Reposted by Radu TanasieGP @mousefountain.bsky.social · 01/09/2026A game is basically a series of items. 732331
Radu Tanasie @radutanasie.bsky.social · 09/07/2026I'm beyond happy to share that El Dorado is now available to play in @counter-strike.net ! This has been an on and off passion project for the last 3 years so to finally see this in the game is a great feeling! Shoutout to @flowlee-art.bsky.social for the art support and Aleks for the murals. 152
Radu Tanasie @radutanasie.bsky.social · 10/06/2026Got this bad boy today. Can't wait to try it after work 🎮 000
Radu Tanasie @radutanasie.bsky.social · 04/06/2026Got a physical copy of Half-Life 2: Episode One delivered today for the collection 000
Reposted by Radu TanasieOtto Ojala @ottoojala.com · 25/04/2026Added some wind. Why fix a bug when you can just cover it up with a new feature - the rope physics wasn't always super stable but the wind now hides it pretty well... And the wind cone is fun to look at. #ScreenshotSaturday #Godot 719616
Reposted by Radu TanasieRobert Yang @radiatoryang.bsky.social · 06/04/2026just found this nice @rockpapershotgun.bsky.social interview with the fromsoft lead translator / whisperer www.rockpapershotgun.com/the-jolly-co...rockpapershotgun.comThe jolly co-operation of localising Dark SoulsRyan Morris, lead translator at Frognation, talks about localising Dark Souls games, and translating its strange world into English. 015229
Reposted by Radu TanasieRami Ismail (رامي) @ramiismail.com · 16/03/2026This is true, though, and actually super destructive. When communities get so toxic and loud despite offering no useful criticism beyond "I hate this" "content", the whole place goes on ignore - even if there's good feedback in there later. Nobody wins. www.videogameschronicle.com/news/angry-w...videogameschronicle.comAngry when a new game you don’t care about is announced? ‘Shut the f**k up, no one cares’, ex-Overwatch director says | VGCJeff Kaplan says he ignores anyone moaning about games they never plan on playing… 925147
Reposted by Radu TanasieFrançois Hardy @frogsquadron.bsky.social · 16/03/2026The new #DLSS5 looks awesome 0102
Reposted by Radu TanasieChris Wade @luckshotgames.com · 16/02/2026A month out from launch, we're releasing the BIG HOPS documentary about the game's 6 year journey. It covers Hop's origin, growing the team, navigating a tough design space, bringing it all together, getting dropped by our publisher, Kickstarting, and more! www.youtube.com/watch?v=Vtee...youtube.com6 Years To Build BIG HOPS - Dev Dive DocumentaryYouTube video by Dev Dive 12364101
Radu Tanasie @radutanasie.bsky.social · 07/02/2026Started playing a lil game called Big Hops about a frog dreaming of adventure and the world beyond the forest. And while I could see the inciting event coming from a mile away, it still managed to surprise me and deliver on that narative hook to keep going. store.steampowered.com/app/1221480/...store.steampowered.comBig Hops on SteamTongue-swing, free climb, and build your own path forward in a new kind of 3D platformer! Plant veggie bounce pads, tightropes, hookshots, and much more. Find a way home through huge Desert, Ocean, an... 000
Reposted by Radu TanasieAnine Bösenberg @anineillustration.com · 13/01/2026Hello I'm Anine! I am an illustrator based in Scotland, and I'm available for work! #Portfolioday 💻https://www.anineillustration.com/ 💌anine@anineillustration.com 737693
Reposted by Radu Tanasiemickey sanchez @mickeysanchez.bsky.social · 01/02/2026🧵 Big Hops Sewer Exit Level Design Deep Dive Thread 🧵 Inspired by @radiatoryang.bsky.social's excellent Big Hops level design blog post and encouraged by Chris @luckshotgames.com, here's a thread where I dove back through the commits to look at our iterations on a single level in Big Hops. 128925
