Sapphire @sapphirelabs.cloud · 4hI should probably #redeem some of these #lootboxes #rocketleague 000
Sapphire @sapphirelabs.cloud · 10hYou're an idiot if you use Facebook or any of its products, full stop, and deserve any ire coming from that. 000
Sapphire @sapphirelabs.cloud · 11hSo a cop killed a person, again, for no real reason. Remind me again why we shouldn't be treating them all as a militaristic threat and escalate immediately if they can do the same thing? The cop gets a bonus, and the victim gets dead. 251
Sapphire @sapphirelabs.cloud · 12hTl;dr: Auroras interacting with the natural magnetic field on Beta Pictoris B caused these. 000
Sapphire @sapphirelabs.cloud · 30/09/2026[PsyShiftX] Update v0.0.0.13-cpp - Added the QField, and it somehow compiled right on the first go. Yeaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh - Code base cl... sapphirelabs.cloud | #indiedev 031
Sapphire @sapphirelabs.cloud · 30/09/2026If your #song is a minute thirty of riser and the same three seconds of samples on a loop, then a drop, just stop. Really. 000
Sapphire @sapphirelabs.cloud · 26/09/2026[PsyShiftX] Update v0.0.0.12-cpp - Added the main menu and functionality - Added restricted level checks - Added the full main menu - Added transition maps - Fixed intramap communication - Fixed player ball invalid world state sapphirelabs.cloud | #indiedev 041
Sapphire @sapphirelabs.cloud · 26/09/2026Alright, no more git posts for me tonight #indiedev, had a ton of problems to fix and most of them were breaking so I did like 7 commits today. Test build is live if anyone wants access to it, but be aware this is the *-cpp build of the game, and lacks 99% of the content of the blueprint based game 062
Sapphire @sapphirelabs.cloud · 26/09/2026[PsyShiftX] Update v0.0.0.11-cpp - Removed vulkan - Moved almost everything out of the constructor. Unreal needs to guard physics during CDO better. - Fixed constructor function being called during gameplay. Yeaaah no idea. sapphirelabs.cloud | #indiedev 052
Sapphire @sapphirelabs.cloud · 26/09/2026[PsyShiftX] Update v0.0.0.10-cpp - Added cheat guards for double registering - Finally added the reset function. Hold R for 3 seconds to reset everything. - Removed erroneous datasmith include in packaged builds - Added guards aroun... sapphirelabs.cloud | #indiedev 071
Sapphire @sapphirelabs.cloud · 25/09/2026[PsyShiftX] Update v0.0.0.9-cpp - Added torque visualizer and blackbody mapper - Fixed and implemented the braking function. (Sphere->AddTorqueInRadians(InverseAV / BrakeAlpha * 100);) sapphirelabs.cloud | #indiedev 051
Sapphire @sapphirelabs.cloud · 24/09/2026[PsyShiftX] Update v0.0.0.8-cpp - Fixed import capitalization again - Added guard against constructor GEngine init - Added braking to the ball, but its currently broken due to multiframe lerp sapphirelabs.cloud | #indiedev 041
Sapphire @sapphirelabs.cloud · 24/09/2026While rolling out a botched identity verification censorship system. 000
Sapphire @sapphirelabs.cloud · 24/09/2026So I'm locked out of my own development #Discord because it claims it's age restricted while also saying I'm an adult. What the actual fuck 000
Sapphire @sapphirelabs.cloud · 23/09/2026@kde.org Stop with the LLM stuff. Entirely. No one wants this, and you're just ruining your own project. 000
Sapphire @sapphirelabs.cloud · 23/09/2026[PsyShiftX] Update v0.0.0.7-cpp-hf Fixed git tracking bad IDE files sapphirelabs.cloud | #indiedev 061
Sapphire @sapphirelabs.cloud · 22/09/2026[PsyShiftX] Update v0.0.0.7-cpp - Fixed header include name capitalization mismatch from PsyshiftXRHelpers to PsyShiftXRHelpers - sapphirelabs.cloud | #indiedev 051
Sapphire @sapphirelabs.cloud · 22/09/2026[PsyShiftX] Update v0.0.0.6 - Fixed the inverse parenting of the portal views - Added self reflecting portal in portal without tick - Fixed recursive player camera movement in portal entry sapphirelabs.cloud | #indiedev 031
Sapphire @sapphirelabs.cloud · 20/09/2026Fuck Israeli and anyone who apologizes for their genocide. 000
Sapphire @sapphirelabs.cloud · 20/09/2026[PsyShiftX] Update v0.0.0.5-cpp - Added NON-EUCLIDIAN PORTALS sapphirelabs.cloud | #indiedev 061
Reposted by SapphireCMDR GreyAreaUK 🏴 @greyareauk.bsky.social · 20/11/202440 years in one picture...(yes, this is my setup) #EliteDangerous #Elite 3326910
