Rimea @rimea.bsky.social · 04/07/2026I recently made what I believe is the first-ever custom Super Mario Bros. Wonder Wiggler Race level. 15611
Rimea @rimea.bsky.social · 26/05/2026I just beat Yoshi and the Mysterious Book. I expected to like the game, but... I ended up loving it. Every level features dozens of brilliant combinations of gimmicks and level design tricks, and obviously beautiful visuals. I also love Yoshi's expanded moveset: 1292
Rimea @rimea.bsky.social · 22/05/2026My latest Super Mario Bros. Wonder level revolves around custom Amps and their ability to electrify metallic blocks and the big floating water bubbles that appear as a part of the level's wonder effect. 1294
Rimea @rimea.bsky.social · 01/04/2026It took a couple of days, but we've finally figured out how to load custom levels in the Switch 2 edition of Super Mario Bros. Wonder. 1204
Rimea @rimea.bsky.social · 27/02/2026My latest Super Mario Bros. Wonder level features several custom rainbow-related mechanics, including spiky rainbows that are put to use during the level's skydiving wonder effect. 1263
Rimea @rimea.bsky.social · 19/12/2025My latest Super Mario Bros. Wonder level features several custom mechanics, including grinders that become bouncy during the wonder effect. 25213
Rimea @rimea.bsky.social · 28/11/2025In Super Mario Bros. Wonder, when the player walks directly under a light beam wearing the Invisibility Badge, they temporarily become visible. This obscure mechanic is basically unused in the original game, but my latest custom level revolves around it. 0406
Rimea @rimea.bsky.social · 31/10/2025My latest Super Mario Bros. Wonder level revolves around a custom magnet mechanic, which also affects the metal player wonder effect. 37218
Rimea @rimea.bsky.social · 10/10/2025My latest Super Mario Bros. Wonder level revolves around a custom "mirage" gimmick, where fake purple platforms temporarily disappear to reveal the location of the real blue platforms. 25513
Rimea @rimea.bsky.social · 12/09/2025I am obviously very excited for Wonder's Switch 2 DLC, but I'm also very thrown off by the new talking flower voice actor. I know this was also the case in Mario Party Jamboree TV, but assuming the old voicelines won't be replaced, having the two voices side by side will be odd. 4383
Rimea @rimea.bsky.social · 05/09/2025My first custom Mario Wonder "Search Party" level pushes the game's playable background area feature to its limit by stacking several layers on top of each other. 89525
Rimea @rimea.bsky.social · 20/08/2025Me and some friends spent over a week remaking the entirety of Super Mario Bros. 1-1 on Wplace. It's made up of over 250k pixels, so it would've taken way longer to make if not for all the kind strangers who helped out. 1515
Rimea @rimea.bsky.social · 21/07/2025Really interesting how Donkey Kong Bananza not only allows you to skip the Freezer Layer entirely, but if you progress the story and then backtrack to the world at a later point, the game accounts for this by removing its boss fights and just handing you the bananas. 4241
Rimea @rimea.bsky.social · 20/06/2025The wonder effect of my latest custom Super Mario Bros. Wonder level uses multiple "Rift Mario" clones at the same time, which the original game fully supports, but never took advantage of for some reason. 1383
Rimea @rimea.bsky.social · 13/06/2025If you've been wondering why it feels like most of the sections of Mario Kart World's Rainbow Road appear out of nowhere, that's because they do. 1262
Rimea @rimea.bsky.social · 04/06/2025Hilariously, one of the groups of obstacles Mario Kart World's Kamek item can spawn in front of the drivers is a bunch of Bob-ombs. 1313
Rimea @rimea.bsky.social · 04/06/2025I'm so glad Mario Kart World seems to feature plenty of relatively difficult P Switch missions. Also, notice how boost panels flip depending on which direction you approach them from. 0203
