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Rafał Schroder | Vejher Dopamine

@rschroderdev.bsky.social
87 followers 127 following 131 posts

Solo indie dev (EU/CET). Building “Folded Fear”, a story-rich atmospheric 3D horror game in UE5, set in a cardboard world. Looking for a publisher/investor www.artstation.com/rafael13

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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 24/09/2026
The clanking of chains in the darkness... 💀⛓️ A first attempt at animating a giant skeleton and its shackles. Can you feel the weight? #FoldedFear #gamedev #indiedev #horror #indiegames #UE5
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 11/09/2026
First in-engine look at the 14-meter Giant Skeleton inside UE5. Chain animations are up next, but the atmosphere in the arena already feels terrifying. #indiedev #UnrealEngine #solodev #wip
An in-engine Unreal Engine 5 screenshot of a massive 14-meter tall skeleton standing in a dark dungeon arena, viewed from ground level.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 04/09/2026
Moving from code polish to visual reality. Swapping those grey placeholder blocks for final assets feels great. First up: implementing this 14-meter Giant Skeleton. The scale is real. 💀📏 #gamedev #indiegame #UE5
A low-angle dramatic 3D render of a towering 14-meter tall skeleton with small horns and glowing red eyes, viewed from ground level against a dark split background.A low-angle dramatic 3D render of a towering 14-meter tall skeleton with small horns and glowing red eyes, viewed from ground level against a dark split background.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 27/08/2026
​No shiny screenshots today, just behind-the-scenes work. Cleaning up code, fixing collision bugs, and polishing the first level build 😉 #gamedev #indiegame #indiehorror
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 20/08/2026
Folded Fear is a story-rich atmospheric horror, so lore is key! You’ll learn more about our protagonist through dynamic on-screen text like this while exploring. (Placeholder text = zero spoilers!) 🤫 #gamedev #UE5 #indiehorror #FoldedFear
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 13/08/2026
I'm keeping the actual intro video locked away for now (zero spoilers!) 🤫🎬 But under the hood, the entire universal level intro system is officially done and running in Unreal Engine 5. Progress never stops. 📦 #gamedev #indiehorror #UE5 #UnrealEngine #indiedev #FoldedFear
Unreal Engine 5 interface showing the behind-the-scenes node setup and logic components for a custom level intro system.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 06/08/2026
Crutches or a prosthetic, no one gets a free pass in this world. Just finished working on the death system for the character with a prosthetic. Does it feel right? 💀📦 #gamedev #indiegame #indiehorror #UnrealEngine5
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 31/07/2026
One wrong step and it's game over. ​Wrapped up the death system & Game Over screen for my #FoldedFear horror project. Sound design really brings it together! ​How many times do you think you’d die here? 👇 #UnrealEngine5 #indiedev #gamedev #indiehorror
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 22/07/2026
From moving on crutches to taking that first confident step. In #FoldedFear, survival requires adaptation. Crutches will limit your mobility early on, but finding this metal prosthesis changes everything. Movement freedom 🦾 #indiedev #gamedev #UE5 #indiegame #3dart #horror
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 08/07/2026
New corners, new nightmares. Time to start working on the second arena. First render straight from the engine! #indiegame #horror #gamedev #FoldedFear
A dark and atmospheric 3D render of a newly designed arena from the indie horror game Folded Fear. The environment features a unique, stylized look, appearing as if constructed from textured cardboard and paper materials. Moody, dim lighting casts deep shadows across the eerie, empty space, creating a tense and suspenseful atmosphere captured straight from the game engine.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 02/07/2026
The world of the game hides secrets that are all too easy to miss. Hidden, lost notes await those who aren't afraid to peer into the darkest corners. ​Will you find them all before the darkness consumes you? 📜 #FoldedFear #indiedev #unrealengine5 #horror #gamedev
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 26/06/2026
​The core of the Save / Load / New Game system is officially complete! 💾 ​Just some minor tweaks and polish left to do. Honestly, I'm really happy with how it turned out under the hood. One major milestone checked! #FoldedFear #gamedev #indiedev #ue5 #solodev #indiegame