Reposted by Radu TanasieRobert Yang @radiatoryang.bsky.social · 28/01/2026new blog post: notes on level design workflows for the 3D platformer Big Hops www.blog.radiator.debacle.us/2026/01/note...blog.radiator.debacle.usNotes on level design workflow for the 3D platformer Big HopsA behind-the-scenes look at some of the tooling, level design methods, and metrics use for this cartoony 3D exploration game I helped make. 931987
Reposted by Radu TanasieKeen Games, makers of Enshrouded @keengamesstudio.bsky.social · 19/01/2026It's the 2nd anniversary of Enshrouded, which is a respectable but small number. So here's a bunch of very big numbers, from our ever more numerous players! 5 MILLION of you have stepped into Embervale (and then on average each of you fell to your death about 10 times)!🪦 Thanks, Flameborn! ❤️ 68419
Radu Tanasie @radutanasie.bsky.social · 15/11/2025Human, the Half-Life 3 speculations are reaching critical levels 010
Reposted by Radu TanasieKeen Games, makers of Enshrouded @keengamesstudio.bsky.social · 10/11/2025Ahhh, we love that new update smell... 😩 The changelog for Wake of the Water, Enshrouded's seventh major update, is finally here! Go check it out! 🎉 store.steampowered.com/news/app/120...store.steampowered.comEnshrouded - Enshrouded: Wake of the Water Update - Steam NewsYou know the drill: if you read this, use the word "wet" in your comment to get a virtual nod of approval from us 56623
Reposted by Radu TanasieRobert Yang @radiatoryang.bsky.social · 07/11/2025new blog post: notes on quest design in Dread Delusion, a very good indie first person RPG / Morrowind-like www.blog.radiator.debacle.us/2025/11/drea...blog.radiator.debacle.usThe bleak and poignant open world sidequest design of Dread DelusionWorld design / quest design review of Dread Delusion, a 2024 indie first person RPG / Morrowind-like 824052
Reposted by Radu TanasieAndy Kostrub @andrewkostrub.bsky.social · 23/10/2025Updating my LEGO White House 7814691710959
Reposted by Radu TanasieLucas Pope @dukope.bsky.social · 21/10/2025"Return of the Obra Dinn" is seven years old this week. For this not-particularly-special anniversary, here's a re-cammed and narrated timelapse of (nearly) all character creation, object modeling, scene posing, and general 3D work for Obra Dinn from 2015 to 2018: youtu.be/90vqCKEEj3syoutu.beReturn of the Obra Dinn - Narrated Modeling Mega TimelapseYouTube video by Lucas Pope 291112325
Radu Tanasie @radutanasie.bsky.social · 19/10/2025It's a bit disappointing how lacking in maps arms race is in @counter-strike.net nowadays. Even if it's not the mode that brings in the numbers, 2 maps from valve and 1 community map since release is sad. 110
Reposted by Radu TanasieDon Moynihan @donmoyn.bsky.social · 06/10/2025Royal Portuguese Cabinet of Reading, Rio de Janeiro 551877223
Radu Tanasie @radutanasie.bsky.social · 28/09/2025El Dorado update is now live! Updated visuals, more treasure, more adventure and tons of little carefully placed details to find in @counter-strike.net. Shoutout to @flowlee-art.bsky.social for the prop support to bring it all together. Steam workshop: steamcommunity.com/sharedfiles/... 151
Reposted by Radu TanasieMatt Allbright 🌵 @zavaro.bsky.social · 10/09/2025Some renovations have taken place in Alpine for @counter-strike.net Soon the resort is reopening... #gameart #CS2 #counterstrike2 #leveldesign #cs_alpine Follow us for more info! @lukyvald.bsky.social @twinnienl.bsky.social 1242
