Reposted by SakthiJoe @joegamedev.bsky.social · 29/09/2026I'm making a #blender add-on that lets you sculpt directly onto low poly models via the manipulation of object space surface normals under the hood 591885498
Sakthi @sambarpowder.bsky.social · 30/09/2026I think fire emblem is my favorite creature collector game 011
Reposted by Sakthipassivestar @passivestar.bsky.social · 27/09/2026I'm not super excited about blurry 50 fps gaming where it takes your $3000 gpu several frames to converge light into a discernible picture. I love how great games got to look but the tradeoffs we took aren't very good imo We need nice baked GI again that runs on a laptop you found behind a dumpster 1135238
Reposted by SakthiCaræsten 🇵🇸 @cara.city · 23/09/2026need to make tshirts that say “I will try to live as I was and I hope to survive” 131491204
Reposted by SakthiEmir Arkman 🩸 Play Hellkind! @emirarkman.com · 20/09/2026Finally finished the colour grading and sfx on one of the scenes in the game. It’s getting there! #gamedev #indiegames #indiegamedev #indiegame 818838
Reposted by SakthiJoe Wintergreen @joewintergreen.com · 20/09/2026no game dev skill is more important than making up your fuckin mind 393085656
Reposted by Sakthiformthehead @formthehead.bsky.social · 20/09/2026Tataru with a gun #FFXIV #FFXIVART 4241771539
Sakthi @sambarpowder.bsky.social · 20/09/2026In a world where so little is widely understood about game art and graphics I worry about people having and perpetuating these reductive opinions. I worry there's no real way to bridge the gap and get the right info out there 110
Sakthi @sambarpowder.bsky.social · 20/09/2026Short of reading the entrails of microtransaction sales data that gets trickled down from the money people I don't think I've ever gotten any information about which of the things I made for a game landed and which ones really didn't eh 110
Sakthi @sambarpowder.bsky.social · 20/09/2026It's a whole other can of worms that production artists operate without critical information on how their work is understood - We're kinda up ourselves with how much our work is critiqued and directed only by fellow artists, we manage to lose sight of the end consumer as a result 110
Sakthi @sambarpowder.bsky.social · 20/09/2026Players for the most part can't vocalize what they like and dislike about game art. They don't know most of the principles and the jargon. It's not their job to know, and it means a great deal of what they think goes unsaid or gets generalized into 'looks a bit off' or 'PS2 graphics' or 'painterly' 111
Sakthi @sambarpowder.bsky.social · 20/09/2026I feel like that's being demonized by folks too ignorant or unwilling to call out the 50 other reasons development has gotten too expensive, and I don't like to imagine what a decade of that narrative will look like for the industry... 110
Sakthi @sambarpowder.bsky.social · 20/09/2026A game artist's number 1 goal is to be expensive as fuck because that's what puts food on the table and pays rent. We get better to justify higher pay. We learn the newest tech so we can get the senior roles 110
Sakthi @sambarpowder.bsky.social · 20/09/2026I dunno what to feel about this constant repetition that graphics equal expenditure in games... Dunno what the world looks like where that's been peddled uncritically for years and years 130
Reposted by SakthiGareth Davies @spudonkey.bsky.social · 16/09/2026Something for all the new people following me from the mecha bluesky artist pack. I swear I shall return to mechas one day, a lot of Fool King right now. 😅 If we sell enough copies maybe mecha game next! 325636
Reposted by SakthiXor @xordev.com · 04/09/2026Cauldron f z, d @(40) { f3 p = z * nor(2*C.rgb - R.xyy) p.zy+=3 d=2; @(7) d/=.8, p +=.6*p.y*cos(p.yzx * d - f3(T,,)*6) / d z += d = .02 + abs(len(p.xz) + p.y*.4 -1) / 9 O += (sin(f4(5,0,2,)-p.y) + 2) / d } O = tanh(O*O / 15e5) 615614
