Reposted by Samuel JusticeSweet Justice Sound Group @sweetjustice.audio · 02/10/2025Sweet Justice Sound has been named one of GamesIndustry.biz’s Best Places to Work for 2025 What makes this extra special is that it’s an independent award, based on anonymous surveys that every member of our team fills out, covering company direction, leadership, culture, and overall wellbeing. 162
Reposted by Samuel JusticeSweet Justice Sound Group @sweetjustice.audio · 24/09/2025Marvel's Wolverine – Gameplay Trailer (Sound Design & Mix by Sweet Justice Sound). A huge thank you to our good friends on the Insomniac Games audio team for continuing to welcome us into their worlds. We can’t wait to share more of what we’ve been cooking together. www.youtube.com/watch?v=s3pD...youtube.comMarvel’s Wolverine - Gameplay Trailer | PS5 GamesYouTube video by PlayStation 1102
Samuel Justice @samueljustice.net · 02/09/2025Orion is quite magical to use, feels like the next step for creative sound design, also the idea of being able to use all the 1000's of un-meta'd, un-named files we have is 😍 380
Samuel Justice @samueljustice.net · 20/08/2025We're hiring for the roles we wish existed when we were starting out 061
Reposted by Samuel JusticePenguin Grenade @penguingrenade.bsky.social · 19/08/2025Launching Creature Vox Large today: a new sound library for designing creature vocals of all sizes. Out now: www.paulstoughton.com/sfx-store#!/... Quick peek into the creative process: youtu.be/zgRv1BxSBl8 0127
Samuel Justice @samueljustice.net · 18/07/2025Okay updated latest with an FFT visualiser to show the before/after changes. Also just pushed up my other plugin I had WIP, a re-creation of Backwards Machine that was retired many years ago. Called the reversinator, you can grab here github.com/samueljustic... that's me for a while now!! 021
Samuel Justice @samueljustice.net · 16/07/2025JUCE is amazing, it's like a game engine but for plugins, all the groundwork is laid 010
Samuel Justice @samueljustice.net · 16/07/2025Haha a lot of it depends if there are available libraries that make life a lot easier, the community is amazing! 100
Samuel Justice @samueljustice.net · 15/07/2025and btw it's fully a chaotic toy, something to mess around in and create happy accidents. Not a sterile piece of tech like a lot of plugs these days. 000
Samuel Justice @samueljustice.net · 15/07/2025and then change the pitch detection algorithms and sensitivities to help drive the smooth/flatten behaviour and create some crazy results, quite a bit of fun just playing with values 100
Samuel Justice @samueljustice.net · 15/07/2025A little handheld vid of it in action, spam the reset latch for the FFT to find a new strongest harmonic 120
Samuel Justice @samueljustice.net · 15/07/2025I’ve been tinkering with VST dev when I have a rare spare couple of hours. Always wanted tools that fit specific sound design needs, so I started building them. Nothing polished, just sharing experiments like this pitch flattener in case they’re useful or inspiring to others. 130
Samuel Justice @samueljustice.net · 15/07/2025I made a pitch flattener VST3/AU, great for turning dopplered sirens, screams, or animal cries into pitch-locked, high-energy sci-fi source. Weird, glitchy, artefacty fun. Free AU/VST3 (Mac/Win). Uses Rubber Band + FFT. 👉 github.com/samueljustic...github.complugins/pitchflattener at main · samueljustice/pluginsGeneral experimentation with Plugins. Contribute to samueljustice/plugins development by creating an account on GitHub. 95912
Reposted by Samuel JusticeSweet Justice Sound Group @sweetjustice.audio · 09/07/2025Thank you Team Jade, TiMi Studio Group and Tencent for continuing to trust us with the sound design on these exciting cinematics. Check out the Delta Force Season 5: Break cinematic, which we recently had the pleasure of handing sound design and atmos mixing for. www.youtube.com/watch?v=9Csz...youtube.comDelta Force | Official Season "Break" Cinematic TrailerYouTube video by Delta Force Game 012
Samuel Justice @samueljustice.net · 14/05/2025These days there are so many communities to get involved with, on reddit, discord etc. Folks there will help you prepare a portfolio, give you feedback and help you on your journey! 010
Reposted by Samuel JusticeGustav Rathsman @guratron.bsky.social · 25/04/2025Slow and discrete obstruction systems has been the standard for too long. So excited about our upcoming propagation tech! 061
Reposted by Samuel JusticeSweet Justice Sound Group @sweetjustice.audio · 19/03/2025The BMW M4 CS Edition VR46 celebrates the legacy of the one and only Valentino Rossi, and we were thrilled to help bring it to life. Big thanks to Hochkant and director Alessandro Pacciani for bringing us onboard—sound by Sweet Justice Sound Group 122
Reposted by Samuel JusticeSweet Justice Sound Group @sweetjustice.audio · 05/03/2025Gustav showcases more features of SweejTech 005; this video goes into detail about using modular content in various types of environments, allowing core-gameplay audio to adapt and change based on the location in the world (for example in a shooter; weapon tails, explosion tails, bullet casings etc) 052
Reposted by Samuel JusticeSweet Justice Sound Group @sweetjustice.audio · 21/02/2025Congratulations to Team Jade and Tencent on the release of the Delta Force: Black Hawk Down campaign. Sweet Justice Sound contributed the sound design and mix in Dolby Atmos for the cinematics. It was a great experience blending modern audio techniques with inspiration from the original(cont.) 162
Samuel Justice @samueljustice.net · 19/02/2025Animated shorts are so much fun to work on. @csabawagner.bsky.social and myself have been chipping away on this awesome one. Dieselpunk robots? Yes pls! 060
Samuel Justice @samueljustice.net · 01/02/2025The Millenia HV32 goes upto 200khz, coupled with the CO100K, cranked to 11, oh my the harmonic content 😍 feels like Sanken V2 170
Samuel Justice @samueljustice.net · 30/12/2024Thank you so much for the kind words!! It was Bloober Team who poured all the blood sweat and tears in to make it shine! 010
Reposted by Samuel JusticeSweejTech @sweej.tech · 12/12/2024While we're hard at work on audio features, we're building out a foundational layer to make the most of modern hardware. Read more here: buff.ly/3DcklOY Come chat with us about it on Discord! buff.ly/3DavboCbuff.lyBuilding Solid Foundations | SweejTechWhile we’re hard at work on audio features, we’re also building out a foundational layer that will ensure we’re always making the most of the hardware we use, and using it to enhance the quality and… 074
Samuel Justice @samueljustice.net · 21/11/2024Hyyype, everyday is a pinch me moment with the projects we get to play with 180
Samuel Justice @samueljustice.net · 17/11/2024There’s no bigger workout than cabling and rewiring studio gear 5140
Reposted by Samuel JusticeSweet Justice Sound Group @sweetjustice.audio · 13/11/2024Congratulations to our friends at BioWare for the release of Dragon Age The Veilguard! We had a wonderful time working with the awesomely talented audio team, starting off by creating bespoke audio palettes of sound design source for them to use in for the various characters and races. (Cont.) 1192
Samuel Justice @samueljustice.net · 13/11/2024We saw it the other night! Those were some spooky sounds! 010