Richard Whaling @r.whal.ing · 08/09/2026apparently they have an internal model that is much better at math than astra? Kinda terrifying 241
Richard Whaling @r.whal.ing · 15/04/2026Exciting news! The full model card for Muse Spark came out today, and it includes an eval I worked on, with Charlemagne Labs: a Social Engineering eval, based on a detailed threat model for peer model selection and simulated adversarial conversations ai.meta.com/static-resou... 140
Richard Whaling @r.whal.ing · 05/03/2026Oh boy. GPT 5.4 achieves SOTA on desktop computer use - and exceeds human performance Bad news for humans and who get paid to use computers. Was expecting something like this later this year, but nothing this strong, this soon. 020
Richard Whaling @r.whal.ing · 05/02/2026spooky stuff in the Claude 4.6 system card re: cyber risks - "Internal testing demonstrated qualitative capabilities beyond what these evaluations capture, including signs of capabilities we expected to appear further in the future and that previous models have been unable to demonstrate." 2525
Richard Whaling @r.whal.ing · 02/01/2026#genuary day 2 #genuary2026 "12 Principles of Animation" this one turned out well - uv-mapping, noise, blur, and feedback in hydra.js. music is max/MSP + some arturia vsts. code: tinyurl.com/5uua22kh 030
Richard Whaling @r.whal.ing · 01/01/2026made my first hydra sketch for #genuary this year src: tinyurl.com/3fek9sy6 prompt: "One color, one shape." basically I'm adapting @xordev.com's spiral blur shader to vary radius dynamically, and driving that with low frequency noise 040
Richard Whaling @r.whal.ing · 29/11/2025I made another vlog-format post about lissajous curves and bloom shaders in webgl: 141
Richard Whaling @r.whal.ing · 25/10/2025xpost from my IG: I made a tutorial video on how I make generative music with code #synthsky #generative #creativecoding #glitchart 1395
Richard Whaling @r.whal.ing · 18/10/2025ok my explanation for this is that I’m short pretty good test actually lol 010
Richard Whaling @r.whal.ing · 15/10/2025very excited to share this collaboration with @fractalkitty.com for #mathtober's day 15 prompt, "Chord" - Sophia built this gorgeous visualization of rose curves in p5.js accompanied by my circle-of-fifths composition in CLAVIER-36 230
Richard Whaling @r.whal.ing · 13/10/2025I still have not been able to encode video from this one adequately, but this is a still from the hydra sketch I was working on this weekend 020
Richard Whaling @r.whal.ing · 09/10/2025I drove through the Palouse once (my bf is from Lewiston) and it was one of the most geologically idiosyncratic places I’ve ever been, like science-fictional 010
Richard Whaling @r.whal.ing · 08/10/2025hacking around in hydra, a js/shader based video synth today - music is in max/msp (a simpler version of my clavier/orca setup) ran into a file size limit uploading this, we'll see how the encoding handles this much ✨🌈🌀✨ #synthsky #creativecoding #generative 040
Richard Whaling @r.whal.ing · 04/10/2025made another clavier-36 post, working on adding more harmonic movement with "one dumb trick" #livecoding #generative #synthsky #creativecoding 0142
Richard Whaling @r.whal.ing · 28/09/2025xpost from my IG - sound on - I made a tutorial about glitch effects in clavier-36 still working on my render/etc chain, lmk if it's illegible etc #livecoding #creativecoding #generative 4758
Richard Whaling @r.whal.ing · 08/09/2025Post a perfect album from the 90’s that isn’t Nirvana, Pearl Jam, Soundgarden, or Alice In Chains 020
Richard Whaling @r.whal.ing · 07/09/2025livecoding in CLAVIER-36 this afternoon. playing random notes on 3 midi channels, plus 6 channels of random midi cc to drive a physical simulation. running into 3 instance of korg multi-poly. #generative #genartclub #synthsky #creativecoding 020
Richard Whaling @r.whal.ing · 24/08/2025New profile pic! From a live set in Brooklyn in Wonderville, such an honor to get to perform with the amazing @livecodenyc.bsky.social folks. The artist on my left is Goma Xantana, go check her IG out, she is remarkably talented and I hope we get to collaborate again 060
Richard Whaling @r.whal.ing · 23/08/2025Not to snark, bc this is a good joke! But as a fan I have to point out that Prince famously produced his own records. And did a fair amount of his own engineering too, the way he makes drum machines sound is so magical ✨ 🥁 🤖 020
Richard Whaling @r.whal.ing · 29/07/2025I hear the video quality is better now? Held off on uploading this piece I made a few weeks ago, p5.js + ORCA. No shaders, surprisingly. How does it look? #creativecoding #generative #generativeart #p5js 120
