retrodotcards.com @retrodotcards.com · 24/09/2026Pretty surreal to be in a print magazine. 12 year old me would be proud. (Issue 66 of Return Magazine, a German retro game magazine) 5699
retrodotcards.com @retrodotcards.com · 18/09/2026A nice preview of what our foster will look like :) 010
retrodotcards.com @retrodotcards.com · 16/09/2026Retro Achievements so far has Pixel Pup at about 15 hours to complete, which is about right imo. retroachievements.org/game/42809 #gba #homebrew 050
retrodotcards.com @retrodotcards.com · 15/09/2026The PC version of Eridin will largely be just like the GBA version. But it will get some quality of life improvements and graphical flourishes here and there. Here's a simple example. #gamedev #indiedev #whatbigpixelsyouhave 3204
retrodotcards.com @retrodotcards.com · 12/09/2026My first goal for my GBA/e-reader/PC strategy game is to bring this screen to life. #indiedev #screenshotsaturday 0174
retrodotcards.com @retrodotcards.com · 08/09/2026I think an e-reader game that communicates over the wireless adapter might be possible. It would be just about the most asinine video game ever made, which intrigues me :) 1222235
retrodotcards.com @retrodotcards.com · 03/09/2026Hmmm ... nearly 5000 files changed. Oops, I had regenerated all of the random puzzles. Even when you're the sole developer on a project, code review is still good practice. #indiedev 2120
retrodotcards.com @retrodotcards.com · 02/09/2026Sometimes puzzle race mode will really challenge your puzzle solving skills. Such as this doozy. 2202
retrodotcards.com @retrodotcards.com · 02/09/2026Even just testing puzzle race mode by myself is fun. I'm excited for my wife and I to compete. If it leads to me sleeping on the couch, I have succeeded! 😛 0153
retrodotcards.com @retrodotcards.com · 31/08/2026Issue 66 of Return, a German retro gaming magazine, has an article on the e-Reader. They also added a side article about the Series One games. I never thought I'd be in a game magazine 😲 3333
retrodotcards.com @retrodotcards.com · 31/08/2026To add wireless support to Pixel PUp, I almost had to do ... nothing at all. Just some wireless graphics here and there. afska's GBA networking library just handles both modes seamlessly. If you are a GBA dev, this library is awesome. github.com/afska/gba-li... 0293
retrodotcards.com @retrodotcards.com · 25/08/2026I'm working on Pixel Pup 1.1 Some bug fixes, polish, wireless adapter support, and a new two player mode: Puzzle Race. Who can solve a series of puzzles first? 3181
retrodotcards.com @retrodotcards.com · 24/08/2026Pixel Pup came out just in time, to, um ... celebrate? Windows 95's anniversary. Hope you don't get a blue screen of death! 😛 0225
retrodotcards.com @retrodotcards.com · 20/08/2026If I needed a 17th message type, that means a pretty big change to how two player mode works. I managed to rework the tile types such that I only needed 3 bits for that part. That gave me a single extra bit. But that was all I needed, with x increased to 5 bits and y still 4, I could fit it all! 180
retrodotcards.com @retrodotcards.com · 20/08/2026When one player changes a tile, I send this message across. The first four bits indicate this is a "tile was changed" message. The next 4 bits contain what the tile was changed to (filled? emptied? x'ed out?), and then 4 bits for the x location, and finally 4 for y. 140
retrodotcards.com @retrodotcards.com · 20/08/2026To do two player GBA games, you send data across the link cable 2 bytes (16 bits) at a time. I divided this into 4 bits that indicate what the type of message is, and the other 12 bits are the data for the message. 140
retrodotcards.com @retrodotcards.com · 20/08/2026I was testing extra large puzzles in two player mode in Pixel Pup when this happened. Compare the right side of each board. Uh oh. 2171
retrodotcards.com @retrodotcards.com · 19/08/2026I still have two boxes of them I never packaged. Yeah I way overestimated these... 0100
retrodotcards.com @retrodotcards.com · 19/08/2026After setting aside a lil chunk for the Detroit con in November, I'm left with 90 English Series One packs. I'm not usually a FOMO inducing kinda person, but I am pretty sure I'll never be able to reprint these. 1182
retrodotcards.com @retrodotcards.com · 16/08/2026Each time you go into the e-reader menu, a different Franny from the e-reader version of Pixel Pup will appear. A small way to keep the canceled e-reader version alive. Pixel Pup will be available for the #GBA this coming Friday! retrodotcards.itch.io/pixel-pup 0233
retrodotcards.com @retrodotcards.com · 10/08/2026Not sure what all this e-reader stuff is in Pixel Pup? Scan the QR code for more help. It will take you here: www.retrodotcards.com/pixel-pup/e-... 4243
