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Rokojori

@rokojori.com
687 followers 980 following 589 posts

🎮 Hi, your solo game dev from Berlin 🤟 Developing the Rokojori Action Library for Godot ✨️ rokojori.com/en/labs/rokojori-actio… [ Looking/Open for Jobs/Projects ]

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Rokojori @rokojori.com · 10/06/2026
This mini PBR painter was done with the help of @mux213.bsky.social's example project. The source of my project (ported C# version with UI)and the link to the original (GDScript) can be found at github: github.com/Rokojori/dra... #godot #godotengine #gamedev #indiedev #indiegamedev
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Rokojori @rokojori.com · 10/06/2026
So I did my duty and tested Godot 4.7 RC1 and it might got out of control. I can confirm, drawable textures work and they also work with C# 😊🌈 Watch my unholy list of plushies... 😅🔥 #godotengine #godot #gamedev #indiedev #indiegamedev
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Rokojori @rokojori.com · 05/06/2026
Ever asked yourself how to manage lots of VFX and other game events? And even edit them individually and in real time inside the editor? 🤔 Try ACTIONS! 🔥 My GodotCon 26 talk about Next Level Signals: Actions will be available soon on YT ^^ #godot #godotengine #gamedev #indiedev #indiegamedev
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Rokojori @rokojori.com · 04/06/2026
Whoop whoop! v0.6 is here! ROKOJORI ACTION CORE is WIP, auto-transpiling from C# to GDScript! Also: Refactoring, LineVFX, UI Variables... Read more in the blog: rokojori.com/en/news/blog... #godotengine #godot #gamedev #indiedev #indiegamedev #addon
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Rokojori @rokojori.com · 19/05/2026
The feeling when your Ikea furniture is "complete" although some things were "missing" 😅 Paused other dev to experiment with lego-like procedural generation, where each piece has connector pins (assets in the center) #gamedev #godot #godotengine #indiedev #indiegamedev #pcg #procedural #lego
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Rokojori @rokojori.com · 20/04/2026
Do you need some VFX 👾 for some juice 🍊? Preparing the examples for my talk at the #GodotCon2026 😊 #godot #godotengine #indiedev #indiegamedev #gamedev #vfx #effects #actions
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Rokojori @rokojori.com · 14/04/2026
Busy preparing slides for GodotCon 2026! 🐝 @godotcon.bsky.social Thanks for the chance to talk about the library and the action concept. Very excited, I hope I'll see you there 💖 (mascot/orignal cover art by @heytibo.bsky.social ) #godotengine #godot #gamedev #indiedev #indiegame #godotcon
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Rokojori @rokojori.com · 10/03/2026
Remixing and bending multiple meshes at once in realtime. It uses 4 meshes that are selected randomly (with adjustable probability weights) to create this deformed tube. Update for Rokojori Action Library v0.6 still wip. #godot #GodotEngine #vfx #procedural #indiedev #indiegamedev #gamedev
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Rokojori @rokojori.com · 03/03/2026
In Germany we would call this 🌭 Würschdle-Tech ^^ but I think LineVFX is also fine 😊 Upcoming feature for v0.6 :) Render-stress-testing with the trail follow mode, GPU mesh deform with rational bezier interpolation and auto orientation #godot #GodotEngine #vfx #indiedev #indiegamedev #gamedev
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Rokojori @rokojori.com · 23/02/2026
Need some juice? 🍓🥭🍋🍈🍐🫐🍇 One of the main reason why actions in the Rokojori Action Library exist ^^ All actions can be played back and tested directly in the editor ^^ Wrote also a small tutorial about it: rokojori.com/en/labs/roko... #godot #GodotEngine #vfx #indiedev #indiegamedev #gamedev
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Rokojori @rokojori.com · 14/02/2026
Need something new (but an old technique)? Rokojori Action Library v0.5 released! 😱 I created a tutorial for the mesh based FlareVFX and which layers are used - with nice previews 😎 Read more on the blog: rokojori.com/en/news/blog... #godot #godotengine #vfx #indiedev #indiegamedev #gamedev
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Rokojori @rokojori.com · 04/02/2026
This is bright 😎 Upcoming feature for v0.5! FlareVFX! Layer based lens-flare with specialized shaders using SDFs/others, fading, chromatic aberation, smooth gpu occlusion tests and much more. Working now on docs/tutorials 😊 #godot #godotengine #vfx #lensflare #gamedev #indiedev #indiegamedev
