Riad Djemili @riad.de · 20/09/2026Can't complain. It took 1 minute from start to finish to vote in my area just with id. 110
Riad Djemili @riad.de · 10/09/2026Thanks for letting me know! And if you like to check out Codecks some day, just let me know, happy to give you a demo. Much success with your projects! 100
Riad Djemili @riad.de · 04/09/2026Have you checked out codecks.io yet?codecks.ioPlayful Project Management for Game Development — CodecksProject management tool built for game development teams. Gather player feedback, integrate Discord, track assets & more. Free sign-up! 110
Reposted by Riad DjemiliSpielFabrique @spielfabrique.bsky.social · 02/09/2026Heyy, We're currently working on a new program about self-publishing, and we really need your help and input! 🙏 Please be so kind as to take a few minutes to answer our survey. It will really help us make the program as relevant as possible! docs.google.com/forms/d/e/1F... Thaaaaank you 😁docs.google.comSpielFabrique Self-Publishing SurveyWe are currently setting up a workshop series about Self-Publishing. Let us know what you are interested in, when talking about self-publishing, so we can adjust it accordingly. 123
Reposted by Riad DjemiliCiro Continisio @ciro.continis.io · 24/08/2026Because I love the people at Codecks and I think it's a great tool (I use it daily), I propose a deal: If you use Codecks+Unity, send me a screenshot of your Codecks decks, and I'll give you a code for Codecks Scene Notes! 🎟️ 143
Reposted by Riad DjemiliAndré Bernhardt @indieadvisor.bsky.social · 20/03/2026Second workshop day of our PPP workshop series. Having @riad.de talking right now about early validation! Short glimpse here 👀 Thanks to all participants, Erich Pommer Institute and medienboard for making this possible! 011
Reposted by Riad DjemiliAndré Bernhardt @indieadvisor.bsky.social · 12/01/2026🧶 Play / Promote / Publish - three of the key challenges of indie developers these days. Usually the "Play" or game design aspects works out well but when we talk about promotion and publishing it looks like quite different and can be even more challenging. That is why we ... 🧶 1/x #indiegamedev 195
Reposted by Riad DjemiliIdo Yehieli - Stellar Cartography Interactive @tametick.bsky.social · 13/11/2025Announcing my pagan trading game Prophet Margin Wishlist now on Steam! store.steampowered.com/app/3624110/... Sharing appreciated!store.steampowered.comProphet Margin on SteamThe Gods hunger for tribute! Build settlements and weave trade routes, feed temples and earn divine boons in this Eurogame-inspired strategy game. 65637
Reposted by Riad DjemiliJana Reinhardt🧹⚔️Mops & Mobs @ratqueen.bsky.social · 10/11/2025Good write-up by @riad.de about #Steam Algorithm "A common consensus used to be: "Ideas are nothing, execution is everything." I think we have to reverse that. We are back to the point where ideas are everything." ⚔️ www.linkedin.com/pulse/steam-...linkedin.comSteam Has Become TikTokI’ve been thinking a lot about the Steam ecosystem. When we released our first game, Curious Expedition 1, back in 2014, it was a completely different world. 0136
Reposted by Riad DjemiliRaphael Zecchin @rsrsecchin.bsky.social · 24/10/2025Yesterday, our very own Irina ( @codecks.bsky.social ) interviewed @joostvandongen.bsky.social about how Galaxy Grove organizes their development to ship on time and on budget. Check it out if you want to see real examples from successful studios making great games. www.youtube.com/watch?v=3Huu...youtube.comReach your Milestones and Ship Games on Time with Galaxy GroveYouTube video by Codecks 162
Reposted by Riad DjemiliErkberg 🌱 The Greenening @erkberg.bsky.social · 14/09/2025Huge thanks to everyone who played, shared & gave feedback on The Greenening demo! 💚 The response has been kind, constructive & way bigger than I expected. Lots to think about now, but it's a great place to be in 😊 Haven’t tried it yet? 🌱 store.steampowered.com/app/3634980/... #indiedev 0121
Reposted by Riad DjemiliJoerg Reisig 👽 The Fermi Paradox Game 🕹️ #AMAZE2026 @jargo.bsky.social · 27/08/2025There is a lot of space in our coop office for indie game developers in Berlin at the moment! 0811
