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S Creative Factory

@scfactory.bsky.social
21 followers 108 following 65 posts

she/her 🏳️‍⚧️ Indie #gamedev Kr. Like gaming, music, cute things, kind words and human being Rainbow Tower Defense demo is now on steam. : store.steampowered.com/app/4571160/…

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S Creative Factory @scfactory.bsky.social · 13/09/2026
The #Indiegame Rainbow Tower Defense🌈 demo is now available on @itch.io ! No download required. Play directly in the browser. Search for it on the page right now! #gamedev #towerdefense #itch.io
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S Creative Factory @scfactory.bsky.social · 05/09/2026
5 months after releasing the Rainbow Tower Defense🌈 Demo, I'm finally working on a real trailer. I delayed it because I'm terrible at video editing, but I need a solid trailer to promote. This is just the beginning and I will iterate. What should I improve first? #ScreenshotSaturday #gamedev
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S Creative Factory @scfactory.bsky.social · 22/08/2026
#screenshotsaturday I wanted to make a fun #Indiegame without any guns or swords. By drawing lines between towers, I created a 🌈 Rainbow Tower Defense 🌈 without them! With lines, I can trip, stun, explode, poison, burn, and freeze... Well... still no guns or swords, though!
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S Creative Factory @scfactory.bsky.social · 20/08/2026
#Gamedev #indiegame Rainbow Tower Defense🌈 Default line & tower Built when players don't place Tech or can't build a line. Pros: Cheap for emergencies Low performance and no upgrades average stats help at times Status Line -AP : 100% -SP : 100% -HP : 100% Status Tower -AP : 10 -SP : 10 -HP : 14
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S Creative Factory @scfactory.bsky.social · 15/08/2026
Happy #ScreenshotSaturday High-strategy color-match #indiegame, Rainbow Tower Defense🌈, is getting a Symbol Assist mode update this week! Want #colorblind players and color-mixing newcomers can enjoy the game together. symbols: 🔺Red 🟩Green 🔵Blue 🔵🔺Magente 🟩🔵Cyan 🔺🟩 Yellow
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S Creative Factory @scfactory.bsky.social · 12/08/2026
#indiegame I added a colorblind mode using shapes. 🔺Red - Triangle 🔵Blue - Circle 🟩Green - Square Normally colorblind modes adjust contrast, but because Rainbow Tower Defense features 6 colors, I used symbols instead. Hope to get some feedback from colorblind folks!
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S Creative Factory @scfactory.bsky.social · 08/08/2026
Happy #ScreenshotSaturday! I thought it’d be nice if my Rainbow Tower Defense🌈 description didn't use the word 'like.' As a result, it turned into a tower defense game where towers don't even attack. Do you like tower defense games? How about line-based tower defense? #indiegames #gamedev
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S Creative Factory @scfactory.bsky.social · 05/08/2026
Rainbow Tower Defense🌈 Tech 3 - Chain tech Stuns monsters with immense power. So powerful that it deals minor damage to other color Skill : Fall down - Knocked down for a brief moment. Get up together with their allies, monsters form a group #indiegame #indiedev #gamedev
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S Creative Factory @scfactory.bsky.social · 01/08/2026
Do you like tower defense games? What do you think about a tower defense game where towers don't attack? Rainbow Tower Defense is the most classic type of tower defense, even though the towers are just side characters. #IndieGames #gamedev #ScreenshotSaturday
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S Creative Factory @scfactory.bsky.social · 30/07/2026
I think the best part of tower defense is grouping up a swarm of monsters and clearing them with AoE damage. I was worried area attacks would feel out of place with a 'line-tripping' mechanic, but once put into practice, it actually felt good and was super fun. #indiegame #indiedev #towerdefense
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S Creative Factory @scfactory.bsky.social · 28/07/2026
#indiegames #gamedev #towerdefense Rainbow Tower Defense 🌈 Tech 2 - Bomb tech Weak single-target attacks and strong skill attacks Skill : Explosion - Explodes around monsters of the same color to deal area damage. -This merciless attack affects enemies regardless of color.
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S Creative Factory @scfactory.bsky.social · 25/07/2026
#screenshotsaturday #gamedev Rainbow Tower Defense 🌈 is a tower defense game that defeats monsters by matching tower and line colors. Someone asked if it's similar to an elemental attribute system. But this game features completely separate red, blue, green, yellow, magenta, and cyan fires.
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S Creative Factory @scfactory.bsky.social · 24/07/2026
Spiral Tech was originally the 3rd unlock. Usually, the starter weapon is something familiar with a versatile identity. The reason this tech was given first was just that there used to be characters in the game, and it looked best on the main character. #indiedev #gamedev #towerdefense
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S Creative Factory @scfactory.bsky.social · 23/07/2026
Rainbow Tower Defense🌈 Tech Description 1 - Spiral tech Balanced overall, but low skill attack. Skill : Confusion - Confuses monsters, causing them to lose their way. - Blocks same-color monsters' advance. - Best for stalling high-HP or boss monsters #indiedev #towerdefense #indiegame
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S Creative Factory @scfactory.bsky.social · 21/07/2026
