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yogurt dev

@scrudgey.bsky.social
611 followers 182 following 623 posts

One half of epic banana games, creator of Yogurt Commercial 3 and DataJack. Wishlist DataJack 2020 : store.steampowered.com/app/2338820/…

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yogurt dev @scrudgey.bsky.social · 06/10/2026
how i walk to target's cereal isle during spooky season
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yogurt dev @scrudgey.bsky.social · 06/10/2026
This looks interesting
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yogurt dev @scrudgey.bsky.social · 06/10/2026
new burglar toolkit design- WIP #gamedev #cyberpunk
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yogurt dev @scrudgey.bsky.social · 05/10/2026
You're playing with fire
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yogurt dev @scrudgey.bsky.social · 04/10/2026
Have you ever seen an ATM service / debug menu? I imagine that something like this must exist so I put it in my game. #gamedev #cyberpunk
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yogurt dev @scrudgey.bsky.social · 25/09/2026
47th street, home of the church of the screaming silicon: it is rumored that the ATMs on this block have weak security. #gamedev #cyberpunk #lowpoly
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Reposted by yogurt dev
Timbrewolf @timbrewolf.bsky.social · 25/09/2026
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yogurt dev @scrudgey.bsky.social · 25/09/2026
Nah, never seen him
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yogurt dev @scrudgey.bsky.social · 25/09/2026
Let's ride your dirtbike and skip school
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yogurt dev @scrudgey.bsky.social · 23/09/2026
Easy money #gamedev #cyberpunk
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yogurt dev @scrudgey.bsky.social · 20/09/2026
What on earth could have happened to the pharmacist, detective, butler, banker, and neighbor?
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aistral @aistral.bsky.social · 20/09/2026
it is a sad day when all your phone contacts are deceased #pixelart #gamedev #indiegame
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yogurt dev @scrudgey.bsky.social · 20/09/2026
How JC Denton replenishes his crossbow ammo
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yogurt dev @scrudgey.bsky.social · 13/09/2026
Implemented a custom UI shader to get a glitch + tint effect for commlinks #gamedev #cyberpunk
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yogurt dev @scrudgey.bsky.social · 08/09/2026
cruising #pixelart #lowpoly #cyberpunk
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yogurt dev @scrudgey.bsky.social · 05/09/2026
this is how DataJack 2020 music gets made- a tangle of wires and analog synths #gamedev
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yogurt dev @scrudgey.bsky.social · 31/08/2026
The specials (in their rousing 1979 hit, "Nite Klub"): Is this the place to be? What am I doing here? Watching the girls go by / spending money on beer! Me (15 years old living in rural maine): haha yeah night clubs are the worst
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yogurt dev @scrudgey.bsky.social · 29/08/2026
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yogurt dev @scrudgey.bsky.social · 28/08/2026
I can't deal with 6 months to a year of discourse about that game. Im already bored I won't survive it
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yogurt dev @scrudgey.bsky.social · 28/08/2026
Iron and copper
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yogurt dev @scrudgey.bsky.social · 10/08/2026
DataJack 2020 music, a chilled out mix: Lazy Azeotrope Data Jack 2020 - SMAACKDAAB - inpatient rehab mix www.youtube.com/watch?v=m2Ep...
youtube.com
Lazy Azeotrope Data Jack 2020 - SMAACKDAAB - inpatient rehab mix #synth #eurorackmodular #chillout
YouTube video by SMAACKDAAB
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yogurt dev @scrudgey.bsky.social · 04/08/2026
Classic
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yogurt dev @scrudgey.bsky.social · 01/08/2026
I had to build a proper area to test the SWAT team's combat ability. They did pretty good with only a little bit of friendly fire. It's hard to keep up with them sometimes! And yes they are shooting at pumpkins on sticks #gamedev #lowpoly #pixelart
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yogurt dev @scrudgey.bsky.social · 29/07/2026
Thank you Halloween ice cream cake
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yogurt dev @scrudgey.bsky.social · 28/07/2026
I told my music guy to come up with the experimental electronic music of the near future underground scene. This is his process: youtube.com/shorts/DVYec...
youtube.com
Ravage - SMAACKDAAB - sketch for NPC's MUNT music - see description #synth #eurorack #cyberpunk
YouTube video by SMAACKDAAB
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yogurt dev @scrudgey.bsky.social · 28/07/2026
Demonstrating the realtime navmesh architecture, the SWAT team's "flashbang" grenade actually blew a hole in the wall which they then use to navigate to their next destination. This was not intended. #gamedev
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yogurt dev @scrudgey.bsky.social · 28/07/2026
They absolutely eradicated every living thing in that room
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yogurt dev @scrudgey.bsky.social · 28/07/2026
