Race Sim Central @racesimcentral.net · 6hTough balancing act on the effect of the wake between loss of downforce in the turn, loss of drag on the straight, and the AI coping with the speed differentials - especially once it stacks behind a train of cars. This is gamedev footage from my US Open-Wheel 85-95 Manager. #gamedev #ad 1101
Race Sim Central @racesimcentral.net · 10hHere is a look at the telemetry screens I added that you can drag to other monitors in the launcher that is currently in 'final' testing. #simracing #retrogaming #indycar 050
Race Sim Central @racesimcentral.net · 10hI think I've finally hit release candidate status on the IndyCar Racing launcher. It appears to be getting through every 200 lap race regardless of my config now I fixed a memory leak in the original software. Letting it run a few full races with me sat in the pits, then I'll have to drive some. 000
Race Sim Central @racesimcentral.net · 18hIndyCar Racing (1993) had a memory leak from probing the com (mouse) port and joystick port throughout races. If you DIDN'T have a joystick or mouse those probes were never cleared so completing the 500 on keys (if you also didn't have a mouse) with the minimum spec pc was never actually possible. 060
Race Sim Central @racesimcentral.net · 29/09/2026A lap of the game I am developing, bringing the underlying physics forward visually. Showing both right side tires and the chassis squatting on its suspension, this is showing the deformation in the tire, the stagger on the RR and (subtle though it is) camber on the RF. #gamedev #ad 1173
Race Sim Central @racesimcentral.net · 28/09/2026The VGA fault exception handler is dealing with about 60 million per race to maintain stability. Holy divide by zero, batman. 030
Race Sim Central @racesimcentral.net · 28/09/2026Hooking up the IndyCar Racing (1993) launcher menu to edit the main .ini file parameters. #simracing #retrogaming #indycar 1101
Race Sim Central @racesimcentral.net · 28/09/2026This IndyCar Racing launcher is by far the most complex thing I have ever done. Testing it is insane work. I have 4:3, 16:9, different resolutions at 16:9, windowed, fullscreen, telemetry in window/screen, telemetry on additional screens and a lot of writes to things like draw distance. 090
Race Sim Central @racesimcentral.net · 26/09/2026It’s kind of amazing how much of a difference storage has made to sone of these systems 080
Race Sim Central @racesimcentral.net · 25/09/2026Windows version of the IndyCar Racing (1993) Paintkit utility is now available. You can use this to edit the cars whether you end up using my launcher or not (if you want to continue using DOSBOX or something) on your modern PC. racesimcentral.net/indycar-raci... #simracing #retrogaming 1111
Race Sim Central @racesimcentral.net · 25/09/2026One of the weirdest interactions I had today was someone thinking it would be insulting to say a vintage video game (that I had no part in creating) looks old. 350
Race Sim Central @racesimcentral.net · 25/09/2026Bet you've not seen this before, or for a very long time... Two car multiplayer in IndyCar Racing (1993), working (badly) in Windows 11. #simracing #retrogaming #indycar #ad 1111
Race Sim Central @racesimcentral.net · 24/09/2026All 32 of your AI opponents will be visible. View distance has been doubled, which is especially important now its running 16:9 instead of 4:3 (in the screenshot you can now see the backstraight). Coming soon with my IndyCar Racing (1993) launcher #simracing #retrogaming #indycar 0224
Race Sim Central @racesimcentral.net · 24/09/2026IndyCar Racing (1993) had a bug that would occasionally interrupt and write some colors as 0 in the palette when it rained. That will be fixed in my upcoming launcher. Pics show fixed rain colors, dry colors, bugged rain in original program. #simracing #retrogaming #indycar 1100
Race Sim Central @racesimcentral.net · 23/09/2026The Thrustmaster T2 on display at the Sim Gaming Expo had something extra. This wheel belonged to Niels Heusinkveld and has a USB port on the side, because he added a USB controller to it, so it works on modern PCs! This old stuff is hard to resist. #simracing #retrogaming 0150
