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ROT_dev

@rot-dev.bsky.social
262 followers 30 following 151 posts

Mech lover - person with many hobbies

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ROT_dev @rot-dev.bsky.social · 01/06/2026
Quick update, The new helicopter drone mob is ready and is a fragile, yet substantial threat, equipped with homing missiles. Drafting some ideas for our first tank enemy. #mecha #mech #simulator #godot #solodev #indiedev #indiegame #gamedev
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ROT_dev @rot-dev.bsky.social · 29/05/2026
Quick update, Modeled the first airborne mob, an autonomous helicopter style drone with heat seeking missiles. Had fun designing this one, will spend the weekend getting this operating as intended. #indiegame #indiedev #solodev #gamedev #gamedevelopment #simulator #blender #b3d #helicopter
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ROT_dev @rot-dev.bsky.social · 19/05/2026
A guard post tower for our exterior walls/gates. Getting an optimized workflow down to speed up modeling has been a great experience. This will be imported tomorrow, then on to more assets. #indiedev #indiegame #solodev #gamedev #b3d #blender #simulator #hardsurface #3dmodeling #industrial
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ROT_dev @rot-dev.bsky.social · 18/05/2026
Quick look at exterior asset progress, everything feels so mellow at night. After some more structure props for this scene are wrapped up, I will get back to working on new mob types and features, such as airborne enemies, etc. #mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev
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ROT_dev @rot-dev.bsky.social · 18/05/2026
Spent the day modeling this elaborate industrial catwalk system. Added an HVAC with interior ductwork on the ceiling too, and started exterior assets. This was fun to design, maintenance and access in mind for world building. #indiegame #indiedev #solodev #gamedev #simulator #b3d #blender
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ROT_dev @rot-dev.bsky.social · 16/05/2026
Modeling some exterior assets - small gate security structure. Figured I would share this for #screenshotsaturday #indiedev #indiegame #solodev #gamedev #blender #b3d #gamedevelopment #simulator
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ROT_dev @rot-dev.bsky.social · 12/05/2026
New frame added - JAWOON - high speed with low torque, so drifting is constant but fast. Popping flares is so satisfying, they linger and slowly fall, the fuse burning has a pleasant effect and they are working as expected. #mecha #mech #simulator #godot #gamedev #indiedev #indiegame #solodev
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ROT_dev @rot-dev.bsky.social · 09/05/2026
Happy #screenshotsaturday Modeling a new HTAF frame set before heading back to the hangar scene and mobs. How do you feel about car features on mechs? I can't wait to crunch more on assets. #mecha #mech #simulator #blender #b3d #gamedev #indiedev #indiegame #solodev #gamedevelopment #godot
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ROT_dev @rot-dev.bsky.social · 05/05/2026
Quick update, I added a bunker variant and a structure to initialize airborne enemies - (upcoming mobs). Will show off flare action soon, the game runs SMOOTH and I'm happy about that. There are multiple mob spawners active. #mecha #mech #simulator #indiegame #indiedev #solodev #gamedev #godot
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ROT_dev @rot-dev.bsky.social · 28/04/2026
Finished up the major props for the main hangar building and rooms. Sneak peak to give an idea of the new environment, we will have other buildings and an exterior down the road to seamlessly navigate w/ NPCs. Tour video soon. #mecha #mech #simulator #godot #solodev #indiedev #indiegame #gamedev
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ROT_dev @rot-dev.bsky.social · 27/04/2026
Hello, Finishing up a few more assets, I may have gotten out of hand with this industrial socket array. I'll more than likely do a walk-through tour of the new mech hangar sometime this week. "(っ- ‸ - ς)ᶻ 𝗓 𐰁 #gamedev #indiedev #indiegame #solodev #simulator #blender #3dmodeling #gamedevelopment
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ROT_dev @rot-dev.bsky.social · 22/04/2026
Spending some time off modeling new props - intercom phones that will be accompanied by mounted microphones in the hangar interior. #blender #3dmodeling #indiegame #indiedev #solodev #gamedev #gamedevelopment
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ROT_dev @rot-dev.bsky.social · 20/04/2026
