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Rémi Vansteelandt

@remvst.bsky.social
19 followers 7 following 35 posts

remvst.com

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Rémi Vansteelandt @remvst.bsky.social · 09/09/2026
My #js13k post mortem, in which I cover minification, game design, physics, story, music, and more remvst.substack.com/p/how-i-made... #gamedev
remvst.substack.com
How I made a physics-based BMX game in less than 13 kilobytes
Post mortem for my entry for 2026's JS13K. How I fit physics, graphics, story, music, and more into a 13kb zip file.
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Rémi Vansteelandt @remvst.bsky.social · 06/09/2026
Aw yis retro sci-fi
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Rémi Vansteelandt @remvst.bsky.social · 29/08/2026
#js13k day 16: game's submitted with one byte to spare Now time to write a post mortem, then resume my life 😅
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Rémi Vansteelandt @remvst.bsky.social · 26/08/2026
#js13k day 13: one of my testers pointed out how hard it is to land massive jumps because they can't predict where they would land, so I added a simple camera shift based on altitude. Probably going to submit within the next few days. #gamedev
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Rémi Vansteelandt @remvst.bsky.social · 25/08/2026
#js13k day 12: first playtest session, got tons of valuable feedback. Campaign is now mostly polished, added gamepad controls, probably going to focus on polish now. 230 bytes remaining. Here's me doing a combo using a PS4 controller #gamedev
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Rémi Vansteelandt @remvst.bsky.social · 24/08/2026
#js13k day 11: first version of the icon
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Rémi Vansteelandt @remvst.bsky.social · 23/08/2026
Trying to resist the urge to make this a feature... #js13k #gamedev
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Rémi Vansteelandt @remvst.bsky.social · 23/08/2026
#js13k day 10: physics are more realistic than ever 🙈 #gamedev
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Rémi Vansteelandt @remvst.bsky.social · 20/08/2026
#js13k day 7: Physics adjustments, and UI polish #gamedev
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Rémi Vansteelandt @remvst.bsky.social · 18/08/2026
Day 5: colors and visual details 87%, probably going to have to do an optimization pass soon #js13k #gamedev
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Rémi Vansteelandt @remvst.bsky.social · 17/08/2026
Day 4: rainbows and crash animations Almost all the systems are ready to be put together Next: have it playable end to end File size: 80% #js13k #gamedev
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Rémi Vansteelandt @remvst.bsky.social · 16/08/2026
Day 3 of #js13k: shoving as many core mechanics as I can before I start running out of space. Currently at 66% file size. Unicorns are a thing. Tomorrow, rainbows 🌈🌈🌈 #gamedev
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Rémi Vansteelandt @remvst.bsky.social · 16/08/2026
Soon, this will actually look like a unicorn... #js13k
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Rémi Vansteelandt @remvst.bsky.social · 15/08/2026
Day 1 of #js13k: no unicorns yet, but we have physics
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Rémi Vansteelandt @remvst.bsky.social · 13/07/2026
Wrote an article about orchestrating enemy AI without spaghetti code. Let me know if you find it moderately interesting :) open.substack.com/pub/remvst/p... #gamedev #indiedev
open.substack.com
Orchestrating enemy AI in a top-down shooter
How I built a complex enemy AI without maintaining spaghetti code
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Rémi Vansteelandt @remvst.bsky.social · 22/06/2026
Green square = safe spot. Enemies will soon be able to take cover from the player. #indiedev #gamedev
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Rémi Vansteelandt @remvst.bsky.social · 16/06/2026
I still buy DVDs in 2026. Here's why. open.substack.com/pub/remvst/p... #movies
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Rémi Vansteelandt @remvst.bsky.social · 20/04/2026
Party mode activated
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Rémi Vansteelandt @remvst.bsky.social · 15/04/2026
Comic books and movies make the perfect Wednesday #comics #movies
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Rémi Vansteelandt @remvst.bsky.social · 13/04/2026
Wrote another article, this time about teaching multiplayer bots to move like human players #indiedev #gamedev remvst.substack.com/p/letting-bo...
remvst.substack.com
Letting Bots Learn to Move Like Players