Sapphire @sapphirelabs.cloud · 18/09/2026Also new 404 and 503 pages, you can test them here: sapphirelabs.cloud?status=404 sapphirelabs.cloud?status=503sapphirelabs.cloudSapphireLabs.cloud 000
Sapphire @sapphirelabs.cloud · 18/09/2026So my website source code was nuked, but I managed to rebuild the layout and functionality with some effort, *but*, the telemetry endpoint was also nuked, so that doesn't work for the time being. I am working on a pure C++ telemetry handler though, so keep an eye out sapphirelabs.cloud #indiedevsapphirelabs.cloudSapphireLabs.cloud 183
Sapphire @sapphirelabs.cloud · 18/09/2026@stalker2.bsky.social Got a typo in the tip. "same" anti-rad vs "some" anti-rad 000
Sapphire @sapphirelabs.cloud · 14/09/2026This is like the fifth time it's happened today. Either the ship will be hostile and refuse to dock, the data downloads but never progresses, or the general never spawns. Very awkward. 110
Sapphire @sapphirelabs.cloud · 14/09/2026#EliteDangerous Wot Cannot continue, can't leave, can't abandon 110
Sapphire @sapphirelabs.cloud · 13/09/2026[PsyShiftX] Update v0.0.0.4-cpp - Fixed the save system SlotName SlotNumber bug where 0 was hardcoded - Added debug commands PsyShiftCMD.DoSaveTest, PsyShiftCMD.RemoveSaveSlot - Added PIE test to instance - Default initialized the p... sapphirelabs.cloud | #indiedev 041
Sapphire @sapphirelabs.cloud · 12/09/2026[PsyShiftX] Update v0.0.0.3-cpp - Fully implemented the save/ load functionality - Fixed PS_DEBUGPRINT not serializing UPsyShiftXRSaveGame member struct correctly - Added material fallback checks for missing master material, and eng... sapphirelabs.cloud | #indiedev 010
Sapphire @sapphirelabs.cloud · 09/09/2026[PsyShiftX] Update v0.0.0.2-cpp - Added savegame class and capabilities to the instance - Added better player handling for null events - Hardened the logger again - Set up player ball material and color customization - Broke a ton o... sapphirelabs.cloud | #indiedev 030
Sapphire @sapphirelabs.cloud · 04/09/2026@cyberpunk.net Here's my entry for the next #photomode thing. 000
Sapphire @sapphirelabs.cloud · 03/09/2026Ever since #Microsoft acquired #Github, it's just gone more and more progressively down hill, and I'm just done with it I think. @gitea.com does 100% of what I need to do, and I'm not being assaulted by constant AI enshitification. Shoutout to #freedns, #gitea, and #FOSS devs. 020
Sapphire @sapphirelabs.cloud · 29/08/2026[PsyShiftX] Update - Added the following PSO functions: GetPSOProgress, HasPSOStalled, IsCacheEnabled, IsCacheValid, GetNumPrecompilesRemaining, SetPSOBatchMode, SetPSOBatchingPaused, DestroyShaderPipelineCache, IsRunningInPIE - Add... sapphirelabs.cloud | #indiedev 040
Sapphire @sapphirelabs.cloud · 28/08/2026[PsyShiftX] Update v0.1.919.633 - Bumped engine 5.8.1 -> 5.8.2 - Hardened the debug logger, added LogPsyShiftXR logger. - Changed the master trigger to overlap all by default - Added better PSO hardening - Added master trigger system sapphirelabs.cloud | #indiedev 020
Sapphire @sapphirelabs.cloud · 24/08/2026I'm so sick of random apps signing me out for no apparent reason. I have MFA and multiple authenticated devices, why do I need to sign in through the entire stack every few days? What? Fix your shit. 000
Sapphire @sapphirelabs.cloud · 23/08/2026When #unreal wants me to solve a captcha to open my project so I lobotomize the launcher 010
Sapphire @sapphirelabs.cloud · 22/08/2026[PsyShiftX] Update v0.1.918.020 - Added handler support for PSO interrupt and modification - Added dispatch for PSO skip on slow drives - Added call skip for missing vulkan extension on older cards trying to use nanite sapphirelabs.cloud | #indiedev 140
Sapphire @sapphirelabs.cloud · 19/08/2026#BongoCat is still one of my top characters. I need more BongoCat. 000
Sapphire @sapphirelabs.cloud · 19/08/2026Not arguing with the efficiency of mail in voting, but why would I ever use "Trump does this" as a bonus? If anything, it makes me question it. 000
Sapphire @sapphirelabs.cloud · 17/08/2026[PsyShiftX] Update - Added better debug logger - Removed double-set variable initialization causing state desync - Set up dynamic triangle complexity at runtime on the main sphere - Force overriding blueprint children from inheritin... sapphirelabs.cloud | #indiedev 030