ROT_dev @rot-dev.bsky.social · 27/09/2026The idea would be implied blowback and shock abortion for certain weapons and min/maxing weight diffusion for the overall mech. Aesthetic purposes too, but additional armor on one side when positioned or piloted in a preferred bias could be helpful. So there would be trade offs and perks. 000
ROT_dev @rot-dev.bsky.social · 27/09/2026A girl on my team at work was sent a termination notice for being in the hospital, trying to recover from an abrupt traumatic experience Model employee, no issues at all This happened after HR was informed of the situation The system does not love you She quit 🤙 Make time for yourselves please 080
ROT_dev @rot-dev.bsky.social · 26/09/2026I think there would be a trade off, same as anything else, it would probably put you in a design scenario where you would be restricted to certain orientations and movement profiles. But if it's done with a set intention from the ground up it could be unique. I feel that's what I did with the HTAFs. 020
ROT_dev @rot-dev.bsky.social · 14/08/2026I love how the scientology building is slowly getting mapped out like a Shin Megami Tensei dungeon lol 070
ROT_dev @rot-dev.bsky.social · 07/08/2026As much as I love customizing mechs, I do have a heavy appreciation for proprietary, hard set mecha that can only have 1-2 things swapped out. This allows for more design freedom without the need to be concerned with the ergonomics of interchangeable parts. #mecha #mech 080
ROT_dev @rot-dev.bsky.social · 04/08/2026I tend to forget the aesthetics of super giant robot anime, I appreciate this so much. I feel this specific crew member is forklift certified. 030
ROT_dev @rot-dev.bsky.social · 04/08/2026To clarify, I am not referring to intended asymmetrical leg "sets" such as ones you see in ACV, this is in regards to completely mismatched leg parts, light/medium/heavy, and so forth. 130
ROT_dev @rot-dev.bsky.social · 04/08/2026One thing I wanted to implement into a project (but never thought of until far after the fact) was asymmetrical mech legs. I've seen games allow for separate arms, but a game where weight diffusion or stance / blowback related stability comes into play I have NEVER seen someone do this ever. #mecha 160
ROT_dev @rot-dev.bsky.social · 03/08/2026The pilot concepts from Gen 1 Armored Core have a lot of interesting designs and eccentric fashion, as much as I appreciate the moody tone of later generations I equally adore the more charming approach to those illustrations. We need more lovable freaks in mechs in all directions. 020
ROT_dev @rot-dev.bsky.social · 03/08/2026Tell me some of your ideas for a mech game / setting. Grounded or more on the sci-fi side? Personally, a mix of jungle and urban is my favorite. #mecha #mech 3101
ROT_dev @rot-dev.bsky.social · 02/08/2026Imagine nibbling on kebabs with the cockpit hatch open on a hot day. When I have more life out of the way, I'd like to get back to mocking up some mech designs for the sake of having a 3d sketchbook in a sense. I would prefer to have some type of active portfolio while enjoying life. #mech #mecha 0111
ROT_dev @rot-dev.bsky.social · 29/07/2026I appreciate all the support from those who kept eyes on this development. In the future I would love to take on a mecha project with a team, but as to when that will be (or if ever) who knows. I love mecha and always will, but my life needs to improve. You're all amazing, stay safe Ravens. 2/2 0150
ROT_dev @rot-dev.bsky.social · 29/07/2026Hey everyone, I wanted to post this to say that the project for HTAF is on a permanent hiatus. To be transparent I had to get my life together and I was becoming very depressed doing this alone for so long. I want to pursue creative endeavors in the future, but I may not return to this project 1/2 1180
ROT_dev @rot-dev.bsky.social · 01/06/2026There are already some ground enemies that can be trouble to deal with in numbers, but tanks will fill the gap needed for high damage risks up close. Thank you for the encouragement! 110
ROT_dev @rot-dev.bsky.social · 01/06/2026Quick update, The new helicopter drone mob is ready and is a fragile, yet substantial threat, equipped with homing missiles. Drafting some ideas for our first tank enemy. #mecha #mech #simulator #godot #solodev #indiedev #indiegame #gamedev 2295
