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Riez

@riekay.itch.io
102 followers 194 following 400 posts

I love games, fonts, and music — so I make my own UwU itsjustletters.de riekay.itch.io

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Riez @riekay.itch.io · 08/10/2026
My font ”MikuMiku” is featured in today’s Typodarium.
Typodarium Entry for “MikuMiku” font, citing ”World is mine” lyrics: “I’m the #1 Queen, and you will treat me like that! Got it? / ‘Flaws?’ Surely you mean ‘cute?’”Typodarium Entry for 8. October
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Riez @riekay.itch.io · 17/09/2026
i got myself a gay little barrette in honor to ghost from #llrpg
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Riez @riekay.itch.io · 04/09/2026
Yes, you can display FPS in game. Yes, they is comically large. Yes, the font looks really dope. Yes, I made it myself. And yes, you can zoom in and get some distance blur. #gamedev #godot
The screenshot from an in-development game. It shows a close over the shoulder perspective of a woman walking in a forest with some distance blur. On the left bottom corner the fps are displayed in a large font size.
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Riez @riekay.itch.io · 25/08/2026
I think I’m cooking with this menu #gamedev #uidesign #typography #godot
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Riez @riekay.itch.io · 17/08/2026
Just a walk in the park ^_^ I’m at a frustrating part of the development. Fine-tuning animations and implementing the programming side of the game. I want to go back to making pretty still-images and play around with lighting >,< But, I’m happy how it is coming along UwU #gamedev #godot
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Riez @riekay.itch.io · 03/08/2026
I’ve added some foliage to my project. I’m surprised how good the fern came out, considering source image for the texture. (I also struggled about a week with adjusting the foliage shader to my needs >.<)
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Riez @riekay.itch.io · 27/07/2026
I really need to do something with this kind of lighting. time to figure out what story i want this collection of assets to revolve around … #gamedev #godot
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Riez @riekay.itch.io · 25/07/2026
I sometimes wonder why I’m so slow … well playing around with light in such an early stage might be a reason … #gamedev #godot
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Riez @riekay.itch.io · 24/07/2026
I made a walk cycle, an idle animation and set up an import script for adding spring bones to the hair in Godot. It doesn’t feel like much because the model didn’t change much visually. But, it was a lot of fun playing around with the Sky3D addon and dithering it to taste ^^ #gamedev #godot
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Riez @riekay.itch.io · 15/07/2026
«Codename: Typhoon» mentioned!!! I had this screenshot over a month ago. I’m really good with keeping a timely social media presence.
Screenshot from the presentation «That UI looks dope—wish it wasn’t so hard to read tho,» that shows the development of the custom font for «Codename: Typhoon.»
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Riez @riekay.itch.io · 07/07/2026
I’ve a lot of fun working on this 3D model recently. I wonder if this time will be the one were i can actually do some hair and cloth physics. We’ll see. First I need to finish the rest of the texturing.
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Riez @riekay.itch.io · 06/07/2026
After seeing «About Fishing» I wanted to try my hand on photo texture low poly modelling as well. So far I like what I got. Still a long way to go before I there is anything else but an A-pose going on …
Rendered image from within Blender of a 3D character’s face. The textures are based on photograph that are stenciled on the model.
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Riez @riekay.itch.io · 21/06/2026
i interrupt my sketching streak, but i also picked it up again. yay. i tried to work with a limited color palette (i added one color from b/w – still, progress was made inching closer to use colors at all) this time, because dawn chorus’s look is just so cool.
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Riez @riekay.itch.io · 14/06/2026
i sported a really slay and insanely color coordinated outfit today. just look at how perfect the scarf matches my hair 0.o
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Riez @riekay.itch.io · 09/06/2026
I just started playing @haraiva.bsky.social’s dawn chorus. and holy shit this rules. i love the font choice, the presentation, the music. haraiva.itch.io/dawn-chorus-...
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Riez @riekay.itch.io · 06/06/2026
i kept up the sketching streak. i noticed that the way i draw shadows and lines in general stayed the same, even though i didn’t draw for a few years. i guess i was kinda expecting to open a new chapter instead of continuing were i left off >.<
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Riez @riekay.itch.io · 05/06/2026
i did some sketching again. i think the small canvas size works well for me rn. i hope i can keep up with sitting down to sketch a little.
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Riez @riekay.itch.io · 03/06/2026
i did some sketching ^_^
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Riez @riekay.itch.io · 02/06/2026
“Zwei Club Mate bitte” theme now on my ps vita!!!
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Riez @riekay.itch.io · 26/04/2026
i’m a woman of big gestures. it is only fitting then to present my talk on a theatre screen ;3 thank you @godotcon.bsky.social for having me. the venue was such a cool pick.
