Scott Petrovic @scottpetrovic.bsky.social · 03/08/2026It is all open source, so they can always submit improvements 250
Scott Petrovic @scottpetrovic.bsky.social · 02/08/2026I would be interested. I didn't know how much the mixamo community cherished their app and they would be hostile. 110
Scott Petrovic @scottpetrovic.bsky.social · 02/08/2026Neat. I can probably fix it by slowing things down how they load.or just leave it as an easter egg 010
Scott Petrovic @scottpetrovic.bsky.social · 02/08/2026I have never seen it do that. I will have to try to do that later 110
Scott Petrovic @scottpetrovic.bsky.social · 02/08/2026it is more for a debugging tool then anything 200
Scott Petrovic @scottpetrovic.bsky.social · 02/08/2026Just did a release for the Mesh2Motion app. Open source alternative to Mixamo 🎉 #gamedev #blender - New Horse Rig + 13 animations - Offline Desktop Application - 40+ Human Animations added Check out the full release 12 notes with all changes: mesh2motion.org/news Try it out: app.mesh2motion.org 429077
Scott Petrovic @scottpetrovic.bsky.social · 09/06/2026That would be great! You could come on the Discord and we can discuss. discord.gg/UChE936q7ydiscord.ggJoin the Mesh2Motion Discord Server!The place for Mesh2Motion contributors. Keep everyone connected that might be working on something. | 147 members 120
Scott Petrovic @scottpetrovic.bsky.social · 05/04/2026All the source blender rigs are already provided. It might just be a discover ability issue. There are also people that want to use other tools like Maya or Cascaudeur 000
Scott Petrovic @scottpetrovic.bsky.social · 05/04/2026I can think about adding extra tags for that. it might get tricky if people start doing slight variations on existing animations by improving them. 000
Scott Petrovic @scottpetrovic.bsky.social · 05/04/2026I probably just need to make more tutorials on how to do this. I have a contributors section I have been adding people that have helped out. It will mostly be in Blender 010
Scott Petrovic @scottpetrovic.bsky.social · 24/11/2025Thanks again for the push. I need to remember to tag these things 010
Scott Petrovic @scottpetrovic.bsky.social · 22/11/2025Update 7 Released for Mesh2Motion! 🎉 ✨ 20+ new animations available ✨ Root motion support for animations ✨ New head/body separation option for human ✨ Mirror animations options Release notes: mesh2motion.org/news Try it out: app.mesh2motion.org Would love feedback 211428
Scott Petrovic @scottpetrovic.bsky.social · 12/11/2025Mesh2motion exports to GLB, which blender supports well. 000
Scott Petrovic @scottpetrovic.bsky.social · 09/11/2025Just coded up mirroring animations. Good for one-sided actions like punching. Will be in the next release of Mesh2Motion. #gamedev #threejs #animation3d #Godot hasn't added this yet. Maybe will be useful. tinyurl.com/yd544jby 3457
Scott Petrovic @scottpetrovic.bsky.social · 02/11/2025Starting to code head correction controls for Mesh2Motion. This will help with models that have large head areas that get pulled by the shoulders and arms. A few people asked about how to easily improve this situation. #gamedev #threejs #opensource #characterart 1338
Scott Petrovic @scottpetrovic.bsky.social · 27/10/2025ok. interesting. I probably need to read up more with this stuff with how these platforms work. 100
Scott Petrovic @scottpetrovic.bsky.social · 27/10/2025Thanks. You are better at marketing than I am with all these tags 210
Scott Petrovic @scottpetrovic.bsky.social · 27/10/2025Update 6 Released for Mesh2Motion! 🎉 ✨ Explore page to view all animations ✨ Added a few animations for bird and fox ✨ Better control rigs for animators Full release notes: mesh2motion.org/news Try it out: app.mesh2motion.org Would love feedback 0367
Scott Petrovic @scottpetrovic.bsky.social · 21/10/2025Working on "Explore" page for Mesh2Motion. You can browse the available animations/rigs without having to build it. This will be in the next release. #gamedev #threejs 1407
Scott Petrovic @scottpetrovic.bsky.social · 24/09/2025Update 5 released for Mesh2Motion! 🐉 New Dragon rig with starter animations ✨ UX improvements & fixes ✨ Fixed GLTF imports + new DAE format support (ZIP bundling required) Release notes: mesh2motion.org/news Try it: app.mesh2motion.org Would love your feedback! 1245
Scott Petrovic @scottpetrovic.bsky.social · 24/09/2025Any help would be great. My animations are pretty bad. 000