ROT_dev @rot-dev.bsky.social · 29/05/2026I want to work on this game full-time, I don't currently feel that I'm in a position yet to pursue funding, but I am hoping to be confident enough to get to that point soon. It has me hating this day job more and more to be honest, I'd rather be designing mecha and vehicles all day every day. 1100
ROT_dev @rot-dev.bsky.social · 29/05/2026Quick update, Modeled the first airborne mob, an autonomous helicopter style drone with heat seeking missiles. Had fun designing this one, will spend the weekend getting this operating as intended. #indiegame #indiedev #solodev #gamedev #gamedevelopment #simulator #blender #b3d #helicopter 0234
ROT_dev @rot-dev.bsky.social · 19/05/2026A guard post tower for our exterior walls/gates. Getting an optimized workflow down to speed up modeling has been a great experience. This will be imported tomorrow, then on to more assets. #indiedev #indiegame #solodev #gamedev #b3d #blender #simulator #hardsurface #3dmodeling #industrial 0203
ROT_dev @rot-dev.bsky.social · 18/05/2026Quick look at exterior asset progress, everything feels so mellow at night. After some more structure props for this scene are wrapped up, I will get back to working on new mob types and features, such as airborne enemies, etc. #mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev 0273
ROT_dev @rot-dev.bsky.social · 18/05/2026Spent the day modeling this elaborate industrial catwalk system. Added an HVAC with interior ductwork on the ceiling too, and started exterior assets. This was fun to design, maintenance and access in mind for world building. #indiegame #indiedev #solodev #gamedev #simulator #b3d #blender 0363
ROT_dev @rot-dev.bsky.social · 16/05/2026Modeling some exterior assets - small gate security structure. Figured I would share this for #screenshotsaturday #indiedev #indiegame #solodev #gamedev #blender #b3d #gamedevelopment #simulator 0244
ROT_dev @rot-dev.bsky.social · 12/05/2026New frame added - JAWOON - high speed with low torque, so drifting is constant but fast. Popping flares is so satisfying, they linger and slowly fall, the fuse burning has a pleasant effect and they are working as expected. #mecha #mech #simulator #godot #gamedev #indiedev #indiegame #solodev 0293
ROT_dev @rot-dev.bsky.social · 09/05/2026i love the idea of mechs being manufactured for specific use cases or tasks, patlabor is one of the better examples of mech design imo, personally a fan of headlights on the sides/chest or shoulders. The idea of a night mission using mounted lights in an urban environment vs night vision sounds cool 010
ROT_dev @rot-dev.bsky.social · 09/05/2026Happy #screenshotsaturday Modeling a new HTAF frame set before heading back to the hangar scene and mobs. How do you feel about car features on mechs? I can't wait to crunch more on assets. #mecha #mech #simulator #blender #b3d #gamedev #indiedev #indiegame #solodev #gamedevelopment #godot 1226
ROT_dev @rot-dev.bsky.social · 05/05/2026Quick update, I added a bunker variant and a structure to initialize airborne enemies - (upcoming mobs). Will show off flare action soon, the game runs SMOOTH and I'm happy about that. There are multiple mob spawners active. #mecha #mech #simulator #indiegame #indiedev #solodev #gamedev #godot 1243
ROT_dev @rot-dev.bsky.social · 04/05/2026Hello, I spent today fixing a few things and added flare parts that affect both hard lock-on and auto-seek missiles, but not free-fire rockets ( ̄ー ̄)b they look great and work as expected! More assets and parts soon. #mecha #mech #simulator #indiedev #indiegame #solodev #gamedev 0123
ROT_dev @rot-dev.bsky.social · 02/05/2026Quick update, There's a lot of potential for the new hangar. I am returning to work on new mechanics and assets now. Shout out to @xxstrawberrybluexx.bsky.social for composing the music. I appreciate you all. #mecha #mech #simulator #indiegame #indiedev #solodev #gamedev #gamedevelopment #godotyoutu.be2026 05 02 12 50 07YouTube video by rot-heap 1165
