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Rumbleminze

@rumbleminze.bsky.social
895 followers 104 following 400 posts

he/him 2025 Golden Caveman Award Winner Amateur Romhacker, co-author of the Kid Icarus Randomizer, Retro Enthusiast, Porter of NES games to SNES ko-fi.com/rumbleminze

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Rumbleminze @rumbleminze.bsky.social · 15h
Is it showing as damaged after saving? If you deleted the file and they show up as damaged when you start new, that's fine. It just means the new file was initialized with random junk
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Rumbleminze @rumbleminze.bsky.social · 07/10/2026
I updated it a few months ago. Of you're getting "damaged" when you start the game, that just means it's an invalid save file. Likely because the emulator initiated l initialized the sram with random values
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Rumbleminze @rumbleminze.bsky.social · 07/10/2026
It happens in snes9x due to a bug that I fixed in 1.2. if you're still playing on 1.1 and want to use snes9x id download the latest version
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retrorgb.com @retrorgb.com · 07/10/2026
Here's this week's #retrorgbweeklyroundup! Search any video or podcast app for #RetroRGB Weekly, or head to the main link: www.retrorgb.com/week534.html . #classicgaming #retrogaming #retrotink #m64 #segasaturn #cdi #unico #fightbox #supermariokart
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Rumbleminze @rumbleminze.bsky.social · 07/10/2026
That's a neat addition, but I don't think I'll be adding it to my port. Mesen should not have any issues with save files. I do almost all my development and testing on Mesen, so it should pretty much always be the best emulator to play these ports on.
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Rumbleminze @rumbleminze.bsky.social · 30/09/2026
Good luck!
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Rumbleminze @rumbleminze.bsky.social · 28/09/2026
it means the sram got initialized with some garbage values that aren't a valid save file. it should be fine (especially on emulator) unless your sram gets corrupted somehow.
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Rumbleminze @rumbleminze.bsky.social · 28/09/2026
that's a known bug in 1.1 on Snes9x, you need 1.2. It's available on mega.nz, but it looks like the archive.org download was never updated to 1.2. I think it was down when I fixed it. I've updated it on archive.org now, so you should be able to grab it from either place. Make sure it's 1.2.
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Rumbleminze @rumbleminze.bsky.social · 28/09/2026
Ninja Golf 2 is coming?
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Rumbleminze @rumbleminze.bsky.social · 28/09/2026
how handy are you with a hex editor? It's an easy change. just kidding. I just updated both downloads so the boss music should loop now if you grab it. No other changes. What's your question about CV2?
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Rumbleminze @rumbleminze.bsky.social · 28/09/2026
www.youtube.com/watch?v=O4a3... Initial work to add mouse support to VS Duck Hunt. Right now it's just showing a cursor, but hopefully soon it'll also be missing ducks left and right.
youtube.com
VS Duck Hunt SNES port progress
YouTube video by Rumbleminze
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Rumbleminze @rumbleminze.bsky.social · 28/09/2026
I currently have the boss track to not repeat. Although Dracula's does repeat. So it's not anything on your end. At this point I don't remember why I set it up that way >_< @goshdarnbatty.bsky.social probably told me if it was supposed to loop or not and I probably ignored her or forgot.
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retrorgb.com @retrorgb.com · 23/09/2026
Here's this week's #retrorgbweeklyroundup! Search any video or podcast app for #RetroRGB Weekly, or head to the main link: www.retrorgb.com/week531.html . #classicgaming #retrogaming #MiSTerFPGA #aes+ #neogeo #arcooda #retrotink4k #BlastEm #PCEngine #Luamcode #Atari2600 #VirtualBoy #Morph
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Rumbleminze @rumbleminze.bsky.social · 22/09/2026
The biggest problem here is they locked addresses in months ago, and I have no way to update it
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Rumbleminze @rumbleminze.bsky.social · 21/09/2026
Thanks!
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Rumbleminze @rumbleminze.bsky.social · 21/09/2026
yes! Well, at least I'll definitely try. I need to try to find documentation on how the Justifier interacts with the SNES or reverse engineer it from the one SNES game that uses it. I also don't have either a Justifier or a Super Scope to test, so maybe need to visit some local retro game shops..
