Felix Siebeneicker @pythooonuser.bsky.social · 18/09/2026Joining the EU would hopefully mean that I don't have to pay more shipping fees than for the actual merch for @thelongdark.bsky.social 😂 100
Felix Siebeneicker @pythooonuser.bsky.social · 29/08/2026Making the tractor beam work in its most basic form. #gamedev 071
Felix Siebeneicker @pythooonuser.bsky.social · 29/08/2026Parser and linter for my #tui language extension starting to take shape. Getting diagnostics in for undefined symbols. Still a long way to go - probably need some type inference system. 000
Felix Siebeneicker @pythooonuser.bsky.social · 26/08/2026OMG youtu.be/EXRJB73BDfM?... @frictionalgames.bsky.social This. Is. So. Good 🤯youtu.beONTOS - Gameplay Reveal TrailerYouTube video by frictionalgames 000
Felix Siebeneicker @pythooonuser.bsky.social · 25/08/2026lawsuit.gg It's a step in the right direction. I mean nowadays it's always about licenses, not owning anything, people screwing you over for profit and nothing can be done.lawsuit.ggMinecraft: Consequences EditionCase T 5478-26 against Mojang AB in Nacka tingsrätt. Court filings, correspondence, case status and announcements, published as the case progresses. 000
Felix Siebeneicker @pythooonuser.bsky.social · 21/08/2026Hot Take: Don't use LLMs to write your code. Brain rot is real. Instead use them to research alternative solutions you didn't know of for your specific problem. Let them give you a step-by-step guide you can follow along. Anyone knows of a good skill for that already? 100
Felix Siebeneicker @pythooonuser.bsky.social · 20/08/2026I finally switched entirely to Ubuntu recently, saying goodbye to 30 yrs of Windows and it's just amazing 😍 Stuff simply works and I feel like being in control of the system again. 021
Felix Siebeneicker @pythooonuser.bsky.social · 19/08/2026I'm starting something new. Something small. Something to finally finish 🤞 #gamedev 080
Felix Siebeneicker @pythooonuser.bsky.social · 19/08/2026After more than a year I had a look back at my VSCode extension for the tui language by @majicdave.bsky.social and now it supports a basic language server, diagnostics, and more 🎉 Suuuper experimental still. github.com/PythooonUser... 111
Felix Siebeneicker @pythooonuser.bsky.social · 04/12/2025@routinegame.bsky.social is the most terrifying experience I've ever had. Oh god... I had no idea what was coming. 020
Felix Siebeneicker @pythooonuser.bsky.social · 28/10/2025youtu.be/MzTje0j8MoQ?... 😭😭😭😭youtu.beROUTINE - Release Date TrailerYouTube video by Lunar Software 000
Reposted by Felix SiebeneickerJoshua Skelton @joshuaskelly.bsky.social · 16/10/2025📢 I'm looking for work! Seeking a Tech Artist role. 📢 I'm a creative thinker who loves empowering artists, building tools, and streamlining workflows/pipelines. I've been building software for 15+ years, so I know what I'm doing. joshua.skelton@gmail.com www.linkedin.com/in/joshua-skelton-029ab645 33014
Felix Siebeneicker @pythooonuser.bsky.social · 20/08/2025youtube.com/watch?v=_z7m... AAAAAAAAHHHHHHHHH!!1!1!! It's finally here 😭youtube.comROUTINE | Release Window TrailerYouTube video by Lunar Software 000
Felix Siebeneicker @pythooonuser.bsky.social · 30/03/2025Very rough first block-out. I want to put all essential features and gameplay ideas into a small area to test things out. #gamedev 051
Felix Siebeneicker @pythooonuser.bsky.social · 28/03/2025Kids were sick, the terrain system I wrote wasn't good enough, scope with chunks too big. Lost motivation. Today said to myself: screw it, use a small map, and Unity's Terrain System. It's actually gotten pretty nice now and I immediately got my motivation back after being able to quickly do stuff 🥹 040
Felix Siebeneicker @pythooonuser.bsky.social · 06/03/2025Almost one week without writing code? Nah! I figured I need better looking terrain (than just the flat plane) and I will need some kind of chunk system. So let's write one, why not. I mean, I already did that some months ago 👨💻 #gamedev 251