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Riez @riekay.itch.io · 25/04/2026
Maybe I should post more selfies to promote my game …?
Scene from the game “Ohayo, Merle” that shows a text cloud with the phrase “Maybe I should post more selfies” highlighter
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Riez @riekay.itch.io · 07/04/2026
Overlapping thoughts. #godot #gamedev
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Riez @riekay.itch.io · 30/03/2026
One of last year’s highlights for me was giving a workshop on typography in games at #godotfest. I was allowed to burden a room full of Godot developers with knowledge of typographic details. And now they can’t unsee them >:3 Thanks again for the opportunity and the pictures @godotfest.com.
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Riez @riekay.itch.io · 26/03/2026
Not how the game will look, but I like the texture-less shots nonetheless. #gamedev
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Riez @riekay.itch.io · 15/03/2026
siblings in scarfs
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Riez @riekay.itch.io · 02/03/2026
I do like how the shitty textures I took with my phone and the hand-drawn ones melt together though.
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Riez @riekay.itch.io · 02/03/2026
See what this economy does to us? In y2k we’re still building our dream houses in Sims. And now, modeling our rented apartments is the limit of our imagination. At least it’s tidier then the real one … #blender #godot #3dmodeling
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Riez @riekay.itch.io · 24/02/2026
The cool thing about making a #customfont for a game is, that you can add rare glyphs for the names of your fellow devs—and give them your own optical twist. #typedesign #gamedev
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Riez @riekay.itch.io · 23/02/2026
“Typhoon” font looks pretty good in an app interface (Obsidian in this case). #typography #typedesign #codenametyphoon
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Riez @riekay.itch.io · 20/02/2026
i’m trying to draw again. It’s pretty relaxing and a way to do something off the large screen. As a first project I decided to draw this scene from counterpoint by @basicbean.itch.io (basicbean.itch.io/counterpoint). This game is so good …
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Riez @riekay.itch.io · 19/02/2026
this was the very professional “recording booth” used on my end of the vo. mind you, the pop filter was not fixed and i had to hold mic and filter while trying to keep a consistent angle and read the rather tricky text.
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Riez @riekay.itch.io · 18/02/2026
There are two versions of the voice-over for “The Story so far.” Which one you get is randomized each time you play the chapter. I think both of them are great and snarky in their own way. I wonder which one people heard on their play-through. #ryonajam #codenametyphoon
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Riez @riekay.itch.io · 15/02/2026
Added animations to the menu for my #noisejam2 entry. #uidesign #godot #gamedev
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Riez @riekay.itch.io · 15/02/2026
It’s the little things that bring you happiness. Like, working ligatures on the font you created. Picture by @harm-less.itch.io from our upcoming #ryonajam entry Codename: Typhoon.
Shows an image from the game Codename: Typhoon. The subtitles feature a number of ligatures like “ff” and “fl.”
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Riez @riekay.itch.io · 13/02/2026
I made a custom #font for our #ryonajam entry. #typedesign #gamedev #codenametyphoon
Screenshot from the opening text of the ryona jam entry Codename: Typhoon. It features a custom made slab serif typeface.
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Riez @riekay.itch.io · 11/02/2026
Little #gamedev update I carved a TV into a fancy desk for our #ryonajam entry. I’m pretty happy with the outcome, and surprised by how much physical depth you can fake with drop shadows. (Textures are taken from Quixel).
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Riez @riekay.itch.io · 19/12/2025
i’m the protagonist in my own point & click adventure. here our protagonist mended a torn up prescription with cellotape. she gathered the pieces from the garbage and puzzled them back together.
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Riez @riekay.itch.io · 05/12/2025
for the “2 club mate bitte” enjoyers out there: this is the location that inspired the game setting. i admittedly beautified it for #2cmb
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Riez @riekay.itch.io · 26/11/2025
Seeboh_v2 appears in today’s typodarium page to send an important message. Seeboh made her home at itsjustletters.de
Assortment of coffee equipment with the typodarium page of 26.11., showcasing Seeboh_v2The time of year is upon us to indulge jn boundless consumption —err, I meant compassion.
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Riez @riekay.itch.io · 20/11/2025
in this screenshot you can see the additional space compared to how the word in the auto-complete looks
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Riez @riekay.itch.io · 13/11/2025
I’d kiss that fish. Her name is Sally
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Riez @riekay.itch.io · 27/10/2025
My “Reverse-Engineer-The-Falke-Title-Card-Font-From-2-PNGs-Found-In-The-Game-Files” font now also has a fancy uppercase ß and a question mark. Question: Can fonts be considered fan art? Happy birthday #signalis
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