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ruby0x1

@ruby0x1.ca
3.7K followers 308 following 496 posts

narrative designer / tech witch / game designer / writer / art / audio •👩‍💻Mossfield Origins/Archives • co-founder anypercent.studio • creator createwith.luxe • wren.io • mov ax,13h • she/her 💾🏳️‍⚧️🏳️‍🌈

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ruby0x1 @ruby0x1.ca · 15/09/2026
channeling my inner severance #gamedev #createwithluxe
a room with a moose
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ruby0x1 @ruby0x1.ca · 18/07/2026
I climbed a few stairs today, a couple thousand perhaps
A view from very high up with the shadow of a famous Berlin building below. The road is painted as a pride flag
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ruby0x1 @ruby0x1.ca · 09/07/2026
hello from berlin this time
courtyard covered in ivyoddly cubic very tall buildingold galleryivy covered building
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ruby0x1 @ruby0x1.ca · 04/05/2026
Hello from Ireland this time
Ireland
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ruby0x1 @ruby0x1.ca · 12/01/2026
the engine we use & the games we're making
luxe game engine logoa screenshot of mossfield archives a screenshot of mossfield archives a screenshot of mossfield origins
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ruby0x1 @ruby0x1.ca · 09/12/2025
Which of these tutorials would you wanna see finished first? Reply below! #gamedev #createwithluxe #gameengine
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ruby0x1 @ruby0x1.ca · 06/12/2025
compression will mess this up but wall run and mantling is all we’ll need for this one I think! #gamedev #screenshotsaturday #7dfps #createwithluxe
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ruby0x1 @ruby0x1.ca · 06/12/2025
making a little thing for #7dfps with @pomidori.studio - made in @luxeengine.com of course #screenshotsaturday #gamedev #createwithluxe
an fps game with a crunchy 1 bit dithered style
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ruby0x1 @ruby0x1.ca · 30/11/2025
There's still things I'd like to tweak about this but I do quite like the new website for luxe... what do you think of it? ( luxeengine.com )
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ruby0x1 @ruby0x1.ca · 29/11/2025
My favourite ones are the classic amanita style, sometimes there’s a whole sidewalk area covered in them #photography #nature
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ruby0x1 @ruby0x1.ca · 29/11/2025
There’s so many different kinds of mushrooms around here anywhere we go but my favourite is next post #photography #nature
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ruby0x1 @ruby0x1.ca · 29/11/2025
There’s so much variety on every tree around here, tiny plants, mushrooms and even this wavy orange stuff which is awesome #nature
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ruby0x1 @ruby0x1.ca · 29/11/2025
teleported in time earlier when I saw this van, the colors and tree colors were a pleasing combo
An old orange van under a tree that dropped many orange leaves and an orange tree in the bg
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ruby0x1 @ruby0x1.ca · 29/11/2025
I also kinda liked how it looked with the drawn shapes behind the animated sprites too, it was neat
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ruby0x1 @ruby0x1.ca · 29/11/2025
Here's how it looks in motion (see previous post) #gamedev #screenshotsaturday
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ruby0x1 @ruby0x1.ca · 29/11/2025
I enjoyed making this tutorial for luxe game engine. go from a block grid > shapes > match 3 logic > using fibers to pause logic > animate change. Convert from prototype code > structured code > animated sprites ( more info luxeengine.com/dev-log-16 ). in motion below! #gamedev #screenshotsaturday
A grid of random colored squares.A grid of random colored squares where adjacent cells were disallowedA random grid of colors turned into unique shapesA grid of shapes on a match 3 game board shown with animated sprites.
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ruby0x1 @ruby0x1.ca · 28/11/2025
👀
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ruby0x1 @ruby0x1.ca · 06/11/2025
7DFPS 2025 - JOIN THE JAM - TELL A FRIEND itch.io/jam/7dfps #7dfps #gamedev #gamejam #itchio
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ruby0x1 @ruby0x1.ca · 30/10/2025
#photography best season
A fall leaf in some grass covered in dew
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ruby0x1 @ruby0x1.ca · 23/10/2025
One thing I like here is how you can put the clock text inside of your photos for your phone wallpaper (like this one photo I took of the mountains is fun)
A mountain with the text of the clock going behind it in the background.
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ruby0x1 @ruby0x1.ca · 19/10/2025
best season (from last year cos a lot of spots are still turning)
A person on a bench under a fall tree with leaves everywhere and some nice warm fall afternoon sun
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ruby0x1 @ruby0x1.ca · 16/10/2025
Is this too many pumpkins for a pie? I might have got a few too many
A lot of pumpkins
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ruby0x1 @ruby0x1.ca · 26/09/2025
Check under the material settings there for translucent domain, try the responsive AA and sort options here to control things?
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ruby0x1 @ruby0x1.ca · 16/09/2025
busy doing one of those fun tasks that involves thousands of lines of code change but if things are ok, nothing changes I took a minute to polish up a bit, feeling nicer overall. 2/several UI controls converted to new workflow ✨luxe game engine ✨ #createwithluxe #screenshotsaturday #gamedev
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ruby0x1 @ruby0x1.ca · 14/08/2025
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ruby0x1 @ruby0x1.ca · 11/08/2025
Not even at the fun parts of detailing and atmosphere and all that but sometimes I just enjoy the busyness of a debug scene with nice debug visualization. Shown here in the @luxeengine.com editor of course #gamedev #createwithluxe
