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rangemarten.bsky.social

@rangemarten.bsky.social
73 followers 52 following 464 posts
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rangemarten.bsky.social @rangemarten.bsky.social · 27/09/2026
Sunday tinkering in #tic80
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rangemarten.bsky.social @rangemarten.bsky.social · 24/09/2026
XOR makes surprisingly interesting patterns in very little code: twigl.app?ol=true&ss=-...
A fractal like pattern generated from XOR
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rangemarten.bsky.social @rangemarten.bsky.social · 23/09/2026
#tic80 1.2 has a bunch of exciting stuff like FFT support and PCM registers
tic80 retro demo effect
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rangemarten.bsky.social @rangemarten.bsky.social · 20/09/2026
Been tinkering with an abstract black hole effect. While not a "real computation" in anyway some relativistic effects came out naturally by bending the light rays based on the gravity.
Abstract colored black hole effect.
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rangemarten.bsky.social @rangemarten.bsky.social · 12/09/2026
Messing around with truchet patterns in hydra. @byt3m3chanic.bsky.social perhaps of interest to you? gist.github.com/mrange/eea04...
Custom truchet effect in hydra
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rangemarten.bsky.social @rangemarten.bsky.social · 06/09/2026
Syncing a shader to the beat: www.shadertoy.com/view/NXtGzn
A shader effected synced to the beat
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rangemarten.bsky.social @rangemarten.bsky.social · 02/09/2026
Twigl (255 chars): twigl.app?ol=true&ss=-...
Colorful twigl shader
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rangemarten.bsky.social @rangemarten.bsky.social · 01/09/2026
Glowmarching: www.shadertoy.com/view/scySRd
Travelling through a colorful glowing grid.
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rangemarten.bsky.social @rangemarten.bsky.social · 22/08/2026
Created an example on how to smooth the spectrum in #kodelife as well as generating a level trail which can help create some cool effects. The main effect is kept simple so it's easier to see the forest despite all the trees. codeberg.org/mrange/kodel...
Simple audio reactive effect in kodelife.
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rangemarten.bsky.social @rangemarten.bsky.social · 21/08/2026
I thought I create repo for documented #kodelife effects. So far just one :) It's an audio reactive effect. codeberg.org/mrange/kodel... If you try it out note that you might need to specify the audio manually as AFAICT kodelife stores the full path to the audio file.
Audio reactive effect in kodelife.
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rangemarten.bsky.social @rangemarten.bsky.social · 16/08/2026
FYI
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rangemarten.bsky.social @rangemarten.bsky.social · 15/08/2026
Just FYI: colors + blurring:
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rangemarten.bsky.social @rangemarten.bsky.social · 14/08/2026
@totetmatt.fr I enjoyed the bonzamatic effect you were working on so I tried to replicate something like that in #kodelife. But here I use vertex shaders instead of compute.
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rangemarten.bsky.social @rangemarten.bsky.social · 25/07/2026
A quick experiment that ended up looking quite nice IMO. www.shadertoy.com/view/fcG3zw
Audioreactive cube shader.
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rangemarten.bsky.social @rangemarten.bsky.social · 22/07/2026
@podsnack.se Just FYI tweaked the shader for the podcast 710 a bit. Added music and smoothed the font. It's now a multi pass shader so might struggle on mobiles. www.shadertoy.com/view/ffy3zz
A bouncing ball shader made for the kodsnack #710 podcast episode. With music.
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rangemarten.bsky.social @rangemarten.bsky.social · 08/07/2026
@gw3m.bsky.social FYI I hacked this shader while listening to the stream: www.shadertoy.com/view/7f33RN
gw3m logo as a shader
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rangemarten.bsky.social @rangemarten.bsky.social · 07/07/2026
Så här ser den ut:
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rangemarten.bsky.social @rangemarten.bsky.social · 07/07/2026
An older shader of mine made it to shader of the week. Multiple approximations of "cubes" available:
A rotating "cube" in a synthwave theme
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rangemarten.bsky.social @rangemarten.bsky.social · 31/05/2026
@byt3m3chanic.bsky.social FYI: I built a new truchet thing. I thought you might be interested: www.shadertoy.com/view/NX23DV
Hex truchet pattern in a shader.
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rangemarten.bsky.social @rangemarten.bsky.social · 29/05/2026
Created an Atari logo shader by mistake: www.shadertoy.com/view/73B3DG
The Atari logo and within it a waterfall of firemoths.
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rangemarten.bsky.social @rangemarten.bsky.social · 25/05/2026
Did a version that is trying to be as small as possible. Currently sitting at 597 chars: www.shadertoy.com/view/NXjGRy
An abstract waterfall in funky colors
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rangemarten.bsky.social @rangemarten.bsky.social · 24/05/2026
Created an abstract waterfall shader: www.shadertoy.com/view/s32GDD Interestingly to me it seems the still image is having motion in it. Anyone else see it? Or am I just tired?
An abstract waterfall in abstract colors.
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rangemarten.bsky.social @rangemarten.bsky.social · 15/05/2026
Wide screen looks even better IMHO #kodelife
A dune shader in kodelife
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rangemarten.bsky.social @rangemarten.bsky.social · 15/05/2026
Welcome to Arrakeen! www.shadertoy.com/view/sXXGDl
A rocky red landscape with a glowing city in the distance.
