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Silver - Alice's Current Draft

@s1lv3r-dr4g0n.itch.io
1.3K followers 1.1K following 767 posts

Legally blind game developer, ADHD, accessibility fan, crafter of many things. Working on Alice's Current Draft, wishlist now pfp by Kaykao

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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 22h
#mtgalter attempts for today, a border extend and miss hey listen herself. Better with the wet palette but mixing purples was difficult
Two magic the gathering cards with paint on them. A black mages rod and a glamermite.Some paint on parchment paper on a plate
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 20/10/2026
Today in programming crimes, I have forgotten how trigonometry works, all for a burst of coins. It's not quite right when flying, and if anyone has better math please tell me. #gamedev #godot
A screenshot of code, the highlight is 	t.tween_property(self, "global_position", 
		global_position + Vector3(_target.x, sin(angle), _target.y).rotated(Vector3.UP, PI/2)
		 * 5, 1)Screenshot of the player flying, a ring of eight crystals surround them
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 15/10/2026
#mtgalter people I need help. Golden acrylic. Tried to wipe the brush before marking but it's so hard to tell what I'm doing. Gesso and even a small bit of water don't mix. Color mixing is hard and my palette dried out before the layer did. I am legally blind, and am using my phone camera to see.
Workstation full of paints. There is a pink phone stand on a box. There are five altered magic the gathering cards. Seize the spoils is completely blanked out other than the art. Elvish mystic has "CoD Druid" written on it. Three different altered basic lands are on the right, in various stages of incomplete. A close up of a painted magic card
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 13/10/2026
Okay, @glitchprod.com @danaterrace.bsky.social This is entirely inconsequential but I am curious. What on earth mahjong variant is this? Based on the 3s and 9s, pin (dots) are the gwen stars, fine. Except there are also two of crowns in the top left? East, south, and west all look normal.
Screenshot from Knights of Guinevere episode 2. An establishing shot showing a mahjong table.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 23/08/2026
Just pulled this from cubecobra, the mtgo vintage cube. What are you taking?
Screenshot of 15 magic cards from a cube. https://www.cubecobra.com/cube/samplepack/5d2cb3f44153591614458e5d/random
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 17/08/2026
"Come in, rest your weary wings." - "Pine, I keep telling you, my plane isn't a part of me." "Nonsense, of course it is, and you need rest" Bit of a poor #screenshotsaturday but hey. Also need to redo the bone weights #gamedev #godot3d #blender
Engine screenshot showing a character in a t pose. They have sparrow wings and yellow flowers in their hair. They are wearing a plain beige dress.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 11/08/2026
Not joking btw, this took some work.
A set of sugar cookies with icing on them, making them look like mahjong tiles
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 03/08/2026
"Warning, don't yell for help. You won't be heard over the cars." Weirdly high hyperfocus for this chunk of exploration with not much in it, but it's done. Geometry nodes are cool. #godot #blender
Screenshot of the player emerging from a tunnel, facing several highway overpasses.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 30/07/2026
Got it thanks to some friends. Math intuition was right, node logic was not. Turns out my conception of space is not amazing. #gamedev #blender
Screenshot of blender showing a highway with pillars and dividers. THe dividers are in the right place unlike last time.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 29/07/2026
Good news and bad news. Good news I am beating executive dysfunction today, bad news it was spent overengineering a highway generator. Advice welcome. #gamedev #blender3d
Blender screenshot of a road being generated by geometry nodes. There is a raod, support pillars, and too many side barriers clipping into each other at odd angles.An Instance on Elements template I got from somewhere. Though this has the different problem of being on every edge, including the middle edges, which I don't want.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 20/07/2026
A proper #screenshotsaturday Some changes to the mountain, added a path. Also made the terrain textures sharp instead of blended. #godot
Screenshot of the player flying past a mountain with a spiral path to the peak
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 20/07/2026
More boring but important escapades. Background music now changes with where you are. The twist is how. Get the players position, compare it to the map image, then use a dictionary of colors and sound files to play the music. #gamedev #godot
Screenshot of a crudely drawn map with large bright colored blobs over top
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 14/07/2026
Yep. Wow that works incredibly well. KISS I guess, forgot I could ignore the skybox. Thanks a bunch, feel free to post it on godot shaders under your name, you wrote it.
Screenshot of player flying, the far away objects are dimmed
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 13/07/2026
Ah, right missed that. I Think I cracked the desired effect? Very small min and max smoothstep to make the outline a region, and then color it. I don't think fogged color is needed?
Engine screenshot showing distant objects a solid teal.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 13/07/2026
Huh yeah that's actually kinda close. Using 0 for min step and a small max step. Though there is a problem with the skybox and there being weirdly grainy bits. I just yanked a simple sobel edge shader godotshaders.com/shader/simpl...
Engine screenshot of shader code, the sky is black and there's black dots everywhere.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 12/07/2026
Went way too far into the weeds and read some papers on the subject and nope no, my brain is too tired for this.
