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schulenheimer

@schulenheimer.bsky.social
227 followers 922 following 425 posts

blender enthusiast and wannabe musician occasional very good jokes in german listen to my noise linktr.ee/__pallascat__

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schulenheimer @schulenheimer.bsky.social · 12/10/2026
this will greatly improve my spaghetti node setups #b3d
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schulenheimer @schulenheimer.bsky.social · 01/10/2026
2070 super, every time i wanted to upgrade a new technology shortage came around 🥲 still good enough to render animations with eevee
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schulenheimer @schulenheimer.bsky.social · 29/09/2026
it's a mouse, what do you want to download?
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Charlie Wagner - Wishlist Netherspire! @ccharnul.bsky.social · 28/09/2026
Visiting Sarlat and wow that's a cool medieval-looking town Enjoy the #reference #buildingreference
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🦇 Hexavier 🎃 @xavierck.com · 24/09/2026
Continuing to think some thunks
A render window in Blender showing a battleship with legs hiking through the mountains at sunset
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Casey @brickwork.bsky.social · 10/09/2026
"It's eyes face forward - just like ours do - giving it binocular vision. Meaning, if an Arcav is looking at you," Its Looking At * y o u *
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schulenheimer @schulenheimer.bsky.social · 10/09/2026
I remember 👀
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鉄面あなざ @gadjetmovie.bsky.social · 02/09/2026
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schulenheimer @schulenheimer.bsky.social · 01/09/2026
Look at these boys
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schulenheimer @schulenheimer.bsky.social · 01/09/2026
New somekevin artwork 💯💥🗯💫
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schulenheimer @schulenheimer.bsky.social · 30/07/2026
youtu.be/KQEtQHjHZfI but also interesting how at that time crunch was just reported as completely normal and an office hotel is a perk. but also very different circumstances than today. love the early 2000s editing though
youtu.be
Making of - Gran Turismo 4
YouTube video by NeoGamer - The Video Game Archive
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schulenheimer @schulenheimer.bsky.social · 30/07/2026
those were the days
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schulenheimer @schulenheimer.bsky.social · 28/07/2026
experimented with a custom zebra shader because the default matcap tends to get blurry up close. also means i can put in as many stripes as i want
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Romain Guimbal @romainguimbal.bsky.social · 23/07/2026
It's out ! Best cover ever ? #geometrynodes #blender3d
Lifeboat with 0.10 painted on its hull going through a wave which is in fact a NURBS surface
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🪱𝔼𝕟𝕠𝕔𝕙🪱 @oddoblivion.bsky.social · 29/10/2024
Doodle
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schulenheimer @schulenheimer.bsky.social · 20/07/2026
if you ever wondered what Hënckell's Theorem was, wonder no more: #tixl #mograph
youtu.be
Pallas Cat - Hënckell's Theorem
YouTube video by Schulenheimer
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schulenheimer @schulenheimer.bsky.social · 16/07/2026
haben wir noch PEPS?
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schulenheimer @schulenheimer.bsky.social · 14/07/2026
so neat #morgraph
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schulenheimer @schulenheimer.bsky.social · 13/07/2026
Yeah the gpu particle stuff is fantastic, feels like trapcode particular on steroids. Currently just scratching the surface
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schulenheimer @schulenheimer.bsky.social · 13/07/2026
found a new toy #tixl like blender open source tixl.app fully gpu accelerated the particle sim runs with 60 fps runs on linux via bottles
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schulenheimer @schulenheimer.bsky.social · 09/07/2026
ngl, attempting somewhat like CAD modelling was harder than i thought. gives a whole new perspective 🐧
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schulenheimer @schulenheimer.bsky.social · 07/07/2026
knight in shining armor
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schulenheimer @schulenheimer.bsky.social · 04/07/2026
thoughts and prayers 🙏🙏🙏
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schulenheimer @schulenheimer.bsky.social · 04/07/2026
👏👏👏
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schulenheimer @schulenheimer.bsky.social · 02/07/2026
@adobe.com new premiere version (26.3) UI performance is just awful. Especially zooming on the time line. i have none of these issues in version 26.2.2
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schulenheimer @schulenheimer.bsky.social · 02/07/2026
👀👀👀👀
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schulenheimer @schulenheimer.bsky.social · 01/07/2026
beauty and the beast
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moon ‼️ @fruitgravy.bsky.social · 29/06/2026
tell me you love me! 🗡️🌹 #originalcharacters
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schulenheimer @schulenheimer.bsky.social · 20/06/2026
@somekevin.bsky.social made a cool edit of this little wireframe screenshot 🦆
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schulenheimer @schulenheimer.bsky.social · 16/06/2026
Vista 2 - revelations
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schulenheimer @schulenheimer.bsky.social · 15/06/2026
got my pennial gland recalcified #blender3D
abstract shape rendered in turqois and beige/orange colors, given the appearance of microscopic photography
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✨Kirm✨ @antonballdeluxe.bsky.social · 11/06/2026
Given all of the recent genAI discussion, I wish to repost this.
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xCosmicVoid @xcosmicvoid.bsky.social · 11/06/2026
So this is my 2# #sculpt done in #blender for my challenge you can see the timelapse on youtube youtu.be/THY2D11ZaAk Right now I'm working on a video for my main channel. Promise it won't be boring (I hope) #3D #Art #improvment #digital #challenge
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schulenheimer @schulenheimer.bsky.social · 10/06/2026
wireframe of the different patches
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schulenheimer @schulenheimer.bsky.social · 10/06/2026
things kinda come together. not perfect, but at this time i dont really care anymore 💀
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Gabriela Rhinier @gabalut.bsky.social · 08/06/2026
Animated anatomical anomalies 🫀 All painted with ink/ watercolor, then cut up in Photoshop and animated in Adobe after effects
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schulenheimer @schulenheimer.bsky.social · 04/06/2026
Kinda depends on what you wanna do, if you have questions I'm happy to help
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p.carredo @pcarredo.bsky.social · 03/06/2026
arcade fun !
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schulenheimer @schulenheimer.bsky.social · 03/06/2026
💀 ...am i holding it wrong?
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SomeKevin @somekevin.bsky.social · 29/05/2026
just in case you need a short video while eating. 🍕 www.youtube.com/watch?v=HtTE...
youtube.com
[3D-SNACK] Vol. 1 - The Backstabber
YouTube video by SomeKevin
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schulenheimer @schulenheimer.bsky.social · 29/05/2026
hmmm maybe this is where my bug is
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Vertex @endvertex.bsky.social · 27/05/2026
I love finding reviews for old 3d software. This one for Aladdin 4D v5 for the Amiga. Look at the aart! The TARDIS. The enterprise. And the BANANA
Scans of an article on Aladdin 4D v5 by CU Amiga Magazine from 1997. There is a lot of text and drawings. The main piece of 3d art shown is a USA space ship headed toward a galaxy. 