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Rumbleminze @rumbleminze.bsky.social · 21/09/2026
technically most of the game is already done (it's not very big), just sound and... uh. "controls", which will have to be completely revamped to support the Super Scope.
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Rumbleminze @rumbleminze.bsky.social · 21/09/2026
Now that Castlevania is out, this is the next port I'm working on, at the request of @retrorgb.com ko-fi.com/post/VS-Duck...
ko-fi.com
VS Duck Hunt
Rumbleminze published a post on Ko-fi
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Rumbleminze @rumbleminze.bsky.social · 14/09/2026
This was such a cool thing to see in person, on real hardware @angrylanks.bsky.social doing scroll glitches on my SNES version of Castlevania at NESFest
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Rumbleminze @rumbleminze.bsky.social · 13/09/2026
Just got back from RWX and pushed a small fix for level 6-1 of Castlevania where you could get stuck in the stairs.
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Rumbleminze @rumbleminze.bsky.social · 13/09/2026
Just dropped a new SFC that should fix this, thanks for the bug report!
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Rumbleminze @rumbleminze.bsky.social · 10/09/2026
Ah yeah we used a tile with collision on the stair tile group. I tried to check to make sure we weren't blocking anything off but it looks like I missed that. I'll see if I can move some tiles around to fix it
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Rumbleminze @rumbleminze.bsky.social · 09/09/2026
Standard 2A03 NES audio uses Membler's 2A03 audio chip emulator for the SNES, along with some customizations and some brr samples for sfx that don't quite sound right. There's also a bunch of MSU soundtracks available which are also awesome to check out!
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Rumbleminze @rumbleminze.bsky.social · 07/09/2026
I also want to give credit to the source of a lot of these tiles that Fiuke updated / ported: (Base) Title Screen - kya (Base) Simon Belmont (SSBU) (NES-Style) - hansungkee Gigant Bat 2 - logan232 Much of the Tilesets and Monsters - kya most of the tiles - Castlevania (Java Version)
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Rumbleminze @rumbleminze.bsky.social · 07/09/2026
It wouldn't be a release without a few quick follow up fixes. Fiuke Bnuy has fixed a few minor things, including changing the bones to match the skeletons. Note for all these releases, there's no changes to the msu files, so if you're downloading it, you can just grab the .sfc file
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Rumbleminze @rumbleminze.bsky.social · 07/09/2026
jeepers, I typo-ed my Press Release: "This version adds 16 BIT graphics on top of all the features of my existing port" In case that wasn't clear
static.klipy.com
Elmo Gets Embarrassed and Hides
ALT: Elmo Gets Embarrassed and Hides
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Rumbleminze @rumbleminze.bsky.social · 07/09/2026
I've been working on this on and off for months, and could never have done it without the help and artistic talent of Fiuke. All of my pixel art looks like someone smashed their face on the monitor, and Fiuke was able to adapt and integrate various sources of Castlevania pixel art to look amazing!
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Rumbleminze @rumbleminze.bsky.social · 07/09/2026
This is one of the biggest changes I've done in my ports, so there's a good possibility that some bugs have cropped up. If you notice anything, please let me know! I hope you all enjoy it!
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Rumbleminze @rumbleminze.bsky.social · 07/09/2026
Available via archive.org archive.org/details/cast... or mega.nz mega.nz/folder/Ukgjm...
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Rumbleminze @rumbleminze.bsky.social · 07/09/2026
The game can be fully swapped between the original 8-bit NES graphics and the new updated graphics. There are a few very minor gameplay differences between the two tilesets, which just comes from having to adjust which tiles were used, and trying to maximize the available tiles for the levels.
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Rumbleminze @rumbleminze.bsky.social · 07/09/2026
I'm incredibly excited to release version 1.2 of my Castlevania Port! This version adds 16 graphics on top of all the features of my existing Castlevania port. In collaboration with Fiuke Bnuy, we updated the graphics and reworked tiles and levels to look better with the additional color palette.
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Rumbleminze @rumbleminze.bsky.social · 01/09/2026
Better than any other 8-bit RPG, 10/10 no notes
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Rumbleminze @rumbleminze.bsky.social · 30/08/2026
I'm going to be attending retroworldexpo.com, and I'll have a build of the 16-bit Castlevania there on an actual SNES cart that you can check out! I'll also have my other ports available to try, and I always love chatting with people about the ports, romhacking, and anything else!
retroworldexpo.com
Retro World Expo | Annual Video Game Convention in Hartford, CT
Retro World Expo (RWX) is an annual convention that encompasses all things video games, music and tabletop gaming in Hartford, CT.
