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rigstation

@rigstation.bsky.social
287 followers 233 following 216 posts

rigstation.com instagram.com/_rigstation_ --- Maya Rigging, UE Control Rig and Cats. Currently doing some rigs at EmberLab.

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rigstation @rigstation.bsky.social · 06/10/2026
UE rig studies: Neck and Spine modules are done! Leg module was very tricky, I had a lot of issues with the reverse foot + ik/fk switch setup but I think it's stable now. All that's left is the knee Pin and I can probable reuse 90% of the code for the arms module. #ue5 #controlrig
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Kasey Gifford @kaseygifford.bsky.social · 02/10/2026
Wow. LOISH got accused of using Ai to make her art. I started following her on early deviantart. I remember first seeing her paintings in college. This is ridiculous, no one is safe. Artists Ive followed for actual decades are getting harassed because their work has been stolen and regurgitated.
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rigstation @rigstation.bsky.social · 02/10/2026
IT WORKSSSSSS BTW it's pretty cool how Control Rig makes Ik Fk snapping seamles
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rigstation @rigstation.bsky.social · 02/10/2026
I haven't done a reverse foot setup by hand in over a decade 😆 banging my head against Unreal Control Rig now to recreate it now
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"Falme" Teclado Macio Da Urna Eletronica @falme.com.br · 30/09/2026
Amores, conhecem alguma pessoa que cria conteúdo ou ensina sobre Godot em pt-br ? RTs são bem-vindos
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Foxdee @vfoxtailarts.bsky.social · 28/09/2026
Laelia 3D Vtuber model commissioned by @huxley.dog !
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˗ˏˋ Shay Hulbert ˊˎ˗ @unicorndevgames.bsky.social · 29/09/2026
I have availability starting in October❕ I’m a senior freelance 3D Character Artist in the UK with over 11 years experience specialising in creating stylised characters, mecha, animals and props for local and international clients www.artstation.com/shayleenhulbert Sharing greatly appreciated 🙏
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MattLakeTA @mattlaketa.bsky.social · 29/09/2026
Technical Animation in Video Games returns for a second edition! Included are nearly 100 new pages, major rewrites and factors to update the text for the latest software versions, plus corrections, bug fixes, and rewrites throughout to communicate more info to you!
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rigstation @rigstation.bsky.social · 29/09/2026
Obrigada! ;3 É do Solo Leveling, conhece?
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rigstation @rigstation.bsky.social · 29/09/2026
I am not 100% happy with the textures but it works for now! On to create the Control Rig modules to get this thing animated for marketing posts :3
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rigstation @rigstation.bsky.social · 26/09/2026
Acho que não rolou, eram pra ter entrado em contato semana passada caso eu tivesse sido escolhida pra ajudar 😔
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rigstation @rigstation.bsky.social · 26/09/2026
I got side tracked and went back to a character I was working on 2022 to finish it ._. Should be easier to publish this one as a free rig in Unreal
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Christian Sparks @hippowombat.bsky.social · 23/09/2026
Hey there friends! Unfortunately, I was among those impacted by layoffs at Heart Machine last week. If you or someone you know is looking for an experienced Unreal Engine Technical Artist, I'm available for full time, part time, or contract opportunities.
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ᴺ ᴼ ᵀ ᴬ ᴮ ᴸ ᴱ|🟠🟠 @talb.one · 23/09/2026
☀️ lunr.rdio.csms 🪐
diorama do sol em lunr.rdio.taxidiorama de mercúrio em lunr.rdio.taxidiorama de vênus em lunr.rdio.taxidiorama de marte em lunr.rdio.taxi
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rigstation @rigstation.bsky.social · 23/09/2026
Is it concerning that I work in games and never played any of this list lol (or most lists I see)
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Remote Game Jobs @remotegamejobs.com · 21/09/2026
CI Games, the developers of Lords of the Fallen, are looking for Senior Technical Animator experienced in Unreal Engine and Maya. 📅 Freelance ✅ UE, Maya 🌍 REMOTE EUROPE 👉 remotegamejobs.com/jobs/ci-game... #gamejobs #gamedevjobs #gamedev #UE5 #animationjobs
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Zi @majormcdoom.bsky.social · 21/09/2026
Mathy math. 🐧📐📈 #GodotEngine #gamedev #indiedev
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Meiri Games 🎮🇧🇷 Game Dev / Queer Games @meiri.itch.io · 21/09/2026
Need consultations on your visual novel concept? Advice on your itchio/Steam page? Or is Ren'py coding kicking your ass? Check out my Vgen! I have 7 years of experience developing visual novels, and would love to hear from you! 🫶 vgen.co/meiriworks #VNDev #indiedev #gamedev
vgen.co
Meiri (@meiriworks)
Check out Meiri's commissions and portfolio! | Brazillian | 22+ | Game developer, writer, psychologist I'm Mei! I write, translate, code, draw, and do gamedev consultations. Maybe we can work togethe...
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rigstation @rigstation.bsky.social · 21/09/2026
Modeled and textured the bow today, I think I'm getting the hang of InstaMat
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rigstation @rigstation.bsky.social · 19/09/2026
Couple of hours of progress using #InstaMat to texture the character. It's pretty intuitive!
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rigstation @rigstation.bsky.social · 19/09/2026
🥰
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rigstation @rigstation.bsky.social · 19/09/2026
Adding color to the mouth interior now
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rigstation @rigstation.bsky.social · 18/09/2026
Clothing UV'ed, sending meshes to InstaMat for texturing
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rigstation @rigstation.bsky.social · 18/09/2026
Not baaaaaad
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rigstation @rigstation.bsky.social · 18/09/2026
Modeling teeth for the first time in my life looking at the mirror lol
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rigstation @rigstation.bsky.social · 17/09/2026