The article's introduction reads: "In the old days, there was a slew of 3D modelling programs, including Imagine, Lightwave. Caligari and Aladdin to name a few. Of these, none used the standard Amiga system of pull-down menus, requesters, windows and buttons.

Around this time, every programmer thought they knew better when it came to user interfaces, and consequently abandoned the standard Amiga look and were all pretty difficult to get to use. This was especially true, in my view at least, of Aladdin.

The latest rendering program released was HiSoft's Cinema4D, and thank heavens that this time we had the standard menus and buttons, and it worked properly with graphics cards. There's no need for modern Amiga software not to work in this way, and at this stage in the Amiga's existence there's little point in trying anything else.

Now, with a change of publisher, it's back, We're promised a 100% style guide compliant interface, with full support for CyberGraphX compatible graphics cards, What's that - an ARexx port? Could this be the software you've been waiting for to take advantage of all that expensive hardware you've bought?"

An accessible version of this specific page with full details is available on Archive.org at this link: https://archive.org/details/cuamiga-magazine-093/page/n49/mode/2upScans of an article on Aladdin 4D v5 by CU Amiga Magazine from 1997. There is a lot of text and drawings, but the main image shows a 3d rendering of the TARDIS from Doctor Who. Below that, there are wireframe renders of the shape ship from the previous page. 

