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Robert Panichpakdee 🦧

@rpanich.bsky.social
1K followers 222 following 995 posts

Solo dev Founder of Pay Artists Studios No ai Roid Chimp-A fastpaced metroidvania, collect coins and punch CEOs I hate! Level-up and combine powerups to become unstoppable! Buy it today! store.steampowered.com/app/3271860 rpanichart.com

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Robert Panichpakdee 🦧 @rpanich.bsky.social · 08/10/2026
😂
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 08/10/2026
Anything to get the information out of my head haha
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 08/10/2026
Ok, hit a plateau where I can regroup: I’m going to use my improved coding skills to fix any remaining Roid Chimp bugs While planning out/ drawing for this games next phase, so I can hit the ground running when back in #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeathn
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 07/10/2026
For reals! Madness
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 07/10/2026
That’s crazy. 200 bucks, and then 9 bucks every 2 years in ny.
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 06/10/2026
Oh! I am a fool: Early on I added the flag animation frames to the goblin towers, assuming empty space/ pixel art size didn’t matter, but i guess that’s what the game crashing giant texture file is! It’s good to learn lol #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 05/10/2026
Thanks! I had used this one: youtu.be/dg6fSBe5EEE?... Which was fine after I had updated Godot to the most recent version!
youtu.be
Godot 4 Steam Achievements
YouTube video by Gwizz
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 05/10/2026
Oooh ok that makes sense! Ok cool, then things do seem to be working! Thanks :)
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 05/10/2026
Achievements have turned out to be much more of a nightmare than expected: but I’ve finally got godot to talk to steam: Should be fine, but achievements aren’t activated prerelease so there’s no way to know for sure yet. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 03/10/2026
Steamdeck test, performance is better than ever! No issues, with weather and all enemies on! There’s a slight frame slow down when you fire a charged multishot, but that’s kinda nice and adds juice so might just leave it #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 02/10/2026
Commons, uncommons, and a few of the set items! Checking for any clipping, it looks… mostly fine. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeatho
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 01/10/2026
I think I found the problem!!!! It didn’t like nestled particle effects, even when not emitting; but turning them invisible and having them turn on when on screen seems to have fixed it. Look how small that spike is now! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 30/09/2026
Checking performance; I think I can solve that load in spike… I fixed the error messages from the tilesets. No performance improvement, but it is nice to get rid of those error messages that were driving me crazy. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 29/09/2026
So I had the quick idea to just mirror the portrait art to the equipped armour art, which made this INFINITELY easier to program than I was worried about! Commons done, working on art for uncommons next. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 28/09/2026
Yeah! Knock on wood, I think it should be fairly easy to code when I get there, but it is so much art to draw haha
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 28/09/2026
Ok, I’m going to bite the bullet and do it: Character portraits for the pause menu with weapons and armour that change. It’ll help draw more attention to the inventory system. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 27/09/2026
Thanks!! Yeah, it’s taken a lot of tinkering, but I think it feels stable with a comfortable amount of expansion space :)
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 27/09/2026
Testing the persistant world: If the players leave enemy range, they march towards the town. Rescued npcs will also go to town to help defend. Performance feels fantastic! Doing final tests and reuploading the demo. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 26/09/2026
Thanks! :)
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 26/09/2026
It’s running so well now, and I have so much more wiggle room if I want to add any more unplanned energy intensive things later. It thinks there are errors in the tilesets, but I solved those in a round about way early on. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 26/09/2026
Updated Godot and it has informed me of bugs that existed but for some reason weren’t problems earlier? This is good; it should solve the mysterious loading problem, and I’ve got the spike below 400! It runs so smooth now! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 25/09/2026
Thank you!! :)
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 25/09/2026
It’s all hand drawn :)
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 25/09/2026
Achievements! Once I get this done, I can go back and add them to Roid Chimp. It was nowhere near as difficult as I was worried about. Knock on wood until after testing of course. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 25/09/2026
…And the other gate. This took so long! I didn’t get quite the detail I wanted into the final doors’ relief sculptures, but it “feels” the way I want it to, so it’s fine. It’s all practice, I’ll get better eventually. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeathh
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 20/09/2026
Thanks! :)
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 20/09/2026
I’m procrastinating on some backend stuff, but I’ve put so much time into this animation. I will end up using it, so it all feels productive. Eventually. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 19/09/2026
In process! I’m going to have an RE type “collect the pieces of the relief sculpture” to unlock this in stages, which will be a portal to…. Somewhere. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 18/09/2026
Thanks :)
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 18/09/2026
Making a boss ghost! I can really go to town on the death animation since there will only one on screen at a time, but the rest of the movement animations are a bit of a nightmare at this scale. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 15/09/2026
Sorting out achievements! I think it’s a lot easier than I’ve been dreading. I hate backend stuff so much, I’m always worried I’m going to break something. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 13/09/2026
I mean, I would rather become better at art, music, coding, or design. I feel like becoming better at using ai is the equivalent of becoming really good at riding a Segway? I wouldn’t see the point.
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 13/09/2026
Yeah exactly. It’s crazy how often I need to explain to people that “I enjoy becoming better at things, and that involves me doing the thing.” Especially if “doing the thing” is something as interesting and enjoyable as “making an entire video game”.
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 12/09/2026
A little behind the scenes look at how I (dis)organise my sprites as I work on them. I really need to start labeling all my files properly. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 10/09/2026
Testing on the steamdeck and this $300 laptop from 2018. It runs perfect on both now! I think I’m happy with performance now, going to focus on maintaining while expanding next. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 09/09/2026
Didn’t hydra do this? Wasn’t this the plot of the winter soldier?
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 09/09/2026
UI updates are a go! I also added little “!”s to draw attention to the to do/ skills menu. Players hate reading lol #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 08/09/2026
Adding a splash of colour to the inventory UI! It helps emphasise the diablo style item types, and also colour is pretty and makes unlocking things more exciting. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeathm
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 08/09/2026
Thanks! :) Yeah, I’ve just been working on so much, it’s a crazy amount of practice! I’m better than I was when I started but there’s still always room to improve :) That WAS the original plan, but after thinking/ testing it through, I figured I could be a LITTLE nicer than dark souls haha.
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 07/09/2026
Found more places to fix optimisation! I think I can get that load in spike down another ~20%! Also decided to pause the game while in the pause menu; not having that happen was needlessly stressing out the player. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 03/09/2026
Bear! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 03/09/2026
Thanks :)
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 02/09/2026
Added UI bars for each farm by the minimap so the player can track when they provide more resources in order to draw more attention to when they can build. Also little icons appear when you have enough to build each tower. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 01/09/2026
Thanks! :)
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 01/09/2026
Thanks! Exactly what I’m aiming for :)
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 01/09/2026
Death animations for the ghoul! I THINK I only need 2-3 per enemy, rather than 5 for each direction. Considering the number of enemies, it should add up! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 29/08/2026
Thank you! I’d love to hear you what you think! :)
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 28/08/2026
Huzzah! The load-in optimisation has also improved general performance! Later game “full zombies” is getting no noticeable frame drops! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 27/08/2026
I added the inventory to the overworld menu, mainly to emphasise that it 1) exists and 2) carries over between rounds/ deaths. I think it also helps the player to understand what’s currently selected. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
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Robert Panichpakdee 🦧 @rpanich.bsky.social · 26/08/2026
Thanks :)
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