Rovertronic @rovertronic.com · 12/06/2026I hate how pill colliders for platformers are industry standard. In my opinion, the player's origin point should never sag below the floor. So, I've devised my own Godot "Cylinder-based Footing" character controller that combines the benefits of both capsules & cylinders. 56113
Rovertronic @rovertronic.com · 22/05/2026Modding Ocarina of Time feels like New Game +. It's a completely different engine (No, it was never forked from SM64), so you have to spend time learning another game's systems. However, F3D & C programming knowledge carries over from Mario 64, so you're not a total noob either. 0170
Rovertronic @rovertronic.com · 19/05/2026when all hope is lost for the tale, you can turn to an old friend for help #deltarune #oot 1354
Reposted by Rovertronicjeffyjeff @jeffyjeff.bsky.social · 16/05/2026why would the size of my boobs affect sm64 gameplay in any way 8988241
Rovertronic @rovertronic.com · 25/04/2026Mario's Modules 2 has finally been released. Much time and effort have been poured into this project, and I couldn't be happier to share it with all of you. Have fun! 😁 3436137
Rovertronic @rovertronic.com · 18/04/2026For years, we've mercilessly ridiculed flat earthers. But today, indisputable evidence has finally come to light. The firmament. The foundation. The four corners. The four pillars and the pyramid. It's all real, and always has been. This changes everything. 59132
Rovertronic @rovertronic.com · 11/04/2026🚨BREAKING: After 30 long years of being released, the Minus World has finally been FOUND in Super Mario 64. 88415
Rovertronic @rovertronic.com · 10/04/2026In-between levels and deaths in the roguelike mode of Mario's Modules 2, you'll be stopping at Baron's Bounty. You can use the coins you collected during the levels to purchase modules or reroll ones you already have. 2335
Rovertronic @rovertronic.com · 01/04/2026Mario in the Multiverse: The Dream Comet (& Hint Arts + GeoGuessr (& F-Zero Slides)) 2155
Rovertronic @rovertronic.com · 09/03/2026Become a time-bending chronomancer in Mario's Modules 2, utilizing the Rewind Time module! 0207
Rovertronic @rovertronic.com · 14/02/2026cracked unpatched game dev tip: you can make beautiful shaders with alpha threshold effects alone; shown is the effects in my projects as some examples (alpha mask > x = visible) 2476
Rovertronic @rovertronic.com · 03/02/2026has it ever occurred to anyone that they probably had to hire literal electricians to build great bay temple? like "oh yeah, we need to draft up a circuit blueprint for the light fixtures in this temple" 0181
Rovertronic @rovertronic.com · 15/01/2026added environmental destruction to the custom titan boss i'm working on for zelda64 3446119
Rovertronic @rovertronic.com · 09/01/2026"When the Fountain's power becomes too strong... When the flow of darkness roars wild... It makes... that. A Titan." - Zelda 2111
Rovertronic @rovertronic.com · 01/01/2026Happy New Year! 2026 goals: * Release Mario's Modules 2 * 2 medium-length SM64 hacks * Ocarina of Time minihack * Updated SM64 Decomp modding tutorial * Start gradual shift from N64 dev to VR/XR dev 1264
Rovertronic @rovertronic.com · 13/12/2025Castle Garden (One of the rooms that can generate in my roguelike "personalized" castle generator) 3549
Rovertronic @rovertronic.com · 06/12/2025Procedurally generated dungeon experiment- Includes loops within itself and logic to distribute modules and stars into treasure rooms based on challenge room completion requirements. Not sure if this will make the cut for v1.2, I'm just messing around while I wait on the new OST. 04713
Rovertronic @rovertronic.com · 14/11/2025In Mario's Modules, even the settings menu is made out of modules! 1264
Rovertronic @rovertronic.com · 08/11/2025The rotate module may seem useless at first, but it is immensely powerful in the hands of the right engineer. 0275
