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Race Sim Central

@racesimcentral.net
896 followers 489 following 1.6K posts

racesimcentral.net - Racing game and #simracing "museum" and news source operated by @88mphtim.tv - Email tim@racesimcentral.net You can see realtime updated site sections on @activity.racesimcentral.net

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Race Sim Central @racesimcentral.net · 6h
Tough balancing act on the effect of the wake between loss of downforce in the turn, loss of drag on the straight, and the AI coping with the speed differentials - especially once it stacks behind a train of cars. This is gamedev footage from my US Open-Wheel 85-95 Manager. #gamedev #ad
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Race Sim Central @racesimcentral.net · 10h
Here is a look at the telemetry screens I added that you can drag to other monitors in the launcher that is currently in 'final' testing. #simracing #retrogaming #indycar
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Race Sim Central @racesimcentral.net · 10h
I think I've finally hit release candidate status on the IndyCar Racing launcher. It appears to be getting through every 200 lap race regardless of my config now I fixed a memory leak in the original software. Letting it run a few full races with me sat in the pits, then I'll have to drive some.
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Race Sim Central @racesimcentral.net · 18h
IndyCar Racing (1993) had a memory leak from probing the com (mouse) port and joystick port throughout races. If you DIDN'T have a joystick or mouse those probes were never cleared so completing the 500 on keys (if you also didn't have a mouse) with the minimum spec pc was never actually possible.
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Race Sim Central @racesimcentral.net · 29/09/2026
A lap of the game I am developing, bringing the underlying physics forward visually. Showing both right side tires and the chassis squatting on its suspension, this is showing the deformation in the tire, the stagger on the RR and (subtle though it is) camber on the RF. #gamedev #ad
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Race Sim Central @racesimcentral.net · 28/09/2026
The VGA fault exception handler is dealing with about 60 million per race to maintain stability. Holy divide by zero, batman.
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Race Sim Central @racesimcentral.net · 28/09/2026
Hooking up the IndyCar Racing (1993) launcher menu to edit the main .ini file parameters. #simracing #retrogaming #indycar
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Race Sim Central @racesimcentral.net · 28/09/2026
This IndyCar Racing launcher is by far the most complex thing I have ever done. Testing it is insane work. I have 4:3, 16:9, different resolutions at 16:9, windowed, fullscreen, telemetry in window/screen, telemetry on additional screens and a lot of writes to things like draw distance.
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Race Sim Central @racesimcentral.net · 26/09/2026
It’s kind of amazing how much of a difference storage has made to sone of these systems
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Race Sim Central @racesimcentral.net · 25/09/2026
Windows version of the IndyCar Racing (1993) Paintkit utility is now available. You can use this to edit the cars whether you end up using my launcher or not (if you want to continue using DOSBOX or something) on your modern PC. racesimcentral.net/indycar-raci... #simracing #retrogaming
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Race Sim Central @racesimcentral.net · 25/09/2026
One of the weirdest interactions I had today was someone thinking it would be insulting to say a vintage video game (that I had no part in creating) looks old.
