quasilyte @quasilyte.bsky.social · 15/10/2026Today we're going to test my early RunePact demo at White Nights Yerevan'26! I hope this showcase goes well! #gamedev #indiegame #indiedev #pixelart #ebitengine 5299
quasilyte @quasilyte.bsky.social · 14/10/2026When there is a bug in an army limit for a bot... #gamedev #indiegame #indiedev 0116
quasilyte @quasilyte.bsky.social · 12/10/2026Acolyte joins the combat! #indiegame #indiedev #pixelart #runepact 1144
quasilyte @quasilyte.bsky.social · 10/10/2026I still wonder what's the best way to do it. Some older games had a dedicated static place to display this kind of info, but it occupies the screen estate all the time, even if there is nothing to show... 010
quasilyte @quasilyte.bsky.social · 10/10/2026I got tired of tooltips obstructing the view. I am trying to place them at the top-left corner as an experiment. There could be a problem with a top-left part of the map as tooltips would block it, but since my game puts some "overflow" space, it's not an issue here. #gamedev #indiegame #indiedev 2217
quasilyte @quasilyte.bsky.social · 09/10/2026Finally, you can actually craft and deploy units mid-combat :D #gamedev #indiegame #indiedev #pixelart #runepact store.steampowered.com/app/4614330 2206
quasilyte @quasilyte.bsky.social · 04/10/2026The treasures are well-protected by goblins! No one could get past them! #gamedev #indiegame #indiedev #runepact 0124
quasilyte @quasilyte.bsky.social · 01/10/2026This is how RunePact demo level looks so far. I'm trying to incrementally make it better, but it's still several days or even weeks until it's good enough. #gamedev #indiegame #indiedev 0137
quasilyte @quasilyte.bsky.social · 01/10/2026Adding more map object types: forts, towers, mines, flagposts, ... The demo is coming closer! #pixelart #gamedev #indiedev #indiegame 1226
quasilyte @quasilyte.bsky.social · 27/09/2026I am a veteran of "nothing inside". I am so used to barrels and boxes not having anything in games like Divinity 2 it's not even funny xD 010
quasilyte @quasilyte.bsky.social · 27/09/2026There is a treasure chest on that island! I wonder how to get it! I wonder what's inside! (Answer: there is nothing inside yet) #gamedev #indiegame #indiedev 1214
quasilyte @quasilyte.bsky.social · 26/09/2026But how does one get memes without the social media? 010
Reposted by quasilytePasha – 𝙂𝙍𝙀𝙀𝙉 𝙎𝙐𝙄𝙏𝙎 @toster12d3.bsky.social · 22/09/2026The event: wnhub.io/event-info/y...wnhub.ioWN Yerevan'26Join WN Yerevan'26, an international gaming industry event bringing together developers, publishers, investors, and business leaders in Armenia. 011
quasilyte @quasilyte.bsky.social · 24/09/2026I am going to showcase my RunePact game at White Nights game conference in Yerevan! This is my first such event in Yerevan, I am very excited to join the local community! store.steampowered.com/app/4614330/... wnhub.io/event-info/y... #gamedev #indiegame #indiedev 1164
quasilyte @quasilyte.bsky.social · 24/09/2026The request did add a ~15-20 wishlists since it was a small and focused community (~300 people). It's probably not going to work in an arbitrary one (especially if I'm not an active member of those). 100
quasilyte @quasilyte.bsky.social · 23/09/2026Well, it's something like 1-2 wishlists per day with semi-regular posting for more than a month (it's more, but I wasn't too consistent). I don't remember heavy spikes, apart from the one time I asked some fellow indies to wishlist it 100
quasilyte @quasilyte.bsky.social · 23/09/2026Sure, but I wonder which next fest it's going to be... The game is in a very early state right now 011
quasilyte @quasilyte.bsky.social · 23/09/2026It's especially less of a problem in animates stuff. Doing scaling during the animation can simplify the animation and still look good. Also, when people want to zoom in/out, the pixels will stop being "true" 1x1 pixels anyway unless it's a hard x2 zoom (some snapped zoom amount). 000
quasilyte @quasilyte.bsky.social · 23/09/2026I think it's about the consistency and perhaps the overall look you're going for. Some games look a bit "dirty" or "messy" and this seemingly allows for mixels. It can also be consistent - using 1x1 and 2x2 pixels can be better than mixing arbitrary chunks, but even then there are exceptions. 110
quasilyte @quasilyte.bsky.social · 23/09/2026Got 100 wishlists for my new RunePact game! It's a still long way to go from here, but it's a start! #gamedev #indiegame #indiedev store.steampowered.com/app/4614330 3215
quasilyte @quasilyte.bsky.social · 13/09/2026Some of those games are pretty high in the relative rating too with many sales and good reviews... that is quite discouraging 000
quasilyte @quasilyte.bsky.social · 12/09/2026Therefore, I do appreciate Steam for organizing it. It's a big contrast to many other fests that focus on more mainstream stuff. We need those weird fests from time to time in my opinion 100
quasilyte @quasilyte.bsky.social · 12/09/2026I think it's a much more niche fest, it's even shorter than most other fests. Like a glimpse into a somewhat unpopular genre. But based on the stats, I can definitely see that some people are indeed playing my game - it's a boost that could be hard to get without this fest 110
quasilyte @quasilyte.bsky.social · 12/09/2026Well, I am being not very serious, although your message implied that there is 1+other games where other games=slop. I thought if you're interested in non-slop games that are a part of the fest too, I could jump in :) 000
