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Rune Berg

@runeberg.social
584 followers 82 following 271 posts

Sr Dev @RiotGames. Khronos OpenXR advisory panel member. Worked on SteamVR & OpenXR @valvesoftware, @unrealengine.

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Rune Berg @runeberg.social · 05/10/2026
Got OpenXR running on Apple Vision Pro with vision-openxr, my experimental runtime. Godot uses Metal, my C++ xrlib demo uses Vulkan via MoltenVK and shares OpenXR code with Meta Quest. github.com/1runeberg/xr... #OpenXR #visionOS #Vulkan
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Rune Berg @runeberg.social · 10/01/2026
Spending the weekend chilling with some games on Vision Pro. With TFT, it took a bit of finagling to get everything hooked up since it doesn’t have native Mac support and there’s no Steam Link, but got it working nicely now. Note: no work context involved here, just for fun!
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Rune Berg @runeberg.social · 11/10/2025
Now in Sydney for a new job adventure (more soon)… for now, enjoying the first bbq of the season! 🍖🌉
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Rune Berg @runeberg.social · 15/05/2025
Love the portability of the #SteamDeck, but sometimes you just want a giant screen - #AppleVisionPro currently fills this gap.
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Rune Berg @runeberg.social · 03/05/2025
Landslide! Thrilled to see Labor win. Normally don't mind the usual swings between Labor+Greens and Liberals+Nationals, the Liberal leader's recent dog whistling pushed me to vote Labor instead of my usual Greens. Bonus: Lost his seat held by Liberals for 24 yrs! Go trumpin get a thumpin I guess?
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Rune Berg @runeberg.social · 03/05/2025
Australia votes … only in Aus 😂 Photo by Jessica Hromas/The Guardian
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Rune Berg @runeberg.social · 31/07/2024
Always felt foreign language practice is a great use for #LLMs First attempt at fine-tuning Meta's llama3.1 (via @ollama ) to help with my now rusty German - lived in Germany for 5 years but have been away for as long. Great immersion substitute I think! (red: AI, yellow: me)
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Rune Berg @runeberg.social · 03/07/2024
Been testing @ChatGPTapp & @AnthropicAI side-by-side for some of my more boring tasks. Here's an interesting one using a quick sparse prompt. #chatgpt4o provided an interesting name; #ClaudeAI is I guess an Apple fan 😆 Both hallucinated features but leaning on ChatGPT on this
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Rune Berg @runeberg.social · 20/10/2023
Portability, device agnosticism, and accessibility are hallmarks of modern actions-based input that has served the wider games industry well. #OpenXR is capable of this - happy to announce that we're working to unlock this potential for @thekhronosgroup beyondreality.io/projects/#kh...
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Rune Berg @runeberg.social · 18/10/2023
There's been a sudden spike of interest with my @OpenXR provider lib & demos in @Github. It *appears* to coincide with the @Meta #Quest3 shipping date. I'm glad there's so much interest with OpenXR and if traffic is indeed Quest3 related, MR content specifically 🧵1/4
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Rune Berg @runeberg.social · 18/10/2023
Happy that my #openxr provider repo is getting quite a bit of interest @github - however, it's eating up my bandwidth faster than I can purchase packs for it. The spike is so sudden, are these bots or some valid use (e.g. school)? I haven't really done any active promoting.
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Rune Berg @runeberg.social · 13/07/2023
Happy New Year #NZ #Matariki !!! 🎉🥳🌌
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Rune Berg @runeberg.social · 01/07/2023
One year on: "The cutest dog in the world" #midjourney vs #dalle
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Rune Berg @runeberg.social · 05/02/2023
Why build a #vr game "editor" from the ground-up when you can just extend #Blender3d 🍩😁 Coming soon to my #openxr provider library!
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Rune Berg @runeberg.social · 24/01/2023
Thanks for the feedback - still noodling. But as requested, releasing code & binaries early in a dev branch for folks who wish to follow along! Closest I’ve gotten to moving seamlessly in-and-out of different realities ala Star Trek’s holodeck. Enjoy!🖖 t.co/UNXZpHIBZC t.co/B...
