Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 22h#mtgalter attempts for today, a border extend and miss hey listen herself. Better with the wet palette but mixing purples was difficult 120 2
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 20/10/2026Today in programming crimes, I have forgotten how trigonometry works, all for a burst of coins. It's not quite right when flying, and if anyone has better math please tell me. #gamedev #godot 1114 11
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 15/10/2026#mtgalter people I need help. Golden acrylic. Tried to wipe the brush before marking but it's so hard to tell what I'm doing. Gesso and even a small bit of water don't mix. Color mixing is hard and my palette dried out before the layer did. I am legally blind, and am using my phone camera to see. 531 5
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 13/10/2026Okay, @glitchprod.com @danaterrace.bsky.social This is entirely inconsequential but I am curious. What on earth mahjong variant is this? Based on the 3s and 9s, pin (dots) are the gwen stars, fine. Except there are also two of crowns in the top left? East, south, and west all look normal. 131 3
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 23/08/2026Just pulled this from cubecobra, the mtgo vintage cube. What are you taking? 100 1
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 17/08/2026"Come in, rest your weary wings." - "Pine, I keep telling you, my plane isn't a part of me." "Nonsense, of course it is, and you need rest" Bit of a poor #screenshotsaturday but hey. Also need to redo the bone weights #gamedev #godot3d #blender 0186 18
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 11/08/2026Not joking btw, this took some work. 1150 15
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 03/08/2026"Warning, don't yell for help. You won't be heard over the cars." Weirdly high hyperfocus for this chunk of exploration with not much in it, but it's done. Geometry nodes are cool. #godot #blender 071 7
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 30/07/2026Got it thanks to some friends. Math intuition was right, node logic was not. Turns out my conception of space is not amazing. #gamedev #blender 1113 11
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 29/07/2026Good news and bad news. Good news I am beating executive dysfunction today, bad news it was spent overengineering a highway generator. Advice welcome. #gamedev #blender3d 1222 22
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 20/07/2026A proper #screenshotsaturday Some changes to the mountain, added a path. Also made the terrain textures sharp instead of blended. #godot 0154 15
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 20/07/2026More boring but important escapades. Background music now changes with where you are. The twist is how. Get the players position, compare it to the map image, then use a dictionary of colors and sound files to play the music. #gamedev #godot 1112 11
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 14/07/2026Yep. Wow that works incredibly well. KISS I guess, forgot I could ignore the skybox. Thanks a bunch, feel free to post it on godot shaders under your name, you wrote it. 010 1
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 13/07/2026Ah, right missed that. I Think I cracked the desired effect? Very small min and max smoothstep to make the outline a region, and then color it. I don't think fogged color is needed? 100 1
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 13/07/2026Huh yeah that's actually kinda close. Using 0 for min step and a small max step. Though there is a problem with the skybox and there being weirdly grainy bits. I just yanked a simple sobel edge shader godotshaders.com/shader/simpl... 100 1
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 12/07/2026Went way too far into the weeds and read some papers on the subject and nope no, my brain is too tired for this. 110 1
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 12/07/2026This is a basic fog, but doing floor(depth * 10)/10 for stepwise. Which is neat but doesn't work cleanly with the edges of the meshes. I might be underthinking this, but am stuck. 120 2
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 12/07/2026Okay nope calling in help. #godot #shader #gamedev folks I'm trying to recreate aerial perspective for a stylistic thing. Combine edge detection with depth based fog, but I don't know to get the edges effectively. @freya.bsky.social 4259 25
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 06/07/2026An incredibly boring #screenshotsaturday but an important one. The grid in the UI actually works the way it's supposed to and can handle expansion. #gamedev 1202 20
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 28/06/2026Todays experiments. Still trying to dial in how much paint and water exactly to use 020 2
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 28/06/2026Hey look Mr. Sweeny, some flower pots with no gameplay purpose. Made with as much care as everything else, because we are on the side of art. #gamedev #screenshotsaturday 0155 15
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 26/06/2026"The Baby Titania 288. According to the signs, it was a two person excavator. Designed to be lived on for 30 day tours." #gamedev #godot 0101 10
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 24/06/2026#mtgalters trying to make a scorbunny. Got nice golden titanium white though and it works well. Just a skill issue 000 0
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 17/06/2026Alright I'm not the most satisfied with the colors or head shape but I'm still wrapping my head around digital drawing. 130 3
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 16/06/2026Day 15. Not quite done with it, it's a big one. "A testament to human ingenuity and an affront to nature. Both can be true at once." #gamedev #godot 140 4