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 17/06/2026
​Development on Folded Fear is in full swing! I’m 100% focused on the backend—the checkpoint system and game state management. 💾 Making sure you won't have to replay everything if something goes wrong. Stay tuned! #gamedev #indiedev #indiegame
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 13/06/2026
#FoldedFear officially replaces the title Paper History. The project has a new name, but its dark, cardboard soul and gameplay remain completely unchanged. Check out the first 30 seconds and meet our main character! 👇 #FoldedFear #solodev #horrorgame #UE5 #indiedev #unrealengine #screenshotsaturday
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 09/06/2026
The journey to becoming a warrior begins in the narrowest cell... on crutches. Just a quick teaser – official character reveal drops this week! 😉 #gamedev #indiedev #indiegames #unrealengine5 #UE5 #horror #indiehorror
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 04/06/2026
The second part to the passage to the arena is ready 💪 Now it's time for the arena itself 😁 #Indiedev #gamedev #solodev #ue5 #horror #horrorgame
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 01/06/2026
When you spend some time rigging animations in Blender, but Unreal Engine 5 says NO 😂 #Gamedev #IndieDev #solodev #gamedevfails #animation #WIP
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 28/05/2026
The path to the next arena is taking shape... Deep into the cardboard nightmare. ✂️👁️ #PaperHistory #IndieDev #GameDev #UnrealEngine #SoloDev #Horror #HorrorGame
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 25/05/2026
​Fresh render straight from UE5! Building the bridge to the combat arena. No time to waste this week. 🔥 #gamedev #ue5 #screenshots #horror #indie
A Work In Progress (WIP) render from Unreal Engine 5 showing a dark, atmospheric bridge made of cardboard. High contrast shadows and moody lighting create a tense horror atmosphere. The bridge leads towards a dark, mysterious opening.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 21/05/2026
Exit from the small dungeons is officially done! 📦 Now time to cross the bridge and prepare the final combat arena. The dark journey continues. #indiedev #gamedev #unrealengine5 #ue5 #horror #PaperHistory
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 18/05/2026
The exit to the second arena is starting to take shape 😁 (WIP) #gamedev #indiedev #PaperHistory #UE5 #indiegame #horrorgame #solodev #GameDesign
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 15/05/2026
The next section for the second arena is taking shape 😁 It'll be interesting 😉 #gamedev #indiedev #PaperHistory #UE5 #indiegame #horrorgame #solodev
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 13/05/2026
The dungeons in Paper History are slowly taking shape! A quick peek at a new location leading to the second arena. It’s still a work in progress, but development is moving forward. Every sheet of cardboard must be in its place. 😉 #PaperHistory #Gamedev #IndieGame #UE5 #HorrorGame
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 11/05/2026
The character needs a little breather, so it’s time for some Level Design! I’m designing the corridor leading to the second arena - the very spot where players will first come face-to-face with what lurks in the dark. 🕯️(WIP) #PaperHistory #IndieDev #GameDesign #HorrorGame #UE5
A work-in-progress screenshot of a dark, atmospheric dungeon corridor in the game Paper History. The corridor is built with a unique paper-like aesthetic, leading towards the second arena where the first enemy encounter will take place. Dim lighting creates a spooky, claustrophobic feel
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 09/05/2026
Another stage completed – texturing is done! Finished the work in Substance Painter and I’m thrilled with how our paper warrior looks in full color. ​Time to make this guy move. Next: Animation! #PaperHistory #Gamedev #IndieDev #UE5 #SubstancePainter #CharacterArt #3DModeling
A textured 3D model of the protagonist from the game Paper History. The warrior is made of layered cardboard and wood panels, held together by straps. The model features a hood and glowing blue eyes that contrast with the warm, papery tones of the armor. One leg is a detailed prosthetic. The character is shown in a T-pose, ready for rigging and animation.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 07/05/2026
I've done some optimization, UVs, preparing the model for texturing, and finally, I'm starting to texture the model in Substance Painter. 👨‍🎨🖌️ This is just the beginning. Are you curious what the final result will be? 😁 #PaperHistory #Gamedev #CharacterDesign #IndieDev #UE5