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Rokojori @rokojori.com · 31/01/2026
Some flair for my flares 🦄 🎮 For console platforms... 🙂 The effects are all compositor effects included in the Rokojori Action Library #godot #godotengine #indiedev #indiegamedev #gamedev #vfx #compositoreffects #lensflare #postprocessing
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Rokojori @rokojori.com · 27/01/2026
Ok, it's fine again, sorry for the alarm 😅! For all "NON-GODOT" navigators: Here's how you change the key. I thought it would be not changeable. Did not look good enough in the short cut settings. It's "Viewport Orbit Snap Modifier 1" #godot #godotengine #gamedev #indiegamedev #indiedev
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Rokojori @rokojori.com · 27/01/2026
Bug or feature? 4.6. is unusable for me rn, cause dragging in the 3D view snaps to fixed angles. You can get rid of the ultron irritating ortho snapping, but the snapping itself to fixed perspective angle stays. Anybody any fixes for that? #godot #godotengine #gamedev #indiegamedev #indiedev
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Rokojori @rokojori.com · 24/01/2026
Subtile, elegant, artistic ^^ AGRRO RAINBOW 🌈💥 Animatable Gradient Fog - The last effect for the Rokojori Action Library v0.4. All about compositor effects, at least 40 of them, check the blog: rokojori.com/en/news/blog... #godot #godotengine #indiegamedev #gamedev #vfx #compositoreffect
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Rokojori @rokojori.com · 21/01/2026
This is how the outline compositor effect can be adjusted. There's a z-distance based outline size parameter, that can be adjusted with a curve. For a quick setup, there's also a single-value distance fadeout ^^ #godot #godotengine #gamedev #indiedev #indiegamedev #vfx #filter
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Rokojori @rokojori.com · 21/01/2026
This really hit me 🏹 I'm usually the one, telling people to use hull outlines, but this outline filter (compositor effect) looks soooo pretty 😄 The behaviour in the distance and the low fps wiggle... Releasing v0.4 in two days :) #godot #godotengine #indiedev #gamedev #vfx #filter #indiegamedev
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Rokojori @rokojori.com · 16/01/2026
⌛ Godot Time Machine ⌛ ✨Travel through the history of display media ✨ Several compositor vfx get blended in overlaps. The fx/presets will be released open source in v0.4 in the Rokojori Action Library ☺️ #vfx #gamedev #indiedev #indiegamedev #godot #godotengine
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Rokojori @rokojori.com · 10/01/2026
Finally! The person in the forum was right! I found the good graphics slider on Godot! ✨ Very glowy, however ^^ #godot #godotengine #gamedev #indiedev #indiegamedev #vfx #compositor #effects
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Rokojori @rokojori.com · 05/01/2026
Godot! Are you drunk?!!! 😱 Are you again with... what's their name.. Un.. something? Multiple compositor fx bound to a driver ^^ - noise distortion - unsharp masking - ellipse distortion - radial blur - temporal blur - more... #godot #godotengine #gamedev #indiegamedev #effects #vfx #filters
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Rokojori @rokojori.com · 31/12/2025
Update v0.3! Oh, this took a while... Kid & wife & I have been sick for ages. 🤒 But... It's here now! 🙌 I hope you have time during the holidays to try it out ^^ 🚀 Includes WinterTales, all its components, wipes & flares. More on the blog. #godot #godotengine #gamedev #indiegamedev #indiedev
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Rokojori @rokojori.com · 14/12/2025
The final deformation vector = deformation direction * amount. Additionally the deformation vector is dependent on height, so the root is not affected. Deformed grass is highlighted Code attached, I hope it's readable. #GodotEngine #GameDev #Grass #Deform #IndieDev #IndieGameDev
Code to deform the grass in a shader for godot
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Rokojori @rokojori.com · 14/12/2025
Sort of. The amount is the distance of the vertex to the line (L) formed by current (P) and smoothed position (S). When the player stands still it becomes a single point. The deformation direction is the direction from vertex to (P) #GodotEngine #GameDev #Grass #Deform #IndieDev #IndieGameDev
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Rokojori @rokojori.com · 13/12/2025