retrodotcards.com @retrodotcards.com · 04/08/2026This site has a lot of e-reader info including many Nintendo Power scans. gbasp.ru/ereader-en.h... This page of the Game & Watch games is a nice peak at what could have been. 106216
retrodotcards.com @retrodotcards.com · 01/08/2026Pixel Pup's e-Reader feature is just a little bonus. But I think it will be pretty fun. #screenshotsaturday #gba 1174
retrodotcards.com @retrodotcards.com · 29/07/2026Well, Pixel Pup isn't going to make it for July :( But, I'm confident we'll make August. The game is entirely done, except it turns out music on the #GBA is challenging. We're also adding in one last feature. It just doesn't seem right for a RetroDotCards release to not use the e-Reader! #indiedev 46613
retrodotcards.com @retrodotcards.com · 28/07/2026There are now two Smaghettis, the original Smaghetti is still at smaghetti.mattgreer.dev You can move levels between them by clicking the ... in the upper left, select "Export level to file", then "Load level from file" at the other Smaghetti. 160
retrodotcards.com @retrodotcards.com · 17/07/2026Two player Pixel Pup works great on the MiSTer two player GBA core. 2407
retrodotcards.com @retrodotcards.com · 13/07/2026Happy that @roninopf.bsky.social has joined the Pixel Pup team to provide some great tracks to listen to while you solve those nonograms. The music is still a WIP and this video is a mock up of real gameplay with still-in-progress music, but it gives an idea of where it's headed. So cool! 1227
retrodotcards.com @retrodotcards.com · 10/07/2026Pixel Pup has 10 mini Franny stamps hidden throughout. Can you find them all? 0244
retrodotcards.com @retrodotcards.com · 08/07/2026Here is a very simple gba tile viewer. For example, these tiles are from Advance Wars www.retrodotcards.com/tools/tile-v... 0171
retrodotcards.com @retrodotcards.com · 04/07/2026The Atari 800 has dual cartridge slots but as far as I know no software ever took advantage. 010
retrodotcards.com @retrodotcards.com · 03/07/2026Here's some quick mock ups of what I'm aiming for with my next GBA/e-Reader game. Kind of what you'd get if Advance Wars, Fire Emblem and Magic the Gathering were thrown into a blender. Super ambitious, can I pull it off? Eh, probably not. But I will try my hardest :) 4285
retrodotcards.com @retrodotcards.com · 01/07/2026Y'all were right. I'm not happy that it doesn't line up with the other numbers, but this is probably least worst option. Only about 1% of puzzles even have a 20, so not a huge deal. 130
retrodotcards.com @retrodotcards.com · 30/06/2026I'll experiment more. But I am a lil worried it will be interpreted as a 2 hint then a 0 hint. Sure that makes no sense, but sometimes we're running on auto pilot. 210
retrodotcards.com @retrodotcards.com · 30/06/2026Challenge, draw the number "20" in a 5x5 space with a single color. Is there a better solution? 2191
retrodotcards.com @retrodotcards.com · 27/06/2026A little change to the win dialog. It shows the puzzles in full color, but also in their original solved b&w version. Before I felt the colored in puzzle was too much of a jump for some puzzles, "wait, that's what I just solved?". I like how well this solves that issue. #gba #screenshotsaturday 1193
retrodotcards.com @retrodotcards.com · 23/06/2026The Pixel Pup beta test has begun! We are doing a small, private beta test. At this point we are still very much on track to release the game in late July. 3291
retrodotcards.com @retrodotcards.com · 18/06/2026We commissioned Jackson Pollock to design some puzzles for us. 1161
retrodotcards.com @retrodotcards.com · 17/06/2026Every once in a while, the random puzzles form a neat little abstract image. Not often, but it's cool when it happens. 0110
retrodotcards.com @retrodotcards.com · 17/06/2026Are you decent -- but not amazing -- at nonograms, like I am? Then crank the clock setting to 99 minutes for these big puzzles. And yeah, it was me playing these big puzzles that made me realize I'm gonna need more time :) The clock can be set to 30, 60, 45 or 99 minutes as you please. 2232
retrodotcards.com @retrodotcards.com · 04/06/2026Pixel Pup will ship with 3,788 random puzzles. Including extra large 20x15 puzzles. 0315
retrodotcards.com @retrodotcards.com · 03/06/2026Someone pointed out to me this interesting coincidence. This other song is very similar to the bgm in Bomb Hunter. It's even GBA themed. The Bomb Hunter song was made by Nintendo, it's a song that is on the e-Reader itself, the game asks the e-Reader to play it (song id 129). 1132
retrodotcards.com @retrodotcards.com · 02/06/2026Two player mode is now complete minus bugs and a lil polish. I think this will be pretty fun. #gba #indiedev #nonograms 1244