Quick update, Modeling more props for each room, been enjoying modeling day-to-day utilities. I'll get back to more mech oriented assets soon, this revised hangar is serving as a nice detox. Things are running smoothly. #blender #indiegame #indiedev #solodev #gamedev #gamedevelopment #3dmodeling
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ROT_dev @rot-dev.bsky.social · 19/04/2026
Quick update, Still alive, modeling more assets for the revised hangar scene. Behold some comfortable roomy shower stalls. A lot has changed in our walk-around environment, I'll be showing the changes soon. #indiegame #indiedev #gamedev #solodev #blender #3dmodeling #simulator #gamedevelopment
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ROT_dev @rot-dev.bsky.social · 04/04/2026
Quick update, Remodeling the hangar to be more utilitarian and cozy with a two story HQ, housing a command room, bathroom, showers, and storage We're gonna be in the boonies, and we will be able to go outside soon #mecha #mech #simulator #blender #indiegame #indiedev #solodev #screenshotsaturday
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ROT_dev @rot-dev.bsky.social · 29/03/2026
Quick update, Added new mob "SHAMSHIR", an armored car with dual AA guns. Drafting some designs for new frame parts, weapons, and map props. There's a lot to do in the current pipeline ૮(𖦹﹏𖦹;)ა #mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev #gamedevelopment
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ROT_dev @rot-dev.bsky.social · 28/03/2026
Good evening, Importing and testing a new armored car mob, it was a lot of fun experimenting and modeling this asset I'll be focusing on more parts afterwards and trying to crunch some more structures for the map #indiegame #indiedev #solodev #blender #gamedev #vehicle #simulator #gamedevelopment
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ROT_dev @rot-dev.bsky.social · 22/03/2026
#screenshotsaturday #mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev Started setting up key features for a detailed grid map. Indications for structures/mob spawners and player tracking. This will be used to place down markers and utilize support options later.
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ROT_dev @rot-dev.bsky.social · 21/03/2026
Quick update, New multi-rocket mob "BEARCAT" added. I would like to upload a video this weekend showing the new mechanics and a general rundown of the existing features. Any questions are welcome. #mech #mecha #simulator #godot #vehicle #indiegame #indiedev #solodev #gamedev #gamedevelopment
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ROT_dev @rot-dev.bsky.social · 18/03/2026
Quick update, Added burning scrap piles with high rising smoke for destroyed mobs that we can see over a distance, will look great over tree lines and terrain. Tell me what you love about mecha. #mecha #mech #simulator #godot #gamedev #indiegame #indiedev #solodev #gamedevelopment
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ROT_dev @rot-dev.bsky.social · 17/03/2026
Quick update, Testing zone cosmetic adjustments for a proper simulation vibe. Watching the mobs scoot around non-hostile feels like being at an aquarium, except you can't touch the stingrays. #mecha #mech #simulator #indiegame #indiedev #solodev #godot #gamedev #gamedevelopment
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ROT_dev @rot-dev.bsky.social · 15/03/2026
Mech drifting is sick. We're still grounded in terms of speed as this is indeed a simulator, but sliding around cover and corners is crazy fun in this new frame set. Feels great in first person too ദ്ദി ˉ͈̀꒳ˉ͈́ )✧ #screenshotsaturday #mecha #mech #simulator #godot #gamedev #indiedev #indiegame #solodev
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ROT_dev @rot-dev.bsky.social · 14/03/2026
Happy #screenshotsaturday #mechamarch Importing a new frame set - "DINGO", which will serve as a good reference point for speed moving forward. Mechanics will be shown off soon, ideally this weekend. #mecha #mech #simulator #indiegame #indiedev #solodev #gamedev #blender #gamedevelopment #godot
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ROT_dev @rot-dev.bsky.social · 10/03/2026
Quick update, Improved mob behaviors - more aggressive and accurate. Flying is still the "safest" (yet most expensive) way to maneuver around. Creating another frame set before focusing on map mechanics. #mecha #mech #simulator #indiegame #indiedev #godot #solodev #gamedev #gamedevelopment
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ROT_dev @rot-dev.bsky.social · 05/03/2026
Added more tree variety with random density population values. Picking on a SAM trailer mob that can't fire unless we're up in the air by a good margin. New frame set parts this weekend. #mecha #mech #simulator #godot #gamedev #indiedev #solodev #indiegame #gamedevelopment #procedural