A screenshot of the Substance Painter interface showing a 3D character model from the game Paper History. The focus is on the shoulder pad, which has a detailed, wrinkled paper texture. The rest of the character model remains untextured in a grey color, showing the work-in-progress state of the texturing process
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 30/04/2026
Milestone reached! 🏆 The High Poly model for the main protagonist of Paper History is 100% complete. Now it’s time for the technical grind: LP, UV, and texturing in Substance Painter. #PaperHistory #Gamedev #HighPoly #CharacterDesign #IndieDev #UE5 #3DModeling
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 27/04/2026
Monday update: The hero finally has a leg to stand on! 🦵📦 The leg section is nearly finished – paper armor is emerging from the initial blocks. Piece by piece, the warrior is becoming whole. #PaperHistory #Gamedev #IndieDev #UE5 #3DModeling #CharacterDesign #WIP
Screenshot from Unreal Engine 5.5 showing the 3D model of the main character from Paper History. The legs, which were previously simple blocks, are now detailed with armor plates made of layered paper and wood textures. The torso is also visible and fully modeled. The lighting is neutral, highlighting the handcrafted, fragile look of the armor.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 24/04/2026
The paper warrior is taking shape. 📦👤 ​The torso is nearly finished, with the legs now in the blockout phase. Every piece brings me closer to breathing life into the hero within this paper world. WIP #PaperHistory #Gamedev #IndieDev #UE5 #CharacterDesign #horrorgame #solodev
A screenshot from Unreal Engine 5.5 showing the work-in-progress 3D model of the protagonist for the game "Paper History". The upper body features detailed armor made of layered paper and wood panels held by straps. The lower body consists of simple gray geometric shapes (blockout) representing the legs to show planned proportions. The character is set against a dark, neutral background.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 22/04/2026
Every story needs a soul. Giving shape to the main protagonist of Paper History. 📄✍️ ​It’s just a blockout for now WIP. #PaperHistory #Gamedev #IndieDev #UE5 #CharacterDesign #horrorgame
A screenshot from Unreal Engine 5.5 showing an early 3D blockout of a character's head and torso. The models are simple, gray shapes without arms or legs, set against a dark background. This is the work-in-progress main protagonist for the game Paper History.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 17/04/2026
Welcome to the Blue Realm. 🌀 ​Testing the atmosphere in Paper History. Every shadow and corridor tells a story. ​What do you think about the lighting? 👁️ #gamedev #indiedev #PaperHistory #UE5 #indiegame #indiehorrorgame #horrorgame #solodev
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 15/04/2026
Step back... and see the world for what it truly is. 🌑🌀 Welcome to the Twisted Corridor. In Paper History, even the walls have a story to tell. 📄🕯️ #gamedev #indiedev #PaperHistory #UE5 #indiegame #indiehorrorgame #horrorgame #solodev
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 13/04/2026
The long walk. The final step. What is waiting behind the slightly ajar door? 🚪🕯️ #gamedev #indiedev #PaperHistory #UE5 #indiegame #indiehorrorgame #horrorgame #solodev
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 09/04/2026
Whispers in the dark and walls that breathe. The blue glow won't save you here. 🌑✨ First look at the Egg-Shaped Corridor gameplay! #gamedev #indiedev #PaperHistory #UE5 #indiegame #indiehorrorgame #horrorgame #solodev
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 07/04/2026
Lost in the blue 👻 There's something unsettling about these ovoid corridors... 🌀 I'll post a short gameplay of this location on Thursday 😉 ​ #gamedev #indiedev #PaperHistory #UE5 #indiegame #indiehorrorgame #horrorgame #solodev
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 03/04/2026
The Twisted Corridor is finally complete. 🌀 The blue light reveals every crease and fold of this paper nightmare. Would you dare to walk through a hallway where up and down no longer exist? #gamedev #indiedev #PaperHistory #UE5 #indiegame #indiehorrorgame #horrorgame #solodev
A final, polished render of the "Twisted Corridor" in the game "Paper History." The entire environment is made of newspaper and cardboard textures. Eerie, deep blue lighting casts long shadows, highlighting the folds and wrinkles in the paper walls. The corridor spirals dramatically, leading to a wooden door at the end that is rotated 90 degrees. The scene is haunting, claustrophobic, and visually unique.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 01/04/2026