The main body text is a continuation from the previous page, which reads: "Look and feel

True to their word, or at least, the word on the back of the box, Aladdin is a true Anvga j program. Screens, menus and requesters are ell familiar and easy to use. The concept of tab lists has been pinched from the PC, and these make it easy witch from one list of options to another.

Keeping up with Amiga developments, there is a multitude of possible display modes to work in and display renders. Native Amiga (including AGA) is joined by support for the following hardware: DC-TV. Opalvision. Resolve r, Retina and VideoToaster. Picasso or CyberGraphX -.. are not included by name, although on my Picasso II system the new screen modes were listed under the standard Amiga drivers. This will probably be true for any CyberGraphX compatible card.

Once you have selected your display modes for the Bditor, preview and render screens, you can roll up your sleeves and get down to I some serious 3D work. Aladdin is a point based program, which classes it alongside Imagine and Cinema4D rather than Real3D, ' which is based on primitive solids..." 

BSKY forced alt text truncation.
The full, accessible version of this specific page is available on Archive.org at this link: https://archive.org/details/cuamiga-magazine-093/page/n49/mode/2upScans of an article on Aladdin 4D v5 by CU Amiga Magazine from 1997. The main image showed a 3d rendering of a banana on a plate. The main text, continuing from the last page reads: " list". 

Each attribute setting can change per frame, and this is altered using the sliders which control the time line. It's unusual controlling the settings for time here in the attribute window, but it makes sense.

It's also unusual to separate these attributes from the textures, hut that's how it's done. Probably in order to prevent a gadget melt-down, the textures requester is invoked separately. From here you can apply both procedural (mathematical! and bitmap textures. These can define the usual colour or bump settings.

For extreme cases, it's possible to apply an Anti-aliasing filter to blur the bitmap slightly and avoid chunky pixels appearing where you least expect them. It can also* be useful when using bitmaps with few colours - a texture with- 16 shades will develop many more when anti-aliased, and therefore look a lot better in 24b it renders."

BSKY forced alt text truncation.
The full, accessible version of this specific page is available on Archive.org at this link: https://archive.org/details/cuamiga-magazine-093/page/n51/mode/2upScans of an article on Aladdin 4D v5 by CU Amiga Magazine from 1997. The main image shows a grey box version of the Enterprise from Star Trek on a galaxy backdrop. The main text, continuing from the last page reads: "within a shape, such as a sphere.

How transparent the gas actually appears is defined by its 'turbulence', which is a measure of how much fractal noise is applied. There are many settings to experiment with, and with a little effort you can render some very realistic planet atmospheres, photon torpedoes, galaxies and candle flames.

Lens flare effects are still all the rage, and Aladdin provides these star-shaped flashes of light by cunning manipulation of bitmaps. It may seem a little like cheating, but the approach is flexible - flares can be hidden behind objects, poking through the detail on the top of your star cruiser as it slowly moves across the screen for example."

BSKY forced alt text truncation. 
The full, accessible version of this specific page is available on Archive.org at this link: https://archive.org/details/cuamiga-magazine-093/page/n53/mode/2up
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Brandon Santiago @4brandonjs4.bsky.social · 26/05/2026
are you awake
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schulenheimer @schulenheimer.bsky.social · 19/05/2026
they came dangerously close
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schulenheimer @schulenheimer.bsky.social · 18/05/2026
good_boy.hdr
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Louie Zong @everydaylouie.bsky.social · 15/05/2026
do not. address it
a stylized 3d illustration of a man reading a newspaper in a chair, while a large elephant stands in the back
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schulenheimer @schulenheimer.bsky.social · 15/05/2026
#hotboysummer
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🄼a͛s𝙤͜𝐧⃖ 𐌀𝒎𝚊͢deu̽s͓ ✆ @wickedinterest.ing · 14/05/2026
Hey blender dork friends read this thread holy shit
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xzy @xzyolotl.bsky.social · 04/05/2026
Painting of critters.
sitelen e soweli mute.
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schulenheimer @schulenheimer.bsky.social · 04/05/2026
i have become noodler, destroyer of code
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