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Rune Berg @runeberg.social · 31/12/2022
Mixing Realities 2023 - There's just something compelling being able to traverse realities. I feel ppl who are VR-hesitant might feel more comfortable being able to peek out and see a comforting face #openxr #passthrough #xr #vr github.com/1runeberg/OpenXRProvider…
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Rune Berg @runeberg.social · 12/12/2022
Decided to rewrite my #OpenXR library to support both PC-and-mobile (Android/Quest), and focus only on #VulkanAPI. Still WIP - but pretty happy with my PBR renderer which I plan to formally improve on as an optional module as it's a fun tinker 😄 github.com/1runeberg/OpenXRProvider…
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Rune Berg @runeberg.social · 23/07/2022
"The cutest dog in the world" #midjourney vs #dalle Who did it better?😆
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Rune Berg @runeberg.social · 24/06/2022
HAPPY NEW YEAR NZ! #matariki2022 Busy morning so wasn’t able to snap the stars, but here’s Queenstown in it’s colourful winter best :)
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Rune Berg @runeberg.social · 04/05/2022
Having seen how even just one election, a single term, can change things dramatically in a country for potentially decades - I'm all the more fired up to vote. Let's do this! #AustraliaVotes
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Rune Berg @runeberg.social · 17/04/2022
Hello world from #middleearth #queenstown #NewZealand
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Rune Berg @runeberg.social · 28/02/2022
#EldenRing selfies of my fave spots so far - Battle Mage "Magus Australis" (Class: Prisoner😆) built wholly on #SteamDeck.
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Rune Berg @runeberg.social · 25/02/2022
Happy Birthday #SteamDeck! Got my weekend sorted. twitter.com/OnDeck/status/149727030…
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Rune Berg @runeberg.social · 04/01/2022
Hand models in various formats (maya, blender, glb, fbx) are now available in the Valve repo under bsd3. We've also included a proxy skeleton that was used for troubleshooting while reconfiguring the original #SteamVR glove models to the #OpenXR spec: t.co/zEHJPGOqqt t.co/oSHcABa3US
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Rune Berg @runeberg.social · 01/12/2021
#UE4 #UE5 #VR devs - SteamVR beta v1.21.3 hot off the press! Check it out along with the Valve #OpenXR Unreal Engine tracker plugin (works with both HTC and Tundra trackers). Plugin code below, feedback via github issues appreciated: t.co/mfQlbMc78e
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Rune Berg @runeberg.social · 09/11/2021
In Wellington today - I know the accent's difficult, but I think Kiwis were asking for a (Steam) DECK not D*CK. Photo: @NZStuff
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Rune Berg @runeberg.social · 02/10/2021
5G upgrade complete! #TeamPfizer
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Rune Berg @runeberg.social · 05/09/2021
Just joined #TeamPfizer ! Cancelled my appt when mates told me you can just drive-thru at the Airport mass vaccination site. Half-expected a Maccas meal at the end though 🤷‍♂️
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Rune Berg @runeberg.social · 23/06/2021
I think I'm losing my battle on desk clutter 🤨 #vrdev problems
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Rune Berg @runeberg.social · 03/06/2021
One of the benefits of moving to NZ. Alrighty, time to download the Internet 😅
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Rune Berg @runeberg.social · 20/05/2021
Lots of goodies with SteamVR Beta 1.17.9! #OpenXR #Handtracking gets a boost with "hand joints motion range" - new in OpenXR 1.0.16, heard it's the best extension ever ;P t.co/pWNG14SWDM t.co/Xu7GyWR9Qe
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Rune Berg @runeberg.social · 19/04/2021
Crossing the ditch to Hobbitton, Kiwidom! Was told there might be no onboard entertainment as a covid precaution so I brought my own ;) #transtasmanbubble #flyingwithvr
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Rune Berg @runeberg.social · 05/04/2021
Exceptionally colourful, if fleeting sunset tonight here in Tassie. Hope to immortalize this moment someday in VR. Here's to 5 yrs of commercial VR! Glad to still be here and contributing to the industry.
