Reposted by @schmirgelbirne.bsky.social
🥳Woohoo! After wading through the morass of getting Spine from @esotericsoftware.com working with the runtime in @godotengine.org in my game (had to change the whole animation system), it's so much more fun to work on animations. I love the transform constraints!
store.steampowered.com/app/3010870