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S Creative Factory

@scfactory.bsky.social
23 followers 108 following 66 posts

she/her 🏳️‍⚧️ Indie #gamedev Kr. Like gaming, music, cute things, kind words and human being Rainbow Tower Defense demo is now on steam. : store.steampowered.com/app/4571160/…

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S Creative Factory @scfactory.bsky.social · 03/10/2026
October is shaping up to be a huge month for Rainbow Tower Defense!🌈 After dozens of rejections, finally heading to an @ALTG_OFFICIAL offline #indiegame event, and other event submissions are looking promising. Making a quick 15s trailer proved to be a win for #screenshotsaturday , too.
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S Creative Factory @scfactory.bsky.social · 13/09/2026
The #Indiegame Rainbow Tower Defense🌈 demo is now available on @itch.io ! No download required. Play directly in the browser. Search for it on the page right now! #gamedev #towerdefense #itch.io
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S Creative Factory @scfactory.bsky.social · 05/09/2026
5 months after releasing the Rainbow Tower Defense🌈 Demo, I'm finally working on a real trailer. I delayed it because I'm terrible at video editing, but I need a solid trailer to promote. This is just the beginning and I will iterate. What should I improve first? #ScreenshotSaturday #gamedev
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S Creative Factory @scfactory.bsky.social · 22/08/2026
#screenshotsaturday I wanted to make a fun #Indiegame without any guns or swords. By drawing lines between towers, I created a 🌈 Rainbow Tower Defense 🌈 without them! With lines, I can trip, stun, explode, poison, burn, and freeze... Well... still no guns or swords, though!
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S Creative Factory @scfactory.bsky.social · 20/08/2026
#Gamedev #indiegame Rainbow Tower Defense🌈 Default line & tower Built when players don't place Tech or can't build a line. Pros: Cheap for emergencies Low performance and no upgrades average stats help at times Status Line -AP : 100% -SP : 100% -HP : 100% Status Tower -AP : 10 -SP : 10 -HP : 14
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S Creative Factory @scfactory.bsky.social · 15/08/2026
Happy #ScreenshotSaturday High-strategy color-match #indiegame, Rainbow Tower Defense🌈, is getting a Symbol Assist mode update this week! Want #colorblind players and color-mixing newcomers can enjoy the game together. symbols: 🔺Red 🟩Green 🔵Blue 🔵🔺Magente 🟩🔵Cyan 🔺🟩 Yellow
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S Creative Factory @scfactory.bsky.social · 12/08/2026
#indiegame I added a colorblind mode using shapes. 🔺Red - Triangle 🔵Blue - Circle 🟩Green - Square Normally colorblind modes adjust contrast, but because Rainbow Tower Defense features 6 colors, I used symbols instead. Hope to get some feedback from colorblind folks!
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S Creative Factory @scfactory.bsky.social · 08/08/2026
Happy #ScreenshotSaturday! I thought it’d be nice if my Rainbow Tower Defense🌈 description didn't use the word 'like.' As a result, it turned into a tower defense game where towers don't even attack. Do you like tower defense games? How about line-based tower defense? #indiegames #gamedev
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S Creative Factory @scfactory.bsky.social · 05/08/2026
Status Line - AP : 110% - SP : 60% - HP : 100% Status Tower - AP : 18 - SP : 10 - HP : 15 * Gathers monsters into a group to maximize the efficiency of the next attack.
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S Creative Factory @scfactory.bsky.social · 05/08/2026
Rainbow Tower Defense🌈 Tech 3 - Chain tech Stuns monsters with immense power. So powerful that it deals minor damage to other color Skill : Fall down - Knocked down for a brief moment. Get up together with their allies, monsters form a group #indiegame #indiedev #gamedev
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S Creative Factory @scfactory.bsky.social · 01/08/2026
Do you like tower defense games? What do you think about a tower defense game where towers don't attack? Rainbow Tower Defense is the most classic type of tower defense, even though the towers are just side characters. #IndieGames #gamedev #ScreenshotSaturday
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S Creative Factory @scfactory.bsky.social · 30/07/2026
I think the best part of tower defense is grouping up a swarm of monsters and clearing them with AoE damage. I was worried area attacks would feel out of place with a 'line-tripping' mechanic, but once put into practice, it actually felt good and was super fun. #indiegame #indiedev #towerdefense
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S Creative Factory @scfactory.bsky.social · 28/07/2026
Status Line - AP : 95% - SP : 110% - HP : 100% * Mixed colors receive a slight bonus.(60%) Status Tower - AP : 10 - SP : 20 - HP : 15 * Connecting to a line with no skill damage results in a slight penalty for skill attacks.