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rangemarten.bsky.social @rangemarten.bsky.social · 14/05/2026
more shader stuff in #kodelife
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rangemarten.bsky.social @rangemarten.bsky.social · 14/05/2026
Generating a moonscape. Learning some new stuff:
A moonscape using kodelife
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rangemarten.bsky.social @rangemarten.bsky.social · 12/05/2026
I have long wanted to a metallic apollonian but the aliasing has been horrendous. Thanks to some new knowledge it now looks acceptable. www.shadertoy.com/view/N3sGWB
A metallic apollonian fractal with a glowing red center.
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rangemarten.bsky.social @rangemarten.bsky.social · 10/05/2026
A shader distantly inspired by the Lord of the Rings. Uses temporal anti-aliasing which is a cool but somewhat complicated technique to reduce aliasing effects cheaply. I borrowed all code for that from gelami: www.shadertoy.com/view/s3X3Rf
A shader illustrating perhaps what the furnace that was used by Sauron to craft the One Ring could possibly look like.
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rangemarten.bsky.social @rangemarten.bsky.social · 06/05/2026
Creating the one ring?
Abstract interpretation of the creation of the one ring.
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rangemarten.bsky.social @rangemarten.bsky.social · 06/05/2026
Silver and gold with #kodelife
A golden ring on a silver surface. A glowing lidless eye in the middle.
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rangemarten.bsky.social @rangemarten.bsky.social · 03/05/2026
more dune stuff as twigl (274 chars): twigl.app?ol=true&ss=-... I have received lot of help from the shadertoy community on the dune text which I reused here.
Dune logo as a twigl shader.
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rangemarten.bsky.social @rangemarten.bsky.social · 30/04/2026
Received a "bit" help from shadertoy community (IQ, Fabrice and Iapafoto) and they managed to remove about 70 chars. Pretty cool. Now done to 219 chars: twigl.app?ol=true&ss=-...
Dune logo created from shader code.
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rangemarten.bsky.social @rangemarten.bsky.social · 29/04/2026
Hacked together the dune logo in twigl (298 chars): twigl.app?ol=true&ss=-...
Dune logo as a twigl shader.
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rangemarten.bsky.social @rangemarten.bsky.social · 26/04/2026
And this:
Golden glowing pendant?
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rangemarten.bsky.social @rangemarten.bsky.social · 26/04/2026
more tinkering:
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rangemarten.bsky.social @rangemarten.bsky.social · 25/04/2026
www.shadertoy.com/view/sfSXRt
Surfing along the colorful fluxlines.
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rangemarten.bsky.social @rangemarten.bsky.social · 24/04/2026
A chrome lotus? www.shadertoy.com/view/sfBSz3
A flower created in shader code. Looks a bit like a chrome lotus.
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rangemarten.bsky.social @rangemarten.bsky.social · 23/04/2026
Still having fun exploring reflections and glow effects:
Golden glowing rose perhaps?
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rangemarten.bsky.social @rangemarten.bsky.social · 22/04/2026
Another shader with reflections and glow. Looks a bit like a starbase perhaps? www.shadertoy.com/view/7cBXRy
Shader graphics looking abit like a starbase with reflections and glowing reddish balls.
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rangemarten.bsky.social @rangemarten.bsky.social · 20/04/2026
More gold+blue abstract stuff
abstract golden cube with glowing blue orbs
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rangemarten.bsky.social @rangemarten.bsky.social · 19/04/2026
An abstract golden thing: www.shadertoy.com/view/scSSDh
A golden abstract shape with glowing blue bulb in the middle.
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rangemarten.bsky.social @rangemarten.bsky.social · 15/04/2026
Inspired by the artemis 2 pictures I tried to create moon shader: www.shadertoy.com/view/NcsXDX
The moon as a shader.
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rangemarten.bsky.social @rangemarten.bsky.social · 25/03/2026
More reflections: www.shadertoy.com/view/scB3zc IMHO a bit Amiga feeling here with the white divider and the dark blue gradient.
A "boxy" reflective torus slowing rotating.
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rangemarten.bsky.social @rangemarten.bsky.social · 22/03/2026
Been experimenting with superquadric reflections. www.shadertoy.com/view/Nfj3Wm
A 3rd cross like shape with metallic reflections
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rangemarten.bsky.social @rangemarten.bsky.social · 02/03/2026
While simple I like how it ended up looking: www.shadertoy.com/view/t3GfDd
Travelling through a transparent tunnel glowing a warm orange color.
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rangemarten.bsky.social @rangemarten.bsky.social · 26/02/2026
@byt3m3chanic.bsky.social inspired by your shader of the week contribution I wanted to do some truchet madness as well:
metallic truchet pattern in kodelife.
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rangemarten.bsky.social @rangemarten.bsky.social · 11/02/2026
Spiced it up a bit:
Glowing grotto in the terminal
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rangemarten.bsky.social @rangemarten.bsky.social · 10/02/2026
@patriksvensson.se porting another shader to Spectre TUI FYI. I want to optimize it a bit before sharing.
A glowing grotto.
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rangemarten.bsky.social @rangemarten.bsky.social · 04/02/2026
I did a shader presentation at #swetugg using @hexler.bsky.social kodelife and deployed in #shadertoy
A glowtracer built during a 40 min presentation. Lots of boxes with a glowing gridlike pattern.
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rangemarten.bsky.social @rangemarten.bsky.social · 23/01/2026
Noticed an old shader of mine got selected as shader of the week. Nice!
Rotating reflecting cubes in an abstract world
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