Sign in

Scott Petrovic

@scottpetrovic.bsky.social
485 followers 165 following 56 posts

UI Design & Development, aspiring 3d web developer

PostsRepliesMedia
Scott Petrovic @scottpetrovic.bsky.social · 03/08/2026
It is all open source, so they can always submit improvements
250
Scott Petrovic @scottpetrovic.bsky.social · 02/08/2026
I would be interested. I didn't know how much the mixamo community cherished their app and they would be hostile.
110
Scott Petrovic @scottpetrovic.bsky.social · 02/08/2026
Neat. I can probably fix it by slowing things down how they load.or just leave it as an easter egg
010
Scott Petrovic @scottpetrovic.bsky.social · 02/08/2026
I have never seen it do that. I will have to try to do that later
110
Scott Petrovic @scottpetrovic.bsky.social · 02/08/2026
What does that model look like normally?
110
Scott Petrovic @scottpetrovic.bsky.social · 02/08/2026
I think I just got what you mean. ha. yes
120
Scott Petrovic @scottpetrovic.bsky.social · 02/08/2026
it is more for a debugging tool then anything
200
Scott Petrovic @scottpetrovic.bsky.social · 02/08/2026
Just did a release for the Mesh2Motion app. Open source alternative to Mixamo 🎉 #gamedev #blender - New Horse Rig + 13 animations - Offline Desktop Application - 40+ Human Animations added Check out the full release 12 notes with all changes: mesh2motion.org/news Try it out: app.mesh2motion.org
429077
Scott Petrovic @scottpetrovic.bsky.social · 09/06/2026
That would be great! You could come on the Discord and we can discuss. discord.gg/UChE936q7y
discord.gg
Join the Mesh2Motion Discord Server!
The place for Mesh2Motion contributors. Keep everyone connected that might be working on something. | 147 members
120
Scott Petrovic @scottpetrovic.bsky.social · 05/04/2026
All the source blender rigs are already provided. It might just be a discover ability issue. There are also people that want to use other tools like Maya or Cascaudeur
000
Scott Petrovic @scottpetrovic.bsky.social · 05/04/2026
I can think about adding extra tags for that. it might get tricky if people start doing slight variations on existing animations by improving them.
000
Scott Petrovic @scottpetrovic.bsky.social · 05/04/2026
I probably just need to make more tutorials on how to do this. I have a contributors section I have been adding people that have helped out. It will mostly be in Blender
010
Scott Petrovic @scottpetrovic.bsky.social · 24/11/2025
Thanks again for the push. I need to remember to tag these things
010
Scott Petrovic @scottpetrovic.bsky.social · 24/11/2025
Thanks!
010
Scott Petrovic @scottpetrovic.bsky.social · 22/11/2025
Update 7 Released for Mesh2Motion! 🎉 ✨ 20+ new animations available ✨ Root motion support for animations ✨ New head/body separation option for human ✨ Mirror animations options Release notes: mesh2motion.org/news Try it out: app.mesh2motion.org Would love feedback
211428
Scott Petrovic @scottpetrovic.bsky.social · 12/11/2025
Thanks
000
Scott Petrovic @scottpetrovic.bsky.social · 12/11/2025
Mesh2motion exports to GLB, which blender supports well.
000
Scott Petrovic @scottpetrovic.bsky.social · 09/11/2025
I like this. This is a good idea.
000
Scott Petrovic @scottpetrovic.bsky.social · 09/11/2025
Just coded up mirroring animations. Good for one-sided actions like punching. Will be in the next release of Mesh2Motion. #gamedev #threejs #animation3d #Godot hasn't added this yet. Maybe will be useful. tinyurl.com/yd544jby
3457
Scott Petrovic @scottpetrovic.bsky.social · 02/11/2025
Good. Hope people find it helpful.
010
Scott Petrovic @scottpetrovic.bsky.social · 02/11/2025
Starting to code head correction controls for Mesh2Motion. This will help with models that have large head areas that get pulled by the shoulders and arms. A few people asked about how to easily improve this situation. #gamedev #threejs #opensource #characterart
1338
Scott Petrovic @scottpetrovic.bsky.social · 30/10/2025
thanks
000
Scott Petrovic @scottpetrovic.bsky.social · 27/10/2025
ok. interesting. I probably need to read up more with this stuff with how these platforms work.
100
Scott Petrovic @scottpetrovic.bsky.social · 27/10/2025
Thanks. You are better at marketing than I am with all these tags
210
Scott Petrovic @scottpetrovic.bsky.social · 27/10/2025
Update 6 Released for Mesh2Motion! 🎉 ✨ Explore page to view all animations ✨ Added a few animations for bird and fox ✨ Better control rigs for animators Full release notes: mesh2motion.org/news Try it out: app.mesh2motion.org Would love feedback
0367
Scott Petrovic @scottpetrovic.bsky.social · 21/10/2025
Working on "Explore" page for Mesh2Motion. You can browse the available animations/rigs without having to build it. This will be in the next release. #gamedev #threejs
1407
Scott Petrovic @scottpetrovic.bsky.social · 16/10/2025
very nice
010
Scott Petrovic @scottpetrovic.bsky.social · 24/09/2025