Wednesday update! 🌀 The Twisted Corridor is coming to life. Textures are applied, and most of the models are in place. Can you feel the disorientation? ​Final version drops this Friday! 😁 #gamedev #indiedev #PaperHistory #UE5 #indiegame #indiehorrorgame #horrorgame #solodev
A perspective shot of a surreal, twisting corridor from the game "Paper History." The environment is heavily textured with newspaper clippings, cardboard, and aged paper. The geometry is distorted, with walls and floors curving into each other, and a doorway at the end of the hall is rotated 90 degrees. The lighting is moody and blueish, emphasizing the eerie, handcrafted atmosphere of the paper-made world.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 30/03/2026
Starting a new area in Paper History: the Twisted Corridor. Where floors become walls, and gravity is a suggestion. Even in blockout, this place is disorienting. Can you spot the door at the end? #gamedev #indiedev #PaperHistory #UE5 #blockout #indiegame #indiehorrorgame #horrorgame #solodev
A high-angle render of a narrow, twisting corridor in Unreal Engine 5, shown in its greybox blockout stage. The geometry of the walls, floor, and ceiling creates a disorienting, spiral effect, with a technical grid texture visible everywhere. In the distance, at the far end of the spiraling hallway, an arched wooden doorway is clearly visible, but it is rotated 90 degrees to the side, appearing effectively upside down relative to the start of the corridor. The scene looks cold, mysterious, and grand.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 27/03/2026
The lights are on! Finished the atmospheric blue lighting for this corridor. The mood in Paper History is getting darker and colder. I'm starting a new location on Monday, see you there😁 #gamedev #indiedev #PaperHistory #UE5 #indiegame #indiehorrorgame #horrorgame #solodev #indiesolodev
A high-angle render of a monumental corridor in Unreal Engine 5, now fully lit. Massive, grey pillars and vaulted archways are bathed in deep, atmospheric blue light, creating long, dramatic shadows on the floor. The scene looks cold, mysterious, and grand. The blue glow highlights the architectural scale of the hall, characteristic of a dark horror setting.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 25/03/2026
Geometry is set. Now, the shadows take over. Working on the lighting for this new section of Paper History. Can't wait to show you how these paper walls look in the dark. ✂️🔦 #indiegames #gamedev #indiedev #horror #UE5 #PaperHistory #SoloDev
A high-angle render of a massive, unlit corridor blockout in Unreal Engine 5. The scene shows rows of colossal, grey, untextured pillars and archways stretching into the distance. The geometry is clean and monumental, with the technical grid visible on the floor. It represents the finished architectural stage before adding atmospheric lighting and paper textures.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 23/03/2026
Testing the colossal scale in the unlit blockout of a new corridor for Paper History. Just raw wireframe geometry to feel the massive foundation. Ready to build something terrifying. 📐👻 #gamedev #indiedev #PaperHistory #UE5 #blockout #indiegame #indiehorrorgame #horrorgame #solodev #soloindiegame
​A raw, unlit, technical wireframe render in grey tones of a massive, wide corridor. Long rows of repeating, monumental archways and pillars define the structure. The geometry is untextured and purely functional, with the wireframe mesh visible everywhere. There are no light sources, shadows, or colors. The perspective looks straight down the center. The background shows more repeating, unlit arch structures. The entire scene is cold and architectural.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 20/03/2026
The curved halls of Paper History are silent. 🕯️ Only the blue light remains, pulsing from the unknown. The egg corridor is complete. Are you brave enough to open that door? 💀 #gamedev #indiedev #solodev #PaperHistory #horror #horrorgame #UE5
A dark, egg-shaped corridor in Unreal Engine 5. The walls have a gritty cardboard texture, and the floor is covered with old newspapers. A blindingly bright blue light shines from an arched doorway at the end, casting long shadows and creating a mysterious, haunting atmosphere.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 18/03/2026
These egg-shaped walls are ready. 🥚 The base models and rough paper textures for Paper History are in place. Final lighting is the next milestone! ⏳🕯️ #PaperHistory #UE5 #Indiedev #Gamedev #Solodev #IndieGame #SoloIndieGame #Horror #HorrorGame