Rimea @rimea.bsky.social · 23/05/2025My first custom Super Mario Bros. Wonder Badge Challenge level uses the Safety Bounce badge, which allows the player to bounce on lava once per jump. 26016
Rimea @rimea.bsky.social · 09/05/2025In Super Mario Bros. Wonder, the state of on/off blocks carries through to playable background areas, so I made use of that in my latest custom level. 3509
Rimea @rimea.bsky.social · 25/04/2025The custom wonder effect in my latest Super Mario Bros. Wonder level makes the "Skedaddler" enemies spawn special blocks that they can run across. 24511
Reposted by RimeaAurascope @aurascope.net · 23/04/2025AURASCOPE HAS BEEN FULLY FUNDED! We genuinely can't thank you all enough for helping us get to where we are! Thank you all so much! 🎉🎉🎉 46724
Reposted by RimeaAurascope @aurascope.net · 18/04/2025Exploration is key to finding all sorts of little secrets in Aurascope! 14918
Reposted by RimeaAurascope @aurascope.net · 15/04/2025Aurascope has already reached 50% of it’s funding in less than 24 hours! Thank you dearly to everyone who’s donated to make our game shine as bright as it can! 🌟 (Also yes, you can pet the dog in Aurascope.) 04513
Reposted by RimeaAurascope @aurascope.net · 14/04/2025🟢Aurascope's Kickstarter is now LIVE! We're so excited so finally be able to get this indie game off the ground! Please spread the word! 💕 27146
Rimea @rimea.bsky.social · 11/04/2025In my latest Super Mario Bros. Wonder level, by making a custom version of the sloped lava actor, I managed to hook up its rotation to a pulley, which led to the creation of this fun bonus room. 1319
Reposted by RimeaAurascope @aurascope.net · 09/04/20255 days left until the Kickstarter launch! Here's a sneak peak at some of the rewards you can get for backing Aurascope! Here we have the digital soundtrack, T-shirt, poster, and pin. 👀 1338
Rimea @rimea.bsky.social · 08/04/2025I've joined the development team of the indie 2D platformer Aurascope, I'll be helping out with its level design! The game's Kickstarter campaign launches April 14th, so check it out if you're interested! 3354
Rimea @rimea.bsky.social · 03/04/2025I feel like the Switch 2 box design would look a lot better if the logo wasn't so tiny. 2979
Rimea @rimea.bsky.social · 03/04/2025Nintendo's parental controls video shows the return of the feather item, and not in battle mode. 2272
Rimea @rimea.bsky.social · 03/04/2025The Mario Kart World map shows that the game brings back 3 SNES Mario Circuits at once 1326
Rimea @rimea.bsky.social · 28/03/2025My latest custom Super Mario Bros. Wonder level is all about riding "Shoomp" enemies up and down sloped lava sections, including during its wonder effect. 2372
Rimea @rimea.bsky.social · 28/02/2025My latest Super Mario Bros. Wonder level features a bunch of custom assets, including a giant version of the original game's "Rrrumba" enemy during its Wonder effect. 0284
Rimea @rimea.bsky.social · 12/02/2025Another one of these: Wonder features this unused interaction where shells can bounce on Sugarstars, so I used that for a bonus room and also (totally intentionally) to do a shell-jump. 0265
Rimea @rimea.bsky.social · 07/02/2025My latest Super Mario Bros. Wonder level features custom bouncy balloons, which are used in a large variety of setups. 3459
Reposted by RimeaThe @thinginator.bsky.social · 03/02/2025Was poking around Nintendo's recruiting website and found something super interesting: Mario Wonder key art concepts! 720044
Reposted by RimeaCyboo @cyboo.bsky.social · 23/01/2025After hours of hard work, I have finally released a brand new mod for Super Mario 3D Land. www.youtube.com/watch?v=Ko2C...youtube.comSuper Mario Expediton 2 - Release TrailerYouTube video by Cyboo 44520
Rimea @rimea.bsky.social · 20/01/2025One of my favourite aspects of designing custom Super Mario Bros. Wonder levels is designing puzzle bonus rooms that take advantage of obscure mechanics and interactions. 15615