Sign in

Reinder Nijhoff

@reindernijhoff.net
283 followers 461 following 40 posts

reindernijhoff.net

PostsRepliesMedia
Reinder Nijhoff @reindernijhoff.net · 14/11/2025
Hi @iquilezles.bsky.social , when I try to use the API, I always get an error message. Is this something Pol and you are aware of, and are going to fix? Is there something I can help with?
110
Reinder Nijhoff @reindernijhoff.net · 26/08/2025
I added an ascii-art based audio visualizer to @dittytoy.net dittytoy.net/ditty/243733...
1162
Reinder Nijhoff @reindernijhoff.net · 20/02/2025
Real-time ray-traced reflections in #WebGL www.fifa.com/en/tournamen...
161
Reinder Nijhoff @reindernijhoff.net · 13/11/2024
Particles are attracted to an iso-surface of a signed distance field (SDF) and rendered using #webGPU. The SDF is generated from a 3D model. The particles also repel and attract each other to ensure an equal spread over the surface. By Johan Holwerda: renderqueue.dev/trails-along...
1231
Reinder Nijhoff @reindernijhoff.net · 11/11/2024
20,000 Stanford Dragon models (over 80,000 triangles each) rendered using #WebGPU. Dragons in the distance are rendered using ray marching. Another experiment by Johan Holwerda has been pushed to the RenderQueue: renderqueue.dev/sdf-lod
091
Reinder Nijhoff @reindernijhoff.net · 29/10/2024
Just had my first experience with #WebGPU! I closely followed Sebastian Lague's entertaining tutorial on BVHs and implemented one in TypeScript. Then, I used the BVH to write a raytracer in WebGPU. I've pushed this demo to the RenderQueue: renderqueue.dev/bvh
290