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Rémi Vansteelandt

@remvst.bsky.social
18 followers 7 following 35 posts

remvst.com

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Rémi Vansteelandt @remvst.bsky.social · 09/09/2026
My #js13k post mortem, in which I cover minification, game design, physics, story, music, and more remvst.substack.com/p/how-i-made... #gamedev
remvst.substack.com
How I made a physics-based BMX game in less than 13 kilobytes
Post mortem for my entry for 2026's JS13K. How I fit physics, graphics, story, music, and more into a 13kb zip file.
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Rémi Vansteelandt @remvst.bsky.social · 06/09/2026
Aw yis retro sci-fi
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Rémi Vansteelandt @remvst.bsky.social · 29/08/2026
#js13k day 16: game's submitted with one byte to spare Now time to write a post mortem, then resume my life 😅
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Rémi Vansteelandt @remvst.bsky.social · 26/08/2026
#js13k day 13: one of my testers pointed out how hard it is to land massive jumps because they can't predict where they would land, so I added a simple camera shift based on altitude. Probably going to submit within the next few days. #gamedev
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Rémi Vansteelandt @remvst.bsky.social · 25/08/2026
#js13k day 12: first playtest session, got tons of valuable feedback. Campaign is now mostly polished, added gamepad controls, probably going to focus on polish now. 230 bytes remaining. Here's me doing a combo using a PS4 controller #gamedev
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Rémi Vansteelandt @remvst.bsky.social · 24/08/2026
And this is me trying to get my model to sit still... (yes the icon is rendered in-game)
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Rémi Vansteelandt @remvst.bsky.social · 24/08/2026
#js13k day 11: first version of the icon
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Rémi Vansteelandt @remvst.bsky.social · 23/08/2026
Trying to resist the urge to make this a feature... #js13k #gamedev
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Rémi Vansteelandt @remvst.bsky.social · 23/08/2026
#js13k day 10: physics are more realistic than ever 🙈 #gamedev
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Rémi Vansteelandt @remvst.bsky.social · 20/08/2026
#js13k day 7: Physics adjustments, and UI polish #gamedev
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Rémi Vansteelandt @remvst.bsky.social · 18/08/2026
Day 5: colors and visual details 87%, probably going to have to do an optimization pass soon #js13k #gamedev
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Rémi Vansteelandt @remvst.bsky.social · 17/08/2026
Day 4: rainbows and crash animations Almost all the systems are ready to be put together Next: have it playable end to end File size: 80% #js13k #gamedev
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Rémi Vansteelandt @remvst.bsky.social · 16/08/2026
I don't think I can get quite that granular about it. I'm actually not overly worried about the file size. Sound is already mostly accounted for, and the game doesn't work if the mechanics aren't solid, hence I'm focusing on that. Knocking on wood though haha
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Rémi Vansteelandt @remvst.bsky.social · 16/08/2026
Day 3 of #js13k: shoving as many core mechanics as I can before I start running out of space. Currently at 66% file size. Unicorns are a thing. Tomorrow, rainbows 🌈🌈🌈 #gamedev
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Rémi Vansteelandt @remvst.bsky.social · 16/08/2026
Soon, this will actually look like a unicorn... #js13k
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Rémi Vansteelandt @remvst.bsky.social · 15/08/2026
Day 1 of #js13k: no unicorns yet, but we have physics
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Rémi Vansteelandt @remvst.bsky.social · 13/07/2026
Wrote an article about orchestrating enemy AI without spaghetti code. Let me know if you find it moderately interesting :) open.substack.com/pub/remvst/p... #gamedev #indiedev
open.substack.com
Orchestrating enemy AI in a top-down shooter
How I built a complex enemy AI without maintaining spaghetti code
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Rémi Vansteelandt @remvst.bsky.social · 22/06/2026
Green square = safe spot. Enemies will soon be able to take cover from the player. #indiedev #gamedev
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Rémi Vansteelandt @remvst.bsky.social · 16/06/2026
I still buy DVDs in 2026. Here's why. open.substack.com/pub/remvst/p... #movies
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Rémi Vansteelandt @remvst.bsky.social · 20/04/2026
Party mode activated
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Rémi Vansteelandt @remvst.bsky.social · 15/04/2026
Comic books and movies make the perfect Wednesday #comics #movies
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Rémi Vansteelandt @remvst.bsky.social · 13/04/2026
