rae @rae.wtf · 04/10/2026if you look close you can even notice custom 'focus' points — the thumbnails are cropped by the CSS, but by manipulating a value using a jekyll data point i can say "hey, anchor this image at the top/bottom", or "at 80%"; so i can keep the important bit in shot. otherwise you get somethin like this: 150
rae @rae.wtf · 01/10/2026hello — my puzzly PC games (windows/macOS/linux) are currently on sale! on steam...HEXA is 25% off, at just $6! s.team/a/4581230 over on itch...HEXA and labsylle are both 30% off individually — or, you can pick up both for a total 46% discount at just $8! itch.io/s/200104/fal... check 'em out! 💖 083
rae @rae.wtf · 29/09/2026this wasn't for the falling block jam, but crossniq was definitely one of my inspirations when i made a puzzly game of my own hahah 110
rae @rae.wtf · 27/09/2026comprehensive vid of my #fallingblockjam game so far — tonight...music! SFX! some menus! and more visual JUICE!! also, you can't see it, but i made the itch page and it looks real nice. still a lot to do, and there's just over 24 hours left...now let's see if i can wrangle myself some caffeine. 🤠 0296
rae @rae.wtf · 27/09/2026for my game i popped a little thing in the copyright info — it's probably not the beeest descriptor for the specific stupid kind of generativeness as such? but i also don't want 'AI' key-worded on my page lol 270
rae @rae.wtf · 26/09/2026progress on my #fallingblockjam game — different backgrounds for potential 'time', 'marathon', and 'vs' modes 1140
rae @rae.wtf · 25/09/2026(the GIF above is on #playdate, but it can run on the computer as well!) 190
rae @rae.wtf · 25/09/2026making some good progress on my game for #fallingblockjam — we'll see if i've got the chops to actually wrap this up over the weekend. but i'm feeling happy with how it's working out so far! 2418
rae @rae.wtf · 24/09/2026oops wrong gif — i hope placing blocks on the grid directly is "falling" enough? but regardless i feel like my idea is pretty ace 071
rae @rae.wtf · 22/09/2026it's gets funnier when you consider the whole point originally was to keep the 'chrome' as small as possible 020
rae @rae.wtf · 16/09/2026working on getting the #playdate solitaire game ready for catalog — i hooked up a couple on-line scoreboards (because why not?), here's the screen that shows them. it'll show top 9 scores, your personal best (if applicable), and even has little animations for loading, empty, and failed score checks 1170
rae @rae.wtf · 16/09/2026hello! all the rest of my #playdate titles are now on sale in catalog, until 09.30.2026! 🔼 HEXA is half-off! 🔄 labsylle for its lowest price yet! ✨ all-star catalog titles for just $3! go check out what's available! play.date/games/studio... (...also, go wishlist my new thing ;P play.date/g/pesto) 0174
rae @rae.wtf · 12/09/2026🛶 reminder: rowbot rally is currently nearly HALF OFF in the #playdate catalog!! it's an experimental boat-racing game with a cool story, award-winning gameplay and graphics; available for its lowest price ever. pick it up for $8: play.date/g/rbr ...and, wishlist the sequel(!!): play.date/g/pesto 1213
rae @rae.wtf · 09/09/2026🌿 ROWBOT RALLY 2 🌿 the all-new, space-age sequel to the award-winning playdate game coming soon to your playdate, and your PC wishlist: 🟨 play.date/g/pesto 💻 raewtf.itch.io/rowbot-rally-2 39943
rae @rae.wtf · 06/09/2026i love the juxtaposition of this little line on the cover; like "you should learn to use this thing it's cool and the future! but uhh, we wrote it ourselves, because the thing is notoriously unreliable" 1110
rae @rae.wtf · 06/09/2026i'm happy with how the audience is turning out, too — i was messing with geometry nodes and (with some more help haha) figured out how to vary the appearance of material based on their position (effectively "randomizing" each person) theyre all bald, and...faceless; but maybe i'll mess with it more 160
rae @rae.wtf · 06/09/2026render testing — blender output (downscaled) vs. ordered dither vs. unordered dither i almost wanna see how it looks in motion before deciding — to me unordered dither always looks messy and weird if you let a still frame simmer, but in an FMV context it looks utterly stunning on the PD screen 160
rae @rae.wtf · 05/09/2026the end game of control centers in cars is a blank dashboard, no pedals or stalks or anything; with a phone-sized touch screen in the middle of the steering wheel that's just got one of these on it 050
rae @rae.wtf · 05/09/2026takes me back to around 2022 — when i started getting into 3D modeling, and later in the year lost my drawing tablet. i did a lot of dicking around in blender around that time; it's been strangely nice to come back to. i had a friend guiding me through tricky bits in VC, such as These fucking beasts 070
rae @rae.wtf · 05/09/2026"let's see how far i can get with a quick game idea over the weekend" [immediately spends like half an hour in blender with intent to model a game show set to pre-render cutscenes of] "uh oh." 0160
rae @rae.wtf · 01/09/2026here's the labels screen — three different types for suggestive content, as well as one for graphic content (like guts 'n stuff). 000
rae @rae.wtf · 20/08/2026still WIP — especially the music, it's more of a metronome right now — but charting, cue timing functions (hit, barely, miss, extra) with specific animation states, and the general flow of a game are all working now. yippee! 2364
rae @rae.wtf · 04/08/2026me watching big walk about to go live on steam, as i plan to buy it on the eshop when it releases there like 47 years later 1100
rae @rae.wtf · 02/08/2026couple small updates to the website: • game manuals have now got their own links instead of piggybacking off the blog e.g. what once was rae.wtf/blog/labsyll... is now rae.wtf/manuals/labs... (the old one redirects!) • there's also now github links for games and trinkets, when available 🪐 rae.wtf 1111
rae @rae.wtf · 01/08/2026augustravaganza 2026 is live NOW! #playdate it's a nice big community sale to ring in the new month. 2024 and 2025 went great, and we have over 80(!) games participating this time! if you wanna see all the participating games, visit catalog on your playdate, or head to: 🟨 play.date/games/tags/o... 14224