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Rumbleminze @rumbleminze.bsky.social · 30/08/2026
I've thought about it but opted to keep it simple. I'm going to have a pseudo-level select which could function similar to a save option.
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Rumbleminze @rumbleminze.bsky.social · 30/08/2026
I've dug into it a bit, but CV3 is using the MMC5 mapper, which makes it much much harder to port. I'll never say never, but it may be beyond my current skill level
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Rumbleminze @rumbleminze.bsky.social · 24/08/2026
It's taking a bit longer, but I think the results will be worth it. Here's the progress on updating the tiles for Castlevania. This is the outdoor section of lvl 4 (stage 11) with updated tiles and tile groups. Please forgive the terrible game play:
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Chain Damage Games @chaindamagegames.bsky.social · 22/08/2026
Hey, here's a quick clip for the #ScreenshotSaturday folks. We've also been working on other playable ships and hope to show them off soon #gamedev #indiegame #shmup
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Rumbleminze @rumbleminze.bsky.social · 12/08/2026
After editing tiles, tile groups, and level vertical slices for several months, I'm starting to think I should just make a 16-bit Castlevania level editor
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Rumbleminze @rumbleminze.bsky.social · 09/08/2026
I pushed a change last night to the Double Dragon NES to SNES conversion to fix a bug which prevented the MSU1 audio from working in the game. Not sure when I broke it, but if you've been wanting to hear the Gaiden soundtrack pick up the new .sfc from the usual places.
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Rumbleminze @rumbleminze.bsky.social · 09/08/2026
Ok I think I found the issue and fixed it. The DD Gaiden music is playing for me now. Not sure when that broke. The .sfc file is updated in both archive.org and mega.nz. Let me know if it resolves it for you!
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Rumbleminze @rumbleminze.bsky.social · 09/08/2026
does the intro movie work, but not the music?
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Rumbleminze @rumbleminze.bsky.social · 08/08/2026
Can you post a screenshot of the directory with the rom, msu, and PCM files? One common issue is if the files arent exactly the same name (including upper/lower case)
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Rumbleminze @rumbleminze.bsky.social · 19/07/2026
It's the difficulty from the VS. Arcade game: castlevania.fandom.com/wiki/VS._Cas...
castlevania.fandom.com
VS. Castlevania
See also: Castlevania (video game) VS. Castlevania is an arcade port of the Nintendo Entertainment System version of Castlevania that was released for the Nintendo VS. System hardware in 1987 exclusiv...
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Rumbleminze @rumbleminze.bsky.social · 17/07/2026
I appreciate the coverage and excitement for my project, but please don't link to test and in-progress builds without at least giving me a heads up. This isn't yet meant for public consumption. At this time I've removed the test build. It's close to release, hopefully in the next couple weeks!
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Rumbleminze @rumbleminze.bsky.social · 17/07/2026
Note that the version currently available is not the release, it's meant for testing. We're still updating some of the tiles and tile groups, hopefully I'll be able to release it soon =)
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Rumbleminze @rumbleminze.bsky.social · 06/07/2026
PS IV is a banger, way too underrated
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Rumbleminze @rumbleminze.bsky.social · 30/06/2026
Reading through @jparish.bsky.social 's The History of Metroidvania, and what I've realized is that I need an MSX...
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Rumbleminze @rumbleminze.bsky.social · 17/06/2026
362 Marvel Commander decks under $362 next?
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retrorgb.com @retrorgb.com · 27/05/2026
Here's this week's #retrorgbweeklyroundup! Search any video or podcast app for #RetroRGB Weekly, or head to the main link: www.retrorgb.com/week515.html . #retrorgb #classicgaming #retrogaming #misterfpga ##SegaSaturn #RetroTINK #RetroTINK5x #OmniDrive #FightBox #OSSCPro #OrpheusII
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Chain Damage Games @chaindamagegames.bsky.social · 23/05/2026
Here's a preview of the final stage in our bullet hell game (muted because we're still working on music) #ScreenshotSaturday #gamedev #indiegame #shmup
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