Back to modeling to add details to the mesh! I bought a plugin that's basically ZBrush inside Maya lol (check my last post) and it's INSANE, I am loving the cloth brushes.
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rigstation @rigstation.bsky.social · 16/09/2026
Faria gastronomia sim! Ou música
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rigstation @rigstation.bsky.social · 16/09/2026
Faria qual graduação?
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rigstation @rigstation.bsky.social · 16/09/2026
youtu.be/dM-sANTCo04
youtu.be
CGE Sculpt - New Powerful Sculpting Tool for Maya
YouTube video by CGElementary
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rigstation @rigstation.bsky.social · 15/09/2026
Same 😭
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rigstation @rigstation.bsky.social · 14/09/2026
Ahhnnn olha só eu não sabia disso! Geralmente eu controlo isso com parentesco dos iks mesmo, interessante. Parece bem complicado esse rig :x
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rigstation @rigstation.bsky.social · 14/09/2026
Eita nunca fiz isso na minha vida kkkk por que mais de 1 IK?
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Hjalti Hjálmarsson @handle.invalid · 14/09/2026
After a lot of hard work, our animated teaser is finally online! 🥹 please share ❤️ www.youtube.com/watch?v=39h7...
youtube.com
OVERGROWN - Blender Feature Film (Teaser)
YouTube video by Blender Studio
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rigstation @rigstation.bsky.social · 14/09/2026
This weekend's progress. I modeled blendshapes entirely inside UE and it's a pretty smooth process! Some quirks with mirroring but still pretty handy. I have a few cycle issues I found only happen when animating in Sequencer, I'll fix that and prob wrap this project up! #unrealengine #controlrig
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rigstation @rigstation.bsky.social · 13/09/2026
Ok, I figured out how to fix this without a restart... So I was adding Curves to the SK and it didn't get recognized by Sequencer until I opened the actual Modular Rig asset and it "updated" and started recognizing the Curves for animation... #controlrig
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rigstation @rigstation.bsky.social · 12/09/2026
tenquiuuu :3
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rigstation @rigstation.bsky.social · 12/09/2026
I was able to advance quite a lot today! Fixed a ton of bugs, got to sculpt some shapes like the neck tension, rigged the full eyelids system, head squash, all hairs... almost wrapping up!! Zip lips, brows correctives, squint and sneer and adding actual physics hair to go. #unrealengine #controlrig
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rigstation @rigstation.bsky.social · 10/09/2026
Posting some progress on my Face Control Rig in Unreal: finished the lips with lip mass conservation, lip rolls, lip pinching, lip mass mover, teeth ctrls and cheeks for puffing, nose and ears. Next up: eye blinking, eye FK and brows!
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rigstation @rigstation.bsky.social · 09/09/2026
Me inscrevi para dar mentoria no WGJ BR :3
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Pistol Shrimp Games - Demo OUT NOW! @pistolshrimpgames.com · 08/09/2026
You can play the Free Stars: Children of Infinity demo RIGHT NOW on GOG! www.gog.com/en/game/free...
gog.com
Free Stars: Children of Infinity Combat Demo | GOG.com
The full game, Free Stars: Children of Infinity, is coming soon and can be wishlisted her
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rigstation @rigstation.bsky.social · 08/09/2026
Posting some UE Control Rig progress! I'm trying to recreate my Maya setup and it's very challenging but in a good way :3 I'm hoping I can finish the whole face in another 2 weeks or so of fulltime work lol
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rigstation @rigstation.bsky.social · 07/09/2026
Zoinho 👀
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rigstation @rigstation.bsky.social · 07/09/2026
Spent hours of my Sunday trying to understand why my CR Module SetCurveValue wasn't propagating to the PostProcess ABP only to find out restarting the engine was all that was missing -_- Other than that it's been pretty fun! I'm considering creating some tutorials on UE CR
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rigstation @rigstation.bsky.social · 05/09/2026
Comi tempeh pela primeira vez e adorei, substituiria hamburger facilmente pra mim no lanche :3
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rigstation @rigstation.bsky.social · 04/09/2026
I am retargeting MHA curves to a Pose Assets manually posed in Maya. You just need to add Poses with the same name as the MHA Curves and the plugin will do the heavy lifting. There are 130+ curves but I probably won't use all of them. So far I only used 56. dev.epicgames.com/documentatio...
dev.epicgames.com
Control Curves Driven by MetaHuman Animator | MetaHuman Documentation | Epic Developer Community
The list of Control Curves that MetaHuman Animator generates animation for. If a character's face is driven by any of these named curves, that character...
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rigstation @rigstation.bsky.social · 04/09/2026
Here's 3 days of experimenting UE Metahuman Live Link Face retargeted to my custom skeleton. The model, texture and rig are not ready yet but I wanted to test UE Live Link so much that I skipped everything lol and it's been SOOOO fun! I started with this tutorial: www.youtube.com/watch?v=4Oa6...
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rigstation @rigstation.bsky.social · 02/09/2026
Incrível, tem pessoas que terminam projetos
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ᴺ ᴼ ᵀ ᴬ ᴮ ᴸ ᴱ|🟠🟠 @talb.one · 02/09/2026
Apoiem um trabalho independente feito por humanos Humanos precisam comer e ter onde morar
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rigstation @rigstation.bsky.social · 01/09/2026
It's been a while since I rigged anything and it feels good doing what I do best :3
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Robbie Reid the Rigger @chowgood.bsky.social · 01/09/2026
Earlier this year I rigged a cartoon octopus and chicken for Equip Super's "Super Equipped" commercial campaign. I've put together a little rigging reel for the project, showcasing their action behind-the-scenes and breaking down their unique features
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