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Rovertronic

@rovertronic.com
1.6K followers 57 following 146 posts

Super Mario 64 ROM hacker. Known for Mario Builder 64, Mario in the Multiverse, and Beyond the Cursed Mirror.

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Rovertronic @rovertronic.com · 20/06/2026
The main downside is sliding off the edge of cliffs instead of just standing over them like you would in a 2D platformer.
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Rovertronic @rovertronic.com · 20/06/2026
It's not just a cylinder collider, though. It's just based on contact points from a cylinder. It uses those points to raycast down to. That's why I called it a "hybrid system."
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Rovertronic @rovertronic.com · 12/06/2026
Source code: github.com/rovertronic/... You may use it for free without giving credit. I genuinely just want indie platformers to experiment with more elegant edge handling.
github.com
GitHub - rovertronic/Capsules-Must-Die: A capsule-free character controller for Godot
A capsule-free character controller for Godot. Contribute to rovertronic/Capsules-Must-Die development by creating an account on GitHub.
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Rovertronic @rovertronic.com · 12/06/2026
I hate how pill colliders for platformers are industry standard. In my opinion, the player's origin point should never sag below the floor. So, I've devised my own Godot "Cylinder-based Footing" character controller that combines the benefits of both capsules & cylinders.
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Rovertronic @rovertronic.com · 22/05/2026
Modding Ocarina of Time feels like New Game +. It's a completely different engine (No, it was never forked from SM64), so you have to spend time learning another game's systems. However, F3D & C programming knowledge carries over from Mario 64, so you're not a total noob either.
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Rovertronic @rovertronic.com · 20/05/2026
Navi is Ralsei. As for Susie, I'm not 100% sure... Possibly Ganondorf, if you want to interpret him as the Dragon, and the outlier in the prophecy. Which potentially makes Zelda fit into the role of Noelle, as a potential 2nd hero. This AU is definitely "Cart-Before-Horse'd" so I can't say for sure.
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Rovertronic @rovertronic.com · 19/05/2026
when all hope is lost for the tale, you can turn to an old friend for help #deltarune #oot
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Reposted by Rovertronic
jeffyjeff @jeffyjeff.bsky.social · 16/05/2026
why would the size of my boobs affect sm64 gameplay in any way
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Rovertronic @rovertronic.com · 25/04/2026
romhacking.com/hack/mario-s...
romhacking.com
Mario's Modules 2
Mario’s Modules 2 is a hack where you collect primitive elements called “modules” throughout the game and use them to construct entirely ...
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Rovertronic @rovertronic.com · 25/04/2026
Mario's Modules 2 has finally been released. Much time and effort have been poured into this project, and I couldn't be happier to share it with all of you. Have fun! 😁
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Rovertronic @rovertronic.com · 18/04/2026
For years, we've mercilessly ridiculed flat earthers. But today, indisputable evidence has finally come to light. The firmament. The foundation. The four corners. The four pillars and the pyramid. It's all real, and always has been. This changes everything.
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Rovertronic @rovertronic.com · 18/04/2026
she's just like me fr
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Rovertronic @rovertronic.com · 11/04/2026
🚨BREAKING: After 30 long years of being released, the Minus World has finally been FOUND in Super Mario 64.
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Rovertronic @rovertronic.com · 10/04/2026
In-between levels and deaths in the roguelike mode of Mario's Modules 2, you'll be stopping at Baron's Bounty. You can use the coins you collected during the levels to purchase modules or reroll ones you already have.
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Rovertronic @rovertronic.com · 01/04/2026
Download: romhacking.com/hack/mario-i...
romhacking.com
Mario in the Multiverse: The Dream Comet (& Hint Arts + GeoGuessr (& F-Zero Slides))
After a long journey through the Multiverse and saving reality as we know it, Mario decides to take a very well-deserved nap. Unfortunate...
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Rovertronic @rovertronic.com · 01/04/2026
Mario in the Multiverse: The Dream Comet (& Hint Arts + GeoGuessr (& F-Zero Slides))
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Rovertronic @rovertronic.com · 09/03/2026
Become a time-bending chronomancer in Mario's Modules 2, utilizing the Rewind Time module!
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Rovertronic @rovertronic.com · 14/02/2026
Yeah, I've recently taken an interest in sm64 co-op. Have a few ideas for game modes.
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Rovertronic @rovertronic.com · 14/02/2026
cracked unpatched game dev tip: you can make beautiful shaders with alpha threshold effects alone; shown is the effects in my projects as some examples (alpha mask > x = visible)
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Rovertronic @rovertronic.com · 03/02/2026
has it ever occurred to anyone that they probably had to hire literal electricians to build great bay temple? like "oh yeah, we need to draft up a circuit blueprint for the light fixtures in this temple"