Reposted by Sakthiヤマダユージ @mechaimaging.bsky.social · 03/09/2026富野監督のアニメ、特に「逆襲のシャア」「キングゲイナー」「Gのレコンギスタ」が訴えかけるメッセージを意識しながら過ごす日々。何という先見性か。そして僕は、それらをリアルに感じたくはなかったのかも・・・ 110833
Reposted by SakthiOnix, Vector's spouse @onixhope.myatproto.social · 31/08/2026I played DQ11 today with the music off cuz I couldnt handle it, and I put Kendrick instead so it gave me the fucking funniest sync ever, I had to edit in what happened cuz the audio didnt capture 2922351002
Sakthi @sambarpowder.bsky.social · 29/08/2026alack i cant be making this stuff as i used to, got a real job now and like 5000 games to get through 010
Sakthi @sambarpowder.bsky.social · 29/08/2026slowly chipping away at this, still gotta figure out the ground disturbance 271
Reposted by SakthiVipère @troglodette.bsky.social · 24/08/2026Just made this cutie patootie in Substance Designer with the new SDF nodes 🥹🐏 1419
Reposted by SakthiAbhi | Venba @brownmoney.bsky.social · 23/08/2026The same folks celebrating GTA leaks are also hating on R* Indian devs because of racist misinformation that they're responsible for the leak. They hate the idea that "incompetent" Indians work on their beloved franchise when many AAA studios are reliant on cheap Indian labour. 0214
Reposted by SakthiGoomboo @maplegecko.bsky.social · 15/08/2026#Asemulator v1.0.0 releases on August 28th! 🎉 The Top-down and Side-scroller templates will be available on the same date. Get ready to preview, test and share your characters' animated sprites in context, directly in @aseprite.org! Reposts highly appreciated~ 262317821
Reposted by SakthiInbal Breda @greyannis.bsky.social · 09/08/2026Might as well post it here! A magical girl animation I've been slowly chipping at over the weekends for ages. 8002935910090
Reposted by SakthiSanshiro IV @sanshiroiv.bsky.social · 09/08/2026GA03-Solarwind #ArmoredCore #sfm 04316
Reposted by SakthiMakhamDev @makham.itch.io · 08/08/2026Going through older nodes in the software and found a node for generating a bunch of balls... cool I guess. #pixelcomposer 0121
Reposted by SakthiShiv Ramdas Mens Rice Activist @nameshiv.bsky.social · 05/08/2026dudes pouring out the woodwork asking if I can manage without AI as though I haven't been cocking up things for myself my whole life without help 1053949
Sakthi @sambarpowder.bsky.social · 04/08/2026I picked this environment because there was very little clutter and foliage, because I do not want to have to figure out what to do to grass when bigass rocks are yanked up from beneath. No doubt it's possible to remove foliage wherever the rocks overlap, but then the bald spots would look like ass 010
Sakthi @sambarpowder.bsky.social · 04/08/2026lotta interesting challenges with this one that im putting off... gotta figure out what to do for ground displacement/damage from all the rocks im pulling up, and how to make the effects stand out when none of it glows 😩 140
Sakthi @sambarpowder.bsky.social · 03/08/2026added some dust and debris to ability #1 and blocked out ability #2 040
Sakthi @sambarpowder.bsky.social · 01/08/2026spent the day wrassling fracturing and collisions. i tried looking into chaos but couldn't get my head around the particulars so i fell back to niagara 😩 which means my pieces don't collide with each other 040
Sakthi @sambarpowder.bsky.social · 31/07/2026i grabbed nomad sculpt a while back and finally got around to using it today to make this dinky lil rock pillar. not very good at sculpting, but its really fun and im gonna do a bunch more 020
Sakthi @sambarpowder.bsky.social · 31/07/2026been exercising all the creative energies at work of late so i chilled out on the personal vfx, but i had a few days off and now im back on my shit 161
Sakthi @sambarpowder.bsky.social · 27/07/2026Boutta get the book 4 haircut and evolve into padupavi 000
Sakthi @sambarpowder.bsky.social · 27/07/2026She boutta enter the avatar state and be like ada pavingala 100