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Rafał Schroder | Vejher Dopamine

@rschroderdev.bsky.social
87 followers 127 following 132 posts

Solo indie dev (EU/CET). Building “Folded Fear”, a story-rich atmospheric 3D horror game in UE5, set in a cardboard world. Looking for a publisher/investor www.artstation.com/rafael13

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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 8h
Saying goodbye to placeholders that have been in the project for months feels like cleaning up after a major renovation. Final models in place, minor details fixed, the atmosphere instantly levels up ;) #horror #gamedev #UE5 #indiedev #FoldedFear
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 24/09/2026
The clanking of chains in the darkness... 💀⛓️ A first attempt at animating a giant skeleton and its shackles. Can you feel the weight? #FoldedFear #gamedev #indiedev #horror #indiegames #UE5
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 12/09/2026
An interesting production 👍
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 11/09/2026
First in-engine look at the 14-meter Giant Skeleton inside UE5. Chain animations are up next, but the atmosphere in the arena already feels terrifying. #indiedev #UnrealEngine #solodev #wip
An in-engine Unreal Engine 5 screenshot of a massive 14-meter tall skeleton standing in a dark dungeon arena, viewed from ground level.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 04/09/2026
Moving from code polish to visual reality. Swapping those grey placeholder blocks for final assets feels great. First up: implementing this 14-meter Giant Skeleton. The scale is real. 💀📏 #gamedev #indiegame #UE5
A low-angle dramatic 3D render of a towering 14-meter tall skeleton with small horns and glowing red eyes, viewed from ground level against a dark split background.A low-angle dramatic 3D render of a towering 14-meter tall skeleton with small horns and glowing red eyes, viewed from ground level against a dark split background.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 27/08/2026
​No shiny screenshots today, just behind-the-scenes work. Cleaning up code, fixing collision bugs, and polishing the first level build 😉 #gamedev #indiegame #indiehorror
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 20/08/2026
Folded Fear is a story-rich atmospheric horror, so lore is key! You’ll learn more about our protagonist through dynamic on-screen text like this while exploring. (Placeholder text = zero spoilers!) 🤫 #gamedev #UE5 #indiehorror #FoldedFear
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 13/08/2026
I'm keeping the actual intro video locked away for now (zero spoilers!) 🤫🎬 But under the hood, the entire universal level intro system is officially done and running in Unreal Engine 5. Progress never stops. 📦 #gamedev #indiehorror #UE5 #UnrealEngine #indiedev #FoldedFear
Unreal Engine 5 interface showing the behind-the-scenes node setup and logic components for a custom level intro system.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 06/08/2026
Crutches or a prosthetic, no one gets a free pass in this world. Just finished working on the death system for the character with a prosthetic. Does it feel right? 💀📦 #gamedev #indiegame #indiehorror #UnrealEngine5
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 31/07/2026
One wrong step and it's game over. ​Wrapped up the death system & Game Over screen for my #FoldedFear horror project. Sound design really brings it together! ​How many times do you think you’d die here? 👇 #UnrealEngine5 #indiedev #gamedev #indiehorror
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 22/07/2026
From moving on crutches to taking that first confident step. In #FoldedFear, survival requires adaptation. Crutches will limit your mobility early on, but finding this metal prosthesis changes everything. Movement freedom 🦾 #indiedev #gamedev #UE5 #indiegame #3dart #horror
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 08/07/2026
New corners, new nightmares. Time to start working on the second arena. First render straight from the engine! #indiegame #horror #gamedev #FoldedFear
A dark and atmospheric 3D render of a newly designed arena from the indie horror game Folded Fear. The environment features a unique, stylized look, appearing as if constructed from textured cardboard and paper materials. Moody, dim lighting casts deep shadows across the eerie, empty space, creating a tense and suspenseful atmosphere captured straight from the game engine.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 02/07/2026
The world of the game hides secrets that are all too easy to miss. Hidden, lost notes await those who aren't afraid to peer into the darkest corners. ​Will you find them all before the darkness consumes you? 📜 #FoldedFear #indiedev #unrealengine5 #horror #gamedev
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 28/06/2026
Yes, that's true. However, it was important to me to save some of the gameplay data, and I'm happy with the result. I encourage you to follow my profile, as I'll be releasing a demo for testing in a few months. Best regards 👍
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 26/06/2026
Thanks 👍 A traditional save is much easier 😁 I wanted to save my game progress and collectibles 😉 A more complex save, so to speak.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 26/06/2026
​The core of the Save / Load / New Game system is officially complete! 💾 ​Just some minor tweaks and polish left to do. Honestly, I'm really happy with how it turned out under the hood. One major milestone checked! #FoldedFear #gamedev #indiedev #ue5 #solodev #indiegame
