rtryan98.bsky.social @rtryan98.bsky.social · 08/09/2025I've finally implemented image based lighting. It adds a lot to how the ocean looks. Next up will be some level of detail sampling on the ocean to get rid of specular artefacts! 080
rtryan98.bsky.social @rtryan98.bsky.social · 21/08/2025For quite a while I've been working on a Fast Fourier Transform based ocean simulation in my render engine. Whilst there is still a lot to work on, I'm excited to see the result once I've added IBL to this renderer. 1375