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ROT_dev @rot-dev.bsky.social · 01/03/2026
Quick update, I'm in love with this project, vehicle mobs are acting great, revising prop generation for the map - better performance. LEGACY frames are still fun, new assets, features, and mechanics to come. #mecha #mech #simulator #godot #gamedev #solodev #indiegame #indiedev #gamedevelopment
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ROT_dev @rot-dev.bsky.social · 28/02/2026
Quick look at a new mob prior to the retro shaders/filters being applied in-engine. Looking forward to testing this out today. #screenshotsaturday #mecha #mech #simulator #godot #blender #indiegame #indiedev #solodev #gamedev #combat #vehicle #gamedevelopment #3dmodeling
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ROT_dev @rot-dev.bsky.social · 28/02/2026
Happy Friday, Importing new mobs this weekend, these new enemies will be more precise and threatening. Mech style mobs will be farther down the line but are absolutely planned - I have so many ideas. #mecha #mech #simulator #gamedev #indiegame #indiedev #solodev #blender #gamedevelopment
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ROT_dev @rot-dev.bsky.social · 25/02/2026
Quick look at a new enemy mob. Setting up vehicles that will give our mech a harder time both in the air and on the ground, so we'll have to tread more lightly. #mecha #mech #simulator #godot #indiegame #indiedev #solodev #blender #gamedev #gamedevelopment
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ROT_dev @rot-dev.bsky.social · 24/02/2026
Added some more useful data to the UI. New mobs are planned for this week, then more HTAF parts. #mecha #mech #simulator #gamedev #indiegame #indiedev #solodev #gamedevelopment #godot
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ROT_dev @rot-dev.bsky.social · 21/02/2026
Mob spawners work great, importing another structure before getting back to other assets. Since the "LEGACY" leg parts do not have the ability to skate, I'll add a tuner bonus when equipped, once that has been added for balance. #mecha #mech #simulator #indiedev #solodev #indiegame #gamedev #godot
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ROT_dev @rot-dev.bsky.social · 20/02/2026
Modeling additional structure assets to serve as points of interest - these also function as mob spawners. Mob vehicles are performing great on the map and there will be more enemy variety soon. #indiegame #indiedev #solodev #simulator #blender #gamedev #gamedevelopment
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ROT_dev @rot-dev.bsky.social · 17/02/2026
Quick update, We can now extend our rollers and skate around, there's some drift behavior too which is really satisfying. I'll upload some clips soon. Focusing on more mob related features this week. #mecha #mech #simulator #gamedev #indiedev #indiegame #solodev #godot #gamedevelopment
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ROT_dev @rot-dev.bsky.social · 17/02/2026
Late post, Setting up the mobility for the HTAFs to skate around. The (newer) legs will have built-in rollers moving forward, designs will vary for the track layouts. Changing gears and finishing things up __φ(..) #mecha #mech #simulator #indiegame #indiedev #solodev #gamedev #godot
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ROT_dev @rot-dev.bsky.social · 16/02/2026
Quick look at the first "TYPE-II" HTAF frame set - "HERON", the last screenshot probably makes it obvious what upcoming mechanic is being added soon This will massively expand gameplay and is essential #indiegame #indiedev #solodev #mecha #mech #simulator #gamedev #godot #gamedevelopment #blender
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ROT_dev @rot-dev.bsky.social · 10/02/2026
Spending the evening relaxing and fixing a few things for the generated map. Not sure why exported GIFs are so choppy, the game runs smoothly. What do you love about mechs? #mecha #mech #simulator #gamedev #indiegame #indiedev #solodev #godot #gamedevelopment
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ROT_dev @rot-dev.bsky.social · 09/02/2026
Quick look at the final "LEGACY" frame set, before we move onto more ambitious parts. This HTAF set "TANUKI" is the second weapon-arm frame and fires single shot rockets. Remember, arms can be asymmetrical, if desired. #mecha #mech #simulator #gamedev #solodev #indiegame #indiedev #godot
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ROT_dev @rot-dev.bsky.social · 05/02/2026
Added range tracking data, detailed mini-map, operation time indicator, and adjusted other UI elements. Additional touch ups are underway for the interface. Focusing on redoing some structures this week for the generated map. #mecha #mech #simulator #gamedev #indiedev #indiegame #godot #solodev
