sAm @samdrawngame.bsky.social · 7hSorry if I come off as kinda spicy lately, bit of a stressful week with the demo release deadline looming and me being a nervous wreck about if people will hate how it feels to control or not because it's not 1:1 PS1 even though it looks almost 1:1 PS1 asdf 010
sAm @samdrawngame.bsky.social · 7hHere you go, some random who told me "needs more camera shake" like a year ago lol #sAm_art 091
sAm @samdrawngame.bsky.social · 15h2 types of tutorial hell 1. Not learning anything because you follow tutorials tightly and becoming dependant on needng tutorials to do anything 2. Layers upon layers of "If you don't know how to do THIS THING, there's plenty of tutorials for it here: *link to more tutorials* " in documentation 030
sAm @samdrawngame.bsky.social · 30/09/2026Godot millisecond tracking protip: Snappedf it to a whole or single digit decimal number. Otherwise it will over- and/or undershoot the actual value if you use delta time. 010
sAm @samdrawngame.bsky.social · 30/09/2026Some time trial display logic. You get a rainbow if you beat a dev time. Times displayed here not final, I just needed anything but "00:00:00" for all the times lol. #sAm_art 0148
Reposted by sAmStudio MDHR @studiomdhr.bsky.social · 29/09/2026We’re celebrating today’s 9th Anniversary with an Art Contest! From illustrations to animations, share your Cuphead creations with us for a chance to win a copy of “The Art of Cuphead.” But remember: we want to see YOUR creative spirit. Only art created by humans accepted! 15318102
sAm @samdrawngame.bsky.social · 29/09/2026Exported a web build just for the fun of it. "Will the demo be for web/mobile?" Safe to say no LMAO 120
sAm @samdrawngame.bsky.social · 29/09/2026As to why even think of colored lights and not a directional light sun with auto shadows Directional global light looks bad and makes the game look art directionless imo. It makes the game look like it tries to be PS1 and early 2010s Unity game at the same time. 021
Reposted by sAmLorraine🍬 @lorandbehold.bsky.social · 28/09/2026ok here we go 🍝 Spaghetti Celesti: Devour the Heavens ⛅ is out now for free!! 🍴 the best pixel spaghetti of your life ↪️ prepare them & fork them perfectly ⭐ get those 5-stars reviews 😡 and be quick ! the people are hangry play it at punkcake.itch.io/spaghetti-celesti #fallingblockjam #pixelart 8641881556
Reposted by sAmE.K. Johnston @ekjohnston.bsky.social · 27/09/2026Please sign this official legislative petition so we can work towards getting some regulation on this slop generating crap.ourcommons.ca 06151
sAm @samdrawngame.bsky.social · 28/09/2026One thing I will show from today tho: To make shadowy spots feel more real, I added an area that applies a dark vertex color multiplier to player. Did it this way because colored lights, normal or negative, do not affect models properly, whether because of the environment or shaders. #sAm_art 1155
sAm @samdrawngame.bsky.social · 28/09/2026Hope I don't jinx myself. But fixed outline crates leaving collisions on or not swapping on or off properly at random. Somehow, their reset logic was getting called 3 times in a row. Fixed that. From the extensive testing, everything should reset properly now, no matter the level state. 000
sAm @samdrawngame.bsky.social · 28/09/2026Blender modeling music youtu.be/LlS2RBGF_hUyoutu.beY O U - OST - ^v^YouTube video by Miles Games 0132
sAm @samdrawngame.bsky.social · 28/09/2026Inside me is a frustrating conflict "I should assemble the level entirely in Blender to paint vertex color shadows properly on everything so it looks better" "Way too tedious to go back and forth Blender and Godot to adjust small details with props, juts rotate the darker sides visible better" 030
sAm @samdrawngame.bsky.social · 28/09/2026Rushing through and getting models and animations done before Sunday, getting urges to share like "look what I just made" but being strict for once with this fan game and telling myself this is something I want people to see with their own two eyes once they play the demo lol. 000
Reposted by sAmdarklord28w.bsky.social @darklord28w.bsky.social · 27/09/2026If anyone interested in helping/contributing with the YOU wiki page. You can chat with me in bluesky DMs, and it'll apply whatever verifibly correct, or new! #yougame #help 185