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S Creative Factory @scfactory.bsky.social · 28/07/2026
#indiegames #gamedev #towerdefense Rainbow Tower Defense 🌈 Tech 2 - Bomb tech Weak single-target attacks and strong skill attacks Skill : Explosion - Explodes around monsters of the same color to deal area damage. -This merciless attack affects enemies regardless of color.
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S Creative Factory @scfactory.bsky.social · 25/07/2026
#screenshotsaturday #gamedev Rainbow Tower Defense 🌈 is a tower defense game that defeats monsters by matching tower and line colors. Someone asked if it's similar to an elemental attribute system. But this game features completely separate red, blue, green, yellow, magenta, and cyan fires.
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S Creative Factory @scfactory.bsky.social · 24/07/2026
Looking back, however, it turned out to be the right choice because the spiral shape best expressed the core mechanism of 'blocking paths with lines.'
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S Creative Factory @scfactory.bsky.social · 24/07/2026
Spiral Tech was originally the 3rd unlock. Usually, the starter weapon is something familiar with a versatile identity. The reason this tech was given first was just that there used to be characters in the game, and it looked best on the main character. #indiedev #gamedev #towerdefense
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S Creative Factory @scfactory.bsky.social · 23/07/2026
Rainbow Tower Defense🌈 Tech Description 1 - Spiral tech Balanced overall, but low skill attack. Skill : Confusion - Confuses monsters, causing them to lose their way. - Blocks same-color monsters' advance. - Best for stalling high-HP or boss monsters #indiedev #towerdefense #indiegame
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S Creative Factory @scfactory.bsky.social · 21/07/2026
That's so true! I learned that only after spending over $200 and struggling for about half a month as if I were writing this post. 🥺
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S Creative Factory @scfactory.bsky.social · 21/07/2026
Lessons: - Conversion Registration 1. Add events in Firebase. 2. (After 1–2 days) Mark as "Key Events." 3. (After 1 day) Add as conversion events in Google Ads. 4. Set them as the Target Conversion for the bidding strategy.
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S Creative Factory @scfactory.bsky.social · 21/07/2026
Then I learned that conversion events must be registered as Key Events in Firebase first. And just like that, an indie dev with almost no budget had to waste two precious days just to set up a Key Event.
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S Creative Factory @scfactory.bsky.social · 21/07/2026
I thought setting the bidding strategy to CPA with login as the conversion would filter out those installers. I spent all day digging through to figure out how to change the bidding strategy. Then, I registered the event in Firebase and set up the client structure to send it.
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S Creative Factory @scfactory.bsky.social · 21/07/2026
##MyFailedLaunchStory Jan. 9th, D-4 of the mobile launch. After many twists and turns, I found that 14 people played Stage 1. But what stood out to me more was that out of 153 installs, only 51 logged in. I blamed Google Ads for bringing in users who install but never open app. #indiedev #googleads
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S Creative Factory @scfactory.bsky.social · 18/07/2026
The #Indiegame, Rainbow Tower Defense 🌈 A tower defense game that deploys lines instead of towers. Has Updated progression system, today #ScreenshotSaturday! Each skill now feels much more like a true 'tower defense' mechanic! #steam #pcgame #gamedev #MadeWithUnity
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S Creative Factory @scfactory.bsky.social · 15/07/2026
Because of this, I also updated the tech info screen, focusing on displaying everything at a glance. Now, comparing stats by tower color is way more intuitive.
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S Creative Factory @scfactory.bsky.social · 15/07/2026
I completely renew the progression system in Rainbow Tower Defense.🌈 I believe this is much easier for newcomers to grasp, while actually offering deeper strategic depth. Looking back, The old system felt too much like a major gacha RPG, rather than fitting my small #indiedev
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S Creative Factory @scfactory.bsky.social · 14/07/2026
It felt like I was being asked about anything from tutorials to capsules without a clear theme. Regardless, I’m grateful that you’re taking an interest in me. I look forward to having a more enjoyable conversation next time. Thank you.
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S Creative Factory @scfactory.bsky.social · 14/07/2026
Anyone is always welcome if they want a constructive and enjoyable conversation. However, it's not really much fun for me if it starts feeling like an interrogation.
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S Creative Factory @scfactory.bsky.social · 14/07/2026
Thank you for your interest in me. But may I ask why you keep asking me all these questions? Do you need information? Or is your intention to help someone as ignorant as me?
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S Creative Factory @scfactory.bsky.social · 14/07/2026
Ultimately, I have to do both, since they have different purposes. Which one do you think should be done first?
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S Creative Factory @scfactory.bsky.social · 14/07/2026
The increase in playtime happened after the tutorial improvements. The issue with the wishlist is definitely a discovery problem. Things like capsule graphics are also part of the issue, and I'm still not quite sure how to effectively promote the game yet.