The luxe game engine editor showing a scene from our game Mossfield Archives with lots of debug visualization, and a sidebar with an inspector.
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ruby0x1 @ruby0x1.ca · 08/08/2025
another pass, almost done I think. I'll have a total combined count when I merge the PRs, but making solid progress on removing old workflows! super satisfying removing the old paths ✨
+746 -20439+53 -342+157 -3619
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ruby0x1 @ruby0x1.ca · 08/08/2025
best part of iterative design on something as big as @luxeengine.com is the phase where you get to tear our previous iterations… not even a third of the way into removing the earlier world systems 🙌🔪 #createwithluxe #gamedev
Code differences showing lots of removal of code
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ruby0x1 @ruby0x1.ca · 02/08/2025
also added the instanced meshes (boring white axis mesh, but it's working)
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ruby0x1 @ruby0x1.ca · 02/08/2025
with default of 0, you can do slow moving jitter instead
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ruby0x1 @ruby0x1.ca · 02/08/2025
also played around with a line module. by doing if(random() < 0.2) you can do occasional spikes in the amount of jitter e.g electricity
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ruby0x1 @ruby0x1.ca · 02/08/2025
more particle vm fun for @luxeengine.com (thread) ✨ added a ribbon renderer, nothing surprising there (side note: why only one video per post bsky!) #gamedev
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ruby0x1 @ruby0x1.ca · 29/07/2025
now that I've flushed out a lot of weirdness, the cpu particle vm for @luxeengine.com is running nicely. this is 1k pink particles, 50k black particles and runs smoothly, no hitches on spawning that many which is good + pink took 0.0803 ms + black took 7.9005 ms #createwithluxe #gamedev
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ruby0x1 @ruby0x1.ca · 25/07/2025
bee particles for bee-sky working on getting the initial particle engine for @luxeengine.com landed has been fun, taking code I wrote years ago and bringing it to something usable. Will make an interesting tech blog or two, cos the tech is neat #gamedev #createwithluxe
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ruby0x1 @ruby0x1.ca · 14/06/2025
I like the color science. I use SLog3 mainly and grade myself but the other picture profiles are fine for me. I also put in my own values for film simulation (attached is a Kodak gold sim on my Sony as an example of jpg straight from camera)
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ruby0x1 @ruby0x1.ca · 12/03/2025
enter the teleporter they said, it'll be fine they said
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ruby0x1 @ruby0x1.ca · 11/03/2025
see also: That's Definitely How People Sit
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ruby0x1 @ruby0x1.ca · 20/02/2025
A movie you've watched more than six times, using only GIFs (I can't find a gif :c)
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ruby0x1 @ruby0x1.ca · 18/02/2025
Gamepad focus trail - Something I wanted to add for a while to Mossfield Origins so you can see where the focus has moved to 💫 🍂 I put it in recently and tweaked it since, but it feels good in game! #gamedev #ui #ux
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ruby0x1 @ruby0x1.ca · 28/01/2025
if you like #cozygames and other #cozy things, and a relaxed, unstressful, snack sized, approachable city builder sounds appealing... oh have I got the thing for you to look at ✨ store.steampowered.com/app/1836400/... #indiegames #citybuilder
mossfield origins logo, over a small cozy orange glowing community
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ruby0x1 @ruby0x1.ca · 10/01/2025
coffee!?
A Lego coffee stand. Taken with a shallow depth of field in warm lighting.
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ruby0x1 @ruby0x1.ca · 19/12/2024
We don’t ask why the regular materials are in the normal buffer #gamedev
A colorful red green and blue view space normals buffer from a rendering pipeline, but some of the data is colored albedo not normals
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ruby0x1 @ruby0x1.ca · 10/12/2024
#gamedev
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ruby0x1 @ruby0x1.ca · 10/12/2024
#gamedev
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ruby0x1 @ruby0x1.ca · 09/12/2024
#gamedev
A non-descript location shown only via depth buffer, a black and white image where closer things are closer to white
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ruby0x1 @ruby0x1.ca · 08/12/2024
playing with dehancer a bit (film simulation)
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ruby0x1 @ruby0x1.ca · 04/12/2024
Saw infinity (approx) little lights tonight (festival of lights at VanDusen garden in Vancouver) Was awesome - they had a sensory friendly night with reduced volume, reduced flickering and reduced capacity - which we enjoyed a lot more as a family
Close up of a Xmas lights with blurry background Another blurry background behind little Xmas lights A big tree covers in lights on water with a reflection, but also giant pink mirror balls on the water A giant bear sculpture made of lights over water and surrounded by fish shaped light sculptures.
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ruby0x1 @ruby0x1.ca · 02/12/2024
You can never have too much debug vis I say, just one more debug vis I promise 😅 #gamedev
A screen shot of an in development game with a lot of wireframe lines everywhere
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ruby0x1 @ruby0x1.ca · 02/12/2024
Mossy roof on a small community board with a blurry background, close focus, and a warm sun
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ruby0x1 @ruby0x1.ca · 02/12/2024
Sand lit by warm winters sun, close up shot with blurry background
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