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ruby0x1

@ruby0x1.ca
3.7K followers 308 following 496 posts

narrative designer / tech witch / game designer / writer / art / audio •👩‍💻Mossfield Origins/Archives • co-founder anypercent.studio • creator createwith.luxe • wren.io • mov ax,13h • she/her 💾🏳️‍⚧️🏳️‍🌈

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ruby0x1 @ruby0x1.ca · 15/09/2026
channeling my inner severance #gamedev #createwithluxe
a room with a moose
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ruby0x1 @ruby0x1.ca · 10/09/2026
don't take being able to eat food for granted.... it's absolutely abysmal when it's limited
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ruby0x1 @ruby0x1.ca · 18/07/2026
I climbed a few stairs today, a couple thousand perhaps
A view from very high up with the shadow of a famous Berlin building below. The road is painted as a pride flag
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ruby0x1 @ruby0x1.ca · 18/07/2026
I climbed a few stairs today, a couple thousand perhaps
A view from very high up with the shadow of a famous Berlin building below. The road is painted as a pride flag
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ruby0x1 @ruby0x1.ca · 11/07/2026
same!
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ruby0x1 @ruby0x1.ca · 11/07/2026
it's possible to have that level of control if it's designed for it fwiw!
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ruby0x1 @ruby0x1.ca · 09/07/2026
hello from berlin this time
courtyard covered in ivyoddly cubic very tall buildingold galleryivy covered building
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ruby0x1 @ruby0x1.ca · 09/07/2026
I haven't been able to post images here for a while but I finally can....
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ruby0x1 @ruby0x1.ca · 09/07/2026
hello from berlin this time
courtyard covered in ivyoddly cubic very tall buildingold galleryivy covered building
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ruby0x1 @ruby0x1.ca · 04/07/2026
This one? m.youtube.com/watch?v=yGhf...
m.youtube.com
Dear Game Developers, Stop Messing This Up!
YouTube video by Jonas Tyroller
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ruby0x1 @ruby0x1.ca · 12/01/2026
the engine we use & the games we're making
luxe game engine logoa screenshot of mossfield archives a screenshot of mossfield archives a screenshot of mossfield origins
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ruby0x1 @ruby0x1.ca · 23/06/2026
I'm biased cos I make it, so I find it quite enjoyable to use! We're continuing smoothly to the full release but it's plenty usable, especially for 2D (the website + dev logs cover a lot of that, but can answer things)
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ruby0x1 @ruby0x1.ca · 23/06/2026
All our games are 3d fwiw we just don't call features that aren't ready for use ready for use. As with most things depends on your experience but we have plenty to show in dev logs later this year on the 3d front fwiw
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ruby0x1 @ruby0x1.ca · 13/05/2026
I think it comes down to what fun means: nothing really and everything at once. Some people find doing monotonous things fun, others find it boring. Some people find sad content that makes them cry fun. Others hate that. Horror is fun for some. Fun isn't some objective definition you can write down
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ruby0x1 @ruby0x1.ca · 06/05/2026
The Yarn / Ink style State machine with pausing model has worked pretty well for us atm, lots of custom functions that control the character like a puppet form simplistic line by line scripts
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ruby0x1 @ruby0x1.ca · 05/05/2026
oh nice! been there long?
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ruby0x1 @ruby0x1.ca · 04/05/2026
Hello from Ireland this time
Ireland
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ruby0x1 @ruby0x1.ca · 05/05/2026
Happy to talk through nuts and bolts having made our own! Thanks Mike
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ruby0x1 @ruby0x1.ca · 04/05/2026
Hello from Ireland this time
Ireland
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ruby0x1 @ruby0x1.ca · 03/05/2026
I'm very rarely online but figured I'd say hello from a short break visiting Iceland. (I'd post photos but apparently 1mb is too big for a social platform in 2026? dialup just isn't cutting it these days)
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ruby0x1 @ruby0x1.ca · 25/02/2026
what kinda vibes?
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ruby0x1 @ruby0x1.ca · 05/02/2026
Its not even hard bsky.app/profile/luxe...
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ruby0x1 @ruby0x1.ca · 20/01/2026
If you search for the sentence in this post you’ll find quite a lot of posts! bsky.app/profile/ruby...
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#createwithluxe @luxeengine.com · 18/01/2026
If you haven't yet, you can join us on the luxe community forum and introduce yourself here! #createwithluxe community.luxeengine.com/t/welcome-sa...
community.luxeengine.com
Welcome, say hello!
Heyoh, I’m Josh, I’m a middle school teacher in BC, Canada who worked briefly in game dev before switching careers. Now I dabble and show kids how to code and generally muck about in an ADHD manner. 🙂
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ruby0x1 @ruby0x1.ca · 18/01/2026
I saw you mention code first that’s a good fit with how we use luxe ✨ e.g the first tutorial is immediate style cos for a long time people assumed it was editor first and would get a bit off track cos of it being the primary path atm (means code focused and tools for content things)
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ruby0x1 @ruby0x1.ca · 18/01/2026
Yea happy to detail anything as needed!
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ruby0x1 @ruby0x1.ca · 18/01/2026