Screenshot of an academic paper discussing how to render aerial perspective. There is a lot of math.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 12/07/2026
This is a basic fog, but doing floor(depth * 10)/10 for stepwise. Which is neat but doesn't work cleanly with the edges of the meshes. I might be underthinking this, but am stuck.
Engine screenshot of an island with fog that intensifies in visible steps.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 12/07/2026
Okay nope calling in help. #godot #shader #gamedev folks I'm trying to recreate aerial perspective for a stylistic thing. Combine edge detection with depth based fog, but I don't know to get the edges effectively. @freya.bsky.social
Demonstration of aerial perspective, from wikipediaScreenshot of the A Short Hike GDC talk, showing off edge detection.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 12/07/2026
Help her
Engine screenshot of my game. The farther away view is slightly foggy, the closer view is deep fried meme intense colors.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 06/07/2026
An incredibly boring #screenshotsaturday but an important one. The grid in the UI actually works the way it's supposed to and can handle expansion. #gamedev
Screenshot of a menu in game, showing a grid.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 28/06/2026
Todays experiments. Still trying to dial in how much paint and water exactly to use
Three altered magic the gathering cards next to a paper plate (being used as a palette). A poison dart frog, a militia bugler, and a red black land.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 28/06/2026
Hey look Mr. Sweeny, some flower pots with no gameplay purpose. Made with as much care as everything else, because we are on the side of art. #gamedev #screenshotsaturday
Screenshot of the player standing on a small island with a house. On one side of the house is multiple planters and flower pots. Two normal pots, a cardboard box, and an I beam repurposed into a planter.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 26/06/2026
"The Baby Titania 288. According to the signs, it was a two person excavator. Designed to be lived on for 30 day tours." #gamedev #godot
Screenshot of the player flying near a massive floating facility, large excavator shovels on one side.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 24/06/2026
#mtgalters trying to make a scorbunny. Got nice golden titanium white though and it works well. Just a skill issue
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 17/06/2026
Alright I'm not the most satisfied with the colors or head shape but I'm still wrapping my head around digital drawing.
Artfight reference for Argin, the little dragon in my profile picture. Cat sized pseudodragon.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 16/06/2026
Day 15. Not quite done with it, it's a big one. "A testament to human ingenuity and an affront to nature. Both can be true at once." #gamedev #godot
Screenshot of the player flying. A large square obelisk with stairs running around the side. There's a small room with a door at the top of the obelisk. A circular platform is on the side. The other side has four large cylinders. The platform and cylinders don't have textures, I'm working on it.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 15/06/2026
Day 14. "An emptied missile. Corporate sponsors litter the shell. Occasionally we hang out inside. We call it the Minute to Midnight club." Too unsubtle? #gamedev
Screenshot of the player flying low over a large grey cylinder. It looks like a missile with corporate logos. A smiley face and the greek chi.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 13/06/2026
Day 13. Boring stuff of fixing UI and making the controller inputs make sense. I think it's correct, that won't come back to bite me later. Bonus, made the run down house actually run down. #Screenshotsaturday #gamedev
Screenshot showing an inventory screen. The buttons look a tiny bit nicer than they did last time I shared them.Screenshot of the house from yesterday, there are now obvious black and green marks on the walls and roof. The door is stuck halfway in the ground.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 13/06/2026
Day 12. Daisy, a mokumokuren except with 60s wallpaper. Lives in the run down (hush I will get to it tomorrow) house at the edge of town. #gamedev #godot
Screenshot of the player talking with a ghostly figure with no legs. Her name is Daisy and she is wearing a green sun dress with flowers.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 11/06/2026
Day 10, been busy with other stuff so just touched this up and added the text. #gamedev
Screenshot of the player standing in front of a building. The dialog reads: "Ben's bakery. Someone put a glimmer on the front wall to make it look like toast."
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 09/06/2026
Okay, here's what I landed on. Translucent sphere with a shimmer effect (the same used for pick up-able items) Going to reuse the material but put it on a cube for signs and a storefront window I have. But unsure about NPCs. Suggestions welcome. #gamedev
Zoomed in screenshot of the player standing next to a flowerpot that has a slight glow
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 08/06/2026
Okay #gamedev #a11y people, need some opinions. What ways are there to indicate "this static object is interactable" that isn't the sparkle? Trying to find something more obvious but relatively unobtrusive, especially for things like signs.