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 17/06/2026
​Development on Folded Fear is in full swing! I’m 100% focused on the backend—the checkpoint system and game state management. 💾 Making sure you won't have to replay everything if something goes wrong. Stay tuned! #gamedev #indiedev #indiegame
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 13/06/2026
#FoldedFear officially replaces the title Paper History. The project has a new name, but its dark, cardboard soul and gameplay remain completely unchanged. Check out the first 30 seconds and meet our main character! 👇 #FoldedFear #solodev #horrorgame #UE5 #indiedev #unrealengine #screenshotsaturday
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 12/06/2026
Thank you very much 😁 Tomorrow I'll be posting a video presenting the cardboard main character. I encourage you to follow me to stay up to date 😉 Best regards 🙂
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 09/06/2026
Thank you, thank you very much 🙂 I plan to release the first demo in a few months, so please stay tuned 😁
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 09/06/2026
The journey to becoming a warrior begins in the narrowest cell... on crutches. Just a quick teaser – official character reveal drops this week! 😉 #gamedev #indiedev #indiegames #unrealengine5 #UE5 #horror #indiehorror
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 04/06/2026
Thank you 😉
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 04/06/2026
The second part to the passage to the arena is ready 💪 Now it's time for the arena itself 😁 #Indiedev #gamedev #solodev #ue5 #horror #horrorgame
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 03/06/2026
Thanks 😁 Your project is also great, that's why I'm following you 😉
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 01/06/2026
When you spend some time rigging animations in Blender, but Unreal Engine 5 says NO 😂 #Gamedev #IndieDev #solodev #gamedevfails #animation #WIP
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 28/05/2026
The path to the next arena is taking shape... Deep into the cardboard nightmare. ✂️👁️ #PaperHistory #IndieDev #GameDev #UnrealEngine #SoloDev #Horror #HorrorGame
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 25/05/2026
​Fresh render straight from UE5! Building the bridge to the combat arena. No time to waste this week. 🔥 #gamedev #ue5 #screenshots #horror #indie
A Work In Progress (WIP) render from Unreal Engine 5 showing a dark, atmospheric bridge made of cardboard. High contrast shadows and moody lighting create a tense horror atmosphere. The bridge leads towards a dark, mysterious opening.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 21/05/2026
Exit from the small dungeons is officially done! 📦 Now time to cross the bridge and prepare the final combat arena. The dark journey continues. #indiedev #gamedev #unrealengine5 #ue5 #horror #PaperHistory
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 18/05/2026
The exit to the second arena is starting to take shape 😁 (WIP) #gamedev #indiedev #PaperHistory #UE5 #indiegame #horrorgame #solodev #GameDesign
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 15/05/2026
The next section for the second arena is taking shape 😁 It'll be interesting 😉 #gamedev #indiedev #PaperHistory #UE5 #indiegame #horrorgame #solodev
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 13/05/2026
Great game! Great idea, saving it to my favorites 👍
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 13/05/2026
The dungeons in Paper History are slowly taking shape! A quick peek at a new location leading to the second arena. It’s still a work in progress, but development is moving forward. Every sheet of cardboard must be in its place. 😉 #PaperHistory #Gamedev #IndieGame #UE5 #HorrorGame
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 11/05/2026
The character needs a little breather, so it’s time for some Level Design! I’m designing the corridor leading to the second arena - the very spot where players will first come face-to-face with what lurks in the dark. 🕯️(WIP) #PaperHistory #IndieDev #GameDesign #HorrorGame #UE5
A work-in-progress screenshot of a dark, atmospheric dungeon corridor in the game Paper History. The corridor is built with a unique paper-like aesthetic, leading towards the second arena where the first enemy encounter will take place. Dim lighting creates a spooky, claustrophobic feel
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 09/05/2026
Another stage completed – texturing is done! Finished the work in Substance Painter and I’m thrilled with how our paper warrior looks in full color. ​Time to make this guy move. Next: Animation! #PaperHistory #Gamedev #IndieDev #UE5 #SubstancePainter #CharacterArt #3DModeling
A textured 3D model of the protagonist from the game Paper History. The warrior is made of layered cardboard and wood panels, held together by straps. The model features a hood and glowing blue eyes that contrast with the warm, papery tones of the armor. One leg is a detailed prosthetic. The character is shown in a T-pose, ready for rigging and animation.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 07/05/2026
I've done some optimization, UVs, preparing the model for texturing, and finally, I'm starting to texture the model in Substance Painter. 👨‍🎨🖌️ This is just the beginning. Are you curious what the final result will be? 😁 #PaperHistory #Gamedev #CharacterDesign #IndieDev #UE5