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ROT_dev @rot-dev.bsky.social · 31/01/2026
The last "legacy" frame is being added and tested. I'm feeling better that the scaffolding overhaul is more fitting for the hangar interior. Focusing on QOL in the meantime, before crunching the BIG upcoming changes. #indiegame #indiedev #solodev #gamedev #godot #mech #mecha #simulator #blender
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ROT_dev @rot-dev.bsky.social · 29/01/2026
The HUD is feeling more utilitarian than before, some QOL adjustments were made and played around on the map this evening to unwind. I have some big additions planned (´ε`;) parts and mechanics. Talk to me about mecha. #mecha #mech #simulator #gamedev #indiedev #indiegame #solodev #godot
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ROT_dev @rot-dev.bsky.social · 28/01/2026
Quick update, Added a compass system for the HUD which has been fun to play around with and also proper long vapor trails for missiles, which I'll be showing off later after some assets are finished. I hope you all love mecha. #indiegame #indiedev #solodev #mecha #mech #simulator #godot #gamedev
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ROT_dev @rot-dev.bsky.social · 25/01/2026
Some QOL touch ups have been addressed today. I may have revised the entire catwalk layout for the hangar so we can actually navigate properly, much more aesthetically pleasing than before. #screenshotsaturday #indiedev #indiegame #solodev #blender #gamedev #3dmodeling #gamedevelopment #simulator
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ROT_dev @rot-dev.bsky.social · 17/01/2026
Happy Saturday, Finishing up the second mobile mob - testing went smooth with the first land vehicle from before. This stubby armored vehicle is being imported tonight. May upload a video soon. #screenshotsaturday #gamedev #indiedev #indiegame #solodev #blender #simulator #gamedevelopment
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ROT_dev @rot-dev.bsky.social · 13/01/2026
Imagine detoxing after a mission in the break area while one of your fellow mech pilots is referencing the strategy guide. I love making props that add life to the hangar but I will focus more on mobs and upcoming mechanics. #gamedev #solodev #indiegame #indiedev #godot #simulator #gamedevelopment
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ROT_dev @rot-dev.bsky.social · 11/01/2026
Modeling some props for the future - there will be mini-games played on this console farther into development. Inspired by old PC Engines and other consoles. The controllers and wireless adapters will be added too. #gamedev #blender #gamedevelopment #solodev #indiedev #indiegame #simulator #godot
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ROT_dev @rot-dev.bsky.social · 10/01/2026
Quick update, Modeled the first mobile mob asset - importing and testing this before dedicating to other designs, such as more conventional tanks and other armored vehicles. #gamedev #solodev #indiegame #indiedev #gamedevelopment #blender #godot #mecha #mech #simulator
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ROT_dev @rot-dev.bsky.social · 03/01/2026
#screenshotsaturday #godot #gamedev #gamedevelopment #solodev #indiedev #indiegame #mecha #mech #simulator Happy Saturday, new HTAF parts added and some additions to the hangar to add some more life - still a lot of props are needed to model/import. Up next is more props and the first mobile mob.
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ROT_dev @rot-dev.bsky.social · 31/12/2025
Still recovering from the witch doctor's methods. Trying to get back to normal, here is a quick preview of the new HTAF parts being imported - CICERO. I hope to be better soon for more consistent updates. #mecha #mech #gamedev #solodev #indiedev #indiegame #gamedevelopment #godot #blender
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ROT_dev @rot-dev.bsky.social · 20/12/2025
Quick update, the testing zone received a makeover with some large base structures on a flat wasteland. Once the current pipeline is out of the way, we'll be spending a lot of time testing different mobile mobs. #mecha #mech #simulator #godot #indiedev #indiegame #solodev #gamedev #gamedevelopment
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ROT_dev @rot-dev.bsky.social · 10/12/2025
Quick update - added more lock-on missiles and auto seeking back weapons. Creating some more parts/assets before making a big move to focus on more advanced mobs - testing zone could use a makeover. Thank you for the support. #mecha #mech #simulator #godot #gamedev #solodev #indiedev #indiegame
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