How I used input simulation to build navigation graphs for a chaotic multiplayer shooter.
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Rémi Vansteelandt @remvst.bsky.social · 06/04/2026
I'm starting to write about things I learn while building my games. Give it a read :) #gamedev #indiedev open.substack.com/pub/remvst/p...
open.substack.com
Creating fake 3D characters in a 2D engine
How I've created a somewhat 3D looking top-down shooter without using a 3D engine.
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Rémi Vansteelandt @remvst.bsky.social · 25/02/2026
Building #lego while on vacation has become a tradition for us
Two Lego sets. One unicorn castle and one DeLorean
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Reposted by Rémi Vansteelandt
Andrzej Mazur @end3r.bsky.social · 19/02/2026
In 2025 I dived deep into #Warhammer and went through a few different settings in the span of twelve months: from Age of Sigmar, Warhammer 40 000, to The Old World, Kill Team, and even Necromunda. end3r.com/blog/warhammer #GamesWorkshop #40k #KillTeam #Necromunda #TheOldWorld
end3r.com
I went all-in into Warhammer
In 2025, the same year I achieved so much around Neuroshima Hex, I also dived deep into Warhammer and went through a few different settings in the span of twelve months: from Age of Sigmar, Warhammer ...
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Rémi Vansteelandt @remvst.bsky.social · 20/02/2026
Pixels are expensive these days, decided to shave them from my game remvst.substack.com/p/updates-on... #gamedev #indiedev
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Rémi Vansteelandt @remvst.bsky.social · 08/11/2025
Alone time with the puppy. We're partying hard #movies #startrek
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Reposted by Rémi Vansteelandt
Andrzej Mazur @end3r.bsky.social · 04/10/2025
Here are the WINNERS of the #JS13K 2025 competition, congratulations! 🎉 1. CLAWSTRIKE 2. Cat Survivors 3. Witchcat Blog post: js13kgames.com/2025/blog/wi... Full results: js13kgames.com#winners #gamedev #gamedevjs #gamejam #indiedev #indiegames #JavaScript #HTML5
js13kGames 2025 winners
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Rémi Vansteelandt @remvst.bsky.social · 13/09/2025
Time for a relaxing read with Bowser
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Rémi Vansteelandt @remvst.bsky.social · 03/09/2025
Added an ending cut scene to the game, because why not Game is submitted, gonna take a quick break from writing awful Javascript #js13k #gamedev
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Rémi Vansteelandt @remvst.bsky.social · 01/09/2025
My team of writers came together to give the game a really cool backstory with complex lore #js13k #gamedev
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Rémi Vansteelandt @remvst.bsky.social · 26/08/2025
Game is really close to being done. Probably going to get a few playtests going this week, then submit #js13k #gamedev
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Rémi Vansteelandt @remvst.bsky.social · 20/08/2025
I may have spent an unreasonable amount of time polishing the screen shake. Worth it #js13k #gamedev
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Reposted by Rémi Vansteelandt
Andrzej Mazur @end3r.bsky.social · 18/08/2025
We’re opening #js13k 2025 submit form, so make sure to create your draft early if you plan on submitting an entry this year! js13kgames.com/2025/blog/su... #gamedev #gamedevjs #competition #submit #form #indiedev #indiegames #JavaScript #HTML5
js13kGames 2025 submit form is open
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Rémi Vansteelandt @remvst.bsky.social · 18/08/2025
Invested a lot into the level editor today. Took a lot of work to make it feel decent, but it should pay off in the end 🫰 #gamedev #js13k
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Rémi Vansteelandt @remvst.bsky.social · 16/08/2025
Trying to figure out death animations. It's not going well #js13k
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Rémi Vansteelandt @remvst.bsky.social · 16/08/2025
Early prototype for this year's #js13k. Goal is to have something playable by Monday so I can see how the gameplay loop feels
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Reposted by Rémi Vansteelandt
GitHub @github.com · 14/08/2025
✓ You’ve got a browser. ✓ You’ve got JavaScript. ✓ You’ve got 13KB. Join the byte-sized battle for glory, swag, and bragging rights. This year’s #js13k theme: black cat 🐈‍⬛ → js13kgames.com
Js13kGames is a coding competition for web game developers, with a 13KB size limit. This year's theme is BLACK CAT. Build your web game between August 13 and September 13.
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