My #js13k post mortem, in which I cover minification, game design, physics, story, music, and more
remvst.substack.com/p/how-i-made...
#gamedev
remvst.substack.com
How I made a physics-based BMX game in less than 13 kilobytes
Post mortem for my entry for 2026's JS13K. How I fit physics, graphics, story, music, and more into a 13kb zip file.