quasilyte @quasilyte.bsky.social · 12/09/2026NebuLeet is at 90% discount during Steam Programming Fest! 021
quasilyte @quasilyte.bsky.social · 11/09/2026My friend tried my game for the first time. Their reaction while generating random pilot portraits: * "Hmm, a one-eyed girl. OK." * "And another one??" I guess I'm watching too much anime and it's starting to influence my character designs #pixelart #indiegame #indiedev 171
quasilyte @quasilyte.bsky.social · 11/09/2026My game has a 90% discount for this event! store.steampowered.com/app/3024370/... 012
Reposted by quasilyte🎮스팀 세일 봇 @steam-sale.bsky.social · 10/09/2026NebuLeet (긍정적) 90% 할인 ($15.99 → $1.59) 011
Reposted by quasilyteSteamゲームリリース・セール情報 @steamgamefan.bsky.social · 10/09/2026156本のタイトル で、スペシャルプロモーションが始まりました。火曜2:00まで。 store.steampowered.com/search... 011
Reposted by quasilyteSteamゲームリリース・セール情報 @steamgamefan.bsky.social · 10/09/2026NebuLeet #Windows #Mac #Linux #SteamDeck <quasilyte tech> が、スペシャルプロモーションで90%OFFの最安値180円になりました。火曜2:00まで。 store.steampowered.comSteamで90% OFF:NebuLeetLead a paramilitary force against a growing space Cult threat. Program your units, build a fleet, trade, research, and engage in deep tactical combat in this RPG-strategy hybrid. 011
quasilyte @quasilyte.bsky.social · 11/09/2026My game just reached 50 reviews and it managed to get a Very Positive score rank 🎉 #gamedev #indiegame #indiedev #ebitengine 0122
Reposted by quasilyteChipWits & ChipWits Worlds 🤖 Available on Steam! @chipwits.bsky.social · 11/09/2026🚀 Play the ChipWits Worlds FREE DEMO during Steam Programming Fest! 🤖 Program autonomous robots on an alien world with cycle-accurate 6502 assembly. Debug routines & guide bots home! 🗓️ Sep 10–14 (10 AM PT) 🎮 Play free: store.steampowered.com/app/4960100 #SteamFest #SteamDemo #Coding 042
quasilyte @quasilyte.bsky.social · 11/09/2026Any chances to interest you with my game? :) store.steampowered.com/app/3024370/...store.steampowered.comSave 90% on NebuLeet on SteamLead a paramilitary force against a growing space Cult threat. Program your units, build a fleet, trade, research, and engage in deep tactical combat in this RPG-strategy hybrid. 000
Reposted by quasilyteSteam @steampowered.com · 10/09/2026Do you have a strong opinion on tabs versus spaces? If yes, Steam Programming Fest might be for you - from now until September 14, check out all sorts of games that have you building for loops, cursing at syntax, and solving all sorts of logic puzzles. store.steampowered.com/category/pro...store.steampowered.comProgrammingSteam Programming Fest 2026 1236144
Reposted by quasilyteEike @zet23t.mastodon.gamedev.place.ap.brid.gy · 10/09/2026Trying to come up with a new level puzzle that takes advantages of the new mechanics I've added and this here made lol. It was so unexpected. I need a lot more such puzzles... #gamedev #indiedev #solodev #raylib 0121
quasilyte @quasilyte.bsky.social · 10/09/202690% discount for NebuLeet! A tactical space RPG for around 1$ Only during the Steam Programming Fest store.steampowered.com/app/3024370/... #gamedev #indiegame #indiedev #SteamProgrammingFest #SteamFeststore.steampowered.comSave 90% on NebuLeet on SteamLead a paramilitary force against a growing space Cult threat. Program your units, build a fleet, trade, research, and engage in deep tactical combat in this RPG-strategy hybrid. 0142
quasilyte @quasilyte.bsky.social · 08/09/2026NebuLeet is going to participate in Steam's Programming Game Fest this September! store.steampowered.com/app/3024370/... #gamedev #indiegame #indiedev 0124
Reposted by quasilyteHajime Hoshi @hajimehoshi.bsky.social · 08/09/2026Ebitengine v2.10.0 is out! 🎉 • Pure Go on all desktop platforms • Headless testing and game embedding via VM • Shader precompilation • Color emoji support Thanks to all contributors and sponsors! ebitengine.org/en/blog/v2.1...ebitengine.orgEbitengine v2.10.0 Released - EbitengineEbitengine is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms. 081
Reposted by quasilyteEike @zet23t.mastodon.gamedev.place.ap.brid.gy · 04/09/20268-bitBot, my programming puzzle game, was rejected for Steam's Programming Fest. This is obviously quite a downer, but I guess there is not much I can do about it. If you like such puzzle games, I'd appreciate if you wishlisted it: store.steampowered.com/app/3959370/… #gamedev […]mastodon.gamedev.placeOriginal post on mastodon.gamedev.place 172
quasilyte @quasilyte.bsky.social · 01/09/2026I think if you like making a game based on some external idea (you mentioned the recent trend), then it could be a productive route. But some games can't be like that, so there is no such traffic to be had in the first place 010
quasilyte @quasilyte.bsky.social · 26/08/2026Implemented a multi-group item/skill stats. Now a single passive or an item can have both unconditional and conditional bonuses. #gamedev #indiegame #indiedev #runepact 0143
quasilyte @quasilyte.bsky.social · 24/08/2026The unit constructor gets a conditional skill/effect toggling feature, allowing you to see how it would affect the final stats as if its condition was satisfied (or not - you can forcefully mark it as disabled). This should make build crafting easier. #gamedev #indiegame #indiedev #runepact 0102