roger-dev.bsky.social @roger-dev.bsky.social · 16/12/2025Working on the catwalks that will enable more floors and expand the district downwards #indiegame #indiegame #citybuilder #colonysim 0104
roger-dev.bsky.social @roger-dev.bsky.social · 27/11/2025With the Building components asset library almost in blender, (Chimneys, deposits, pipes, ...) I star to model some proper shapes for the buildings, and adding such assets on them. These are a few first attempts #indiedev #blender #videogame #citybuilder 052
roger-dev.bsky.social @roger-dev.bsky.social · 27/11/2025Added a little bit of noise to the building texture #indiedev #Blender #shaders #videogame #citybuilder 051
roger-dev.bsky.social @roger-dev.bsky.social · 25/11/2025A little bit more of props made today for the asset library ^.^ Once the library is finished, I'll move into modelling the actual buildings Also thanks to @emaudio.bsky.social , @tapir2342.bsky.social & @jackiecodes.bsky.social You guys are awesome! #indiedev #citybuilder #videgame #blender 051
roger-dev.bsky.social @roger-dev.bsky.social · 23/11/2025Still not convinced, but added some awnings :) #indiedev #blender #indiegame #citybuilder 062
roger-dev.bsky.social @roger-dev.bsky.social · 22/11/2025Working on steampunk(ish) building elements; Chimneys, pipes, water deposits ... My idea is to have like 5 different elements of each category to bring some variation yet keeping some consistency, when modelling the actual buildings. #blender #indiegame #citybuilder 092
roger-dev.bsky.social @roger-dev.bsky.social · 11/11/2025Buildings and vegetation spawn system works again after adding topography to the game :) (Had to fix some issues related to the the height) #unrealengine #citybuilder #videogame #indiedev 081
roger-dev.bsky.social @roger-dev.bsky.social · 10/11/2025Needs some tweaking, but in a similar way used to Blend the buildings/excavations with the topography, I can "stamp" now detailed geometries/landforms to the landscape. As an example this earth cracks "breaking" the hill ^.^ #unrealengine #blender #shaders #topography #videogame #citybuilder 040
roger-dev.bsky.social @roger-dev.bsky.social · 03/11/2025Building & structures now adapt to the terrain shape/slope \o/ 000
roger-dev.bsky.social @roger-dev.bsky.social · 30/10/2025WIP - Visualization of the sun radiation levels & topography 010
roger-dev.bsky.social @roger-dev.bsky.social · 28/10/2025WIP - Visualization of the "water table", a key information to survive in a desert world 010
roger-dev.bsky.social @roger-dev.bsky.social · 28/10/2025There is hope - Fight against the desertification will be one of the long term challenges the player will face in this city builder game 041
roger-dev.bsky.social @roger-dev.bsky.social · 04/03/2025"Behave, or you will be send to the Arena!" #videogame #citybuilder #stemapunk 040
roger-dev.bsky.social @roger-dev.bsky.social · 01/03/2025The city is growing! Been working on the radial district system for the city builder game "Under the Sun" :) 120
roger-dev.bsky.social @roger-dev.bsky.social · 02/12/2024The "nested patios" system is working \o/ The player can now design spaces underground, protected from the scorching sun #citybuilder #unrealengine 010
roger-dev.bsky.social @roger-dev.bsky.social · 26/10/2024Needs some tweaking but the shader that deforms rectangles into arcs is working! \o/ 041