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 15/06/2026Day 14. "An emptied missile. Corporate sponsors litter the shell. Occasionally we hang out inside. We call it the Minute to Midnight club." Too unsubtle? #gamedev 130 3
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 13/06/2026Day 13. Boring stuff of fixing UI and making the controller inputs make sense. I think it's correct, that won't come back to bite me later. Bonus, made the run down house actually run down. #Screenshotsaturday #gamedev 1111 11
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 13/06/2026Day 12. Daisy, a mokumokuren except with 60s wallpaper. Lives in the run down (hush I will get to it tomorrow) house at the edge of town. #gamedev #godot 0172 17
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 11/06/2026Day 10, been busy with other stuff so just touched this up and added the text. #gamedev 060 6
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 09/06/2026Okay, here's what I landed on. Translucent sphere with a shimmer effect (the same used for pick up-able items) Going to reuse the material but put it on a cube for signs and a storefront window I have. But unsure about NPCs. Suggestions welcome. #gamedev 041 4
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 08/06/2026Okay #gamedev #a11y people, need some opinions. What ways are there to indicate "this static object is interactable" that isn't the sparkle? Trying to find something more obvious but relatively unobtrusive, especially for things like signs. 392 9
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 07/06/2026Ignore that Ramlethal has sick kicks, she normally doesn't (it's a mod I have). Mostly it's the persona looking background and the text on/behind the bars 110 1
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 06/06/2026"A frankly hilarious amount of mint. Hana tried to keep it contained, and failed." Quickie asset today, was busy. #gamedev 071 7
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 05/06/2026OK. NPC model reorganized, now all reference one blend file, and all hats/hair are in one place. Something that I had to look up and verify, original Miis didn't have ears. #godot #blender3d #gamedev 1122 12
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 04/06/2026Day 3. I might have made an error, my player is 1.3 meters tall, all my buildings assumed they were 2. Whoops. Could roll with it and say they are a teenager ig. Well. Fixing that and NPC models tomorrow I guess. #gamedev #godot 1111 11
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 03/06/2026Day 2. Small island with Hana's tea house on it. Need to add a table, overgrown mint that reaches the floor, and those diamond support wall things I can't remember the name of #gamedev #godot 092 9
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 02/06/2026Going to try and make one asset per day this month. Today is this slightly overbuilt (thanks blender geometry nodes) voronoi tree orchard. #gamedev #blender3d #godot 0173 17
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 26/05/2026The Paper Graveyard. They consumed every print work they could find and then destroyed all of it. The only thing left is this pile of mulch and ink. #indiedev #godot 120 2
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 14/05/2026So decided to do something weird and implemented the Mersenne Twister in #godot GDScript. The old fashioned way, reading decades old papers and copying off wikipedia. Still not entirely sure where these constants come from but it seems to work. #gamedev 1162 16
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 03/05/2026#NevernesstoEverness Congrats, you've made me so angry that I put a theater in my game. The screen doesn't play anything, because it doesn't need to. I am not a 3d modeler by trade, this took a total of six hours. #godot #screenshotsaturday 162 6
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 20/04/2026"They call them iPoles, the magistrate installed them. Free light in exchange for surveillance. But since they haven't come back to check, we got a bit creative." #gamedev #screenshotsaturday 0105 10
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 15/04/2026Okay fine you got me thinking about it @unormal.bsky.social This probably sucks but I don't care all too much. It's the spirit of collaboration. 1281 28
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 13/04/2026#screenshotsaturday The last island probably. A big mine split down the middle by a glassing laser. #gamedev #godot Didn't do the details or the top terrain yet, but have been thinking about this for a while 0156 15
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 13/04/2026Today's #mtgalters . Main issue I'm facing right now is a lack of tactile feedback, so it's hard to tell if I'm pressing too hard before the mark is made and there's now a big blob. 010 1
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 10/04/2026Quest ui working and looking okay. I probably need to mess with container sizes some more #godot #gamedev 0102 10
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 06/04/2026Late #screenshotsaturday but we got there. I have no more patience for subtlety. Any fantasy paleontologists may judge my work, I tried. #gamedev #godot 1184 18
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 31/03/2026Did some #mtgalters today. Was impatient on the layer for the top one but will get back to it later. Trying to come to grips with brushstrokes and mixing colors, something I very much don't have the knowledge of. And really struggling with how much pressure to apply. 130 3
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 30/03/2026Got the water tube fixed, also new building, bakery. Someone put a glimmer on the front to make it look like bread and nobody bothered to fix it. #gamedev #godot 073 7
Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 29/03/2026#screenshotsaturday big tree. Angy that double sided quads works so well for the leaves. Also that's supposed to be water, something is wrong with the mesh or the shader is broken. #godot #gamedev 0113 11