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sAm

@samdrawngame.bsky.social
419 followers 26 following 1.7K posts

Sam, late 20s, they/them, 🇫🇮 Hobbyist, making stuff I feel like Minors DNI 🎨 Godot, ClipStudioPaint, Blender ⌨️ GDScript, C# page-by-sam.neocities.org

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Reposted by sAm
Cyat @cyat.bsky.social · 5h
Day 7 of #tober2026 🦊🌻 #art #furry #furryart #fanart #yougame #alien #fox #redfox #coloredpencil #watercolor #traditionalart #artistsonbluesky
Traditional art of the character You from the game of the same name (spelled Y O U), laying in a flower field with a content expression on their face. Done with colouring pencil, watercolour + pencil for sketching.
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sAm @samdrawngame.bsky.social · 9h
I don't think the issue is "player turns when camera turns", because that's just the side effect when camera's Y-rotation provides the current forward direction for the player to prevent pressing forward moving you backwards for example. I think I just need to avoid sudden sharp angle shifts.
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sAm @samdrawngame.bsky.social · 11h
True. Mostly some added visuals honestly. But also <redacted>, so probs best to practice game dev self control lol.
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sAm @samdrawngame.bsky.social · 11h
At this point debating if any changes I do to level 1 should be kept secret until full release or if it would be benefitial to make one more patch later to the demo to make it as playable as it can be until full release.
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Reposted by sAm
That girl with The Posts @roodypatooti.bsky.social · 17h
Tumblr repost
roodypatooti
the Gaystation 2 can produce Mindbending 3-D Sapphics
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sAm @samdrawngame.bsky.social · 11h
Demo soundtrack available on Youtube and Gamejolt Composed by Max Freeman (@toiletdragon.bsky.social) youtu.be/zGrc9XCv5So gamejolt.com/games/crash_...
youtu.be
Crash Bandicoot Dimension Twist - Demo soundtrack
YouTube video by sAm
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sAm @samdrawngame.bsky.social · 07/10/2026
www.youtube.com/watch?v=deI-...
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sAm @samdrawngame.bsky.social · 06/10/2026
Just to get it out there, the controls are supposed to feel at least a little floaty in Dimension Twist, but not to the point of like being on ice in the air as many have felt it is. I appreciate people letting me know, but I don't have intensions to make stopping instant.
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sAm @samdrawngame.bsky.social · 06/10/2026
With alt text
Hello! Thank you everyone for downloading and trying out the level 1 demo!
This maintenance release focuses mainly on technical fixes and tweaks, and very minimally on anything visual.
Notable changes
Air velocity weight adjustments

Many players reported movement in the air feeling heavy and floaty, causing a lot of situations where the character would miss a box when trying to platform precisely by letting go of directional inputs midair.
The air velocity weight has been adjusted (acceleration 4.0 -> 7.0, deceleration 2.0 -> 5.0) to make the movement not as floaty but not like coming to a perfect sudden stop either. Hopefully, this feels like a happy medium and less frustrating.
Normal spinning grace period

Some players reported spinning feeling like it doesn't work half or most of the time. This was due to the spin collisions being disabled immediately when the button is let go. This is still the case for small spins where precision for things in between explosives is important, but now, while moving and just tapping spin, there is a 0.06 seconds grace period before the collision is fully disabled. This still keeps it working similar to the PS1 games, but hopefully makes it more reliable.Camera path curving and trigger area tweaks

To make the transition from 3D to 2D near start of both rivers feel more natural, the camera paths have been curved slightly to ease the transition process and make it less sudden.

Camera triggers in the bonus have been adjusted to accomodate not fully leaving one area while in a new one, lessening odds of the camera being confused about which zone the player really is and leaving them behind.
Game crash on start fix

Some reported game crashes while spamming button press during menu screen entry. This was due to level load triggering multiple times and causing an infinite await. Buttons are now disabled while the title animation plays.Minor changes

Added color gem hint and TW Tawna hit animation
Fixed options menu audio errors with mouse clicks
Fixed bounce crates not resetting health after respawn
Ground velocity weight adjusted from 10.0 to 12.0
Air velocity weight adjusted
Player speed adjusted from 6.2 to 6.6
Adjusted enemy damage boxes
Adjusted 2nd river's damage areas
Adjusted 2nd river's platforms' height
Adjusted jump animation timing
Adjusted exit collision shape and size