Sometimes it would be nice to switch seasons, right ? ❄️🌲✨🌞 WinterTales will be the first demo project for the Rokojori Action Library for Godot - free and open source 💪 What do you think? How would you do the transitions? #Godot #GodotEngine #IndieGameDev #GameDev #IndieDev #Winter #Spring
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Rokojori @rokojori.com · 10/12/2025
Rokojori Action Library v0.3 will be released soon ^^ Can you ever have enough transitions? :) Added some new wipes/transitions/tweens as compositor effects, animatable as actions (nodes in the editor, no-coding). #Godot #GodotEngine #IndieDev #GameDev #IndieGameDev #CompositorEffects
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Rokojori @rokojori.com · 07/12/2025
Godot Tutorials Update 2025! I updated my tutorial pages and added a lot of new stuff. I hope you find it usefull. I think there are almost 100 tutorials in there ^^ And only the good ones :) #Godot #GodotEngine #GameDev #IndieDev #IndieGameDev #Tutorials
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Rokojori @rokojori.com · 30/10/2025
🙌 Godot Docs updated! 🙌 For Vanilla Godot 4.5 & Rokojori Action Library v0.2+ - GDS/C#/Editor names - filter for exported - c++/c# source file links - fuzzy class/member search - class topic filters - flat or hierarchal class views - works on mobile #GodotEngine #GameDev #IndieGameDev
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Rokojori @rokojori.com · 26/10/2025
Updated to Rokojori Action LIbrary to v0.2! With documentation for Godot 4.5, updated Rokojori Action Library docs, input harmonization, gdscript integration, colliders&collidable, global wind. #godotengine #godot #gamedev #indiedev #csharp #cs
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Rokojori @rokojori.com · 11/10/2025
Godot Grass Wind Master 2! Controlling the wind direction and strength via global shader parameters. Soon the flowers, too :) The shader is automatically generated for any foliage model by a powerfull shader generator, soon more ^^ #GodotEngine #GameDev #IndieDev #IndieGameDev #Grass #Wind
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Rokojori @rokojori.com · 07/10/2025
Call me wind master! Shader update to have customizable wind, that can change direction and strength and works with global shader variables. The shader is generated with a very powerfull shader generator, soon more ^^ #godot #grass #wind #indiegamedev #gamedev #indiedev #procedural
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Rokojori @rokojori.com · 16/09/2025
What's the difference between 4.4 and 4.5? Stencils! Whoohoo! Godot 4.5. is out. Looking better than ever ^^ #godotengine #godot #indiedev #gamedev #indiegamedev #vfx #shaders #stencil
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Rokojori @rokojori.com · 12/09/2025
Another thing are the referencable styles. All base UI nodes have own styles and can have a parent style. Those styles can also have selectors which allow to define any styles for hovering/dragging etc and for custom selector attributes. #godot #gamedev #indiedev #indiegamedev #ui #godotengine
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Rokojori @rokojori.com · 12/09/2025
The attributes are dynamic since they can use units like vw/vh = view w/h or pw/ph = parent w/h and more. All units can be expressions and can be scaled. The scale is other for the whole formula or for the variable value in the formula #godot #gamedev #indiedev #indiegamedev #ui #godotengine
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Rokojori @rokojori.com · 12/09/2025
Rokojori Library UI component for Godot. All units are dynamic and automatically change by win w/h or the editable root font size (em), all elements use em sizing. No containers, everything with breakble flow layouts and custom margins. #godot #gamedev #indiedev #indiegamedev #ui #godotengine
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Rokojori @rokojori.com · 04/09/2025
The header is transparent now
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Rokojori @rokojori.com · 01/09/2025
The layers have now some settings to overwrite the materials, since I want users to just plug in models and have fun. This shows how to change the basics (actually quite important) like alpha modes, filters and translucency. #godot #godotengine #procedural #indiegamedev #gamedev #grass #terrain
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Rokojori @rokojori.com · 01/09/2025
Here some close and slow transitions of the grass layers. I like it, but Bsky's compression probably helps a bit hiding the transitions ^^ 10ms/100fps for all: 2 terrains/coverage materials, 9 foliage layers (incl. trees) #godot #godotengine #procedural #indiegamedev #gamedev #grass #terrain
