Robert Hodgin @roberthodgin.bsky.social · 04/03/2026Dust. Exploring subtle installation experiences. Always loved seeing dust motes floating in sun beams so I decided to try and reproduce that experience in TouchDesigner using Josef Pelz's T3D (Texture 3D operators) as well as PCR (Point Cloud Rendering) for GLSL bokeh effects. 1320
Robert Hodgin @roberthodgin.bsky.social · 24/02/2026Further prototyping of Infinite Frames. Using an ESP32 Feather V2 and a BNO08x 9-dof sensor as a virtual flashlight. #touchdesigner #infiniteframes #prototype #adafruit 3431
Robert Hodgin @roberthodgin.bsky.social · 13/02/2026Stills from a real-time app for viewing an image library (images courtesy of the MET) 190
Robert Hodgin @roberthodgin.bsky.social · 09/02/2026Update with better lighting. Cranked up the speed too for extra nausea. 0170
Robert Hodgin @roberthodgin.bsky.social · 09/02/2026Real-time prototype of my "Infinite Frames" Houdini setup. Ever since I first made it, I wanted to see it run at interactive framerates. #TouchDesigner makes it really easy to do initial prototyping and look-dev for interactive projects we will build out in Cinder C++. 1240
Robert Hodgin @roberthodgin.bsky.social · 06/02/2026Magnetosphere 2.0 dev/design update. 60fps, 3440x1440 output (resized for social posts), 1,000,000+ particles, audio reactive. #touchdesigner #raye #audioreactive #generative #flocking Audio: RAYE - "WHERE IS MY HUSBAND!" 4464
Robert Hodgin @roberthodgin.bsky.social · 30/05/2025#AIArt #CreativeProcess #DigitalCreativity #Veo3 2288
Robert Hodgin @roberthodgin.bsky.social · 02/03/2025I should mention, I didn't take the photo. It was on Reddit but the OP deleted their account so I can't credit them. The only photo I have of it is back before decent camera-phones. 190
Robert Hodgin @roberthodgin.bsky.social · 01/03/2025My favorite tower! Especially loved seeing the ghost pirate ship when the fog is particularly dense: 2242
Robert Hodgin @roberthodgin.bsky.social · 10/01/2025Google has grouped my photos by face into me, Gregg, my mom, and a snail I took one pic of 8 years ago. 2470
Robert Hodgin @roberthodgin.bsky.social · 07/01/2025Some details from the print series. And a write-up of the process behind making the original version: roberthodgin.com/project/mean... 070
Robert Hodgin @roberthodgin.bsky.social · 07/01/2025In total, over 400 prints were sold over 4 runs. The physical prints were a challenge to make cost effective, since print shops aren't too keen on offering discounts for 1-of-1 print series, and each print I sold was unique. Luckily, my friends at @nervo.us were able to help me out. 1140
Robert Hodgin @roberthodgin.bsky.social · 07/01/2025It is the 4 year anniversary of the first run of Meander river prints. It remains my favorite project to date (actually, maybe its a tie between this and the Planetary iPad app from 2011 roberthodgin.com/project/plan... ... okay maybe a 3-way tie with Magnetosphere) 3290
Robert Hodgin @roberthodgin.bsky.social · 09/12/2024Having just hit 1k followers, I want to post something that is of the utmost importance: 0190
Robert Hodgin @roberthodgin.bsky.social · 04/12/2024The position of the moss then serves as a source for a custom wetmap which is used to make the stone surface more varied in color and reflectivity. 250
Robert Hodgin @roberthodgin.bsky.social · 04/12/2024The moss starts as inflated mounds using some VDB growth, and then points are scattered for the moss itself. A small number of these points are destined to be small purple flowers. 120
Robert Hodgin @roberthodgin.bsky.social · 04/12/2024Some of the pieces would be randomly cracked and chipped. 120
Robert Hodgin @roberthodgin.bsky.social · 04/12/2024Some BTS from the moss lantern series. The toro forms adhered to the basic structure for this style of lantern, but then I exaggerated some of the features to make them feel a bit more otherworldly. 2110
Robert Hodgin @roberthodgin.bsky.social · 04/12/2024A more recent modification of this setup uses procedurally generated Japanese tōrō lanterns as the base for the moss growth. The moss pays attention to surface orientation, shade, cracks, and produces a wetmap to help with the stone wear and tear. 110
