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Milo Lofranco

@ritehunter.bsky.social
63 followers 180 following 48 posts

Lover of economics, art history, and tabletop games. Writer and game designer from the Philippines. Open to freelance work: fmlofranco.carrd.co "I realize then that you have been reduced to poetry: I shall never know." — The Myth of Sisyphus

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Milo Lofranco @ritehunter.bsky.social · 15h
Huge shoutout to @nalshiradraws.bsky.social for the absolutely wonderful artwork of the various respite activities in Treat Yourself. It got me excited to finish writing that Draw Steel downtime supplement so I can lay them out onto the page.
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Milo Lofranco @ritehunter.bsky.social · 28/09/2026
Played Trials of Innocence with my partner watching. The 1st case (after the prelude) was brutal on my emotions. If the game's next cases are anything like the previous ones, I need to pace myself or I'll be stuck feeling things until next month.
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Milo Lofranco @ritehunter.bsky.social · 23/09/2026
Finished drafting 45 new respite activities for Treat Yourself, my next #DrawSteel supplement focused on expanding downtime. A hero in motion wants to stay in motion. These 1-day activities help heroes channel their energies while on an adventure. Still needs tuning but they've been fun to write.
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Milo Lofranco @ritehunter.bsky.social · 19/09/2026
Pros of being a GM that makes 3rd party products: you have a (generally) stable tester base, you can test your stuff in an organic environment, easy to do hotfixes. Cons: my players have started a bit where they talk about my stuff like its a paid ad and I'm sponsoring our home game.
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HODAG RPG @hodagrpg.bsky.social · 12/09/2026
YOU ARE ALLOWED TO MAKE YOUR OWN VERSION YOU ARE ALLOWED TO MODIFY ANTHING YOU OWN TO SUIT YOUR NEEDS YOU ARE ALLOWED TO CREATE YOUR OWN WORLDS YOU ARE ALLOWED TO DO IT YOUR OWN WAY
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Milo Lofranco @ritehunter.bsky.social · 11/09/2026
The more I write GM advice, the more I feel there's an element of accessibility design. I can't say: improv this! I need to give scaffolding. The ones who can improv well don't need help. It's those who are tired or need a quick prompt. So I have to step back to ask who can't follow and why.
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Milo Lofranco @ritehunter.bsky.social · 08/09/2026
Feels great to finally schedule sessions for my 5 tables for the month. It's been a while since I last properly ran games so I'm eager to get back into the groove.
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Milo Lofranco @ritehunter.bsky.social · 02/09/2026
I found my old microfiction folder today. What a trip down memory lane. It's wild how much more visceral this particular piece feels now than when I first wrote it back in 2020.
 [ Periscope ]

This apocalypse doom thing really, really has to stop. Like right now. All my friends keep joking that the country’s going to collapse. I don't believe them. But in my heart, I can't say it's unfounded. Yet without a date, I can’t prepare. The bastards.

So, I’m outwaiting them. I’ve locked my front door, closed the curtains, stacked the fridge with suya, set up my books, and I’m staying here until they turn up and tell me for sure. No messing around.

That was a few months ago. I’m still waiting.

I took a peek out the curtains. I see more police, more heavily armed than before. I don't know what's going on anymore. Given time, that uncertain monster on the other side of the door begins to look friendly.