Race Sim Central @racesimcentral.net · 22/09/2026It works. IndyCar Racing (1993) running at a higher real resolution than 320x200(240). First image is the original resolution... Look along straight edges to see how many pixels you see versus the second image. #simracing #retrogaming #indycar 1161
Reposted by Race Sim CentralTim Wheatley @88mphtim.tv · 22/09/2026Run-through of the intro sequence for Waterline, a 'space game on a single planet' that I am developing. None of the ships are final, obviously. #spacegame #gamedev 0143
Race Sim Central @racesimcentral.net · 22/09/2026I'll be able to push more pixels out of IndyCar Racing (1993) via my launcher if I can get all the 2D elements (overlayed bitmaps like the logo and sprites like the driver helmet) to scale to each selected option. #simracing #retrogaming #indycar 3140
Race Sim Central @racesimcentral.net · 21/09/2026Check out SimFanatic's look at my Sim Gaming Expo booth right here: youtu.be/cdAkcOyhFfw?... #simracing #retrogamingyoutu.beSim Gaming Expo 2026 from the Show Room Floor! | Flight Sims, Racing Sims & MoreYouTube video by SimFanatic 072
Race Sim Central @racesimcentral.net · 21/09/2026Thank you so much to everyone who came to the Sim Gaming Expo and said hello. I've done events while working for various sim racing studios, but being able to just share my passions for these things with people who feel the same way I do was such a great experience. #retrogaming 3182
Race Sim Central @racesimcentral.net · 20/09/2026Some footage of the tire contact patch and shape adjusting with load in US Open Wheel 85-95 Manager (work-in-progress) that I posted an image of on Friday. I see setup adjustment at this specific oval to be fascinating. #simracing #gamedev 2205
Race Sim Central @racesimcentral.net · 20/09/2026Left the AI running laps in IndyCar Racing (1993) practice while I slept. The last fix (class to struct) to help it with some data handling has really reduced the crashes and this might be released soon now. #simracing #retrogaming #indycar 160
Race Sim Central @racesimcentral.net · 20/09/2026It's kind of funny how brutal that crash actually is at the end. You literally see a bodies being thrown out of the car. If you tried to do that today? Yikes. 050
Race Sim Central @racesimcentral.net · 19/09/2026If you came by to say hi yesterday, thank you! I have a hard time paying attention to two people at once, so apologies if I ever appear to not say hi. In my head I did, and it's the thought that counts. :) 050
Race Sim Central @racesimcentral.net · 19/09/2026In a room full of the latest sim racing technology at Sim Gaming Expo, one man stands alone. -insert epic stunt sequence- booth 905 beside SimCraft, by the pinball machines. 0184
Race Sim Central @racesimcentral.net · 18/09/2026Sim Gaming Expo booth 905 beside SimCraft, by the pinball machines! 2171
Race Sim Central @racesimcentral.net · 18/09/2026Tim, did you really need to try to model a contact patch in a management game? How else am I supposed to be able to judge whether a driver would really spin out if their tire deflates? Now I just need to do asymmetrical car setups so the tires are not rolling on their side in the turns. 290
Race Sim Central @racesimcentral.net · 17/09/2026I hear booth 905 is the cool booth at Sim Gaming Expo #simracing #retrogaming 1141
Race Sim Central @racesimcentral.net · 16/09/2026Looks good. Ship it. #gamedev Totally not having issues with the track mesh, layering, physics, collisions and more. Nope, not at all. (This is my own game in development). 3150
Race Sim Central @racesimcentral.net · 14/09/2026The DOS version of my Indy 500 (1989) launcher is now available. Basically like the Amiga version, this has some additional telemetry, selects the combined telemetry window by default and has a steering linearity slider #simracing #retrogaming #indy500 #indycar racesimcentral.net/indy-500-dos... #ad 0122
Race Sim Central @racesimcentral.net · 12/09/2026ERROR: [output overflow, print less text!] - Godot being aliterate 020
Race Sim Central @racesimcentral.net · 12/09/2026Really cool to see those tires heating up during this qualifying run at Indy in Indianapolis 500: The Simulation (1989). This is the DOS version of my launcher. Ready soon! #simracing #retrogaming #indy500 #ad 0110