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Rovertronic @rovertronic.com · 22/01/2026
In all fairness, I've hacked both games, and OOT's engine & systems are a lot cleaner. But yeah, a lot of if-else nonsense and redundancy too. One example of redundancy is that every enemy and boss in the game copy and pastes the damage table too. Very annoying.
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Rovertronic @rovertronic.com · 21/01/2026
Woah
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Rovertronic @rovertronic.com · 15/01/2026
I love how it doesn't actually enhance performance at all, and just gives more usable memory
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Rovertronic @rovertronic.com · 15/01/2026
GUARDIAN Remix by: The Rebellion Warrior youtu.be/vsH6pWhjKKQ Follow me for more N64 modding content : )
youtu.be
GUARDIAN (DELTARUNE X OoT Soundfont)
YouTube video by The Rebellion Warrior
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Rovertronic @rovertronic.com · 15/01/2026
added environmental destruction to the custom titan boss i'm working on for zelda64
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Rovertronic @rovertronic.com · 13/01/2026
Real
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Rovertronic @rovertronic.com · 09/01/2026
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Rovertronic @rovertronic.com · 09/01/2026
"When the Fountain's power becomes too strong... When the flow of darkness roars wild... It makes... that. A Titan." - Zelda
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Rovertronic @rovertronic.com · 01/01/2026
Please note that these are goals, not promises. Things always take longer than you expect, so I don't anticipate completing this list by the end of 2026.
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Rovertronic @rovertronic.com · 01/01/2026
Happy New Year! 2026 goals: * Release Mario's Modules 2 * 2 medium-length SM64 hacks * Ocarina of Time minihack * Updated SM64 Decomp modding tutorial * Start gradual shift from N64 dev to VR/XR dev
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Rovertronic @rovertronic.com · 20/12/2025
i did not know you posted on this site too, mb
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Rovertronic @rovertronic.com · 19/12/2025
burger mario
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Rovertronic @rovertronic.com · 15/12/2025
Mario's Modules 2 - Teaser Trailer
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Rovertronic @rovertronic.com · 13/12/2025
Castle Garden (One of the rooms that can generate in my roguelike "personalized" castle generator)
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Rovertronic @rovertronic.com · 06/12/2025
Procedurally generated dungeon experiment- Includes loops within itself and logic to distribute modules and stars into treasure rooms based on challenge room completion requirements. Not sure if this will make the cut for v1.2, I'm just messing around while I wait on the new OST.
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Rovertronic @rovertronic.com · 21/11/2025
minimap
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Rovertronic @rovertronic.com · 18/11/2025
Tuff
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Rovertronic @rovertronic.com · 14/11/2025
In Mario's Modules, even the settings menu is made out of modules!
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Rovertronic @rovertronic.com · 14/11/2025
30+ notifications usually look fun at first until you realize it ticks up for every individual interaction. So 30 likes on a post will max out the notification counter. On Twitter it usually batches mass interactions into single notifications.
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Rovertronic @rovertronic.com · 12/11/2025
I really fw the rightmost Mario, that shading style wouldve been so cool And i like how hes hitting the smb3 stance
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Rovertronic @rovertronic.com · 08/11/2025
The rotate module may seem useless at first, but it is immensely powerful in the hands of the right engineer.
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Rovertronic @rovertronic.com · 06/11/2025
For my reroll system, I took inspiration from the YouTube videos where people drop random objects into shredders.
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Rovertronic @rovertronic.com · 04/11/2025
It's a smaller hack for sure, but I'm expanding the scope a fair bit. Adding more rooms, stars, modules, and modes.
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Rovertronic @rovertronic.com · 04/11/2025
In the upcoming update to Mario's Modules, you can use sequencing modules inside the vanity socket and make funny lil' animations
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Rovertronic @rovertronic.com · 04/09/2025
I need to put that ice in my mouth
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Rovertronic @rovertronic.com · 02/09/2025
iProgramInCpp
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Rovertronic @rovertronic.com · 31/08/2025
It was a commission from SMG4, lol. He didn't make it of his own volition. Also this was like 7 years ago... People can grow and change.
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Rovertronic @rovertronic.com · 28/08/2025
What game engine DO you use? Unity and Godot are the 2 most common 3D engines afaik, especially for making gamws with PS1 graphics.
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Rovertronic @rovertronic.com · 28/08/2025
They are the support pillars for society at large. They keep our aeroplanes in the sky.
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Rovertronic @rovertronic.com · 28/08/2025
Exceptional work! Love the way it sounds so far.
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