I can't even remember how the sun feels like anymore.
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Reposted by Milo Lofranco
Black Phoenix Alchemy Lab @bpal.bsky.social · 31/08/2026
Well dang, should’ve just memed it in the first place
An illustration by Gustave Dore for Dante’s Divine Comedy that shows two silhouetted figures standing on a tall summit gazing up at a great celestial conflagration of souls in heaven. Text reads “We already had free art for people who are broke or bad at designing things. It’s called the PUBLIC DOMAIN”
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Milo Lofranco @ritehunter.bsky.social · 31/08/2026
I keep a 3-project limit to keep myself from overextending. Yet my brain descends upon my heart as a dogged succubus with its dulcet temptations of sick ass ideas. Soon I'll get to working on a roguelike dungeon of living memories and a book of great evils for Draw Steel. For now, they're notes.
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Milo Lofranco @ritehunter.bsky.social · 29/08/2026
The heavy rainfall earlier had me running around the house. Thankfully everything was okay. The sudden cold forced me to mummify myself with a blanket. Although, it did drive me to sit down and focus on Treat Yourself. Really happy to report that I finished drafting a full chapter today!
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Afraid of Encounters (He/Him) @isaacisafraid.bsky.social · 27/08/2026
For those who are wondering wtf is going on in my country, Indonesia, right now. Today we are also having a protest at the capital.
Instagram post from @buruhperempuan:
DEAR SEABLINGS AND INTERNATIONAL FRIENDS, INDONESIA IS NOT OK. PLEASE PAY ATTENTION TO INDONESIA. BIG PROTESTS ARE HAPPENING IN INDONESIA. WE REALLY NEED INTERNATIONAL MEDIA TO WATCH WHAT'S HAPPENING AND REPORT IT TO THE WORLD. Instagram post from @buruhperempuan:
HERE ARE 5 THINGS YOU NEED TO KNOW ABOUT THE SOCIO-ECONOMIC AND POLITICAL SITUATION HERE:
- AN EARTHQUAKE OCCURED IN FLORES, WHILE FOREST FIRES ARE BURNING  IN SUMATRA, PAPUA, AND KALIMANTAN
- THE PEOPLE OF PATI ARE DEMANDING THE PASSAGE OF THE ASSET FORFEITURE BILL
- WORKING CLASS CITIZENS ARE DEMANDING A LABOR LAW THAT PROTECTS AND PRIORITIZES WORKER'S RIGHTS
- THE STATE BUDGET (APBN) IS BEING USED IN WAYS THAT MARGINALIZE CITIZENS' BASIC RIGHTS, PARTICULARLY ACCESS TO HEALTHCARE AND EDUCATION
- THE INDONESIAN RUPIAH CONTINUES TO WEAKEN, WHILE LARGE SCALE CORRUPTION CONTINUES TO OCCUR.
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Milo Lofranco @ritehunter.bsky.social · 24/08/2026
Working on my downtime supplement for Draw Steel, and I’m really proud of this section! Here’s a little peek at the draft for the book’s intro.
Who We Become at Rest

The sword is inherently a destructive force. When the heroes draw steel, it serves as the declaration that violence and finality are needed to sever the virulent influence of the malign. The blade acts as a surgical instrument, cutting away the rot of evil so that the world may survive.

But an empty battlefield is merely an open wound. Survival alone cannot sustain civilization. Heroism demands more than an ending; it also requires new beginnings.

Once their weapons are sheathed, this is the chance for the heroes to become creative forces. This is the moment where they can focus on the future they wish to build for themselves; one that, when they finally draw steel again, they know exactly what they are fighting to protect.
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Catsuka @catsuka.bsky.social · 22/08/2026
New trailer for "The Lovers", an indie Filipino short film by Studio Heartbreak, coming to Youtube in a week. www.youtube.com/@studioheart...
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Milo Lofranco @ritehunter.bsky.social · 22/08/2026
Looking back at old games for inspiration and I found this class card I've made for a SEA-inspired mystery-heist game. Everyone who took this class really loved Fan the Flames. They used to as often as they could to cause so much mischief. Maybe I can rework some of these as perks.
A class card that reads: 

Fan the Flames. Blunder. Incorporate into an action and gain a spirit point. Cause an incident that starts getting out of control. How did it that happen? Narrate it in your reply.