Thank you again for playing!
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Reposted by sAm
Anthon @actorio64.bsky.social · 06/10/2026
It's peak, I'm afraid. Please try this out. bsky.app/profile/samd...
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sAm @samdrawngame.bsky.social · 06/10/2026
"This is so stupid, why does it do that, does player's Y-position really matter that much on simple paths???" Turns out no. Fuck lol.
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sAm @samdrawngame.bsky.social · 06/10/2026
There's been one more mini patch update to the DT demo. In short: camera back and forth motion from simple jumps no longer applies. Apologies for such a simple change after the main patch release, I was tinkering around a bit and made an annoyingly simple discovery lol.
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sAm @samdrawngame.bsky.social · 06/10/2026
Something little different for the mainly dev archive channel lol www.youtube.com/watch?v=o2YM...
youtube.com
Crash Bandicoot Dimension Twist, demo (developer playthrough)
YouTube video by sAm
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sAm @samdrawngame.bsky.social · 06/10/2026
Sorry, the gaming websites being slow today while I gotta fix a mistake really quick before too many downloads is stressful lol.
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sAm @samdrawngame.bsky.social · 06/10/2026
👍
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sAm @samdrawngame.bsky.social · 06/10/2026
Swear words If you uploaded the path a minute or two ago, it loads up a wrong scene at start. Please download the updated file. Sorry about that.
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sAm @samdrawngame.bsky.social · 06/10/2026
On a serious note if the YTP reference flew over the head, I don't really mind/care about the horny lol, be an adult, I'm not your mom. Just don't send me anything directly.
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sAm @samdrawngame.bsky.social · 06/10/2026
Very fair how Itch goes snail pace and full on down JUST when I upload the maintenance patch lol
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sAm @samdrawngame.bsky.social · 06/10/2026
Itch is acting kinda weird so here's the log in image form. Separate alt text later when the servers actually connect lol.
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sAm @samdrawngame.bsky.social · 06/10/2026
Dimension Twist maintenance release 1.0.1 available now Change log: sam-gamedev.itch.io/crash-bandic... Download: sam-gamedev.itch.io/crash-bandic... gamejolt.com/games/crash_... #sAm_art
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Reposted by sAm
Nana Moon { game dev } - WISHLIST BATHORY @moonana.bsky.social · 02/10/2026
Get $40,000 worth of royalty free commercial use video game music 50% off for only $20 dollars, or $10 per pack! Go here before the sale ends, or share so others can see it: itch.io/s/202927/aut... #gamedev🎮 #ttrpg #vtuber
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sAm @samdrawngame.bsky.social · 06/10/2026
Was asked why I don’t just reuse the assets of every level and make 25 instead of just 5. 5 levels is a realistic, more doable scope for me at this time. Plus, I feel the uniqueness of the levels would suffer if I did 4 more of each that weren’t secret off to the side paths lol.
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sAm @samdrawngame.bsky.social · 05/10/2026
Popping up like Bungle in the jungle to go "You're pervy!" at people who drag me to this bollocking jungle to look at Twinsanity Tawna through the binoculars and interrupt my Stranger Things watching.
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Reposted by sAm
Travis the Dragon #DragonFamilyStudios @travisthedragon00.bsky.social · 04/10/2026
Some Mileena artwork I made a couple of months ago but never posted. This one was commissioned by Stratus. Hope you like what you see.
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sAm @samdrawngame.bsky.social · 05/10/2026
1 thing I do wanna try and get working for the maintenance release: wumpa count up queue. I didn't know about recursion (method calling itself while something is true) at the time of coding the UI, and after learning to use it I'm tempted to make the DT feel just a little more visually pleasing.
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Reposted by sAm
HorrorVoiceActing (COMMS OPEN) @hypervoiceacting.bsky.social · 05/10/2026
Here's the full playthrough of the Dimension Twist demo. Hope you all enjoy it, and be sure to check out the demo if you can www.youtube.com/watch?v=6c9o... #CrashBandicoot #fangame #sAm_art
youtube.com
Crash Bandicoot: Dimension Twist Demo Playthrough
YouTube video by HyperVoiceActing
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Reposted by sAm
DestinationMarc @destinationmarc.bsky.social · 05/10/2026
📺 NEW VIDEO! Indie dev sAm just released a small demo for his awesome Crash fan game: "Crash Bandicoot: Dimension Twist!" I decided to give it a spin and see how it plays! Check out my raw first impressions, and enjoy! www.youtube.com/watch?v=KAra...
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sAm @samdrawngame.bsky.social · 05/10/2026
That being said, if you're a time trialist or just wanna share your results, over on the Itch page Tabreez started a Best Times topic If it helps or motivates, my dev time was done using keyboard. So it is somewhat forgiving for the dedicated folks. itch.io/t/7063178/be...
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sAm @samdrawngame.bsky.social · 05/10/2026
Nice! Game wouldn't feel the same without you and Sammie's voicework, really gave the characters the needed missing feel.