##MyFailedLaunchStory Jan. 9th, D-4 of the mobile launch. After many twists and turns, I found that 14 people played Stage 1. But what stood out to me more was that out of 153 installs, only 51 logged in. I blamed Google Ads for bringing in users who install but never open app. #indiedev #googleads
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S Creative Factory @scfactory.bsky.social · 18/07/2026
The #Indiegame, Rainbow Tower Defense 🌈 A tower defense game that deploys lines instead of towers. Has Updated progression system, today #ScreenshotSaturday! Each skill now feels much more like a true 'tower defense' mechanic! #steam #pcgame #gamedev #MadeWithUnity
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S Creative Factory @scfactory.bsky.social · 15/07/2026
I completely renew the progression system in Rainbow Tower Defense.🌈 I believe this is much easier for newcomers to grasp, while actually offering deeper strategic depth. Looking back, The old system felt too much like a major gacha RPG, rather than fitting my small #indiedev
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S Creative Factory @scfactory.bsky.social · 13/07/2026
#MyFailedLaunchStory The third day since the mobile game launched. I had expected a tough start, but the performance was disastrous. Google Ads showed 153 installs, but only 51 users actually logged into the database. The real problem was that only 2 users cleared Stage 1. #Indiedev #Devlog
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S Creative Factory @scfactory.bsky.social · 08/07/2026
Been using Bsky for about 2 weeks. I still learning, but I'm seriously skeptical about the culture here. I knew it was closed-off, but didn't expect it to lack inclusivity enough to block a post like this. Well, it's so closed that nobody will probably see this anyway...
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S Creative Factory @scfactory.bsky.social · 08/07/2026
In this case, there is only one person who played the whole game and then refunded it. The developer is using that single individual to paint all the other customers who got legitimate refunds in a bad light. We shouldn't generalize based on a single instance. They just didn't like that game.
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S Creative Factory @scfactory.bsky.social · 06/07/2026
#MyFailedIndieLaunchStory Day 3 of my game launch. Google Ads claims 129 installs, but my DB only records 34 users, with only three of them even making it past the first stage. It’s human nature to dodge self-reflection, so naturally, I blamed the bidding strategy instead of my game. ⬇️
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S Creative Factory @scfactory.bsky.social · 05/07/2026
Rainbow Tower Defense is a 'draw line' game. You attack monsters with lines of color by mixing red, green, and blue! But you should to know this, they get combined! #ScreenshotSaturday #indiegames #gamedev #solodev
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S Creative Factory @scfactory.bsky.social · 03/07/2026
What we can learn from this is that the gap between the mainstream and the non-mainstream will only widen further.
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Reposted by S Creative Factory
Victor Hunter @victorehunter.bsky.social · 30/06/2026
you can do it, girl
A screenshot of Dragon Quest III on Game Boy Color; a lone bunny girl wanders through the world map with the coffins of her three companions
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S Creative Factory @scfactory.bsky.social · 01/07/2026
My background is in music, and I now work in game development. Both fields share a key element: they rely on the user's imagination to be truly engaging. In my view, the best games and music leave enough room for the player or listener to dream and interpret things in their own way.
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Reposted by S Creative Factory
Ninja Kiwi Games @ninjakiwigames.bsky.social · 30/06/2026
BTD6 Social Seasons 2 is on now! Get poppin'! 🐒🎈 #BTD6 #NinjaKiwi #Bloons #SocialSeasons
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Reposted by S Creative Factory
IGN @ign.com · 29/06/2026
Meccha Chameleon has surpassed over 10 million sales in just 16 days. bit.ly/43YMwev #IGNSummerOfGaming
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S Creative Factory @scfactory.bsky.social · 29/06/2026
#MyFailedIndieLaunchStory Day 2 - 'Install' in Google Ads and 'First Open' in Firebase Google Ads went rogue again today, blowing through my 15,600 KRW budget to spend 17,000 KRW in just half a day. But it turns out, that was rush hour in the target region. Guess it was just working hard! ⬇️
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S Creative Factory @scfactory.bsky.social · 27/06/2026
The initial idea is lines between towers attack, instead of the towers themselves. To offer more strategic choices, I introduced color as a filtering system. Then, I discovered 'Colors can combine!' And thus, Rainbow Tower Defense was born. #screenshotsaturday #indiegames #games
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S Creative Factory @scfactory.bsky.social · 25/06/2026
So cute! I like it
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S Creative Factory @scfactory.bsky.social · 22/06/2026
My Failed Indie Launch Story Day 1 - Day 1 of the Google launch. .. Marketing seemed so easy—set CPI at 156 KRW, daily budget at 15,600 KRW. That’s 100 players a day! If even 10% watch the ads, I’m basically set. Is this the start of my indie dev glow-up? Thread ⬇️
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S Creative Factory @scfactory.bsky.social · 21/06/2026
I'm just getting started on Bluesky. Looking around, it feels a lot like Twitter, but the overall vibe is little different.
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