Update 5 released for Mesh2Motion! 🐉 New Dragon rig with starter animations ✨ UX improvements & fixes ✨ Fixed GLTF imports + new DAE format support (ZIP bundling required) Release notes: mesh2motion.org/news Try it: app.mesh2motion.org Would love your feedback!
1245
Scott Petrovic @scottpetrovic.bsky.social · 24/09/2025
Any help would be great. My animations are pretty bad.
000
Scott Petrovic @scottpetrovic.bsky.social · 23/08/2025
can you point me to a link to where you got that file? That almost looks like the origin point for the model is way below the actual mesh
100
Scott Petrovic @scottpetrovic.bsky.social · 21/08/2025
I would have to see your mesh to see what is going on. I tried a couple FBX files and they seemed ok. My guess is the origin for the model is maybe in a weird spot. It is usually at 0,0,0
000
Scott Petrovic @scottpetrovic.bsky.social · 21/08/2025
That should be ok. Are there issues? Just select all the meshes in Blender and export to a GLB. Then try to import them into Mesh2Motion
000
Scott Petrovic @scottpetrovic.bsky.social · 17/08/2025
Yep. Use them however you want.
010
Scott Petrovic @scottpetrovic.bsky.social · 16/08/2025
Thanks. This project is pretty new. It might take sone time. A lot of people aren't on this platform too.
000
Scott Petrovic @scottpetrovic.bsky.social · 15/08/2025
Update 4 is live! 🎉 ✨ Animation video previews ✨ Dark & light theme toggle ✨ Better navigation ✨ Animation player Full release notes: mesh2motion.org/news Try it out: app.mesh2motion.org Would love your feedback — what should I improve or add next?
5416
Scott Petrovic @scottpetrovic.bsky.social · 13/08/2025
Thanks
000
Scott Petrovic @scottpetrovic.bsky.social · 13/08/2025
Major Mesh2Motion update dropping soon! 🔥 New features include: - Dark/light theme toggle - Video previews - Animation player - Mini 3D view helper - Better navigation Can't wait to share what I've been building → release coming soon
0466
Scott Petrovic @scottpetrovic.bsky.social · 06/08/2025
Just fixed this. That extension cannot parse CSS like *, so it breaks if it sees that.
000
Scott Petrovic @scottpetrovic.bsky.social · 06/08/2025
It could potentially be an option in the future. Face rigs are just more bones in the head area. There are currently no rigs in the app that have face bones though.
020
Scott Petrovic @scottpetrovic.bsky.social · 06/08/2025
Are you using any chrome extensions. At the least Dark reader cannot handle some CSS, so it breaks. I did just do an update to the site to simplify the CSS so Dark reader can parse the CSS.
120
Scott Petrovic @scottpetrovic.bsky.social · 05/08/2025
Yes. I feel like GLB/GLTF is kind of the format to use now. I do have FBX model import since some models use that, but I only am doing GLB exports.
020
Scott Petrovic @scottpetrovic.bsky.social · 05/08/2025
Thanks for letting me know. Someone else had a similar issue and I couldn't remember what might be doing that. I could try to install that to see what it doesn't like.
000
Scott Petrovic @scottpetrovic.bsky.social · 05/08/2025
The majority of the animations right now is the Quaternius for the human skeleton. I did the other fox and bird animations, but I am pretty terrible at animating. Those will need to be built out more.
110
Scott Petrovic @scottpetrovic.bsky.social · 05/08/2025
Yeah. His stuff is great. When he originally came out with this animation pack, that gave me some motivation to work on this tool and plug his animations in.
030
Scott Petrovic @scottpetrovic.bsky.social · 05/08/2025
Thanks. Let me know if you have any feedback!
000
Scott Petrovic @scottpetrovic.bsky.social · 05/08/2025
Just re-read the message about Chrome. That is weird since that is mostly all I use.
000
Scott Petrovic @scottpetrovic.bsky.social · 05/08/2025
Maybe a hard refresh or try different browser? Good ideas, if you find anything, could you make report(s) on github? What browser are they using? I feel like I have seen that before. That will be easier for me to track all the requests: github.com/scottpetrovi...
github.com
GitHub - scottpetrovic/mesh2motion-app: Import a 3D Model and automatically assign and export animations
Import a 3D Model and automatically assign and export animations - scottpetrovic/mesh2motion-app
210
Scott Petrovic @scottpetrovic.bsky.social · 16/06/2025
Each bone is assigned to a different color. So it technically is more of a segmentation map the way it is displayed. I wasn't sure the best thing to call it.
100
Scott Petrovic @scottpetrovic.bsky.social · 15/06/2025
Live preview of bone weight display and better blending weight algorithm. Part of "Update 2" just released for Mesh2Motion. Everything is #OpenSource of course. mesh2motion.org/news #threejs #gamedev
6628
Scott Petrovic @scottpetrovic.bsky.social · 23/05/2025
Just pushed out "Update 1" for Mesh2Motion. This adds a new bird type for rigging as well as other UX and performance improvements. See the full release notes here #threejs #gamedev mesh2motion.org/news
0255