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Race Sim Central @racesimcentral.net · 25/09/2026
Bet you've not seen this before, or for a very long time... Two car multiplayer in IndyCar Racing (1993), working (badly) in Windows 11. #simracing #retrogaming #indycar #ad
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Race Sim Central @racesimcentral.net · 24/09/2026
All 32 of your AI opponents will be visible. View distance has been doubled, which is especially important now its running 16:9 instead of 4:3 (in the screenshot you can now see the backstraight). Coming soon with my IndyCar Racing (1993) launcher #simracing #retrogaming #indycar
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Race Sim Central @racesimcentral.net · 24/09/2026
IndyCar Racing (1993) had a bug that would occasionally interrupt and write some colors as 0 in the palette when it rained. That will be fixed in my upcoming launcher. Pics show fixed rain colors, dry colors, bugged rain in original program. #simracing #retrogaming #indycar
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Race Sim Central @racesimcentral.net · 23/09/2026
The Thrustmaster T2 on display at the Sim Gaming Expo had something extra. This wheel belonged to Niels Heusinkveld and has a USB port on the side, because he added a USB controller to it, so it works on modern PCs! This old stuff is hard to resist. #simracing #retrogaming
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Race Sim Central @racesimcentral.net · 22/09/2026
It works. IndyCar Racing (1993) running at a higher real resolution than 320x200(240). First image is the original resolution... Look along straight edges to see how many pixels you see versus the second image. #simracing #retrogaming #indycar
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Reposted by Race Sim Central
Tim Wheatley @88mphtim.tv · 22/09/2026
Run-through of the intro sequence for Waterline, a 'space game on a single planet' that I am developing. None of the ships are final, obviously. #spacegame #gamedev
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Race Sim Central @racesimcentral.net · 22/09/2026
I'll be able to push more pixels out of IndyCar Racing (1993) via my launcher if I can get all the 2D elements (overlayed bitmaps like the logo and sprites like the driver helmet) to scale to each selected option. #simracing #retrogaming #indycar
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Race Sim Central @racesimcentral.net · 21/09/2026
Check out SimFanatic's look at my Sim Gaming Expo booth right here: youtu.be/cdAkcOyhFfw?... #simracing #retrogaming
youtu.be
Sim Gaming Expo 2026 from the Show Room Floor! | Flight Sims, Racing Sims & More
YouTube video by SimFanatic
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Race Sim Central @racesimcentral.net · 21/09/2026
Thank you so much to everyone who came to the Sim Gaming Expo and said hello. I've done events while working for various sim racing studios, but being able to just share my passions for these things with people who feel the same way I do was such a great experience. #retrogaming
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Race Sim Central @racesimcentral.net · 20/09/2026
Some footage of the tire contact patch and shape adjusting with load in US Open Wheel 85-95 Manager (work-in-progress) that I posted an image of on Friday. I see setup adjustment at this specific oval to be fascinating. #simracing #gamedev
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Race Sim Central @racesimcentral.net · 20/09/2026
Left the AI running laps in IndyCar Racing (1993) practice while I slept. The last fix (class to struct) to help it with some data handling has really reduced the crashes and this might be released soon now. #simracing #retrogaming #indycar
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Race Sim Central @racesimcentral.net · 20/09/2026
It's kind of funny how brutal that crash actually is at the end. You literally see a bodies being thrown out of the car. If you tried to do that today? Yikes.
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Race Sim Central @racesimcentral.net · 19/09/2026
If you came by to say hi yesterday, thank you! I have a hard time paying attention to two people at once, so apologies if I ever appear to not say hi. In my head I did, and it's the thought that counts. :)
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Race Sim Central @racesimcentral.net · 19/09/2026
In a room full of the latest sim racing technology at Sim Gaming Expo, one man stands alone. -insert epic stunt sequence- booth 905 beside SimCraft, by the pinball machines.
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Race Sim Central @racesimcentral.net · 18/09/2026
Sim Gaming Expo booth 905 beside SimCraft, by the pinball machines!
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Race Sim Central @racesimcentral.net · 18/09/2026
Tim, did you really need to try to model a contact patch in a management game? How else am I supposed to be able to judge whether a driver would really spin out if their tire deflates? Now I just need to do asymmetrical car setups so the tires are not rolling on their side in the turns.
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Race Sim Central @racesimcentral.net · 17/09/2026
I hear booth 905 is the cool booth at Sim Gaming Expo #simracing #retrogaming
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Race Sim Central @racesimcentral.net · 16/09/2026
Looks good. Ship it. #gamedev Totally not having issues with the track mesh, layering, physics, collisions and more. Nope, not at all. (This is my own game in development).
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Race Sim Central @racesimcentral.net · 14/09/2026
Another project I have been working on.
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Race Sim Central @racesimcentral.net · 14/09/2026
The DOS version of my Indy 500 (1989) launcher is now available. Basically like the Amiga version, this has some additional telemetry, selects the combined telemetry window by default and has a steering linearity slider #simracing #retrogaming #indy500 #indycar racesimcentral.net/indy-500-dos... #ad
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Race Sim Central @racesimcentral.net · 12/09/2026
ERROR: [output overflow, print less text!] - Godot being aliterate
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Race Sim Central @racesimcentral.net · 12/09/2026
Really cool to see those tires heating up during this qualifying run at Indy in Indianapolis 500: The Simulation (1989). This is the DOS version of my launcher. Ready soon! #simracing #retrogaming #indy500 #ad
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Race Sim Central @racesimcentral.net · 11/09/2026
My Revs (1985) Launcher, including its emulator, is out now adding Telemetry, Steering Wheel and Mod Track support. racesimcentral.net/revs-launche... #simracing #retrogaming #revs #bbcmicro #ad
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Race Sim Central @racesimcentral.net · 10/09/2026
No, I don't know why I am making INDYCAR Racing (1993) and NASCAR Racing (1994) run on the CPU directly in Windows 11 instead of wrapping them in an emulator either. Maybe I like the pain.