A screenshot of the Substance Painter interface showing a 3D character model from the game Paper History. The focus is on the shoulder pad, which has a detailed, wrinkled paper texture. The rest of the character model remains untextured in a grey color, showing the work-in-progress state of the texturing process
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 30/04/2026
Milestone reached! 🏆 The High Poly model for the main protagonist of Paper History is 100% complete. Now it’s time for the technical grind: LP, UV, and texturing in Substance Painter. #PaperHistory #Gamedev #HighPoly #CharacterDesign #IndieDev #UE5 #3DModeling
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 27/04/2026
Monday update: The hero finally has a leg to stand on! 🦵📦 The leg section is nearly finished – paper armor is emerging from the initial blocks. Piece by piece, the warrior is becoming whole. #PaperHistory #Gamedev #IndieDev #UE5 #3DModeling #CharacterDesign #WIP
Screenshot from Unreal Engine 5.5 showing the 3D model of the main character from Paper History. The legs, which were previously simple blocks, are now detailed with armor plates made of layered paper and wood textures. The torso is also visible and fully modeled. The lighting is neutral, highlighting the handcrafted, fragile look of the armor.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 24/04/2026
Next progress render coming this Monday! Stay tuned as we piece this warrior together. 📄🔨
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 24/04/2026
The paper warrior is taking shape. 📦👤 ​The torso is nearly finished, with the legs now in the blockout phase. Every piece brings me closer to breathing life into the hero within this paper world. WIP #PaperHistory #Gamedev #IndieDev #UE5 #CharacterDesign #horrorgame #solodev
A screenshot from Unreal Engine 5.5 showing the work-in-progress 3D model of the protagonist for the game "Paper History". The upper body features detailed armor made of layered paper and wood panels held by straps. The lower body consists of simple gray geometric shapes (blockout) representing the legs to show planned proportions. The character is set against a dark, neutral background.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 22/04/2026
Every story needs a soul. Giving shape to the main protagonist of Paper History. 📄✍️ ​It’s just a blockout for now WIP. #PaperHistory #Gamedev #IndieDev #UE5 #CharacterDesign #horrorgame
A screenshot from Unreal Engine 5.5 showing an early 3D blockout of a character's head and torso. The models are simple, gray shapes without arms or legs, set against a dark background. This is the work-in-progress main protagonist for the game Paper History.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 18/04/2026
I like the atmosphere of this game 😁 keep it up 👍
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 17/04/2026
Welcome to the Blue Realm. 🌀 ​Testing the atmosphere in Paper History. Every shadow and corridor tells a story. ​What do you think about the lighting? 👁️ #gamedev #indiedev #PaperHistory #UE5 #indiegame #indiehorrorgame #horrorgame #solodev
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 15/04/2026
Step back... and see the world for what it truly is. 🌑🌀 Welcome to the Twisted Corridor. In Paper History, even the walls have a story to tell. 📄🕯️ #gamedev #indiedev #PaperHistory #UE5 #indiegame #indiehorrorgame #horrorgame #solodev
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 13/04/2026
The long walk. The final step. What is waiting behind the slightly ajar door? 🚪🕯️ #gamedev #indiedev #PaperHistory #UE5 #indiegame #indiehorrorgame #horrorgame #solodev
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 11/04/2026
Step into the blue void. ✨👤 ​I’m opening the doors to the whispering halls today. How does this atmosphere make you feel? ​Drop a comment and join the journey into Paper History! #screenshotsaturday #PaperHistory #indiedev #solodev #horror #gaming
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 09/04/2026
A short cinematic of the next location will be released on Monday. I invite you to follow the progress of the Paper History project 😉
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 09/04/2026
Whispers in the dark and walls that breathe. The blue glow won't save you here. 🌑✨ First look at the Egg-Shaped Corridor gameplay! #gamedev #indiedev #PaperHistory #UE5 #indiegame #indiehorrorgame #horrorgame #solodev
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 07/04/2026
Lost in the blue 👻 There's something unsettling about these ovoid corridors... 🌀 I'll post a short gameplay of this location on Thursday 😉 ​ #gamedev #indiedev #PaperHistory #UE5 #indiegame #indiehorrorgame #horrorgame #solodev
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 03/04/2026
The Twisted Corridor is finally complete. 🌀 The blue light reveals every crease and fold of this paper nightmare. Would you dare to walk through a hallway where up and down no longer exist? #gamedev #indiedev #PaperHistory #UE5 #indiegame #indiehorrorgame #horrorgame #solodev
A final, polished render of the "Twisted Corridor" in the game "Paper History." The entire environment is made of newspaper and cardboard textures. Eerie, deep blue lighting casts long shadows, highlighting the folds and wrinkles in the paper walls. The corridor spirals dramatically, leading to a wooden door at the end that is rotated 90 degrees. The scene is haunting, claustrophobic, and visually unique.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 02/04/2026
Thank you 😁 Your Clown House: Lunacy project is awesome!! I'm adding it to my Steam wishlist and following it on Bluesky to stay up to date 👍
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