sAm @samdrawngame.bsky.social · 27/09/2026Narrowed weird super jump off of crates issue down to collisions. Player hits crate col while falling, and somehow triggers jump twice fast enough to get double upward force. Hot fix? Disable crate collision mask layer immediately when bouncing, and enable when falling again. 120
sAm @samdrawngame.bsky.social · 27/09/2026We interrupt this program for breaking news! Prop placement stupid, moved back to make enemy appear in front and be less hard to see when camera pans. And now, back to your regularly scheduled scrolling. 0146
sAm @samdrawngame.bsky.social · 27/09/2026"Why's it called Dimension Twist?" You go through twisters to enter dimensions, using N. Trance's Dimensional Warper. Like in Crash 3 you warped through time using N. Tropy's Time Twister. 041
sAm @samdrawngame.bsky.social · 27/09/2026Chopped Twinsanity Woods up today. Ended up with 31 chunks + a bunch of sub chunks (areas that are likely less often on screen and are stopped from rendering separately). Really satisfying to watch irrelevant parts of the level disappear and pop back piece by piece. 000
sAm @samdrawngame.bsky.social · 27/09/2026*Digital Circus theme* Brain, for no reason: *The Simpsons kids dancing to TikTok by Kesha* *Endacopia "The Yeti"* Brain, for no reason: * "I love to singah" owl dance* 010
sAm @samdrawngame.bsky.social · 27/09/2026Free will is free. Pick an engine or framework or library or start from complete zero. I’m not too bothered how you make games as long it’s you actually making and not prompting them. 051
Reposted by sAmBlack-X12 @12black-x12.bsky.social · 26/09/2026"Tawna Bandicoot" Remake of a very old tawna drawing, changing the pose to be what i really wanted, Normal and with the style of the main-verse variations in comments #tawna #Crashbandicoot 1106
sAm @samdrawngame.bsky.social · 26/09/2026Restless fingers and legs with a side of "just woke up" type pressure is the creative's pain before the gain. Nothing makes sense at a glance, you just wanna get to making but can't, it's frustrating, it's annoying, it's demotivating. But it too shall pass. And then you coast, bbyyyyyyy 010
sAm @samdrawngame.bsky.social · 26/09/2026All is well. Tutorial on how CMake works and how to set it up for a C++ project. ”Now, let’s feed this to the AI Copilot.” I am disappoint. I wanted a real tutorial. 041
Reposted by sAmQichin | Bard Vtuber @qichin.bsky.social · 26/09/2026With alt text. Avoid this game like the plague, it involves literal Nazi game devs. 7198127
sAm @samdrawngame.bsky.social · 25/09/2026Messing around with Löve2D has kinda helped me understand better the difference between frameworks and libraries. Framework calls predefined functions that it expects me to implement with my logic. Library provides implemented functions that in turn I need to call myself Framework -> me -> library 100
sAm @samdrawngame.bsky.social · 25/09/2026I never understood why "Godot = toybox engine" was an insult of sorts. Because to me that's the point of an engine. To provide tools, toys, to mess around with in an editor, sandbox, to make something new. To skip the building of my own sandbox and my own toys to get straight to play. 151
Reposted by sAmHyperVoiceActing (COMMS OPEN) @hypervoiceacting.bsky.social · 25/09/2026-VIDEO EDITOR NEEDED (unpaid)- I'm in dire need of editing assistance for one of my bigger projects on my channel. Read the screencap below for more details. If you aren't able to help, then I'd appreciate spreading this around at least #helpwanted #videoeditor #comicdubs 11819
sAm @samdrawngame.bsky.social · 25/09/2026I don’t know how good or bad it is that anytime I see a video like ”How I made a game that EVERYONE hates” or ”How I made the most viral game of 202X”, I legit don’t know what the game or who the person is lmao. I tend to emphasize moderating my online experience, I miss a lot of ”virals”. 140
Reposted by sAmMiles Games (Moxxie) @milesgames.bsky.social · 24/09/2026SPOILERS: The music for this same secret was also done in a tracker! This was my first time using a tracker, but I wanted it to make it sound not only authentic, but also make sure it could WORK in an actual rom also! 2121
