Robert Panichpakdee 🦧 @rpanich.bsky.social · 08/10/2026Anything to get the information out of my head haha 020
Robert Panichpakdee 🦧 @rpanich.bsky.social · 08/10/2026Ok, hit a plateau where I can regroup: I’m going to use my improved coding skills to fix any remaining Roid Chimp bugs While planning out/ drawing for this games next phase, so I can hit the ground running when back in #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeathn 2267
Robert Panichpakdee 🦧 @rpanich.bsky.social · 07/10/2026That’s crazy. 200 bucks, and then 9 bucks every 2 years in ny. 110
Robert Panichpakdee 🦧 @rpanich.bsky.social · 06/10/2026Oh! I am a fool: Early on I added the flag animation frames to the goblin towers, assuming empty space/ pixel art size didn’t matter, but i guess that’s what the game crashing giant texture file is! It’s good to learn lol #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath 1165
Robert Panichpakdee 🦧 @rpanich.bsky.social · 05/10/2026Thanks! I had used this one: youtu.be/dg6fSBe5EEE?... Which was fine after I had updated Godot to the most recent version!youtu.beGodot 4 Steam AchievementsYouTube video by Gwizz 121
Robert Panichpakdee 🦧 @rpanich.bsky.social · 05/10/2026Oooh ok that makes sense! Ok cool, then things do seem to be working! Thanks :) 010
Robert Panichpakdee 🦧 @rpanich.bsky.social · 05/10/2026Achievements have turned out to be much more of a nightmare than expected: but I’ve finally got godot to talk to steam: Should be fine, but achievements aren’t activated prerelease so there’s no way to know for sure yet. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath 4176
Robert Panichpakdee 🦧 @rpanich.bsky.social · 03/10/2026Steamdeck test, performance is better than ever! No issues, with weather and all enemies on! There’s a slight frame slow down when you fire a charged multishot, but that’s kinda nice and adds juice so might just leave it #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath 1186
Robert Panichpakdee 🦧 @rpanich.bsky.social · 02/10/2026Commons, uncommons, and a few of the set items! Checking for any clipping, it looks… mostly fine. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeatho 0438
Robert Panichpakdee 🦧 @rpanich.bsky.social · 01/10/2026I think I found the problem!!!! It didn’t like nestled particle effects, even when not emitting; but turning them invisible and having them turn on when on screen seems to have fixed it. Look how small that spike is now! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath 1195
Robert Panichpakdee 🦧 @rpanich.bsky.social · 30/09/2026Checking performance; I think I can solve that load in spike… I fixed the error messages from the tilesets. No performance improvement, but it is nice to get rid of those error messages that were driving me crazy. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath 0205
Robert Panichpakdee 🦧 @rpanich.bsky.social · 29/09/2026So I had the quick idea to just mirror the portrait art to the equipped armour art, which made this INFINITELY easier to program than I was worried about! Commons done, working on art for uncommons next. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath 1266
Robert Panichpakdee 🦧 @rpanich.bsky.social · 28/09/2026Yeah! Knock on wood, I think it should be fairly easy to code when I get there, but it is so much art to draw haha 010
Robert Panichpakdee 🦧 @rpanich.bsky.social · 28/09/2026Ok, I’m going to bite the bullet and do it: Character portraits for the pause menu with weapons and armour that change. It’ll help draw more attention to the inventory system. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath 3256
Robert Panichpakdee 🦧 @rpanich.bsky.social · 27/09/2026Thanks!! Yeah, it’s taken a lot of tinkering, but I think it feels stable with a comfortable amount of expansion space :) 010
Robert Panichpakdee 🦧 @rpanich.bsky.social · 27/09/2026Testing the persistant world: If the players leave enemy range, they march towards the town. Rescued npcs will also go to town to help defend. Performance feels fantastic! Doing final tests and reuploading the demo. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath 2237
Robert Panichpakdee 🦧 @rpanich.bsky.social · 26/09/2026It’s running so well now, and I have so much more wiggle room if I want to add any more unplanned energy intensive things later. It thinks there are errors in the tilesets, but I solved those in a round about way early on. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath 0299
Robert Panichpakdee 🦧 @rpanich.bsky.social · 26/09/2026Updated Godot and it has informed me of bugs that existed but for some reason weren’t problems earlier? This is good; it should solve the mysterious loading problem, and I’ve got the spike below 400! It runs so smooth now! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath 1188
Robert Panichpakdee 🦧 @rpanich.bsky.social · 25/09/2026Achievements! Once I get this done, I can go back and add them to Roid Chimp. It was nowhere near as difficult as I was worried about. Knock on wood until after testing of course. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath 0135