Wrote another article, this time about teaching multiplayer bots to move like human players #indiedev #gamedev remvst.substack.com/p/letting-bo...
remvst.substack.com
Letting Bots Learn to Move Like Players
How I used input simulation to build navigation graphs for a chaotic multiplayer shooter.
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Rémi Vansteelandt @remvst.bsky.social · 06/04/2026
I'm starting to write about things I learn while building my games. Give it a read :) #gamedev #indiedev open.substack.com/pub/remvst/p...
open.substack.com
Creating fake 3D characters in a 2D engine
How I've created a somewhat 3D looking top-down shooter without using a 3D engine.
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Rémi Vansteelandt @remvst.bsky.social · 25/02/2026
Building #lego while on vacation has become a tradition for us
Two Lego sets. One unicorn castle and one DeLorean
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Reposted by Rémi Vansteelandt
Andrzej Mazur @end3r.bsky.social · 19/02/2026
In 2025 I dived deep into #Warhammer and went through a few different settings in the span of twelve months: from Age of Sigmar, Warhammer 40 000, to The Old World, Kill Team, and even Necromunda. end3r.com/blog/warhammer #GamesWorkshop #40k #KillTeam #Necromunda #TheOldWorld
end3r.com
I went all-in into Warhammer
In 2025, the same year I achieved so much around Neuroshima Hex, I also dived deep into Warhammer and went through a few different settings in the span of twelve months: from Age of Sigmar, Warhammer ...
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Rémi Vansteelandt @remvst.bsky.social · 20/02/2026
Pixels are expensive these days, decided to shave them from my game remvst.substack.com/p/updates-on... #gamedev #indiedev
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Rémi Vansteelandt @remvst.bsky.social · 08/11/2025
Alone time with the puppy. We're partying hard #movies #startrek
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Rémi Vansteelandt @remvst.bsky.social · 09/10/2025
Check the contact section on remvst.com
remvst.com
Rémi Vansteelandt
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Reposted by Rémi Vansteelandt
Andrzej Mazur @end3r.bsky.social · 04/10/2025
Here are the WINNERS of the #JS13K 2025 competition, congratulations! 🎉 1. CLAWSTRIKE 2. Cat Survivors 3. Witchcat Blog post: js13kgames.com/2025/blog/wi... Full results: js13kgames.com#winners #gamedev #gamedevjs #gamejam #indiedev #indiegames #JavaScript #HTML5
js13kGames 2025 winners
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Rémi Vansteelandt @remvst.bsky.social · 13/09/2025
Time for a relaxing read with Bowser
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Rémi Vansteelandt @remvst.bsky.social · 03/09/2025
Added an ending cut scene to the game, because why not Game is submitted, gonna take a quick break from writing awful Javascript #js13k #gamedev
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Rémi Vansteelandt @remvst.bsky.social · 01/09/2025
My team of writers came together to give the game a really cool backstory with complex lore #js13k #gamedev
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Rémi Vansteelandt @remvst.bsky.social · 26/08/2025
Game is really close to being done. Probably going to get a few playtests going this week, then submit #js13k #gamedev
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Rémi Vansteelandt @remvst.bsky.social · 20/08/2025
I may have spent an unreasonable amount of time polishing the screen shake. Worth it #js13k #gamedev
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Reposted by Rémi Vansteelandt
Andrzej Mazur @end3r.bsky.social · 18/08/2025
We’re opening #js13k 2025 submit form, so make sure to create your draft early if you plan on submitting an entry this year! js13kgames.com/2025/blog/su... #gamedev #gamedevjs #competition #submit #form #indiedev #indiegames #JavaScript #HTML5
js13kGames 2025 submit form is open
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Rémi Vansteelandt @remvst.bsky.social · 18/08/2025
Invested a lot into the level editor today. Took a lot of work to make it feel decent, but it should pay off in the end 🫰 #gamedev #js13k
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Rémi Vansteelandt @remvst.bsky.social · 16/08/2025
Trying to figure out death animations. It's not going well #js13k
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Rémi Vansteelandt @remvst.bsky.social · 16/08/2025
Early prototype for this year's #js13k. Goal is to have something playable by Monday so I can see how the gameplay loop feels
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Reposted by Rémi Vansteelandt
GitHub @github.com · 14/08/2025
✓ You’ve got a browser. ✓ You’ve got JavaScript. ✓ You’ve got 13KB. Join the byte-sized battle for glory, swag, and bragging rights. This year’s #js13k theme: black cat 🐈‍⬛ → js13kgames.com
Js13kGames is a coding competition for web game developers, with a 13KB size limit. This year's theme is BLACK CAT. Build your web game between August 13 and September 13.
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