Reposted by robmikhʟᴜɪs ʜᴇʀɴᴀɴᴅᴇᴢ ⚡ @beetlenaut.bsky.social · 27/08/2026what are your favourite deathmatch arena(s) and why? 4112127
Reposted by robmikhMike Wiser @drmikewiser.bsky.social · 23/07/2026I have no kids. I am middle class. And I say: raise my taxes if you have to, but just provide breakfast and lunch to every school kid every school day without means testing. 512424
robmikh @robmikh.com · 13/07/2026Unfortunately, I still don't really know what I'm doing when it comes to audio assets. The volume levels are all over the place, at some point I need to learn what the industry conventions are for this sort of thing. More notes here: blog.robmikh.com/nmdist-log/p...blog.robmikh.comMessing around with physicsA devlog of robmikh/nmdist. 000
robmikh @robmikh.com · 13/07/2026Another #ScreenshotSaturday post after a weekend of #gamedev. I couldn't resist messing around with physics now that Box3D has released... and I'm liking it so far! Here's a small demo with the shooting gallery test map I've been testing with. 1144
robmikh @robmikh.com · 06/07/2026More notes here: blog.robmikh.com/nmdist-log/p...blog.robmikh.comEngine refactor and func_guntargetA devlog of robmikh/nmdist. 000
robmikh @robmikh.com · 06/07/2026One engine refactor later, and I've returned with a new #ScreenshotSaturday post. I've finally separated the engine code from the game code, so adding new features is much easier. I've added the func_guntarget entity, which will be the backbone of my shooting gallery map. Here it is in HL's t0a0b2: 1104
robmikh @robmikh.com · 26/05/2026More notes here: blog.robmikh.com/nmdist-log/p...blog.robmikh.comNew revolver reload animation and soundsA devlog of robmikh/nmdist. 000
robmikh @robmikh.com · 26/05/2026After a weekend of #gamdev and wrestling with Blender, I have something to show for #ScreenshotSaturday! Better late than never. I decided to replace the reload animation on my revolver, and add some sound effects. It's a first attempt, but good enough for some playtesting and prototyping. 1112
robmikh @robmikh.com · 20/04/2026More notes, along with some bonus screenshots, here: blog.robmikh.com/nmdist-log/p...blog.robmikh.comMaterial-specific footsteps and weapon soundsA devlog of robmikh/nmdist. 010
robmikh @robmikh.com · 20/04/2026Squeezed in some more gamedev time, so I've got another #ScreenshotSaturday / #gamedev post! My engine now understands the material the player is stepping on, and is able to play the appropriate sound. Additionally, I started hooking up weapons to the audio system. 2134
robmikh @robmikh.com · 13/04/2026Yup! I eventually want to make my own game with this engine, but for now I'm focused on HL1. 010
robmikh @robmikh.com · 13/04/2026More notes here: blog.robmikh.com/nmdist-log/p...blog.robmikh.comAudioA devlog of robmikh/nmdist. 010
robmikh @robmikh.com · 13/04/2026Time for a new #ScreenshotSaturday / #gamedev post! I've got audio hooked up into my engine. For now it's limited to ambient_generic entities, footsteps, and doors, but I'm working to add more. Next up are weapon sounds. 2123
robmikh @robmikh.com · 26/02/2026Just going to leave this here for no particular reason. apnews.com/article/hung...apnews.comHow Hungary's Orbán uses control of the media to escape scrutiny and keep the public in the darkHungary's Prime Minister Viktor Orbán has extended his party's control over the media, directly affecting informed democratic participation. 010
robmikh @robmikh.com · 24/02/2026Finally finished a tool to make exporting .blend files easier for use in my game engine, nmdist. Should I have used the Python plugin system? Probably. Was it more fun to reverse engineer the .blend format? Absolutely. I still need to write a blog post so that future me knows how this all works. 000
Reposted by robmikhJeff Rueter @jeffrueter.bsky.social · 25/01/2026Kare 11 local news just read, in full, this statement from Michael and Susan Pretti, the parents of Alex Pretti. "Please get the truth out about our son." 1962469912672
robmikh @robmikh.com · 12/01/2026More notes here: blog.robmikh.com/nmdist-log/p...blog.robmikh.comNPC avoidanceA devlog of robmikh/nmdist. 010
robmikh @robmikh.com · 12/01/2026New #ScreenshotSaturday / #gamedev post! This weekend I worked on adding avoidance features to NPC movement. The slowdown looks a little goofy (scientists don't have a generic slower walk animation) but it'll work for now. They'll also avoid the player. 161
Reposted by robmikhOlga Nesterova @onestpress.onestnetwork.com · 04/01/2026Watch this. Watch again. "This incredible thing last night... We have to do it again [in other countries]. We can do it again, too. Nobody can stop us." 58855963081