Race Sim Central @racesimcentral.net · 11/09/2026My Revs (1985) Launcher, including its emulator, is out now adding Telemetry, Steering Wheel and Mod Track support. racesimcentral.net/revs-launche... #simracing #retrogaming #revs #bbcmicro #ad 1112
Race Sim Central @racesimcentral.net · 10/09/2026No, I don't know why I am making INDYCAR Racing (1993) and NASCAR Racing (1994) run on the CPU directly in Windows 11 instead of wrapping them in an emulator either. Maybe I like the pain. 1120
Race Sim Central @racesimcentral.net · 10/09/2026Bike game I'm developing. Loosely based on the things I liked about No Second Prize (1992), which was a groundbreaking game released for the Amiga. More info, the rest of the laps and post race screen are up on YouTube. #simracing #retrogaming #nosecondprize #bikeracing #bikesimulator #ad 070
Race Sim Central @racesimcentral.net · 10/09/2026#OnThisDay in 1998, around a month before release, Sierra announce Ferrari licensing for Grand Prix Legends. It almost didn't happen, and the story of an interpreter chasing them down the street after initial refusal, is legendary. racesimcentral.net/ferrari-lice... #simracing #retrogaming #ferrari 1140
Race Sim Central @racesimcentral.net · 10/09/2026The first mod track for Geoff Crammond's Revs (1985) ever. I'll release it with the launcher. #simracing #retrogaming #bbcmicro #ad 1214
Race Sim Central @racesimcentral.net · 10/09/2026So, @markmoxon.bsky.social, does this answer that lingering question you had after your work on Revs? This is, I think, the first modded track for Revs (1985), ever. #simracing #retrogaming #revs 180
Race Sim Central @racesimcentral.net · 08/09/2026Visual update on the telemetry outputs that will be available with the IndyCar Racing launcher. Work-in-progress, of course #simracing #retrogaming #indycar 092
Race Sim Central @racesimcentral.net · 08/09/2026So, if someone was crazy enough to (opt-in, off by default) connect a sim from 1989 (to start) to an authenticated auto-uploading system that allowed sessions in those classic sims to be catalogued alongside their fellow sim racers, would there be any interest? #simracing #retrogaming #indy500 051
Race Sim Central @racesimcentral.net · 07/09/2026I'm learning a lot about x87 instructions. Thanks 90's sims! :) 140
Race Sim Central @racesimcentral.net · 07/09/2026Ludovico Scarfiotti, the brilliant Italian 1960's racing driver, has been mentioned a lot the past few days. One thing I love about sims that cover a different period, is how educational they can be. In GPL, we've shared a track with him. #simracing #retrogaming #f1 #italiangp 0122
Race Sim Central @racesimcentral.net · 05/09/2026Monza in Geoff Crammond's Grand Prix 4 #simracing #retrogaming #f1 #italiangp #ad 090
Race Sim Central @racesimcentral.net · 05/09/2026Darlington Raceway in NASCAR Racing 4 #simracing #retrogaming #nascar #darlington #ad 051
Race Sim Central @racesimcentral.net · 05/09/2026Some of the pixel art backgrounds used in post race celebration/commiseration screens in NASCAR Racing (1994) #simracing #retrogaming #pixelart #nascar 0153
Race Sim Central @racesimcentral.net · 04/09/2026Here is an insight on the difficulties of modifying a game in this way. If you saw the image posted last night I have NASCAR Racing (1994) running widescreen. I quickly found a value that corrected the position of the dash needles and mirror, but found that value shifted bodywork... 180
Race Sim Central @racesimcentral.net · 04/09/2026Monza in Geoff Crammond's Grand Prix 3 (software rendering) #simracing #retrogaming #f1 #grandprix3 #italiangp #ad 091
Race Sim Central @racesimcentral.net · 04/09/2026Good news is that NASCAR Racing (1994) can draw 16:9 widescreen. Bad news is that the needles & mirror are aligned to the left at 4:3. (Smearing is the a-pillar, and the tl, tr, bl & br will be covered by new 16:9 cockpit texture). But, progress. #simracing #retrogaming #nascar 0131
Race Sim Central @racesimcentral.net · 03/09/2026A comparison between the software modes and hardware rendering option in Papyrus' IndyCar Racing II. Rendition (and other types of graphics chips) were around before DirectX, 3DFX and others cornered the market. #simracing #retrogaming #indycar 170