rangemarten.bsky.social @rangemarten.bsky.social · 24/09/2026XOR makes surprisingly interesting patterns in very little code: twigl.app?ol=true&ss=-... 000
rangemarten.bsky.social @rangemarten.bsky.social · 23/09/2026#tic80 1.2 has a bunch of exciting stuff like FFT support and PCM registers 010
rangemarten.bsky.social @rangemarten.bsky.social · 20/09/2026Been tinkering with an abstract black hole effect. While not a "real computation" in anyway some relativistic effects came out naturally by bending the light rays based on the gravity. 020
rangemarten.bsky.social @rangemarten.bsky.social · 12/09/2026Messing around with truchet patterns in hydra. @byt3m3chanic.bsky.social perhaps of interest to you? gist.github.com/mrange/eea04... 110
rangemarten.bsky.social @rangemarten.bsky.social · 06/09/2026Syncing a shader to the beat: www.shadertoy.com/view/NXtGzn 010
rangemarten.bsky.social @rangemarten.bsky.social · 02/09/2026Twigl (255 chars): twigl.app?ol=true&ss=-... 030
rangemarten.bsky.social @rangemarten.bsky.social · 01/09/2026Glowmarching: www.shadertoy.com/view/scySRd 030
rangemarten.bsky.social @rangemarten.bsky.social · 22/08/2026Created an example on how to smooth the spectrum in #kodelife as well as generating a level trail which can help create some cool effects. The main effect is kept simple so it's easier to see the forest despite all the trees. codeberg.org/mrange/kodel... 010
rangemarten.bsky.social @rangemarten.bsky.social · 21/08/2026I thought I create repo for documented #kodelife effects. So far just one :) It's an audio reactive effect. codeberg.org/mrange/kodel... If you try it out note that you might need to specify the audio manually as AFAICT kodelife stores the full path to the audio file. 051
rangemarten.bsky.social @rangemarten.bsky.social · 14/08/2026@totetmatt.fr I enjoyed the bonzamatic effect you were working on so I tried to replicate something like that in #kodelife. But here I use vertex shaders instead of compute. 120
rangemarten.bsky.social @rangemarten.bsky.social · 25/07/2026A quick experiment that ended up looking quite nice IMO. www.shadertoy.com/view/fcG3zw 020
rangemarten.bsky.social @rangemarten.bsky.social · 22/07/2026@podsnack.se Just FYI tweaked the shader for the podcast 710 a bit. Added music and smoothed the font. It's now a multi pass shader so might struggle on mobiles. www.shadertoy.com/view/ffy3zz 042
rangemarten.bsky.social @rangemarten.bsky.social · 08/07/2026@gw3m.bsky.social FYI I hacked this shader while listening to the stream: www.shadertoy.com/view/7f33RN 120
rangemarten.bsky.social @rangemarten.bsky.social · 07/07/2026An older shader of mine made it to shader of the week. Multiple approximations of "cubes" available: 010
rangemarten.bsky.social @rangemarten.bsky.social · 31/05/2026@byt3m3chanic.bsky.social FYI: I built a new truchet thing. I thought you might be interested: www.shadertoy.com/view/NX23DV 170
rangemarten.bsky.social @rangemarten.bsky.social · 29/05/2026Created an Atari logo shader by mistake: www.shadertoy.com/view/73B3DG 0101
rangemarten.bsky.social @rangemarten.bsky.social · 25/05/2026Did a version that is trying to be as small as possible. Currently sitting at 597 chars: www.shadertoy.com/view/NXjGRy 141
rangemarten.bsky.social @rangemarten.bsky.social · 24/05/2026Created an abstract waterfall shader: www.shadertoy.com/view/s32GDD Interestingly to me it seems the still image is having motion in it. Anyone else see it? Or am I just tired? 063
rangemarten.bsky.social @rangemarten.bsky.social · 15/05/2026Wide screen looks even better IMHO #kodelife 110
rangemarten.bsky.social @rangemarten.bsky.social · 15/05/2026Welcome to Arrakeen! www.shadertoy.com/view/sXXGDl 141
rangemarten.bsky.social @rangemarten.bsky.social · 14/05/2026Generating a moonscape. Learning some new stuff: 020
rangemarten.bsky.social @rangemarten.bsky.social · 12/05/2026I have long wanted to a metallic apollonian but the aliasing has been horrendous. Thanks to some new knowledge it now looks acceptable. www.shadertoy.com/view/N3sGWB 020
rangemarten.bsky.social @rangemarten.bsky.social · 10/05/2026A shader distantly inspired by the Lord of the Rings. Uses temporal anti-aliasing which is a cool but somewhat complicated technique to reduce aliasing effects cheaply. I borrowed all code for that from gelami: www.shadertoy.com/view/s3X3Rf 020
rangemarten.bsky.social @rangemarten.bsky.social · 03/05/2026more dune stuff as twigl (274 chars): twigl.app?ol=true&ss=-... I have received lot of help from the shadertoy community on the dune text which I reused here. 200
rangemarten.bsky.social @rangemarten.bsky.social · 30/04/2026Received a "bit" help from shadertoy community (IQ, Fabrice and Iapafoto) and they managed to remove about 70 chars. Pretty cool. Now done to 219 chars: twigl.app?ol=true&ss=-... 030
rangemarten.bsky.social @rangemarten.bsky.social · 29/04/2026Hacked together the dune logo in twigl (298 chars): twigl.app?ol=true&ss=-... 020
rangemarten.bsky.social @rangemarten.bsky.social · 24/04/2026A chrome lotus? www.shadertoy.com/view/sfBSz3 010
rangemarten.bsky.social @rangemarten.bsky.social · 23/04/2026Still having fun exploring reflections and glow effects: 051
rangemarten.bsky.social @rangemarten.bsky.social · 22/04/2026Another shader with reflections and glow. Looks a bit like a starbase perhaps? www.shadertoy.com/view/7cBXRy 050
rangemarten.bsky.social @rangemarten.bsky.social · 19/04/2026An abstract golden thing: www.shadertoy.com/view/scSSDh 010
rangemarten.bsky.social @rangemarten.bsky.social · 15/04/2026Inspired by the artemis 2 pictures I tried to create moon shader: www.shadertoy.com/view/NcsXDX 000
rangemarten.bsky.social @rangemarten.bsky.social · 25/03/2026More reflections: www.shadertoy.com/view/scB3zc IMHO a bit Amiga feeling here with the white divider and the dark blue gradient. 070
rangemarten.bsky.social @rangemarten.bsky.social · 22/03/2026Been experimenting with superquadric reflections. www.shadertoy.com/view/Nfj3Wm 030
rangemarten.bsky.social @rangemarten.bsky.social · 02/03/2026While simple I like how it ended up looking: www.shadertoy.com/view/t3GfDd 020
rangemarten.bsky.social @rangemarten.bsky.social · 26/02/2026@byt3m3chanic.bsky.social inspired by your shader of the week contribution I wanted to do some truchet madness as well: 210
rangemarten.bsky.social @rangemarten.bsky.social · 10/02/2026@patriksvensson.se porting another shader to Spectre TUI FYI. I want to optimize it a bit before sharing. 150
rangemarten.bsky.social @rangemarten.bsky.social · 04/02/2026I did a shader presentation at #swetugg using @hexler.bsky.social kodelife and deployed in #shadertoy 261
rangemarten.bsky.social @rangemarten.bsky.social · 23/01/2026Noticed an old shader of mine got selected as shader of the week. Nice! 041