​A screenshot from the Unreal Engine 5 editor showing a perspective view down a long, oval-shaped (egg-shaped) corridor. The geometry is fully modeled and features a detailed, gritty, paper-like or decaying stone texture. The lighting is flat and neutral, awaiting the final artistic lighting setup.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 16/03/2026
Starting a new section today! 🔨 Working on this oval-shaped corridor to give the depths of Paper History a more unsettling feel. ​Just the blockout for now. More details coming this Wednesday! ⏳💀 #gamedev #indiedev #UE5 #PaperHistory #indiegame #IndieHorrorGame #Horror
A grey-scale 3D blockout render in Unreal Engine 5. It shows a long, perspective view of a corridor with a unique, oval or egg-shaped cross-section. The geometry is simple and untextured, focusing on the curved walls and ceiling that disappear into the dark background.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 14/03/2026
Jumping into #screenshotsaturday with a platformer set in a world of cardboard and paper! 🔥 This is one of the many locations in my project, Paper History. ​Hope you like the vibe! Follow for more. ✨ #PaperHistory #UE5 #Indiedev #gamedev #solodev #IndieGame #SoloIndieGame #Horror #HorrorGame
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 11/03/2026
A first look at the twisting S-corridor from Paper History. In a world made of cardboard, the shadows are much sharper than they look. #PaperHistory #IndieDev #HorrorGame #UE5 #SoloDev #SoloIndieGame #IndieHorrorGame
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 09/03/2026
I love the atmosphere of this game 😁
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 06/03/2026
Location complete: The S-Corridor is ready for its first victims. 🛠️📦 ​From a simple layout to a fully lit, trap-filled gauntlet. The cardboard dungeons are expanding... 🚪👀 #PaperHistory #Gamedev #UE5 #HorrorGame #IndieDev #IndieGame #IndieHorrorGame #SoloDev #SoloGame
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 04/03/2026
S-shaped corridor - Day 2/3: The new lighting highlights every fold and tear in the cardboard walls. It's no longer just a path, it's a mood. Pillars are in place, the crushers are set. ​Next update in 48h for #Day3 of my sprint! #PaperHistory #UE5 #IndieGame #Horror #SoloDev #SoloGame #HorrorGame
A dramatic close-up shot from Unreal Engine 5 showing the beginning of the S-shaped corridor. The scene is illuminated by moody, blue-white light emanating from newly added, atmospheric light sources. The side-crusher trap on the left wall is detailed with realistic cardboard textures. New, thick cardboard columns line the right side of the path, casting deep shadows across the pocked and layered paper walls.A perspective view of the middle section of the twisty cardboard corridor, now fully lit. A massive overhead crusher is suspended from the ceiling, waiting. Rows of cardboard pillars recede into the distance along the curved path. The lighting highlights the fine, rough grain of the paper material on the columns and walls, creating a highly detailed environment.The final stretch of the cardboard maze level. Dark, chiseled cardboard columns frame a clear path toward a distorted doorway on the horizon, bathed in intense, bright blue light, hinting at the game's new blue menu aesthetic. Directly in front of the viewer, the trapdoor is integrated seamlessly into the detailed floor texture, appearing almost invisible until you are too close. The atmosphere is dense and full of shadows.
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Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social · 02/03/2026
S-shaped corridor - Day 1/3: ​Working on a new twisty path filled with traps! 🪗 The layout is almost ready and I can’t wait to show you how these crushers work. Next progress update in two days! 😉 #PaperHistory #Gamedev #UE5 #IndieDev #HorrorGame #IndieGame #SoloDev #IndieHorrorGame
A 3D render from Unreal Engine 5 showing the start of an S-shaped cardboard corridor. A large mechanical side-crusher, textured to look like heavy, layered paper, is positioned against the wall in an idle state. The environment has a dark, atmospheric lighting that highlights the realistic paper grain and folds on the walls.A perspective shot of the middle section of the twisty cardboard hallway. A massive overhead crusher is suspended from the ceiling, currently still and waiting to be animated. The scene showcases intricate cardboard modeling with deep shadows, creating a sense of dread in the narrow passage.The final section of the cardboard dungeon level leading toward a dark exit. In the foreground, a rectangular trapdoor is integrated into the floor, blending with the cardboard textures of the path. The lighting focuses on the distant doorway, making the dangerous floor section in front of the player look even more treacherous.
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