Crash and Burn. Class Ability. Use an action and spend a spirit point.
Cause a big destructive scene. Pick one effect:
1. Bang. Destroy an asset & destroy part of the area
2. Blast. Deal 3 Wounds to all foes and 1 random ally
3. Burst. Apply Vulnerable to everyone. All DEF is 0
4. Boom. Disable heist security this round. They return the next round with +8 Heat.
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Reposted by Milo Lofranco
Frederica Teather @teatherf.bsky.social · 21/08/2026
Hey Bluesky, I don’t really use this platform so could you just like, show this to all the draw steel people, that would be great (I guess dnd people work to). Is that how this works? youtube.com/watch?v=8q3N...
youtube.com
The Side of D&D "Actual Plays" Can't Teach You.
YouTube video by Frederica Teather
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Reposted by Milo Lofranco
Chris Rendon @talroc.bsky.social · 20/08/2026
I recently released the Violet Heart. This was a huge learning process in multiple different disciplines. I had never tried to publish a TTRPG product before! If you want to create Draw Steel adventures, hopefully you can learn from some of my mistakes! www.chrisrendon.com/adventure-fr...
chrisrendon.com
Creating a Draw Steel Adventure from Scratch
I recently released The Violet Heart: a 1st Level Quest for Draw Steel! Outside of participating in Jams of the Timescape #2 where I designed a new ancestry, the Death Blooms, carnivorous plant folks ...
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Milo Lofranco @ritehunter.bsky.social · 19/08/2026
Took a quick a break to draft a train solo for Draw Steel. I know I'll likely clean the area up in a later revision, but I'm of the mind that the first villain action should make a really strong impression. The 100 is a placeholder. I have no idea how long the train will be yet.
A snippet of a solo monster stat block for Draw Steel. The solo action's first villain action is "Run Away! Train!" It has an area of 100 x 5 line line within 1, and targets each creature and object in the area.
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Milo Lofranco @ritehunter.bsky.social · 16/08/2026
It still feels surreal. I've released a total of 179 community copies of Speak Carefully. I'm still in awe of the reception, and incredibly grateful to everyone in the Draw Steel community for their support. Here's to more projects ahead!
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Milo Lofranco @ritehunter.bsky.social · 16/08/2026
The storm outside is violently shaking my windows, and all I could think of as I procrastinate writing is hmmmm I wonder if I could make the weather a downtime activity.
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Milo Lofranco @ritehunter.bsky.social · 15/08/2026
24 hours left for the Speak Carefully launch sale, with over 150 community copies raised! I've also added some QoL updates, including a Forge Steel Sourcebook, bookmarks, and form-fillable handouts. Itch: ritehunter.itch.io/speak-carefu... RPG Trader: rpg-trader.com/products/801...
Promotional image for “Speak Carefully” launch sale, stating that it's the final day of the launch sale and "150+ community copies, made possible by you"
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Milo Lofranco @ritehunter.bsky.social · 13/08/2026
One pathway to creativity is looking at things through your past experiences. I don't remember the source of this advice, but I love the mental exercise of approaching a current project like "high school me" or "college me" would.
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RPG Trader @rpgtrader.com · 12/08/2026
A little reminder to leave reviews & recommendations for the TTRPGs you love. ❤️ It helps creators get discovered, gives other gamers a reason to check out their work, and costs you absolutely nothing. A few words can make a HUGE difference to an indie creator. ✨
static.klipy.com
Dwight Schrute's Thank You Smile
Alt: Dwight Schrute's Thank You Smile
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Milo Lofranco @ritehunter.bsky.social · 11/08/2026
I set myself a 45 page limit for Treat Yourself, my next standalone product. I just finished outlined aaaaand and I'm already at 32 pages. Looks like I've got a lot of work ahead of me hahahaha
A word count from google docs saying that there are 32 pages.
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Jenny [REDACTED] @jennyredacted.bsky.social · 10/08/2026
Hey everyone! Excited to announce that both of my Draw Steel timescape supplements, Space Battles and Across The Solar Expanse, are on sale! Pick up everything you need to run space-faring adventures in the Timescape all in one place! itch.io/s/198034/dra...
itch.io
Draw Steel...In Space! by Jenny [REDACTED]
A bundle by Jenny [REDACTED], $20.00 for Space Battles - A Timescape Supplement For Draw Steel!, Across The Solar Expanse | A Draw Steel Supplement
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Milo Lofranco @ritehunter.bsky.social · 09/08/2026
It’s been a week since my partner and I celebrated our anniversary, and I’m still in tears over this. They made me a TRPG battlejacket! They're so thoughtful huhuhu
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Milo Lofranco @ritehunter.bsky.social · 06/08/2026
Spicy brain says its time for my monthly low mood cycle. I'll put a pause on design work for now and start doing some reading in the meantime. Now leafing through A Crowdfunder's Strategy Guide by Jamey Stegmaier. Excited to read more on the intersection of community-building and crowdfunding.
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Milo Lofranco @ritehunter.bsky.social · 04/08/2026
My partner has been telling me to rest up since the past few days have been so eventful. However, the morning song of a new project lures me ever so gently into that good night. I don't yet know where I'm going with all of this, but I want to explore this itchy part of my brain.