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Race Sim Central @racesimcentral.net · 10/09/2026
Bike game I'm developing. Loosely based on the things I liked about No Second Prize (1992), which was a groundbreaking game released for the Amiga. More info, the rest of the laps and post race screen are up on YouTube. #simracing #retrogaming #nosecondprize #bikeracing #bikesimulator #ad
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Race Sim Central @racesimcentral.net · 10/09/2026
#OnThisDay in 1998, around a month before release, Sierra announce Ferrari licensing for Grand Prix Legends. It almost didn't happen, and the story of an interpreter chasing them down the street after initial refusal, is legendary. racesimcentral.net/ferrari-lice... #simracing #retrogaming #ferrari
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Race Sim Central @racesimcentral.net · 10/09/2026
The first mod track for Geoff Crammond's Revs (1985) ever. I'll release it with the launcher. #simracing #retrogaming #bbcmicro #ad
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Race Sim Central @racesimcentral.net · 10/09/2026
So, @markmoxon.bsky.social, does this answer that lingering question you had after your work on Revs? This is, I think, the first modded track for Revs (1985), ever. #simracing #retrogaming #revs
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Race Sim Central @racesimcentral.net · 08/09/2026
Visual update on the telemetry outputs that will be available with the IndyCar Racing launcher. Work-in-progress, of course #simracing #retrogaming #indycar
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Race Sim Central @racesimcentral.net · 08/09/2026
So, if someone was crazy enough to (opt-in, off by default) connect a sim from 1989 (to start) to an authenticated auto-uploading system that allowed sessions in those classic sims to be catalogued alongside their fellow sim racers, would there be any interest? #simracing #retrogaming #indy500
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Race Sim Central @racesimcentral.net · 07/09/2026
I'm learning a lot about x87 instructions. Thanks 90's sims! :)
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Race Sim Central @racesimcentral.net · 07/09/2026
Ludovico Scarfiotti, the brilliant Italian 1960's racing driver, has been mentioned a lot the past few days. One thing I love about sims that cover a different period, is how educational they can be. In GPL, we've shared a track with him. #simracing #retrogaming #f1 #italiangp
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Race Sim Central @racesimcentral.net · 05/09/2026
Monza in Geoff Crammond's Grand Prix 4 #simracing #retrogaming #f1 #italiangp #ad
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Race Sim Central @racesimcentral.net · 05/09/2026
Darlington Raceway in NASCAR Racing 4 #simracing #retrogaming #nascar #darlington #ad
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Race Sim Central @racesimcentral.net · 05/09/2026
Some of the pixel art backgrounds used in post race celebration/commiseration screens in NASCAR Racing (1994) #simracing #retrogaming #pixelart #nascar
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Race Sim Central @racesimcentral.net · 04/09/2026
Here is an insight on the difficulties of modifying a game in this way. If you saw the image posted last night I have NASCAR Racing (1994) running widescreen. I quickly found a value that corrected the position of the dash needles and mirror, but found that value shifted bodywork...
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Race Sim Central @racesimcentral.net · 04/09/2026
Monza in Geoff Crammond's Grand Prix 3 (software rendering) #simracing #retrogaming #f1 #grandprix3 #italiangp #ad
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Race Sim Central @racesimcentral.net · 04/09/2026
Good news is that NASCAR Racing (1994) can draw 16:9 widescreen. Bad news is that the needles & mirror are aligned to the left at 4:3. (Smearing is the a-pillar, and the tl, tr, bl & br will be covered by new 16:9 cockpit texture). But, progress. #simracing #retrogaming #nascar
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Race Sim Central @racesimcentral.net · 03/09/2026
A comparison between the software modes and hardware rendering option in Papyrus' IndyCar Racing II. Rendition (and other types of graphics chips) were around before DirectX, 3DFX and others cornered the market. #simracing #retrogaming #indycar
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