Screenshot of Tears of the Kingdom, the room with a bunch of fire fruits.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 07/06/2026
Ignore that Ramlethal has sick kicks, she normally doesn't (it's a mod I have). Mostly it's the persona looking background and the text on/behind the bars
Screenshot of Guilty Gear Strive
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 06/06/2026
"A frankly hilarious amount of mint. Hana tried to keep it contained, and failed." Quickie asset today, was busy. #gamedev
Screenshot of the player flying near the tea house island from yesterday, there is a massive growth of mint plan growing off the side of the island.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 05/06/2026
OK. NPC model reorganized, now all reference one blend file, and all hats/hair are in one place. Something that I had to look up and verify, original Miis didn't have ears. #godot #blender3d #gamedev
Screenshot of the player standing next to a pale figure in jeans and a large red hat. Both characters eyes are unaffected by light, trying to  replicate that wind waker feel
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 04/06/2026
Day 3. I might have made an error, my player is 1.3 meters tall, all my buildings assumed they were 2. Whoops. Could roll with it and say they are a teenager ig. Well. Fixing that and NPC models tomorrow I guess. #gamedev #godot
Screenshot of the player standing outside a house. There is a fence with lavenders growing over it, and a wooden table to the left. The player is a bit short relative to the door.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 03/06/2026
Day 2. Small island with Hana's tea house on it. Need to add a table, overgrown mint that reaches the floor, and those diamond support wall things I can't remember the name of #gamedev #godot
Screenshot of the player flying low near a house on a small floating island, overlooking the trees from yesterday
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 02/06/2026
Going to try and make one asset per day this month. Today is this slightly overbuilt (thanks blender geometry nodes) voronoi tree orchard. #gamedev #blender3d #godot
Screenshot of a player flying in between a gap in some trees
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 26/05/2026
The Paper Graveyard. They consumed every print work they could find and then destroyed all of it. The only thing left is this pile of mulch and ink. #indiedev #godot
Screenshot of the player flying low near a medium size floating island. It's muddy grey and white, there are green book covers with no pages inside them.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 14/05/2026
So decided to do something weird and implemented the Mersenne Twister in #godot GDScript. The old fashioned way, reading decades old papers and copying off wikipedia. Still not entirely sure where these constants come from but it seems to work. #gamedev
Screenshot of a plain Godot game, reading out the results of ten million d20 rolls. Each is within about one hundredth of a percent of each other, and the operation took 7.9 seconds to complete.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 03/05/2026
#NevernesstoEverness Congrats, you've made me so angry that I put a theater in my game. The screen doesn't play anything, because it doesn't need to. I am not a 3d modeler by trade, this took a total of six hours. #godot #screenshotsaturday
Screenshot of a white hair player character inside a theater. There are two visible film posters, one that vaguely looks like Jurassic Park, and one that looks like Jaws, but says TEEF.Screenshot of the player flying on the outside of the theater. It's isolated on a floating island
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 20/04/2026
"They call them iPoles, the magistrate installed them. Free light in exchange for surveillance. But since they haven't come back to check, we got a bit creative." #gamedev #screenshotsaturday
Screenshot of the player flying low near houses, there are multiple poles with a large cartoon eye at the top. One has a cloth over it, one is snapped in half.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 15/04/2026
Okay fine you got me thinking about it @unormal.bsky.social This probably sucks but I don't care all too much. It's the spirit of collaboration.
Custom magic card: Caves of Qud. Legendary land - Cave
This land enters tapped with three water counters on it.
{T}, Remove a water counter from this land: Add {C}. You and target opponent each draw a card.
{1}: Put a water counter on this land. Only an opponent may activate this ability and only once on your turn.
When this land has no counters on it, sacrifice it.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 13/04/2026
#screenshotsaturday The last island probably. A big mine split down the middle by a glassing laser. #gamedev #godot Didn't do the details or the top terrain yet, but have been thinking about this for a while
Screenshot of the player flying in between two large islands, with a harsh shiny blue texture on the sides
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 13/04/2026
Today's #mtgalters . Main issue I'm facing right now is a lack of tactile feedback, so it's hard to tell if I'm pressing too hard before the mark is made and there's now a big blob.
Three painted magic the gathering cards. A biorhythmic burst with a border extension, a caustic bronco with the art changed, and a dual land covered and replaced with Savannah
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 10/04/2026
Quest ui working and looking okay. I probably need to mess with container sizes some more #godot #gamedev
Screenshot of a menu in game, with a quest log.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 06/04/2026
Late #screenshotsaturday but we got there. I have no more patience for subtlety. Any fantasy paleontologists may judge my work, I tried. #gamedev #godot
Screenshot of a player flying low over some mostly intact office buildings, what like in an office park. The parking lot is emptyThe player standing on the roof of one of the office buildings. The skull of a dragon is clamped under a large piece of metal. A similar piece of metal is a short distance away
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 31/03/2026
Did some #mtgalters today. Was impatient on the layer for the top one but will get back to it later. Trying to come to grips with brushstrokes and mixing colors, something I very much don't have the knowledge of. And really struggling with how much pressure to apply.
Two altered mtg cards, a loporrit scout with the start of a leafeon. And a tangled islet with the card name and frame covered, it says tropical island.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 30/03/2026
Got the water tube fixed, also new building, bakery. Someone put a glimmer on the front to make it look like bread and nobody bothered to fix it. #gamedev #godot
Screenshot of a player flying low in a town square, there's a building with a tall stone chimney, and the front wall looks like a piece of bread
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 29/03/2026
#screenshotsaturday big tree. Angy that double sided quads works so well for the leaves. Also that's supposed to be water, something is wrong with the mesh or the shader is broken. #godot #gamedev
Screenshot of the player flying in a valley next to a very large tree. A stream of water is flowing in impossible directions in the background
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