The SWAT team can now deploy flashbangs! Only two problems: 1. I haven't made flashbangs yet, so they have to use frag grenades 2. Their timing is a little off #gamedev #lowpoly #pixelart
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yogurt dev @scrudgey.bsky.social · 26/07/2026
Game is so good and not many have played it.
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aistral @aistral.bsky.social · 26/07/2026
soul trap mechanic in, UI pop up added, items and teleporter locations can be unlocked for each soul... next up: tutorial? #gamedev #pixelart #indiegame
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yogurt dev @scrudgey.bsky.social · 26/07/2026
Notice how the team takes position outside the door. This means I now have fine control over the breaching phase of the room clearing algorithm, which means next I can add flashbangs / grenades. This is 100% procedural, 0 level markup required! #gamedev #pixelart #cyberpunk
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yogurt dev @scrudgey.bsky.social · 25/07/2026
Squads (and individuals) can navigate ladders. Here the team had split up to surround their target area near the rooftop radio tower. #gamedev #pixelart #cyberpunk
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yogurt dev @scrudgey.bsky.social · 24/07/2026
Procedural map metadata includes rooms, chokepoints, doorways, connections between rooms, and map topology. The SWAT team uses this information to plan their attack on the level. #gamedev #pixelart #cyberpunk
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yogurt dev @scrudgey.bsky.social · 24/07/2026
This panel goes through my mind on a monthly basis
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yogurt dev @scrudgey.bsky.social · 24/07/2026
Now that would be a thing of beauty
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Pixel Pushers Union 512 @ppu512.bsky.social · 24/07/2026
...now I kinda wanna do a sequel to Tonight We Riot with this kinda tech. What do you think @bonsaitreehouse.bsky.social ? 👀
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yogurt dev @scrudgey.bsky.social · 24/07/2026
I have no idea what any of this is. The man is a wizard
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yogurt dev @scrudgey.bsky.social · 24/07/2026
I thought it would take too much time to set up a bunch of finnicky markup in every single level so I ended up implementing fully procedural CQB room clearing for the SWAT teams. #gamedev #cyberpunk #pixelart
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yogurt dev @scrudgey.bsky.social · 22/07/2026
Lots of deep work on AI, pathing algorithms, map metadata with the ultimate goal of having NPCs perform tactical room clearing. First step is being able to navigate to the entrance to the room in question. #gamedev
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yogurt dev @scrudgey.bsky.social · 19/07/2026
Not much to show right now but I've been doing so much work refactoring the AI code with the ultimate aim of a greatly improved SWAT team experience
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yogurt dev @scrudgey.bsky.social · 10/07/2026
So much bugfixing. So much polishing. So much tuning. #gamedev
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yogurt dev @scrudgey.bsky.social · 10/07/2026
NPCs can climb ladders now, imperfectly #gamedev
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yogurt dev @scrudgey.bsky.social · 09/07/2026
A little more view into the NPC AI. I've been drilling hard on their tracking behavior. They will follow the player's trail up to a point, but eventually they have to just guess a direction and start covering ground. #gamedev
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yogurt dev @scrudgey.bsky.social · 08/07/2026
Flanking behavior confirmed. This required some extreme wizardry with generated map metadata, navmesh areas, graph theory, automated chokepoint identification, and behavior trees. #gamedev
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yogurt dev @scrudgey.bsky.social · 07/07/2026
enjoy some process / making of youtube shorts for the music of DataJack 2020: www.youtube.com/shorts/dyooS...
youtube.com
Hyper Lysis Cypher - SMAACKDAAB - sketch
YouTube video by SMAACKDAAB
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yogurt dev @scrudgey.bsky.social · 06/07/2026
The best firework you can buy is called something like "Screaming Bigfoot's Giant Red Penis" and you have to fail a breathalyzer to set it off
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yogurt dev @scrudgey.bsky.social · 04/07/2026
The guards are too excited to point out to each other that they see me that they're forgetting to shoot #gamedev
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U.S. Consumer Product Safety Commission @cpsc.gov · 02/07/2026
Don't do any of this.
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yogurt dev @scrudgey.bsky.social · 01/07/2026
"napkin" sounds like a whimsical creature
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yogurt dev @scrudgey.bsky.social · 01/07/2026
More experimentation with generative methods on top of the navmesh. Post-processing of the navmesh is done in python. Here I generate rough flow fields by connecting centroids of the navmesh and smoothing. Guards in vigilance state navigate from node to node somewhat randomly / undirected. #gamedev
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