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S Creative Factory @scfactory.bsky.social · 13/07/2026
You're absolutely right. Since I lack marketing skills, I don't see any major changes to the wishlist yet, but the median demo play time is gradually increasing. Looking at the metrics, it seems likely to reach up to 15 to 20 minutes.
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S Creative Factory @scfactory.bsky.social · 13/07/2026
Things have changed completely. By switching the platform from mobile to Steam, I’ve completely overhauled the initial user experience. Through several updates, I’ve learned that players actually prefer it when everything they need to know is clearly explained.(if it is not too long)
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S Creative Factory @scfactory.bsky.social · 13/07/2026
Looking at the translation, it might seem like this is all happening right now. If you were worried about me, thank you so much. And I am sorry.
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S Creative Factory @scfactory.bsky.social · 13/07/2026
And the tutorial was also incredibly user-unfriendly at the time, mostly because I used to believe that 'no tutorial is the best tutorial.
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S Creative Factory @scfactory.bsky.social · 13/07/2026
This all happened back in January. Looking back, the bottom line is that my game just wasn't appealing enough. On top of that, I realized too late that the difficulty was insanely high. (Though ironically, I've since pivoted to a PC version and players actually enjoy that level of difficulty now)
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S Creative Factory @scfactory.bsky.social · 13/07/2026
Back then, I was just so really grateful for those two users, haha. It was my first time launching a game, so I never imagined my game would be that difficult...
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S Creative Factory @scfactory.bsky.social · 13/07/2026
And then I realized. I had only recorded events for user success, leaving failures completely untracked. Lesson: Tracking stage failures can often be more useful for analysis than tracking stage clears.
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S Creative Factory @scfactory.bsky.social · 13/07/2026
Even if the game lacked appeal, could it really be this bad? After looking into it for a long time, I discovered something. Although they hadn't cleared, the user history showed they had built several towers. More then ten users had played Stage 1, but most of them had failed!
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S Creative Factory @scfactory.bsky.social · 13/07/2026
#MyFailedLaunchStory The third day since the mobile game launched. I had expected a tough start, but the performance was disastrous. Google Ads showed 153 installs, but only 51 users actually logged into the database. The real problem was that only 2 users cleared Stage 1. #Indiedev #Devlog
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S Creative Factory @scfactory.bsky.social · 08/07/2026
In the image "차단됨" means "blocked"
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S Creative Factory @scfactory.bsky.social · 08/07/2026
Been using Bsky for about 2 weeks. I still learning, but I'm seriously skeptical about the culture here. I knew it was closed-off, but didn't expect it to lack inclusivity enough to block a post like this. Well, it's so closed that nobody will probably see this anyway...
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S Creative Factory @scfactory.bsky.social · 08/07/2026
In this case, there is only one person who played the whole game and then refunded it. The developer is using that single individual to paint all the other customers who got legitimate refunds in a bad light. We shouldn't generalize based on a single instance. They just didn't like that game.
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S Creative Factory @scfactory.bsky.social · 07/07/2026
Next up, hacking programs will probably be created. Small studios just can't handle this kind of stuff.
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S Creative Factory @scfactory.bsky.social · 06/07/2026
While trying to sync my new "game_started" event to Google Ads as a conversion, I found out I had to mark it as a "Key Event" in Firebase first. **Lesson: Always set your critical tracking events as "Key Events" the moment you launch.**
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S Creative Factory @scfactory.bsky.social · 06/07/2026
#MyFailedIndieLaunchStory Day 3 of my game launch. Google Ads claims 129 installs, but my DB only records 34 users, with only three of them even making it past the first stage. It’s human nature to dodge self-reflection, so naturally, I blamed the bidding strategy instead of my game. ⬇️
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S Creative Factory @scfactory.bsky.social · 05/07/2026
Exactly! Moreover, there are so many possible scenarios in this game that there are limits to testing it using algorithms alone. A large part of the development process was actually based on my own gameplay. Recently, a few streamers played the game, and that has been a huge help to the project.
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S Creative Factory @scfactory.bsky.social · 05/07/2026
Rainbow Tower Defense is a 'draw line' game. You attack monsters with lines of color by mixing red, green, and blue! But you should to know this, they get combined! #ScreenshotSaturday #indiegames #gamedev #solodev
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S Creative Factory @scfactory.bsky.social · 03/07/2026
What we can learn from this is that the gap between the mainstream and the non-mainstream will only widen further.
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S Creative Factory @scfactory.bsky.social · 02/07/2026
same audience as the old tech (Actors/Blueprints) : It's me
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