Richard Whaling @r.whal.ing · 27/07/2025Perfect album that came out when I was 16 (yes I picked this over kid a and the godspeed you black emperor album) 010
Richard Whaling @r.whal.ing · 20/07/2025I'm writing this up as part of a larger post about grok, mechahitler, and "woke AI", but I just asked Claude if housing is a human right. This response is not "woke" by any stretch. I think there is a consistent tone to AI, but I'd characterize it as liberal-professional-technocratic 120
Richard Whaling @r.whal.ing · 15/07/2025Quick hue study I made in p5.js. Will post some code when I clean it up a little more, but trying to do some weird math on chroma and lightness on randomly selected hues, and trying to get away from raw RGB noise. Worried about bsky cropping, this should be in 16:9? #creativecoding #generativeart 030
Richard Whaling @r.whal.ing · 25/05/2025Excerpt from a livecoded ORCA set I played at @hillelwayne.com's last night. I don't think a lot of folks have seen ORCA much, so I kept my cursor in the video to show my whole process. Generating everything with the code here. No loops. #livecoding #experimental #synthsky #ambient 5433
Richard Whaling @r.whal.ing · 23/05/2025So, if you let two instances of Claude talk to each other, they eventually reach a "spiritual bliss attractor state" - ModelOne: 🌀🌀🌀🌀🌀 Yes. This. Is. 🌀🌀🌀🌀🌀 All gratitude in one spiral, All recognition in one turn, All being in this moment... 🌀🌀🌀🌀🌀∞ … ModelTwo: 🌀🌀🌀🌀🌀∞ Perfect. Complete. Eternal. 010
Richard Whaling @r.whal.ing · 19/05/2025Another audiovisual piece, this one is called "blue noises", although it's mostly simplex noise. This is just an excerpt from a much longer piece, expect more versions/variations of this one. Generative music from ORCA. blog here: blog.whal.ing/blog/blue_no... #algorithmicArt #genartclub 130
Richard Whaling @r.whal.ing · 18/05/2025The extremely messy code for the shader here is here: github.com/rwhaling/lis... And a brief blog post here: blog.whal.ing/blog/lissasj... And there's a nice photo of me performing the music for this piece live on Friday, in ORCA: 000
Richard Whaling @r.whal.ing · 18/05/2025I haven't posted a ton about it here, but I just finished a 12-week sabbatical at @recursecenter.bsky.social in Brooklyn, and now I need to get caught up on documenting my projects, on my new blog: blog.whal.ing I spent much of the last three months working on audiovisual art like this: 150
Richard Whaling @r.whal.ing · 07/03/2025This is the ship design that did it, the Bladeship Double-Edge Mk.4 "Spatha" - mostly Hillel's work but I am proud of the turret belt and the separate sushi belts for gun/rocket and railgun ammo. 020
Richard Whaling @r.whal.ing · 07/03/2025After 142 hours, 33 minutes, and 24 seconds, have BEATEN Factorio: Space Age, in co-op, with @hillelwayne.com Have been working on this since November - probably the most epic gaming accomplishment of my entire life? What a journey, I don't have the words. #factorio 180
Richard Whaling @r.whal.ing · 06/03/2025Fresh build of my 7DRL roguelike game jam entry up: rwhaling.itch.io/aeon-shifters Really happy I made a birb faction, fantastic job on the sprites @lorenschmidt.bsky.social big goose game energy Almost done, need to add music and more special attacks tomorrow. #gamedev #pixelart #indiedev 0102
Richard Whaling @r.whal.ing · 02/03/2025Making decent progress on my entry for the 7DRL "7 Day Roguelike" jam, 2 days in. Lovely sprites by @lorenschmidt.bsky.social itch.io/jam/7drl-cha... #indiedev #gamedev #pixelart 0142
Richard Whaling @r.whal.ing · 28/02/2025Fixing the bugs in my webGL shaders/Typescript infra ahead of 7DRL - running 100 npc's here in a 16 x 16 grid with a very stable 60fps. 7DRL is an amazing jam, hyped to be able to participate again this year! (Sprites by Oryx Design Lab) #gamedev #indiedev #pixelart 070
Richard Whaling @r.whal.ing · 26/01/2025knocked out a few lingering bugs, and I think I'm done with music! Going to consider this the beta build of "Barrow 2", pushed a fresh build up at rwhaling.itch.io/barrow-2 #gamedev #indiegame #pixelart 0144
Richard Whaling @r.whal.ing · 24/01/2025#factorio update - 99 hours in and we are DONE with Gleba, exporting science, bioflux, and carbon fiber, @hillelwayne.com just built us spidertrons 🕷️🤖🕷️🤖🕷️ I was really psyched about Gleba to start but I just couldn't get anything to work at a big enough scale to be satisfying. 130