rhoeb @rhoeb.bsky.social · 28/09/2026this is pretty strange, these two games released on the same day with almost the same name. Gameplay looks pretty much identical. I'm guessing its some kind of AI flip, but how would you know who copied who? 000
rhoeb @rhoeb.bsky.social · 27/09/2026Omg jetpack mentioned. The level editor was my gateway drug to gamedev! Always wanted to make a tribute game 140
Reposted by rhoebBrianna Townsend @brianna.town · 23/08/2026Chronicles IV: Ebonheim is a: 🔸Non-Procedural Roguelike 🔸Dungeon-Crawling CRPG 🔸Into-the-Breach-inspired Combat Wishlist on Steam! store.steampowered.com/app/3919080/... #indiegame #crpg #roguelike #retro #gaming #screenshotsaturday 03213
Reposted by rhoebMesshof @messhof.bsky.social · 25/08/2026Blood Dungeon is OUT NOW on Steam, Xbox Series, Windows Store, Game Pass, Switch 1+2, and PlayStation 5! RTs very much welcome. I love you. #boneup blooddungeon.com youtu.be/rmbXDEdb6Y0youtu.beBlood Dungeon: Release TrailerYouTube video by messhof 14364173
Reposted by rhoebadamatomic @adamatomic.bsky.social · 01/06/2026"No advantage is free. Except having clear on top of your scrip stack. That's as free as it gets. Go drop a phat 24 alert forked syphon and get out of jail absolutely free." THATS WHAT IVE BEEN SAYIN 100% positive and 10% off, treat yourself!! store.steampowered.com/app/3304110/...store.steampowered.comSave 10% on 868-BACK on Steam868-BACK is a computer-hacking strategy roguelike game where your mission is to dismantle capitalism one server at a time! Use hacking powers to fight enemies, steal the servers' data, and face increa... 36119
Reposted by rhoebondy @ondydev.com · 08/07/2026the life and death of Mr. Walrus #SpaceCatDX #gamedev 1628873
Reposted by rhoebDomo 🐧 Soda-Powered Penguin @domo-yoro.games · 21/07/2026there's a lot goin on here (sorry about the discord notif while i was recording) #indiegame #pixelart #platformer #gamedev 719638
rhoeb @rhoeb.bsky.social · 18/07/2026Pathfinding is going to be interesting with this many tiles + destructible terrain. I can currently think of 2 options: pre-calculated graph of tile chunks or simply ignoring pathfinding and having some more primitive move patterns for the enemies that try to get around blocked paths 010
rhoeb @rhoeb.bsky.social · 18/07/2026Implemented camera zoom so I start working on world generation. I think this world size should give me plenty of space! #gamedev #indiedev 2243
Reposted by rhoebJena/NaejDoree - Wishlist Contenir on Steam ! @naejdoree.bsky.social · 16/07/2026Fuck Harry Potter Go support queer creators instead 1216
Reposted by rhoebrhoeb @rhoeb.bsky.social · 15/07/2026particles can now collide with the world and projectiles also function as light sources. I'm thinking its interesting to give the player some tools to see what's ahead briefly. #indiegame #indiedev #gamedev #pixelart 0145
rhoeb @rhoeb.bsky.social · 15/07/2026particles can now collide with the world and projectiles also function as light sources. I'm thinking its interesting to give the player some tools to see what's ahead briefly. #indiegame #indiedev #gamedev #pixelart 0145
rhoeb @rhoeb.bsky.social · 15/07/2026chuck those bananas in the freezer when they start to get too ripe, perfect for smoothies! 010
rhoeb @rhoeb.bsky.social · 15/07/2026so much more immersive with the camera following the player! #indiegame #indiedev #gamedev #pixelart 0175
Reposted by rhoebPedro J. Estébanez — Pedrocorp @pedrocorp.net · 15/07/2026Well, this is what I was talking about! Remember, it's running on a 486DX2@66 (emulated with 86Box). #retrogamedev #gamedev #indiedev 2225
rhoeb @rhoeb.bsky.social · 14/07/2026had an idea for dynamic lighting and shadows in my current prototype, quite happy with the result! (hope bsky compression is not going to kill this) #indiegame #indiedev #gamedev #pixelart 0151
rhoeb @rhoeb.bsky.social · 07/07/2026Is this one of those litrpgs? I just recently found out about this genre and it sounds absolutely not my cup of tea 000
rhoeb @rhoeb.bsky.social · 28/06/2026Also stumbles open this one recently. I love the worn old card deck he uses to decide which tile he is going to add, beautiful ritual. 010
rhoeb @rhoeb.bsky.social · 19/06/2026Have you had time for some smaller side projects during the development of death trash? 100
Reposted by rhoebMetanet Software Inc. @metanetsoftware.com · 06/06/2026Announcing N PLUS INFINITY TIMES TWO! Watch this amazing trailer, and then wishlist on Steam (link below): youtu.be/-Jhy9HNs-u0youtu.beN PLUS INFINITY TIMES TWO Announce trailerYouTube video by metanetsoftware 15309138