Radu Tanasie @radutanasie.bsky.social · 10/09/2025Curious about what it takes to develop a CS2 map? Our 80lv article covers the entire dev process ranging from initial ideas to early blockout to art considerations and going all the way to release. 80.lv/articles/cre...80.lvCreating Mini-Golf Park Map to Win Counter-Strike 2 ContestBartlomiej Guzek, Radu Tanasie, and Florian Wagner shared how they created Grail, a mini-golf park-themed map that won the Mapcore Big Adventures Mapping Contest, explaining how the bright textures we... 391
Radu Tanasie @radutanasie.bsky.social · 06/09/2025El Dorado update is in the oven. Before and after creating a proper mask for the wear and vegetation. Stuff no longer looks like plastic lego blocks. 150
Radu Tanasie @radutanasie.bsky.social · 27/08/2025Alien: Earth going downhill with every new episode 000
Radu Tanasie @radutanasie.bsky.social · 20/08/2025Pretty lacklustre episode 3 with a dumb alien encounter. They did this in Romulus as well where the aliens are dictated by the script not to move too fast or kill a character because reasons. But that always ends up being unconvincing. It's bad writing. 000
Radu Tanasie @radutanasie.bsky.social · 20/08/2025WATER is coming to Enshrouded in all its beautifully simulated liquid form! Check out the teaser we dropped at gamescom Opening Night live. youtu.be/vBAnTKGioq4?...youtu.beEnshrouded - Wake of the Water | Gamescom 2025 TeaserYouTube video by Enshrouded 011
Reposted by Radu TanasieKeen Games, makers of Enshrouded @keengamesstudio.bsky.social · 18/08/2025We're contractually obligated not to tell you anything, but to encourage you to watch the gamescom Opening Night Live if you're interested in Enshrouded news... 👀 Tomorrow, 8PM CEST / 2PM EDT / 11AM PDT www.youtube.com/@gamescom.globalyoutube.comgamescomNext gamescom: 20.-24.08.2025 in Cologne, Germany World's largest event for computer and video games. Experience the greatest gaming event of the year and relive the unique festival atmosphere of gamescom up close again. At gamescom you can play the latest games, be in the middle of all the shows an... 0268
Reposted by Radu TanasieMatt T. Wood @matttwood.dev · 15/08/2025I would like to announce.... that my fuzzy children are still pretty great. ✨ 3534
Radu Tanasie @radutanasie.bsky.social · 13/08/2025So far Alien: Earth seems pretty promising! Some questionable extra creature designs compared to the original alien, but maybe they will deliver some interesting surprises. I also wonder who picked the credit songs. They surprisingly fit, but so unexpected. Waiting for episode 3 000
Radu Tanasie @radutanasie.bsky.social · 08/08/2025I recently had the pleasure to sit down and talk about Counter-Strike, Grail and some of my experience in the industry on Half-Time. www.youtube.com/watch?v=mY60...youtube.comCreating Grail for CS2 & AAA Title Level Designer - Radu Tanasie | Half Time with K Bizzy #59YouTube video by Half Time with K Bizzy 000
Radu Tanasie @radutanasie.bsky.social · 04/08/2025Dropped a big entry on the last stuff I did on @HuntShowdown that can be checked at: artstation.com/artwork/K3wbYRartstation.comHunt: Showdown 1896 - DeSalle Map Update, Radu TanasieHunt: Showdown 1896 is a first person extraction shooter developed by Crytek. I joined the Hunt team in June 2024 to help with shipping the re-launch of the game as Hunt: Showdown 1896. I was part of ... 010
Reposted by Radu TanasieSara Lukanc @saralukanc.bsky.social · 26/07/2025Sharing the entire CS 2 sticker series “If It Fits…” I've made with @gortnar.com🐱🗡️ You can check them all out here: steamcommunity.com/sharedfiles/... #CS2 #CounterStrike 022