robmikh @robmikh.com · 01/01/2026More notes can be found here: blog.robmikh.com/nmdist-log/p...blog.robmikh.comFlickering lightsA devlog of robmikh/nmdist. 001
robmikh @robmikh.com · 01/01/2026New year, new #ScreenshotSaturday / #gamedev post. The past few days I decided to focus on some loose ends on lighting. Togglable and flickering lights have been implemented, as well as making NPCs properly lit. No more glowing scientists! 181
robmikh @robmikh.com · 23/12/2025A friend of mine was playing Crystal Clear and I absolutely love the Slowbro sprite. I had to give drawing it a shot. WIP 100
robmikh @robmikh.com · 13/12/2025Y'all should talk to @wyden.senate.gov. Repealing section 230 is not going to do what you think it will. 000
robmikh @robmikh.com · 23/11/2025youtu.be/BZxijO4ofu0?...youtu.beDale Finds the TRUTH about JFKYouTube video by King of the Hill 010
robmikh @robmikh.com · 11/10/2025youtu.be/pMd4S-LkywI?...youtu.beThe smartest Batman goon ever!YouTube video by sugarbeef 130
robmikh @robmikh.com · 11/10/2025Over the years I've thought about doing something on my own... and then that thought ends the moment I think about healthcare. 1170
robmikh @robmikh.com · 07/10/2025More notes here: blog.robmikh.com/nmdist-log/p...blog.robmikh.comMultiplayer and NetworkingA devlog of robmikh/nmdist. 010
robmikh @robmikh.com · 07/10/2025For this #ScreenshotSaturday and #gamedev period, I started on the networking side of multiplayer support in my game engine. Things are held together with duct tape and paperclips right now, but I've got a path forward now to implement full Quake-like networking. 1123
robmikh @robmikh.com · 29/09/2025More #gamedev notes here: blog.robmikh.com/nmdist-log/p...blog.robmikh.comFoundations for multiplayerA devlog of robmikh/nmdist. 071
robmikh @robmikh.com · 29/09/2025For this #ScreenShotSaturday, I laid the foundation for multiplayer support in my game engine. I've rigged up the ability for multiple players, and to spawn computer-controlled players whose inputs are derived from demo files. This let me test things before I had the network transport in place. 161
Reposted by robmikhrev. howard arson @theophite.bsky.social · 18/09/2025here's a direct link to canceling your Disney+ account. post your cancellations in the comments. www.disneyplus.com/commerce/acc...disneyplus.comAccount | Disney+Manage your Disney+ Account 1821087553
robmikh @robmikh.com · 11/09/2025I'm building a little 3D game engine! So far it can read the assets from Half-Life. I'm slowly going through the game and implementing all the entity types and mechanics. 071
robmikh @robmikh.com · 07/09/2025More notes here: blog.robmikh.com/nmdist-log/p...blog.robmikh.comFading in and the title cardA devlog of robmikh/nmdist. 100
robmikh @robmikh.com · 07/09/2025I got some game dev time in this weekend to add env_fade entities and the title card sequence for Half-Life. I built a config system to inject entities into a map based on its name, in order to bridge gaps between my engine and GoldSrc. I'm really happy with how this turned out! #ScreenShotSaturday 120
Reposted by robmikhJesse Colford @jfcmusic.bsky.social · 02/09/2025Desert Angels had a great showing at #SIX2025 ! To celebrate, here's an inside look at "Dance of the Stars", a music track that plays later in the game in a moment of reminiscing. store.steampowered.com/app/3048770/... #SIX2025 #indiegame #soundtrack #composer #gamedev #narrative 1165
robmikh @robmikh.com · 01/09/2025More notes here: blog.robmikh.com/nmdist-log/p...blog.robmikh.comCrossbows and BoltsA devlog of robmikh/nmdist. 000
robmikh @robmikh.com · 01/09/2025As a treat for hitting a milestone on the UI framework last #ScreenshotSaturday, I decided to add support for crossbows. #GameDev 1111
robmikh @robmikh.com · 25/08/2025Not many notes this time around: blog.robmikh.com/nmdist-log/p...blog.robmikh.comFinished console windowA devlog of robmikh/nmdist. 000
robmikh @robmikh.com · 25/08/2025This time for #ScreenshotSaturday, I've got a #GameDev post showing off my new console window. This means I can finally stop working on the UI framework for my engine (for now)! Onto developing the tools that set me down this rabbit hole. 1131
robmikh @robmikh.com · 14/08/2025Unfortunately, if they’re blowing an efuse to do the ban, there’s not much you could do. Maybe at least repurpose the hardware to run homebrew? 200
Reposted by robmikhAlexander Hamizdat 🇵🇷 @alexhammy209.bsky.social · 14/08/2025Oh look, it's "thank a non-voter day" again today 0305