sAm @samdrawngame.bsky.social · 24/09/2026Also learned today while looking at command line: Custom class' variable requiring a reference to another object of same type on export = bad, memory leak, cyclic reference Custom class' variable requiring a reference to another object of same type on export_custom = good, no leak, not cyclic 011
sAm @samdrawngame.bsky.social · 24/09/2026It's this specific kind of feeling that I will not allow AI to take away from me under the pretence of convenience. Discovering, screwing up, trying and eventually understanding new things. 010
sAm @samdrawngame.bsky.social · 24/09/2026"I got it, I FUCKING GOT IT!", I said calmly, as I finally understood the monster that is custom_export dictionary typing. In short, I am no longer restricted from making dictionaries with as many sub dictionaries of specific types as I want (not allowed by default in Godot). 020
sAm @samdrawngame.bsky.social · 24/09/2026Put some tags visible in the Games page for the sake of people who don't wanna view horror not viewing horror and such. 030
sAm @samdrawngame.bsky.social · 24/09/2026Shoutout to the transwomen who have approached me to do voices for Dimension Twist and have been willing to try for Tawna as well 010
Reposted by sAmAgent ToadToad7 🔫🍄 Toad VTuber @toadtoad7.bsky.social · 23/09/2026PSA‼️‼️ IF YOU ARE BEING BLOCKED FROM 18+ CHANNELS IN YOUR DISCORDS, REFRESH, FORCE STOP, AND OPEN THE APP IT SHOULD FILTER YOU OUT CORRECTLY ‼️‼️‼️ REPOST FOR AWARENESS 1196180
sAm @samdrawngame.bsky.social · 23/09/2026Level entry, exit and respawn animation prop. Body animated with tweens, positioning and rotating done by the level either changin its transforms directly or calling the prop's helper functions. #sAm_art 0128
sAm @samdrawngame.bsky.social · 23/09/2026After bonus sequence breaking for a few hours again after I tweaked the logic for respawning to make some prop animations work, I had had enough and, just, implemented a fool proof check before level reset. Anger induced "if a manager's busy, DO NOT RESET BEFORE IT'S READY" lol. 020
sAm @samdrawngame.bsky.social · 22/09/2026For now, within the demo at least, I'll be using my own little workaround to this issue, to lessen the amount of PNG-files within the project files and the amount of tedium with modifying said PNGs. Works with AtlasTexture, done with a simple logic within _process only when visible/focuse grabbed. 130
sAm @samdrawngame.bsky.social · 22/09/2026You know, I forgot that I have the power of programming and extending existing functionality so it DOES work with atlas textures lol. 010
sAm @samdrawngame.bsky.social · 22/09/2026After the demo is released, I need to take a better look at shaders for text. Right now, Dimension Twist makes use of Godot's (deprecated) AnimatedTexture resource for buttons and some titles to get blinking animations and gradient colors. It wouldn't be so bad if they worked with atlas textures. 140
sAm @samdrawngame.bsky.social · 22/09/2026There's a handy signal in Godot's SceneTree called process_frame. It fires before every new iteration of _process loop. It can be handy for getting some timings correct. Capturing the screen texture w/o awaiting vs awaiting process_frame 120
sAm @samdrawngame.bsky.social · 22/09/2026Dimension Twist's Mind Twister level should have The Amazing Digital Circus theme but using Crash Bandicoot samples. 010
sAm @samdrawngame.bsky.social · 22/09/2026Oh I love Crash Bandicoot! Heads up! *knocks a guy out with a bandicoot* Oh I love Dead Space! Heads up! *knocks a guy with a space engineer* Oh I love Goodbye Volcano High! *plays a chill rhythm game* ”I know, aren’t they great? They used to play in-” Heads up! *knocks a guy out with enby dino* 030
sAm @samdrawngame.bsky.social · 22/09/2026The reason sprites were hidden was because I had done that manually in the scene, and by default no collectible sprites are shown because that’s how it works in official Crash games. Another good example of past me not writing enough documentation for present me lol. 000
Reposted by sAmFunky 📼🦘 @funkystudios.bsky.social · 22/09/2026I may or may not become obsessed with the Y O U demo. @yougame.bsky.social @milesgames.bsky.social 1349