Reposted by Riad Djemilithomasruscher.bsky.social @thomasruscher.bsky.social · 20/08/2025Wenn Geoff Keighley "Guten Tag" sagt, sende ich das natürlich bei Deutschlandfunk Nova. Und auch und spannender den Felix Falk vom @gameverband.bsky.social und @riad.de zum Stand der deutschen Gamesbranche.deutschlandfunknova.deGamescom 2025: Neuigkeiten, Trends und wie es der Branche geht 031
Riad Djemili @riad.de · 19/08/2025Showing @codecks.bsky.social at #devcom! If you're here make sure to stop by our booth. 020
Reposted by Riad DjemiliSaftladen Indie Games Collective 🍊 @saftladen.bsky.social · 15/08/2025As we all know the game industry is going through very turbulent times, unfortunately this has also affected several members of our collective. The silver lining is that one of the largest rooms in our coworking space in Berlin will be available from September 1st. More info in thread... 16851
Reposted by Riad DjemiliGamesMarket @gamesmarket.global · 01/08/2025Maschinen-Mensch is yet another award-winning German studio to close its doors. Although the Berlin-based company hopes to make a comeback, it is initially focusing on supporting its team members in their search for new opportunities. www.gamesmarket.global/business/ger... 3147
Reposted by Riad DjemiliLisa 🏳️⚧️ Lunistice OUT NOW! @deke.studio · 01/08/2025So I've tried out Codecks when it was pretty new and while I thought it was neat, it lacked a lot of features. I came back to it now, migrated a bunch of documentation over from Milanote and I'm incredibly happy with all the new features they added over the years, so I'm finally switching over :D 2212
Riad Djemili @riad.de · 29/07/2025We just released the biggest Codecks feature so far. A unique way to bridge visual ideation and actual task data in one. mmensch.codecks.io/changelog 1194
Riad Djemili @riad.de · 29/07/2025If you're not a hit in Steam's algorithm, you're quickly tossed to the side. From removing the once guaranteed 1M views on launch to funneling more and more views to bigger games. It's just becoming harder having a small modest hit. Super hits are prioritized. AA/AAA is struggling too. 110
Riad Djemili @riad.de · 29/07/2025It's interesting times we're living in and one of the reasons why I'm excited to work in games: the landscape is constantly shifting and as creators we always have to adapt to stay relevant. /7 110
Riad Djemili @riad.de · 29/07/2025And there is no baseline success for bigger games anymore. Now super hits like Balatro and Stardew Valley are surpassing the commercial reach of games created by 1000+ people teams. /6 120
Riad Djemili @riad.de · 29/07/2025Older studios like Maschinen-Mensch benefit from this, but it is getting increasingly harder for new mid-sized studios to find their footing, hence the rise of solo devs who can afford taking the risk of releasing highly innovative games. /5 130
Riad Djemili @riad.de · 29/07/2025It is not uncommon that a lot of studios now make more money from their back catalog than their new game releases and are even doubling down on this strategy. Devolver made 88% of its revenue in 2024 from back catalog sales. These games are not going away. 4/ 110
Riad Djemili @riad.de · 29/07/2025According to reports, the amount of playtime going to fresh games (released within the last 12M) is less than 10%. That means that 90% of playtime goes to older games. And those 10% include heavy hitters by major AAA publishers, so that leaves indie games with a fraction of available play time. 3/ 110
Riad Djemili @riad.de · 29/07/2025When we released in 2016 there were around 5,000 games on Steam. It's now 100,000+. Sure a lot of them are are not serious contenders, but still the amount of competition by back catalog has grown immensly... 2/ 110
Riad Djemili @riad.de · 29/07/2025Steam market reality check: When we released CE1 in Sept 2016, 462 games launched that month. This March it was 1,817 games. That's 4x more releases while Steam users only doubled. Doesn't sound that bad right? It's about catalog size though.... 1/ 151
