yogurt dev @scrudgey.bsky.social · 06/10/2026how i walk to target's cereal isle during spooky season 040
yogurt dev @scrudgey.bsky.social · 06/10/2026new burglar toolkit design- WIP #gamedev #cyberpunk 0133
yogurt dev @scrudgey.bsky.social · 04/10/2026Have you ever seen an ATM service / debug menu? I imagine that something like this must exist so I put it in my game. #gamedev #cyberpunk 2183
yogurt dev @scrudgey.bsky.social · 25/09/202647th street, home of the church of the screaming silicon: it is rumored that the ATMs on this block have weak security. #gamedev #cyberpunk #lowpoly 0133
yogurt dev @scrudgey.bsky.social · 20/09/2026What on earth could have happened to the pharmacist, detective, butler, banker, and neighbor? 110
Reposted by yogurt devaistral @aistral.bsky.social · 20/09/2026it is a sad day when all your phone contacts are deceased #pixelart #gamedev #indiegame 1187
yogurt dev @scrudgey.bsky.social · 13/09/2026Implemented a custom UI shader to get a glitch + tint effect for commlinks #gamedev #cyberpunk 1126
yogurt dev @scrudgey.bsky.social · 05/09/2026this is how DataJack 2020 music gets made- a tangle of wires and analog synths #gamedev 0145
yogurt dev @scrudgey.bsky.social · 31/08/2026The specials (in their rousing 1979 hit, "Nite Klub"): Is this the place to be? What am I doing here? Watching the girls go by / spending money on beer! Me (15 years old living in rural maine): haha yeah night clubs are the worst 010
yogurt dev @scrudgey.bsky.social · 28/08/2026I can't deal with 6 months to a year of discourse about that game. Im already bored I won't survive it 020
yogurt dev @scrudgey.bsky.social · 10/08/2026DataJack 2020 music, a chilled out mix: Lazy Azeotrope Data Jack 2020 - SMAACKDAAB - inpatient rehab mix www.youtube.com/watch?v=m2Ep...youtube.comLazy Azeotrope Data Jack 2020 - SMAACKDAAB - inpatient rehab mix #synth #eurorackmodular #chilloutYouTube video by SMAACKDAAB 010
yogurt dev @scrudgey.bsky.social · 01/08/2026I had to build a proper area to test the SWAT team's combat ability. They did pretty good with only a little bit of friendly fire. It's hard to keep up with them sometimes! And yes they are shooting at pumpkins on sticks #gamedev #lowpoly #pixelart 0123
yogurt dev @scrudgey.bsky.social · 28/07/2026I told my music guy to come up with the experimental electronic music of the near future underground scene. This is his process: youtube.com/shorts/DVYec...youtube.comRavage - SMAACKDAAB - sketch for NPC's MUNT music - see description #synth #eurorack #cyberpunkYouTube video by SMAACKDAAB 021
yogurt dev @scrudgey.bsky.social · 28/07/2026Demonstrating the realtime navmesh architecture, the SWAT team's "flashbang" grenade actually blew a hole in the wall which they then use to navigate to their next destination. This was not intended. #gamedev 071
yogurt dev @scrudgey.bsky.social · 28/07/2026They absolutely eradicated every living thing in that room 111
yogurt dev @scrudgey.bsky.social · 28/07/2026The SWAT team can now deploy flashbangs! Only two problems: 1. I haven't made flashbangs yet, so they have to use frag grenades 2. Their timing is a little off #gamedev #lowpoly #pixelart 1296
Reposted by yogurt devaistral @aistral.bsky.social · 26/07/2026soul trap mechanic in, UI pop up added, items and teleporter locations can be unlocked for each soul... next up: tutorial? #gamedev #pixelart #indiegame 0155
yogurt dev @scrudgey.bsky.social · 26/07/2026Notice how the team takes position outside the door. This means I now have fine control over the breaching phase of the room clearing algorithm, which means next I can add flashbangs / grenades. This is 100% procedural, 0 level markup required! #gamedev #pixelart #cyberpunk 0226
yogurt dev @scrudgey.bsky.social · 25/07/2026Squads (and individuals) can navigate ladders. Here the team had split up to surround their target area near the rooftop radio tower. #gamedev #pixelart #cyberpunk 0100
yogurt dev @scrudgey.bsky.social · 24/07/2026Procedural map metadata includes rooms, chokepoints, doorways, connections between rooms, and map topology. The SWAT team uses this information to plan their attack on the level. #gamedev #pixelart #cyberpunk 052
Reposted by yogurt devPixel Pushers Union 512 @ppu512.bsky.social · 24/07/2026...now I kinda wanna do a sequel to Tonight We Riot with this kinda tech. What do you think @bonsaitreehouse.bsky.social ? 👀 191
yogurt dev @scrudgey.bsky.social · 24/07/2026I have no idea what any of this is. The man is a wizard 010
yogurt dev @scrudgey.bsky.social · 24/07/2026I thought it would take too much time to set up a bunch of finnicky markup in every single level so I ended up implementing fully procedural CQB room clearing for the SWAT teams. #gamedev #cyberpunk #pixelart 0256
yogurt dev @scrudgey.bsky.social · 22/07/2026Lots of deep work on AI, pathing algorithms, map metadata with the ultimate goal of having NPCs perform tactical room clearing. First step is being able to navigate to the entrance to the room in question. #gamedev 0195
yogurt dev @scrudgey.bsky.social · 19/07/2026Not much to show right now but I've been doing so much work refactoring the AI code with the ultimate aim of a greatly improved SWAT team experience 011
yogurt dev @scrudgey.bsky.social · 10/07/2026So much bugfixing. So much polishing. So much tuning. #gamedev 0111
yogurt dev @scrudgey.bsky.social · 09/07/2026A little more view into the NPC AI. I've been drilling hard on their tracking behavior. They will follow the player's trail up to a point, but eventually they have to just guess a direction and start covering ground. #gamedev 080
yogurt dev @scrudgey.bsky.social · 08/07/2026Flanking behavior confirmed. This required some extreme wizardry with generated map metadata, navmesh areas, graph theory, automated chokepoint identification, and behavior trees. #gamedev 0164
yogurt dev @scrudgey.bsky.social · 07/07/2026enjoy some process / making of youtube shorts for the music of DataJack 2020: www.youtube.com/shorts/dyooS...youtube.comHyper Lysis Cypher - SMAACKDAAB - sketchYouTube video by SMAACKDAAB 140
yogurt dev @scrudgey.bsky.social · 06/07/2026The best firework you can buy is called something like "Screaming Bigfoot's Giant Red Penis" and you have to fail a breathalyzer to set it off 051
yogurt dev @scrudgey.bsky.social · 04/07/2026The guards are too excited to point out to each other that they see me that they're forgetting to shoot #gamedev 1173
Reposted by yogurt devU.S. Consumer Product Safety Commission @cpsc.gov · 02/07/2026Don't do any of this. 26550154
yogurt dev @scrudgey.bsky.social · 01/07/2026More experimentation with generative methods on top of the navmesh. Post-processing of the navmesh is done in python. Here I generate rough flow fields by connecting centroids of the navmesh and smoothing. Guards in vigilance state navigate from node to node somewhat randomly / undirected. #gamedev 0132