Reinder Nijhoff
@reindernijhoff.net
reindernijhoff.net

Hi @iquilezles.bsky.social , when I try to use the API, I always get an error message. Is this something Pol and you are aware of, and are going to fix? Is there something I can help with? 
I added an ascii-art based audio visualizer to @dittytoy.net
dittytoy.net/ditty/243733... 
Real-time ray-traced reflections in #WebGL
www.fifa.com/en/tournamen... 
Particles are attracted to an iso-surface of a signed distance field (SDF) and rendered using #webGPU.
The SDF is generated from a 3D model. The particles also repel and attract each other to ensure an equal spread over the surface. By Johan Holwerda: renderqueue.dev/trails-along... 
20,000 Stanford Dragon models (over 80,000 triangles each) rendered using #WebGPU. Dragons in the distance are rendered using ray marching.
Another experiment by Johan Holwerda has been pushed to the RenderQueue: renderqueue.dev/sdf-lod 
Just had my first experience with #WebGPU!
I closely followed Sebastian Lague's entertaining tutorial on BVHs and implemented one in TypeScript. Then, I used the BVH to write a raytracer in WebGPU. I've pushed this demo to the RenderQueue: renderqueue.dev/bvh