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rvandeghen.bsky.social

@rvandeghen.bsky.social
30 followers 136 following 0 posts

PhD Student @ University of Liège Computer Vision - SSL

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Yining Karl Li @yiningkarlli.bsky.social · 30/05/2025
2023: Gaussian splatting paper is published, triangles are so over … 2025: Triangles are so back babbbyyyy trianglesplatting.github.io
trianglesplatting.github.io
Triangle Splatting for Real-Time Radiance Field Rendering
Triangle Splatting for Real-Time Radiance Field Rendering, 2025.
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Reposted by @rvandeghen.bsky.social
Gaspard Lambrechts @gsprd.be · 09/06/2025
📝 Our paper "A Theoretical Justification for Asymmetric Actor-Critic Algorithms" was accepted at #ICML! Never heard of "asymmetric actor-critic" algorithms? Yet, many successful #RL applications use them (see image). But these algorithms are not fully understood. Below, we provide some insights.
Slide showing three recent successes of reinforcement learning that have used an asymmetric actor-critic algorithm:
 - Magnetic Control of Tokamak Plasma through Deep RL (Degrave et al., 2022).
 - Champion-Level Drone Racing using Deep RL (Kaufmann et al., 2023).
 - A Super-Human Vision-Based RL Agent in Gran Turismo (Vasco et al., 2024).
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Reposted by @rvandeghen.bsky.social
Gilles Louppe @glouppe.bsky.social · 30/12/2024
📣 Hiring! I am looking for PhD/postdoc candidates to work on foundation models for science at @ULiege, with a special focus on weather and climate systems. 🌏 Three positions are open around deep learning, physics-informed FMs and inverse problems with FMs.
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Jan Held @janheld.bsky.social · 27/11/2024
Our paper "𝟑𝐃 𝐂𝐨𝐧𝐯𝐞𝐱 𝐒𝐩𝐥𝐚𝐭𝐭𝐢𝐧𝐠: 𝐑𝐚𝐝𝐢𝐚𝐧𝐜𝐞 𝐅𝐢𝐞𝐥𝐝 𝐑𝐞𝐧𝐝𝐞𝐫𝐢𝐧𝐠 𝐰𝐢𝐭𝐡 𝟑𝐃 𝐒𝐦𝐨𝐨𝐭𝐡 𝐂𝐨𝐧𝐯𝐞𝐱𝐞𝐬” is now available on Arxiv! 💻Project page for some cool visualizations: convexsplatting.github.io 📓 Paper: arxiv.org/abs/2411.14974
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Silvio Giancola @silviogiancola.bsky.social · 25/11/2024
Check out our new paper on arxiv! TLDR; convexes are better primitives to splat than gaussians for novel view synthesis
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Zhenjun Zhao @ericzzj.bsky.social · 25/11/2024
3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Jan Held, Renaud Vandeghen, Abdullah Hamdi, Adrien Deliege, Anthony Cioppa, @silviogiancola.bsky.social, Andrea Vedaldi, Bernard Ghanem, Marc Van Droogenbroeck tl;dr: 3D smooth convexes->primitives arxiv.org/abs/2411.14974
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