Scott Petrovic @scottpetrovic.bsky.social · 23/08/2025can you point me to a link to where you got that file? That almost looks like the origin point for the model is way below the actual mesh 100
Scott Petrovic @scottpetrovic.bsky.social · 21/08/2025I would have to see your mesh to see what is going on. I tried a couple FBX files and they seemed ok. My guess is the origin for the model is maybe in a weird spot. It is usually at 0,0,0 000
Scott Petrovic @scottpetrovic.bsky.social · 21/08/2025That should be ok. Are there issues? Just select all the meshes in Blender and export to a GLB. Then try to import them into Mesh2Motion 000
Scott Petrovic @scottpetrovic.bsky.social · 16/08/2025Thanks. This project is pretty new. It might take sone time. A lot of people aren't on this platform too. 000
Scott Petrovic @scottpetrovic.bsky.social · 15/08/2025Update 4 is live! 🎉 ✨ Animation video previews ✨ Dark & light theme toggle ✨ Better navigation ✨ Animation player Full release notes: mesh2motion.org/news Try it out: app.mesh2motion.org Would love your feedback — what should I improve or add next? 5416
Scott Petrovic @scottpetrovic.bsky.social · 13/08/2025Major Mesh2Motion update dropping soon! 🔥 New features include: - Dark/light theme toggle - Video previews - Animation player - Mini 3D view helper - Better navigation Can't wait to share what I've been building → release coming soon 0466
Scott Petrovic @scottpetrovic.bsky.social · 06/08/2025Just fixed this. That extension cannot parse CSS like *, so it breaks if it sees that. 000
Scott Petrovic @scottpetrovic.bsky.social · 06/08/2025It could potentially be an option in the future. Face rigs are just more bones in the head area. There are currently no rigs in the app that have face bones though. 020
Scott Petrovic @scottpetrovic.bsky.social · 06/08/2025Are you using any chrome extensions. At the least Dark reader cannot handle some CSS, so it breaks. I did just do an update to the site to simplify the CSS so Dark reader can parse the CSS. 120
Scott Petrovic @scottpetrovic.bsky.social · 05/08/2025Yes. I feel like GLB/GLTF is kind of the format to use now. I do have FBX model import since some models use that, but I only am doing GLB exports. 020
Scott Petrovic @scottpetrovic.bsky.social · 05/08/2025Thanks for letting me know. Someone else had a similar issue and I couldn't remember what might be doing that. I could try to install that to see what it doesn't like. 000
Scott Petrovic @scottpetrovic.bsky.social · 05/08/2025The majority of the animations right now is the Quaternius for the human skeleton. I did the other fox and bird animations, but I am pretty terrible at animating. Those will need to be built out more. 110
Scott Petrovic @scottpetrovic.bsky.social · 05/08/2025Yeah. His stuff is great. When he originally came out with this animation pack, that gave me some motivation to work on this tool and plug his animations in. 030
Scott Petrovic @scottpetrovic.bsky.social · 05/08/2025Thanks. Let me know if you have any feedback! 000
Scott Petrovic @scottpetrovic.bsky.social · 05/08/2025Just re-read the message about Chrome. That is weird since that is mostly all I use. 000
Scott Petrovic @scottpetrovic.bsky.social · 05/08/2025Maybe a hard refresh or try different browser? Good ideas, if you find anything, could you make report(s) on github? What browser are they using? I feel like I have seen that before. That will be easier for me to track all the requests: github.com/scottpetrovi...github.comGitHub - scottpetrovic/mesh2motion-app: Import a 3D Model and automatically assign and export animationsImport a 3D Model and automatically assign and export animations - scottpetrovic/mesh2motion-app 210
Scott Petrovic @scottpetrovic.bsky.social · 16/06/2025Each bone is assigned to a different color. So it technically is more of a segmentation map the way it is displayed. I wasn't sure the best thing to call it. 100
Scott Petrovic @scottpetrovic.bsky.social · 15/06/2025Live preview of bone weight display and better blending weight algorithm. Part of "Update 2" just released for Mesh2Motion. Everything is #OpenSource of course. mesh2motion.org/news #threejs #gamedev 6628
Scott Petrovic @scottpetrovic.bsky.social · 23/05/2025Just pushed out "Update 1" for Mesh2Motion. This adds a new bird type for rigging as well as other UX and performance improvements. See the full release notes here #threejs #gamedev mesh2motion.org/news 0255