ROT_dev @rot-dev.bsky.social · 28/04/2026Finished up the major props for the main hangar building and rooms. Sneak peak to give an idea of the new environment, we will have other buildings and an exterior down the road to seamlessly navigate w/ NPCs. Tour video soon. #mecha #mech #simulator #godot #solodev #indiedev #indiegame #gamedev 1233
ROT_dev @rot-dev.bsky.social · 27/04/2026Hello, Finishing up a few more assets, I may have gotten out of hand with this industrial socket array. I'll more than likely do a walk-through tour of the new mech hangar sometime this week. "(っ- ‸ - ς)ᶻ 𝗓 𐰁 #gamedev #indiedev #indiegame #solodev #simulator #blender #3dmodeling #gamedevelopment 0195
ROT_dev @rot-dev.bsky.social · 22/04/2026Spending some time off modeling new props - intercom phones that will be accompanied by mounted microphones in the hangar interior. #blender #3dmodeling #indiegame #indiedev #solodev #gamedev #gamedevelopment 0235
ROT_dev @rot-dev.bsky.social · 20/04/2026Quick update, Modeling more props for each room, been enjoying modeling day-to-day utilities. I'll get back to more mech oriented assets soon, this revised hangar is serving as a nice detox. Things are running smoothly. #blender #indiegame #indiedev #solodev #gamedev #gamedevelopment #3dmodeling 0154
ROT_dev @rot-dev.bsky.social · 19/04/2026Quick update, Still alive, modeling more assets for the revised hangar scene. Behold some comfortable roomy shower stalls. A lot has changed in our walk-around environment, I'll be showing the changes soon. #indiegame #indiedev #gamedev #solodev #blender #3dmodeling #simulator #gamedevelopment 0215
ROT_dev @rot-dev.bsky.social · 04/04/2026Quick update, Remodeling the hangar to be more utilitarian and cozy with a two story HQ, housing a command room, bathroom, showers, and storage We're gonna be in the boonies, and we will be able to go outside soon #mecha #mech #simulator #blender #indiegame #indiedev #solodev #screenshotsaturday 0193
ROT_dev @rot-dev.bsky.social · 30/03/2026This demanding 9-5 is killing me, I'm doing everything I can to allocate time for development daily, but it's really getting to me that I can't sink all of my time into this project. Once more milestones are out of the way I might research funding to some extent. I need to figure this out. 0110
ROT_dev @rot-dev.bsky.social · 29/03/2026Quick update, Added new mob "SHAMSHIR", an armored car with dual AA guns. Drafting some designs for new frame parts, weapons, and map props. There's a lot to do in the current pipeline ૮(𖦹﹏𖦹;)ა #mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev #gamedevelopment 0286
ROT_dev @rot-dev.bsky.social · 28/03/2026Good evening, Importing and testing a new armored car mob, it was a lot of fun experimenting and modeling this asset I'll be focusing on more parts afterwards and trying to crunch some more structures for the map #indiegame #indiedev #solodev #blender #gamedev #vehicle #simulator #gamedevelopment 0195
ROT_dev @rot-dev.bsky.social · 23/03/2026Hello, Uploaded a video showing the existing gear modes (including the latest "skate" feature) and some mechanics in the test zone. Shout out to @xxstrawberrybluexx.bsky.social who is assisting me with the OST! #mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev #gamedevelopmentyoutu.beHTAF - [2026 03 22 22 13 14]YouTube video by rot-heap 0216
ROT_dev @rot-dev.bsky.social · 22/03/2026#screenshotsaturday #mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev Started setting up key features for a detailed grid map. Indications for structures/mob spawners and player tracking. This will be used to place down markers and utilize support options later. 0226
ROT_dev @rot-dev.bsky.social · 21/03/2026Quick update, New multi-rocket mob "BEARCAT" added. I would like to upload a video this weekend showing the new mechanics and a general rundown of the existing features. Any questions are welcome. #mech #mecha #simulator #godot #vehicle #indiegame #indiedev #solodev #gamedev #gamedevelopment 0193
ROT_dev @rot-dev.bsky.social · 18/03/2026Quick update, Added burning scrap piles with high rising smoke for destroyed mobs that we can see over a distance, will look great over tree lines and terrain. Tell me what you love about mecha. #mecha #mech #simulator #godot #gamedev #indiegame #indiedev #solodev #gamedevelopment 0273