hello! it's on the FAQ about source, but the model is kinda based on sustainability and right now, open source is a time sink we can't sustain among many other things. the issue isn't people having the source, it's other stuff. so e.g if you were making a game and reasonable, you'd easily get source
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sunset visitor 斜陽過客 | Prove You're Human - Wishlist Now! @sunsetvisitor.studio · 17/01/2026
We’re on sale for our biggest discount yet: 35% off! Game Informer said 1000xRESIST is “one of the most groundbreaking stories in video game history.” So run, don’t walk, to grab our Peabody award-winning game!
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ruby0x1 @ruby0x1.ca · 17/01/2026
on the tools side aseprite is great for pixeling and animation and stuff, www.aseprite.org
aseprite.org
Aseprite
Animated sprite editor & pixel art tool
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ruby0x1 @ruby0x1.ca · 17/01/2026
Can take a look at @luxeengine.com fwiw, happy to hear thoughts or answer stuff while we’re documenting (there’s a pixel art template, tile editor, and arcade physics to quickly dive into prototypes)
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Eniko Fox @enikofox.com · 16/01/2026
My blog post about how software rendered depth based occlusion culling in Block Game functions is out now! enikofox.com/posts/softwa... #GameDev #ProcGen 🎮
enikofox.com
Software occlusion culling in Block Game
My GPU is the integrated Radeon Vega 8 that comes with my AMD Ryzen 7 5700G CPU. I tell you this so you know that my workstation is not a graphical computing powerhouse. It is, in fact, quite weak. To...
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ruby0x1 @ruby0x1.ca · 16/01/2026
Thanks for the shout, happy to answer questions about 2D or 3D state etc, always depends on your experience and expectations as to what fits your needs but we’re making all kinds of fun magic ✨
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ruby0x1 @ruby0x1.ca · 15/01/2026
@sophieh.itch.io might know
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ruby0x1 @ruby0x1.ca · 14/01/2026
curiously though they do use game engines to render stuff these days, virtual sets are a whole thing. see here for example www.unrealengine.com/en-US/blog/f...
unrealengine.com
Forging new paths for filmmakers on The Mandalorian
Epic Games technical lead Jeff Farris explains how Unreal Engine forged a new production path on "The Mandalorian" Season 1.
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ruby0x1 @ruby0x1.ca · 12/01/2026
I made the first and last (minus the character drawing) - that and the rest is @pomidori.studio !
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ruby0x1 @ruby0x1.ca · 12/01/2026
the engine we use & the games we're making
luxe game engine logoa screenshot of mossfield archives a screenshot of mossfield archives a screenshot of mossfield origins
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ruby0x1 @ruby0x1.ca · 10/01/2026
happy to answer questions ✨
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#createwithluxe @luxeengine.com · 01/01/2026
If you'd like to, head over to createwith.luxe and grab it, it's free. You can also read a recent dev log to see some interesting status updates! luxeengine.com/dev-log-16/ Also, if you take a look, let us know! We love to hear from you. #createwithluxe #gamedev #gameengine
createwith.luxe
luxe engine
a lovingly crafted cross platform game engine, try the preview!
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#createwithluxe @luxeengine.com · 01/01/2026
Happy new year! If you're looking for #gamedev fun, learning and expanding your skills, why not try luxe game engine? You can dive straight into the high level and enjoy a foundation that makes things easy, or you can deep dive and take absolute control over how your game works. you can have both!
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ruby0x1 @ruby0x1.ca · 08/01/2026
workflow matters, it's why @luxeengine.com has rapid iteration using a scripted language at it's heart even if other languages are an option it's important that part is first
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ruby0x1 @ruby0x1.ca · 05/01/2026
looking forward to feedback if you have time! anything in particular you wanted to tinker with?
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ruby0x1 @ruby0x1.ca · 03/01/2026
Crossy castle too then
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Studio Any Percent @anypercent.studio · 01/01/2026
CHARACTER: INTEREST|''"|"'|''|| RE|''|"`'"| #whatarethemossfieldarchives #mossfieldarchives|
a character silhouette
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ruby0x1 @ruby0x1.ca · 03/01/2026
(doesn't GGJ partner with AI sponsors and stuff? might not fit with @pixelneighbor.bsky.social ideals)
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ruby0x1 @ruby0x1.ca · 02/01/2026
yea someone reported that, easy to fix. It’s just a screenshot of the old tutorial game running on the switch! Cos we’re shipping our games on console those will land later this year. no current plans for mobile but it does work there before, others can maintain it in future but not a priority
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ruby0x1 @ruby0x1.ca · 02/01/2026
but yea we did get a recent report as well, it's on my investigate list cos I had solved this for years and more recent distro versions have revived it somehow :c it's solvable though
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ruby0x1 @ruby0x1.ca · 02/01/2026
ah this aspect is pretty fickle, if it's too old it won't work if it's too new it won't work, the goldilocks of glibc compat is really awkward atm. Might be something distroshelf or similar can help with? run it inside a distroshelf container with the versions needed!
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ruby0x1 @ruby0x1.ca · 01/01/2026
yep! it's an interesting problem to get bigger. at least they make games and samples! other engines just don't which is a harder problem
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