Reposted by Radu Tanasietramdrey @tramdrey.bsky.social · 25/07/2025🚋 Some fresh visuals from my solo indie project Echo Railway — working on the demo! It's an adventure with RPG elements about a robot tram conductor in a decaying retro-futuristic city. store.steampowered.com/app/3657150/... Wishlist please! #indiegame #gamedev #screenshotsaturday #unrealengine 1267
Reposted by Radu TanasieCulture Crave 🍿 @culturecrave.co · 25/06/2025Ridley Scott's 'Blade Runner' was released 43 years ago today 7707126
Reposted by Radu TanasieMichael Barclay @michaelbarclay.bsky.social · 30/04/2025#leveldesign #gamedev 34916
Radu Tanasie @radutanasie.bsky.social · 13/06/2025I'm happy to see people hyped for DeSalle and hope we did it justice with the reworks. Looking at the areas in the trailer, I remember the conversations, the issues, headaches and fun playtests we had. 020
Reposted by Radu TanasieHillsguy @hillsguy.bsky.social · 11/06/2025Decided to check out how water is rendered in Counter-Strike 2. Given how interactive water in CS2 is, I expected to see some cellular fluid simulation, but turns out they just use a low-resolution off-screen buffer with flat 2D decals used for various aspects of water. Reminds me of HL2 water :) 520050
Radu Tanasie @radutanasie.bsky.social · 27/05/2025One of the last things I worked on at Crytek before getting laid off. The location had several design issues that we looked to address within limitations. Curious to see how players react and if we achieved our goal. 000
Reposted by Radu TanasieMapcore Hub @mapcorehub.bsky.social · 05/05/2025The winners of our Big Adventures Mapping Contest have been crowned! 👑 This Saturday we are hosting 5v5 tournaments in both EU and NA on these maps, 15 000 FACEIT points in each prize pool 🏆 You can prepare for the tournaments in our FACEIT club, and sign up at the links below ⬇️ 1144
Radu Tanasie @radutanasie.bsky.social · 04/05/2025Our @counter-strike.net map GRAIL won 1st place in the @mapcore.org @FACEIT contest! 🥳🥳🥳 Big THANKS to the contest organizers and everyone that participated! Announcement video: www.youtube.com/watch?v=SPpd... @lizardmaps.bsky.social @flowlee-art.bsky.social 1152
Reposted by Radu TanasieMapcore @handle.invalid · 04/05/2025The winners of our Big Adventures CS2 Mapping contest have been announced! On behalf of Mapcore and FACEIT Congratulations to the Grand Finalist winner: Grail! Congrats also to the runner-ups: Alpine, Palacio and Stronghold!youtube.comMapcore Big Adventures Contest - Announcement of winnersYouTube video by Mapcore Hub 1173
Reposted by Radu TanasieFrogmanDev @frogmandev.bsky.social · 02/05/2025Oil Rig atmosphere ⛈️ #indiedev 291002154
Radu Tanasie @radutanasie.bsky.social · 02/05/2025Today I'm starting in my new Level Design role at Keen Games where I'll be working on a really special game called Enshrouded! I strongly encourage you to check it out! 060
Radu Tanasie @radutanasie.bsky.social · 24/04/2025Every gpu needs its daily dose of vitamins, at least until I get a proper support for it 😅 030
Radu Tanasie @radutanasie.bsky.social · 21/04/2025GRAIL final version is now live on the workshop! Big THANKS to the organizers for putting together this incredible competition @mapcore.org @counter-strike.net and gl to all contestants! It's been a journey working on this map together with @lizardmaps.bsky.social and @flowlee-art.bsky.social 0101
Reposted by Radu TanasieBartomiej Guzek @lizardmaps.bsky.social · 21/04/2025Thanks to everyone at @mapcore.org and faceit for organizing the contest. The quality of the entries is unbelievable. Also wanted to give a big kudos to the talented team: @radutanasie.bsky.social and @flowlee-art.bsky.social. Glad we teamed up on this one. Had a blast working on that one with you! 061