Sign in

retro-visor

@retrovisorrr.bsky.social
63 followers 150 following 44 posts

3D models I do. They're very cool! 👍 www.artstation.com/askdask

PostsRepliesMedia
retro-visor @retrovisorrr.bsky.social · 06/08/2026
new interation. found the proper workflow and basis for these crafts.
010
retro-visor @retrovisorrr.bsky.social · 04/08/2026
humans for scale. roughly 80 by 80 cm
000
retro-visor @retrovisorrr.bsky.social · 04/08/2026
prototype of an ekv-style drone racing league, on the moon. still need to add internal electronics, radar / lidar or whatever else is necessary. and an fpv camera
120
retro-visor @retrovisorrr.bsky.social · 20/05/2026
complete with 990 astrophage thrusters for the main engines. the other 19 are for maneuvering
020
retro-visor @retrovisorrr.bsky.social · 20/05/2026
the 'Hail Mary' spaceship. finished.
131
retro-visor @retrovisorrr.bsky.social · 13/05/2026
gave it more adequate proportions based on the book
020
retro-visor @retrovisorrr.bsky.social · 12/05/2026
* muffled 'funky town' plays *
120
retro-visor @retrovisorrr.bsky.social · 12/05/2026
and of course, she does the thing
070
retro-visor @retrovisorrr.bsky.social · 12/05/2026
guess who
1114
retro-visor @retrovisorrr.bsky.social · 06/05/2026
sometimes, after some serious burnout, all you need to do is just write stuff
130
retro-visor @retrovisorrr.bsky.social · 01/02/2026
was toying around Alaskan FX's gas giant blender tutorial and made a Polyphemus of my own. then added it to space engine.
1121
retro-visor @retrovisorrr.bsky.social · 07/12/2025
if you see this, post your blue art
081
retro-visor @retrovisorrr.bsky.social · 25/09/2025
what endevaour looks like. those 3 tubes at the front are searchlights, which sadly I cannot showcase in space engine
020
retro-visor @retrovisorrr.bsky.social · 25/09/2025
Rama and Endevaour. Encounter at the sundial. in-game space engine. Endevaour is built from space engine spaceship assets, with some mesh tweaks to suit my taste
141
retro-visor @retrovisorrr.bsky.social · 11/09/2025
another rama screenshot. in-game space engine
041
retro-visor @retrovisorrr.bsky.social · 09/09/2025
in-game space engine
040
retro-visor @retrovisorrr.bsky.social · 09/09/2025
most of the detail is baked from a high poly model created with the help of randomflow
030
retro-visor @retrovisorrr.bsky.social · 09/09/2025
haven't done much these past few months, but i return with some quick "Rama" from Arthur C. Clarke's novel. even though its described specifically to be featureless, ignoring that has to be number one rule for making your own version left blender render / right in-game space engine
1110
retro-visor @retrovisorrr.bsky.social · 19/04/2025
continues below with:
000
retro-visor @retrovisorrr.bsky.social · 19/04/2025
firguring this out sort of woke me up to finish more backlog custom-made worlds I had in my mind. Here's Strandbeest's planet, for example.
120
retro-visor @retrovisorrr.bsky.social · 19/04/2025
overlayed the concept / boxy model over what I have so far
010
retro-visor @retrovisorrr.bsky.social · 19/04/2025
textured the intake scoop. added the propellant tanks
160
retro-visor @retrovisorrr.bsky.social · 17/04/2025
new intake scoop. no textures yet
071
retro-visor @retrovisorrr.bsky.social · 15/04/2025
I spent hours trying to figure out how to create star-planet binaries (those produced by large planets, like jupiter) in space engine, with the help of universe sandbox. wasn't hard since its basically numbers you can copy and paste, but this was in my backlog for almost a decade, which is wow wtf
130
retro-visor @retrovisorrr.bsky.social · 13/04/2025
detailed exploration of the propulsion bus. no clear idea of how to angle the engines outward, but this might not be the final form it'll take
040
retro-visor @retrovisorrr.bsky.social · 13/04/2025
Added the thethers that go in-between the scoop and the yet-to-be modeled propulsion bus (engine, fuel tanks and reaction chambers)
030
retro-visor @retrovisorrr.bsky.social · 10/04/2025
intake scoop, in detail
061
retro-visor @retrovisorrr.bsky.social · 10/04/2025
highlighted area are the engine plumes at an angle, in order to avoid the crew and cargo modules at the rear
060
retro-visor @retrovisorrr.bsky.social · 10/04/2025
concepts of an interstellar ramjet, as a tether colony ship. scoop, fuel and engines at the front, crew / cargo at the back. both sides protected with dust shields #spaceart #spaceships
2102
retro-visor @retrovisorrr.bsky.social · 31/03/2025
basic fusion engine-type thing. for practice
040
retro-visor @retrovisorrr.bsky.social · 23/03/2025
Mars (with water) Made in Space Engine
Mars (with water)
060
retro-visor @retrovisorrr.bsky.social · 17/03/2025
short animation
1111
retro-visor @retrovisorrr.bsky.social · 17/03/2025
my own take on @triplchii.bsky.social interstellar vehicle, flying past saturn with its engines at full power. rendered in-game thanks to @spaceenginesim.bsky.social
1537
retro-visor @retrovisorrr.bsky.social · 12/03/2025
my most extensive project is "Chandelier", a 12.5km long interstellar vehicle, inspired in "Project Valkyrie", named after its extensive exhaust plumes, as explained in the image below www.artstation.com/artwork/ao2Aq2
050
retro-visor @retrovisorrr.bsky.social · 12/03/2025
anyways, i'm here now. i like doing spaceships in blender as a hobby. that's about it
3368