Rovertronic @rovertronic.com · 06/11/2025For my reroll system, I took inspiration from the YouTube videos where people drop random objects into shredders. 2388
Rovertronic @rovertronic.com · 04/11/2025In the upcoming update to Mario's Modules, you can use sequencing modules inside the vanity socket and make funny lil' animations 2337
Rovertronic @rovertronic.com · 16/08/2025mario 64 if it was made by an indie game developer in 2025 29318
Rovertronic @rovertronic.com · 07/08/2025Proof of concept: Normal mapped coins (And yes, they're computationally faster than vanilla coins) 68920
Rovertronic @rovertronic.com · 04/07/2025the mario fangame i made on my grandma's old computer in 2009 48522
Rovertronic @rovertronic.com · 30/05/2025Buttery-smooth suspension bridge physics in my SM64 engine. It utilizes real-world spring physics! A cool byproduct of this is the emergence of standing wave harmonics. 24548127
Rovertronic @rovertronic.com · 28/05/2025I've become a big boy and use quaternions in my work now. I've given SM64 animations infinite precision with the power of turkey SLERPee! Shown are animations slowed 8x in my engine VS. vanilla's engine. 66911
Rovertronic @rovertronic.com · 27/05/2025Gonna start showing off some clips from my SM64 engine as features become more polished. Today's showcase is a realistic shadow for Mario. This is not PC port and can run on the N64. No blobs, just pure rasterization. 2589
Reposted by RovertronicSpK @spk.worrybone.dev · 21/03/2025NEW SM64 HACK BAZR - Super Mario 64 Reimagined as a Roguelike Deck-builder! Multiple decks! 100+ cards! Secrets! DOWNLOAD HERE: romhacking.com/hack/bazrromhacking.comBAZRCome on down to Luigi's Casino to try the brand new card game, BAZR! BAZR turns Super Mario 64 into a roguelike deck-builder with multip... 14216
Rovertronic @rovertronic.com · 26/01/2025👀 My next project... It's a short one, but I'm very proud of the gameplay mechanic I've cooked up. It's simple yet dynamic, leading to unique emergent gameplay. 0473
Rovertronic @rovertronic.com · 28/12/2024I didn't expect so many people to look behind the bar counter in MitM... Everyone's roasting me for this... 😭 1252
Rovertronic @rovertronic.com · 27/12/2024Currently working on Mario in the Multiverse v1.1.0. Going to fix some bugs, patch soft-locks, improve the messaging of new mechanics, and address issues with the final boss. 0141
Rovertronic @rovertronic.com · 24/12/2024Mario in the Multiverse has been released. This is the second major SM64 hack I've put out as well as the first collaborative project I've hosted. I want to thank everyone on the MitM team for making this project possible. 😊 219872
Rovertronic @rovertronic.com · 23/12/2024tracking & fixing a memory corruption bug last minute with less than 8 hours before release is a wild experience 2361
Rovertronic @rovertronic.com · 23/12/202424 hours remain until Mario in the Multiverse is released. 1293
Reposted by RovertronicKero Quest 64 @stratobox.bsky.social · 21/12/2024We now have a Demo of the game, and a Kickstarter ready to go! The journey wasn't easy to get there, but they're here! Please help us fund the game while getting cool rewards! www.kickstarter.com/projects/837...kickstarter.comKero Quest 64 - Froggy Retro 3D PlatformerA 3D Platformer with retro graphics featuring a frog as the main character! 18446206
Reposted by Rovertronic64Modder @64modder.bsky.social · 22/11/2024Here's a new star collection screen for the remake. It's still a work in progress, but the concept is there. 16511
Rovertronic @rovertronic.com · 20/11/2024I just beat Mario & Luigi Brothership. Other being veeeerrrry slow at the start and not picking up until 7 hours in, the ending hits extremely hard and makes up for it twofold. I loved this M&L! I'd put it above Dream Team but still below Inside Story. 2254
Rovertronic @rovertronic.com · 18/11/2024I can't wait to finish M&L Brothership toni- The 30 threateningly late sidequests: 2171