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Rune Berg @runeberg.social · 29/03/2021
Cleaning up bit for the work week ahead & almost forgot about this... Part of my solution last week to figure out Oculus' offsets for the grip & aim poses in #openxr so I can then match it for steamvr - not the most high tech solution but it did the job 😅
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Rune Berg @runeberg.social · 01/02/2021
Last major piece to my #OpenXR Provider library - The Input System! Nearing mvp. Showing here controller pose input actions, handtracked joints & a trigger action to switch between scenes in the demo sandbox app Code: t.co/lAHY7MJ4jO Hi-res vid: t.co/sbatZt8Uq7
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Rune Berg @runeberg.social · 25/01/2021
Too hot outdoors, so some weekend coding it is - Added Hand Tracking extension support to my OpenXR Library project and improved performance & session management across runtimes (SteamVR, Oculus). Code at: github.com/1runeberg/OpenXRProvider
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Rune Berg @runeberg.social · 16/01/2021
My OpenXR lib pet project proved far handier than I thought in my first days back at work! Now added Depth Composition extension support & implemented the classic VR render & tracking test "Sea of Cubes" in the Sandbox app (req SteamVR Beta). Code at: github.com/1runeberg/OpenXRProvider
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Rune Berg @runeberg.social · 04/01/2021
Started an open source @OpenXR project over the holidays to reinforce my understanding of stuff I've learned working with the api during the past year and have a pet project to tinker with in the new year. HAPPY NEW YEAR EVERYONE!!! runeberg.medium.com/the-dawn-of-ope…
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Rune Berg @runeberg.social · 24/12/2020
Been nursing pages of the first book of @refeist latest saga for months. Finally barrelled thru last night, Christmas eve. Worryingly, everything's at a crescendo w/ only a few pages left - glad got the next book ready. My Christmas holiday settled. HAPPY HOLIDAYS everyone!
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Rune Berg @runeberg.social · 19/09/2020
Sorry non-VR post. But some days it's just great to tune out and escape for a bit. Today, sailed her first time solo. No instructor or friend as crutch... I nailed the berthing too (parking) at Berth D4, problem is my berth is D3 😅
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Rune Berg @runeberg.social · 17/09/2020
My joy, my calm, my creative forge. And if all hell breaks lose (2020 'ya know), my ...
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Rune Berg @runeberg.social · 19/06/2020
SteamVR is getting some CV love. Some cool rooms there ;) #computervision steamcommunity.com/games/250820/ann…
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Rune Berg @runeberg.social · 11/05/2020
My noodling of a #HalfLifeAlyx Grabbity mech in @Hololens surprisingly got lotsa 💙 So thought I'd give 💛 back & open source my Blueprint shenanigans for other #UE4 #holodev to use Latest video shows my recent antics with my #Hololens2. Code @ github.com/1runeberg/HL2Experiments HAVE FUN
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Rune Berg @runeberg.social · 29/04/2020
Super happy we can now share the beta for the much-awaited @OpenVR @unity3d XR plugin to everyone! YES - Unity not #UE4 for a change 😛 Also through this, marks my first major #SteamVR runtime contribution: #DirectX texture array support. Enjoy! t.co/lyncvR3jbb t.co/Yv1uZGnifg
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Rune Berg @runeberg.social · 08/04/2020
The #supermoon in Australia atm...
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Rune Berg @runeberg.social · 28/03/2020
So my remote somehow ended up on top of that armchair and I'm here comfy on the far end of the couch. I swear my first instinct was to extend my arm and do a grabbity glove gesture. I hope someday life does imitate #vr art.
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Rune Berg @runeberg.social · 17/03/2020
New goodies in OpenVR 1.10.30! Here's a sample on how to use some of the newly made public interfaces to grab the SteamVR "VR View" overlay and use it as a preview in your applications and/or game engine... twitter.com/OpenVR/status/123972748…
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Rune Berg @runeberg.social · 31/12/2019
Happy New Year from the top of the Arctic Circle everyone!
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Rune Berg @runeberg.social · 24/12/2019
Merry Christmas to those who celebrate it, and happy holidays to all! Taking a bit of a break in the Norwegian Fjords, but anything #UE4 #SteamVR or #SteamAudio related in your passion projects, feel free as always to hit me up :)
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Rune Berg @runeberg.social · 30/10/2019
Hi folks! We've updated the integrated #SteamAudio in @UnrealEngine, coming in #UE4 .24 -- already up in GitHub, questions/issues/feedback, just hit me up or post on the steamcommunity forums. Updated manual should also be up in a day or two: t.co/kyWDRECOnk
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