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Reposted by sAm
HorrorVoiceActing (COMMS OPEN) @hypervoiceacting.bsky.social · 05/10/2026
Took a few tries, but I got the Platinum relic in the Dimensional Twist demo. Will release a full video on the game soon Congrats again to @samdrawngame.bsky.social for getting the demo finished, and thanks again for letting me be a part of the game! #CrashBandicoot #fangame #sAm_art
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sAm @samdrawngame.bsky.social · 05/10/2026
I'm spending today just trying not to look at Dimension Twist related things and letting it just exist, let people mess with it and let me know what works or not or what broke so far. I'll gladly have a proper read and take notes for a maintenance release later.
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sAm @samdrawngame.bsky.social · 05/10/2026
I fudged up the Gamejolt release and left it on private dev log download only or something for an hour. SHOULD be fixed now lol sorry, I'm a WRECK rn, always am during releases.
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sAm @samdrawngame.bsky.social · 05/10/2026
youtu.be/dDtOyVVovXQ
youtu.be
Crash Bandicoot Dimension Twist - Demo trailer
YouTube video by sAm
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sAm @samdrawngame.bsky.social · 05/10/2026
I might just hit the hay immediately, been fighting with collisions and stuff all day, and I have the game release nervous jitters lmao Hope those of you who try the demo have some fun with it.
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Reposted by sAm
HorrorVoiceActing (COMMS OPEN) @hypervoiceacting.bsky.social · 05/10/2026
The Crash Bandicoot fan game I voiced in just released a demo! Give it a go if you have the time
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sAm @samdrawngame.bsky.social · 05/10/2026
Crash Bandicoot Dimension Twist demo out in malls everywhere sam-gamedev.itch.io/crash-bandic... gamejolt.com/games/crash_... page-by-sam.neocities.org/my_games/cra... #sAm_art
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sAm @samdrawngame.bsky.social · 04/10/2026
Going an hour or so overtime, some really annoying collision related issues to fix.
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sAm @samdrawngame.bsky.social · 04/10/2026
Supposed to quickly get some time trial times tested and written down, with cold nervous hands lmao. Think I might do both keyboard and controller version for dev time, and use the keyboard time for in-game, mention the controller time somewhere else.
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sAm @samdrawngame.bsky.social · 04/10/2026
4 hours until midnight. Feels like there's still a gazillion things to do, but I don't wanna delay the demo release just because perfectionism paralysis or something. Do what I still can and leave it at, some time today preferably.
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sAm @samdrawngame.bsky.social · 04/10/2026
I made her for this game specifically
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sAm @samdrawngame.bsky.social · 04/10/2026
Twinsanity Woods Tawna, or Evil Tawna as people have dubbed her
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sAm @samdrawngame.bsky.social · 04/10/2026
Looney Tunes gangster boss comes out when I know the culprit of unintended behavior but can’t locate cause in code. ”I don’t know how yous done it, but I KNOW YOUS DONE IT!”
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sAm @samdrawngame.bsky.social · 04/10/2026
Bit of an all nighter on my end. But still, one more day.
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sAm @samdrawngame.bsky.social · 03/10/2026
One more day. Been decorating to the best of my ability and polishing up jumping to be the most consistent it can be rn, meaning that super jumps and character deciding not to jump off of crate should be more rare to occur.
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sAm @samdrawngame.bsky.social · 03/10/2026
The only people to give you shit for programming in a certain way are people who like to start pointless fights on reddit. and you. you're your own biggest critic.
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Reposted by sAm
🍕 TheAliviaJane 💥 @thealiviajane.bsky.social · 03/10/2026
The furry fandom has been a really welcoming space towards queers & neurodivergent people alike Just because they're a bit weird doesn't mean they deserve to be censored to death Even when furries are more known now, there's still misconceptions that others still believe, especially right wingers
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sAm @samdrawngame.bsky.social · 02/10/2026
2 more days #sAm_art
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sAm @samdrawngame.bsky.social · 02/10/2026
"Why is the ant drone's kill animation kinda aggresive?" It's that programmer rage that builds up from stupid bs sorry about that lmao
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sAm @samdrawngame.bsky.social · 02/10/2026
Why is one outline crate's solid crate always disabled despite not getting hit by the player? Idfk. And I don't care. It works now. And I am BEHINNNNNNND on animations.
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sAm @samdrawngame.bsky.social · 02/10/2026
I'm so mad lol. Most of day wasted thinking I fixed outlines and trigger crates not swapping correctly when level resets before and after checkpoint set, and watching them brake again. The problem ultimately? Disabled check before toggling outlines off. And one crate always being disabled *shrug*
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