Reposted by Riad DjemiliRiad Djemili @riad.de · 07/07/2025As game dev I often wonder if my intuition about the Steam market matches reality. So I did a small game to test it: Guess how many reviews a random game has. You can now play it too on steamle.com 1725190
Riad Djemili @riad.de · 16/07/2025Some recent days on steamle.com featured the same game across multiple days. That should be fixed now. From now on always fresh games.. until I run out of games on Steam, which should take a while!steamle.comSteamle - Daily Steam Game Review Guessing GameCan you guess how many Steam reviews indie games have? Play the daily guessing game featuring hidden gems from the Steam store. 000
Riad Djemili @riad.de · 15/07/2025Over 25k guesses have been made on steamle.com since I announced it a week ago. 😮steamle.comSteamle - Daily Steam Game Review Guessing GameCan you guess how many Steam reviews indie games have? Play the daily guessing game featuring hidden gems from the Steam store. 061
Riad Djemili @riad.de · 11/07/2025Steamle.com - Guess the number of Steam reviews My results for Day 7 🟧🟩🟨🟩🟨 320/500 Didn't recognize a single game todaysteamle.comSteamle - Daily Steam Game Review Guessing GameCan you guess how many Steam reviews indie games have? Play the daily guessing game featuring hidden gems from the Steam store. 000
Riad Djemili @riad.de · 10/07/2025I have control over which games to choose from, so I already have some simple rules to avoid all games ending up in the same category to keep the game interesting. Generally there is a bias towards smaller games. Will probably tweak it further :) 010
Riad Djemili @riad.de · 10/07/2025Ah yeah I tried a version like that but it was tricky because of logarithmic scale and also added a lot of decision paralysis. I also tried just a number field, but this version was the most fun out of the ones I tested. Maybe later. 120
Riad Djemili @riad.de · 10/07/2025I released a smol Steam review guessing game! You asked for the ability to play previous days, so I added it! Enjoy beeating those scores and discovering some new Steam gems. steamle.com 2133
Reposted by Riad DjemiliStephan Hövelbrinks @talecrafter.bsky.social · 09/07/2025Last chance to get Death Trash in the Steam summer sale: store.steampowered.com/app/941460/D... We released a major content update: store.steampowered.com/news/app/941... Roadmap is on the store page. Daily devlog: steamcommunity.com/app/941460/d... Plus I can honestly say that I love this game. 36921
Riad Djemili @riad.de · 09/07/2025First! Steamle.com - Guess the number of Steam reviews My results for Day 5 🟧🟩🟨🟩🟨 Score: 320/500steamle.comSteamle - Daily Steam Game Review Guessing GameCan you guess how many Steam reviews indie games have? Play the daily guessing game featuring hidden gems from the Steam store. 020
Riad Djemili @riad.de · 08/07/2025Thanks for sharing! Going to add ability to play previous days next. 120
Riad Djemili @riad.de · 08/07/2025Rumor is that some publisher is already doing that 🤔 I've been thinking if this would get enough users one could test unreleased games on steamle too. I mean without having to go through Steam. 000
Riad Djemili @riad.de · 08/07/2025oh those emojis look weird 😅 have to look into what happened here 100
Reposted by Riad DjemiliYves Le Yaouanq @ubikh.bsky.social · 08/07/2025A really cool, fun AND useful tool by @riad.de at @codecks.bsky.social Can you guess how many reviews a game has, based on title, screenshots, release, etc. ? steamle.com 2102
Riad Djemili @riad.de · 08/07/2025Wow, biggest score I've seen today. I shouldn't be surprised! 😅 020
Riad Djemili @riad.de · 08/07/2025Steamle.com - Guess the number of Steam reviews My results for Day 4 🟨🟧🟩🟩🟩 Score: 370/500steamle.comSteamle - Daily Steam Game Review Guessing GameCan you guess how many Steam reviews indie games have? Play the daily guessing game featuring hidden gems from the Steam store. 020
Riad Djemili @riad.de · 08/07/2025Not at the moment, but I can add that. Just wanted to keep it simple for now. 220
Riad Djemili @riad.de · 07/07/2025As game dev I often wonder if my intuition about the Steam market matches reality. So I did a small game to test it: Guess how many reviews a random game has. You can now play it too on steamle.com 1725190