rhoeb @rhoeb.bsky.social · 18/05/2026Im very much looking forward to Mechanicus 2. The first one was more story focused instead of the typical campaign systems you see mostly now. For me it felt lighter for that reason in a good way. 000
Reposted by rhoebgate @gate.itch.io · 09/04/2026If ya'll could boost my game I'd very much appreciate it! Trying to get to 50 reviews for the Steam algorithm. I already have glowing reviews from the likes of Raigan Burns (N++) and Daniel Linssen (Leap Year) and just need a handful more. Steam: store.steampowered.com/app/3641010/... 11288153
rhoeb @rhoeb.bsky.social · 09/04/2026Everything feels so cheaply made nowadays. Had some levis pants start to break at the seams after 6 months. Those kind of pants used to last a lifetime :/ 220
rhoeb @rhoeb.bsky.social · 05/04/2026For me I see them more like board games, where I enjoy to play around / try to master the systems. I usually loose motivation when I feel like I have explore it enough to see through it, but that's alright I had my fun. I definitely enjoy story based games as well though. 000
Reposted by rhoebloren schmidt @lorenschmidt.bsky.social · 13/11/2025i have a lot of trouble with self-promotion, but i lost my insurance and SNAP benefits a few months ago due to federal level hijinx, and am really struggling with the day to day right now. i could really use your help! i'm trying to get back up to $1000. www.patreon.com/vacuumflowerspatreon.comGet more from Loren Schmidt on Patreoncreating video games + other digital art 37574
Reposted by rhoebOmar @ocornut.bsky.social · 05/11/2025Funding: if your mid/large business uses Dear ImGui - and maybe you are approaching end of year budget/planning etc. - please consider reaching out (PM/email) so I can help you help Dear ImGui ! 09549
rhoeb @rhoeb.bsky.social · 28/10/2025I completely agree and same could be said about body shaming 120
rhoeb @rhoeb.bsky.social · 25/09/2025nice to hear, been crawing some sci fi survival horror after finishing the dead space remake 010
rhoeb @rhoeb.bsky.social · 20/09/2025Been following the development of this on the Odin language discord, seems neat 010
Reposted by rhoebSaftladen Indie Games Collective 🍊 @saftladen.bsky.social · 15/08/2025As we all know the game industry is going through very turbulent times, unfortunately this has also affected several members of our collective. The silver lining is that one of the largest rooms in our coworking space in Berlin will be available from September 1st. More info in thread... 16851
rhoeb @rhoeb.bsky.social · 15/08/2025Tfw a remaster of a game is released before you got around to playing the original 000
rhoeb @rhoeb.bsky.social · 15/08/2025Mass effect 2 is still in my backlog, I'm sure I will get around to it one of these days 😅 130
Reposted by rhoebThe Secret Lives of Games @secretlivesofgames.bsky.social · 07/08/2025Hooray! For all y’all new players on Switch: We’ve been doing A Year of UFO 50 since the initial launch, a weekly book club podcast, one game/episode per week. We’re almost at the end, but you should start at the start! Here’s our intro episode for the series: eggplant.show/ep-a-year-of... 27626
rhoeb @rhoeb.bsky.social · 06/08/2025Tried and reviewed your game now, I loved it! I feel like at level three it escalates a bit too much, where you are introducing both moving runes and buttons/doors. I think I got stuck on level 6, which had a pretty tough jump puzzle with the jump pads. 000
rhoeb @rhoeb.bsky.social · 05/08/2025In my game rhoeberg.itch.io/beat-invaders its not possible to survive longer than 150s which for most people felt brutal. I would make sure the difficulty is scaled way down so you can get a better feel of the game before its suddenly over. #gmtkjam #gamedevrhoeberg.itch.iobeat invaders by rhoebergbuild your beat, play your beat to defend the invasion 062
rhoeb @rhoeb.bsky.social · 05/08/2025I thought my game was simple enough for people to understand, its easy to assume when you make something yourself. Next time I want to make sure player understand whats on the screen and which inputs to use without having to read a text outside the game. 100
rhoeb @rhoeb.bsky.social · 05/08/2025It has been so much fun to have people trying my game for the #gmtk jam and I'm very happy with the feedback lots of people seem to like the idea. Two things I have learned that I will make sure to improve next time: 1. ingame tutorial 2. balanced towards a 5-10min experience (depending on genre) 100
rhoeb @rhoeb.bsky.social · 04/08/2025Very cool to see unity getting its run for the money against godot. Surprised there's not more people using game maker. 2340