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thousand_embers (J. Brooks) @thousand-embers.bsky.social · 01/08/2026
The Bravo is now live on #backerkit! Sift through the campaign info in the images below, and then check it out here: www.backerkit.com/c/projects/t... #drawsteel #ttrpg #fantasy
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Milo Lofranco @ritehunter.bsky.social · 02/08/2026
Thank you for over 100 copies sold!! Your support means at least 100 community copies at the end of sale (August 16). I am extremely thankful for the positive reception! It still feels so surreal. ritehunter.itch.io/speak-carefu...
ritehunter.itch.io
Thank you for over 100 copies sold!!
100 copies sold? 100 copies sold!! We've hit over 100 copies sold in 48 hours. Thank you all so much. This is absolutely surreal. I didn't expect such an overwhelmingly positive response or for Speak....
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RPG Trader @rpgtrader.com · 31/07/2026
Speak Carefully - A supplement for running exciting and dynamic negotiations in Draw Steel. Launch sale now on! ⭐️ rpg-trader.com/products/801...
rpg-trader.com
Speak Carefully on RPG Trader
Negotiation Supplement for Draw Steel
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Milo Lofranco @ritehunter.bsky.social · 31/07/2026
Love how cinematic #DrawSteel combat feels, but struggle with giving negotiations that same high-stakes tension? Take your negotiations from flat to unforgettable with Speak Carefully, a 106-page supplement that provides tools to add dynamism to negotiations. ritehunter.itch.io/speak-carefu...
ritehunter.itch.io
Speak Carefully by Ritehunter
Negotiations Supplement for Draw Steel
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Milo Lofranco @ritehunter.bsky.social · 18/12/2025
Made an unofficial TRPG of Reverse: 1999. It started as a small game for friends but I figured I'd polish it up a bit so that the greater #Reverse1999 community can enjoy this too. Here's hoping y'all would find as much joy with it as my friends did! ritehunter.itch.io/unofficial-r...
ritehunter.itch.io
Unofficial Reverse: 1999 TRPG by Ritehunter
An Unofficial R1999 TRPG
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Milo Lofranco @ritehunter.bsky.social · 23/10/2025
Life was a bit rough recently but I finished part 2 of the pbp design series. It's about how we synchronize stories, bend time, branch replies & parallel timelines. Tons of practical insights for anyone who loves tinkering with systems or designing for async play. www.laciesbox.com/articles/unp...
laciesbox.com
Lacie's Box | Unpacking Play-by-Post Design, Part 2
Welcome to part 2 of play-by-post design as we explore how we weave stories through synchronicity, liquid time, anticipation, and parallel timelines.
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Milo Lofranco @ritehunter.bsky.social · 29/09/2025
I've finally put together an article on my thoughts on play-by-post game design. I wanted to lay the groundwork for discussing play-by-post games and their limitations and nuances. I'd love to hear more thoughts on this or if I missed anything. www.laciesbox.com/articles/unp...
laciesbox.com
Lacie's Box | Unpacking Play-by-Post Design, Part 1
Welcome to part 1 where I aim to analyze and articulate the unspoken mechanisms and foundation for play-by-post design.
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Milo Lofranco @ritehunter.bsky.social · 15/07/2025
Finally managed to write about one of our recent play-by-post campaigns. This one is a retrospective article about our letter-writing roleplay, 21 Telford Lane, with added insight from my interview with ones who organized and ran it. www.laciesbox.com/articles/cur...
laciesbox.com
Lacie's Box | Curtain Call: A Final Letter For 21 Telford Lane
We'll be doing a retrospective on 21 Telford Lane, a roleplay that transformed letter-writing into an exploration of communication and connection.
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Milo Lofranco @ritehunter.bsky.social · 16/02/2025
Play-by-Post Design Is Like Street Art Heyo! My name is Milo and I've been hosting and designing play-by-post (PbP) games for over 4 years now. PbP is a format rarely discussed and I'll be sharing perspectives from my own community. Hopefully these insights can enrich other PbP communities too.
Play-by-Post Design Is Like Street Art

It’s everywhere if you care to look for it.

There is something foundationally innocent in the idea that no matter where you go, people will find a way to play games with each other. If someone could leave some mark somewhere, another one can respond and connect beyond the confines of synchronicity or physicality — a mural that screams to the world that I was here and you found me.

Virtual spaces are also community spaces. They are places where people can congregate, talk, explore, and play together. Except, we can only communicate with each other by altering the very space we navigate. Messages hang in the air for everyone to see; forum posts don’t leave once their contents are understood; every single bit of communication is an artefact of play — much like chalk marks of a hopscotch game yet to be washed by the rain.

Yet we can only express through what we are allowed to alter, confined by the architecture of the digital space, its layout, and the tools it provides. One must first learn to navigate the space before learning the rules of the game.

It is here that play-by-post designers see beyond the confines of what was intended. While they can’t construct new elements, they can design over the virtual space itself, augmenting and reframing its features. Any website can suddenly become a rich tapestry of collective storytelling — displacing corporate intention with mediums of expression.

Every site has a dedicated play-by-post community. It is perhaps one of the most enduring formats there is. Even if we could never be together in time or space, we can still play together. Our writing will be there for anyone to find.
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