Robert Panichpakdee 🦧 @rpanich.bsky.social · 25/09/2026…And the other gate. This took so long! I didn’t get quite the detail I wanted into the final doors’ relief sculptures, but it “feels” the way I want it to, so it’s fine. It’s all practice, I’ll get better eventually. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeathh 44211
Robert Panichpakdee 🦧 @rpanich.bsky.social · 20/09/2026I’m procrastinating on some backend stuff, but I’ve put so much time into this animation. I will end up using it, so it all feels productive. Eventually. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath 2349
Robert Panichpakdee 🦧 @rpanich.bsky.social · 19/09/2026In process! I’m going to have an RE type “collect the pieces of the relief sculpture” to unlock this in stages, which will be a portal to…. Somewhere. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath 03611
Robert Panichpakdee 🦧 @rpanich.bsky.social · 18/09/2026Making a boss ghost! I can really go to town on the death animation since there will only one on screen at a time, but the rest of the movement animations are a bit of a nightmare at this scale. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath 2248
Robert Panichpakdee 🦧 @rpanich.bsky.social · 15/09/2026Sorting out achievements! I think it’s a lot easier than I’ve been dreading. I hate backend stuff so much, I’m always worried I’m going to break something. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath 0183
Robert Panichpakdee 🦧 @rpanich.bsky.social · 13/09/2026I mean, I would rather become better at art, music, coding, or design. I feel like becoming better at using ai is the equivalent of becoming really good at riding a Segway? I wouldn’t see the point. 110
Robert Panichpakdee 🦧 @rpanich.bsky.social · 13/09/2026Yeah exactly. It’s crazy how often I need to explain to people that “I enjoy becoming better at things, and that involves me doing the thing.” Especially if “doing the thing” is something as interesting and enjoyable as “making an entire video game”. 110
Robert Panichpakdee 🦧 @rpanich.bsky.social · 12/09/2026A little behind the scenes look at how I (dis)organise my sprites as I work on them. I really need to start labeling all my files properly. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath 0173
Robert Panichpakdee 🦧 @rpanich.bsky.social · 10/09/2026Testing on the steamdeck and this $300 laptop from 2018. It runs perfect on both now! I think I’m happy with performance now, going to focus on maintaining while expanding next. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath 2423
Robert Panichpakdee 🦧 @rpanich.bsky.social · 09/09/2026Didn’t hydra do this? Wasn’t this the plot of the winter soldier? 110
Robert Panichpakdee 🦧 @rpanich.bsky.social · 09/09/2026UI updates are a go! I also added little “!”s to draw attention to the to do/ skills menu. Players hate reading lol #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath 1203
Robert Panichpakdee 🦧 @rpanich.bsky.social · 08/09/2026Adding a splash of colour to the inventory UI! It helps emphasise the diablo style item types, and also colour is pretty and makes unlocking things more exciting. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeathm 0203
Robert Panichpakdee 🦧 @rpanich.bsky.social · 08/09/2026Thanks! :) Yeah, I’ve just been working on so much, it’s a crazy amount of practice! I’m better than I was when I started but there’s still always room to improve :) That WAS the original plan, but after thinking/ testing it through, I figured I could be a LITTLE nicer than dark souls haha. 010
Robert Panichpakdee 🦧 @rpanich.bsky.social · 07/09/2026Found more places to fix optimisation! I think I can get that load in spike down another ~20%! Also decided to pause the game while in the pause menu; not having that happen was needlessly stressing out the player. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath 2274
Robert Panichpakdee 🦧 @rpanich.bsky.social · 03/09/2026Bear! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath 0263
Robert Panichpakdee 🦧 @rpanich.bsky.social · 02/09/2026Added UI bars for each farm by the minimap so the player can track when they provide more resources in order to draw more attention to when they can build. Also little icons appear when you have enough to build each tower. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath 1234
Robert Panichpakdee 🦧 @rpanich.bsky.social · 01/09/2026Death animations for the ghoul! I THINK I only need 2-3 per enemy, rather than 5 for each direction. Considering the number of enemies, it should add up! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath 3273
Robert Panichpakdee 🦧 @rpanich.bsky.social · 29/08/2026Thank you! I’d love to hear you what you think! :) 010
Robert Panichpakdee 🦧 @rpanich.bsky.social · 28/08/2026Huzzah! The load-in optimisation has also improved general performance! Later game “full zombies” is getting no noticeable frame drops! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath 1286
Robert Panichpakdee 🦧 @rpanich.bsky.social · 27/08/2026I added the inventory to the overworld menu, mainly to emphasise that it 1) exists and 2) carries over between rounds/ deaths. I think it also helps the player to understand what’s currently selected. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath 0142