Robert Hodgin @roberthodgin.bsky.social · 04/12/2024Moss R&D. This started as an excuse to learn more about running Houdini from the command line. I am able to provide a string as an input parameter, and the Houdini project will create the 3D letters and drop them onto the ground and let them settle, then the moss sim kicks in and weatherizes them. 2221
Robert Hodgin @roberthodgin.bsky.social · 01/12/2024You know me too well. Iceland in the light variant. 010
Robert Hodgin @roberthodgin.bsky.social · 30/11/2024A proof of concept audio vis from a couple months back. Abusing the Gaea erosion system in a feedback loop solver, and using isolated stems for audio inputs. Track by DVRST: soundcloud.com/wazmusic/clo... One day I will revisit this setup... 610812
Robert Hodgin @roberthodgin.bsky.social · 28/11/2024Remember to avoid strenuous activity after the big Thanksgiving meal. It will aid with digestion. 2221
Robert Hodgin @roberthodgin.bsky.social · 28/11/2024Happy Thanksgiving! May your holiday meal be #parasite-free 3280
Robert Hodgin @roberthodgin.bsky.social · 27/11/2024It is a custom differential growth setup in #Houdini. Mesh based deformation, no volumes needed for this version. 2314
Robert Hodgin @roberthodgin.bsky.social · 27/11/2024Coral structures R&D. #Houdini #Redshift #Laocoön 4808
Robert Hodgin @roberthodgin.bsky.social · 26/11/2024An updated version created for a presentation. #rarevolume #iceland #eruption #earthquake 2344
Robert Hodgin @roberthodgin.bsky.social · 26/11/2024In honor of the newest fissure eruption in Iceland dying down after taking out the Blue Lagoon parking lot, here is a data vis I worked on two years ago showing the flurry of quakes that proceeded the 2022 eruption. #rarevolume #iceland #eruption #earthquake 1152
Robert Hodgin @roberthodgin.bsky.social · 23/11/2024The fun thing about having a simulation of your apartment to scale is that you can easily incorporate camera tracks by just wandering around your home and filming it. #houdini #syntheyes 0220
Robert Hodgin @roberthodgin.bsky.social · 23/11/2024Here are some sample floor lamps that can unplug if there is enough tension on the cable. The verdict is still out on whether I will have the patience to deal with all the entertainment center cables and the mess of cords plugging into my computer. 0120
Robert Hodgin @roberthodgin.bsky.social · 23/11/2024This is around when it started to get really complicated: I decided I wanted cables. I will say, my productivity with this project sharply declined after making that decision. It is a LOT to think about. 1140
Robert Hodgin @roberthodgin.bsky.social · 22/11/2024Earlier RBD test in my apartment. #houdini #redshift #infiniteframes 1230
Robert Hodgin @roberthodgin.bsky.social · 21/11/2024Crazy photos from mbl.is showing some of the damage to the Blue Lagoon from the most recent eruption that started last night. www.mbl.is/frettir/innl... 1101
Robert Hodgin @roberthodgin.bsky.social · 20/11/2024Would be either a lovely chair, or even just the pillow. 010
Robert Hodgin @roberthodgin.bsky.social · 20/11/2024Another setup rendered inside my simulated apartment. 80 Level mentioned it: 80.lv/articles/art... 1497
Robert Hodgin @roberthodgin.bsky.social · 18/11/2024Started bringing it into Unreal Engine, but got sidetracked by other responsibilities: 181
Robert Hodgin @roberthodgin.bsky.social · 18/11/2024Here are some more images from my apartment recreation in different stages of completion. 1160
Robert Hodgin @roberthodgin.bsky.social · 18/11/2024Scratch. Started during COVID. Only thing not modeled by hand was the chair and radiators. 020
Robert Hodgin @roberthodgin.bsky.social · 18/11/2024Someone wanted to see an underwater version of that last video so I ended up here. The water needs some work... #houdini #flocking #simulation #post-apocalypse 2250
Robert Hodgin @roberthodgin.bsky.social · 18/11/2024Catching Bluesky up on some recent projects: Modelled my living room in Houdini and started using it as a playground for simulations. #murmuration #houdini #flocking #simulation 4835