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Rokojori @rokojori.com · 01/09/2025
Foliage renderer status: Checking out far/close behaviour. The grass is represented by multiple layers, 3 gpu particles for meshes and one far distance coverage layer. Inside the grass are also flowers and stones (and trees ^^ ) #godot #godotengine #procedural #indiegamedev #gamedev #grass #terrain
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Rokojori @rokojori.com · 01/09/2025
Shake, shake, shake, shake, shake it off ^^ (Random stresstesting foliage rendering on hilly terrains) #godot #godotengine #procedural #indiegamedev #gamedev #grass #terrain
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Rokojori @rokojori.com · 19/08/2025
For the curios ones: This is the view of the actual quad and it's uv space. I don't know if the function to choose the size (to capture the light's sphere) is actually correct, but, well, it works ^^. #godot #gamedev #indiegamedev #lights
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Rokojori @rokojori.com · 19/08/2025
Here's a comparison of the shader light vs the omnilight, the falloff behaves differently, since it's a color gradient. There are also other settings: How much it reacts to surface normals. I allow it to bleed slightly, this will look a bit like scattering #godot #indiegamedev #gamedev #lights
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Rokojori @rokojori.com · 19/08/2025
Godoting Man! Rendering lots of point lights (180 in the scene) The glow of each flare is not an omnilight but a light shader on a quad like deferred lights, mixing normal/distance based lighting with a color gradient falloff over distance. #godot #indiegamedev #gamedev #lights #godotengine
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Rokojori @rokojori.com · 31/07/2025
And in case you don't want to think yourself or something is unclear, I've also added a code generated so that you don't have to do that, too ^^ You can select your from/to spaces, point or direction, which shader stage and more stuff. #godot #shaders #vfx #documentation #gamedev #indiegamedev
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Rokojori @rokojori.com · 31/07/2025
When I lurk on Discord in the GD shaders section, I often hear how to convert from one space to another or back. Well, I've created a website, so that you can find that on the good old internet ^^ #godot #shaders #vfx #documentation #gamedev #indiegamedev rokojori.com/en/labs/godo...
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Rokojori @rokojori.com · 26/07/2025
What a game jam... Majority vote for the game jam theme was... Unemployment... This industry... At first, I wanted to work only on the library, but than decided to create "Eat Da Rich", a game where you... eat the rich ^^ I could... 1/7 #godot #screenshotsaturday #gamedev #indiedev #indiegamedev
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Rokojori @rokojori.com · 19/07/2025
Infinite grass in Godot! I'll present today at Berlin Mini Game Jam my grass patch generator and foliage renderer, which allows to render multiple layers of foliage infinitely... With visibility ranges, wind, obstacles and quality settings ^^ #godot #gamedev #indiegamedev #procedural #grass
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Rokojori @rokojori.com · 05/07/2025
If you want to try out what I meant with the color gradients in the shader, I have also an interactive web page showing the different algorithms for creating gradients, where you can tweak colors and generate gradients. I used clamped with 60° #screenshotsaturday #gamedev #indiedev
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Rokojori @rokojori.com · 05/07/2025
... hue direction changes based on the original hue and will clamp warmer colors to yellow and colder ones to blue. This allows for animated hues with natural looking hot/cold gradients ❄️🔥. Here's one in realtime 3/3 #screenshotsaturday #gamedev #godot #indiedev #indiegamedev
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Rokojori @rokojori.com · 05/07/2025
Feather or sharpness, velocity scale and fadout can all be tweaked in the spatial material ^^ For the curious, Ii is a particle shader that writes velocity into the vertex color field, which is than used in the spatial shader... 1/3 #godot #screenshotsaturday #gamedev #indiedev #vfx #indiegamedev
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