Felix Siebeneicker @pythooonuser.bsky.social · 05/03/2025Started working on simple forest assets, like these pine trees 🌲 Tweaked the shader a bit to get a nicer gradient. #gamedev 071
Felix Siebeneicker @pythooonuser.bsky.social · 04/03/2025Haha - shaders go BOOM 💥Probably dividing by 0 somewhere. Sadly, no progress today. No matter what I do, it all looks worse. #gamedev 081
Felix Siebeneicker @pythooonuser.bsky.social · 03/03/2025Now THAT is a blocky fire 🔥 Luckily, the rain hasn't put it out yet 🥶 #gamedev 271
Felix Siebeneicker @pythooonuser.bsky.social · 03/03/2025Added an area call-out for the location as players like to discover stuff. Probably a bit visually intrusive still 🗺️ #gamedev 171
Felix Siebeneicker @pythooonuser.bsky.social · 02/03/2025I'm doing mood-first development 💭 I hunt a specific feeling. When I find that, I will continue expanding the game world. #gamedev 0132
Felix Siebeneicker @pythooonuser.bsky.social · 02/03/2025The beginning of an abandoned ruin during a rainy storm. Let's add a fireplace and call it home 🔥 #gamedev 1122
Felix Siebeneicker @pythooonuser.bsky.social · 01/03/2025Working on some blocky rain effects (with placeholder sounds!) - Uff, that video quality is something else 🫠 #gamdev 010
Felix Siebeneicker @pythooonuser.bsky.social · 28/02/2025Some relaxed modeling with cubes 🪨 #gamedev 030
Felix Siebeneicker @pythooonuser.bsky.social · 06/02/2025Just finished the latest Atomic Heart DLC and I'm in love! Everything is so well made! And the reunion with Katya is so wholesome. It feels they are preparing for Atomic Heart 2, and yet it's "just" the last DLC. 000
Felix Siebeneicker @pythooonuser.bsky.social · 08/01/2025A first prototype of ... a door? Mouse movement controls door movement. #gamdev 010
Felix Siebeneicker @pythooonuser.bsky.social · 15/12/2024Meine Unterschrift ist unterwegs @voltdeutschland.org 🙃 000
Felix Siebeneicker @pythooonuser.bsky.social · 14/12/2024🧌 Colors are fine, I guess. Bevels have some scaling issue on some cubes. Not sure about the eyes. Let me animate it first, I think it will change a lot 🫠 #gamedev 0111
Felix Siebeneicker @pythooonuser.bsky.social · 13/12/2024This art style is 🤯 It looks both 2D and 3D at the same time. 010
Felix Siebeneicker @pythooonuser.bsky.social · 02/11/2024Hey @raphlife.bsky.social would you consider making a behind the scenes video of how e.g. you create a new map for TLD? So concept and design, implementation in Unity, testing etc. 🫠 I remember an old video about the sound design you published when working together in that hut in the early days. 😍 000
Felix Siebeneicker @pythooonuser.bsky.social · 27/10/2024My Twitter Account is now gone (I only keep a hollow shell for the username). App and all my data is deleted. Both sad and happy, actually. Let's see how it goes 🙃 000
Felix Siebeneicker @pythooonuser.bsky.social · 19/10/2024Got a solid plan for the prototype now. I identified the individual key parts of the gameplay loop and will implement those over the coming weeks. Hopefully the idea turns out to be fun 🤞 #gamedev 010
Felix Siebeneicker @pythooonuser.bsky.social · 19/10/2024I selected an idea that I had and am currently fleshing some details out. I need to answer some questions: How many and how complex systems do I need? How much art and content do I need to create? #gamedev 010
Felix Siebeneicker @pythooonuser.bsky.social · 18/10/2024Thinking about ideas and their strengths and weaknesses. I need something that I can commit to with the little time I have available. #gamedev 130
Felix Siebeneicker @pythooonuser.bsky.social · 18/10/2024Idk it suddenly feels much more active here. Kinda exciting. I'm in for more game dev stuff 😍 000
Felix Siebeneicker @pythooonuser.bsky.social · 09/08/2024Looking into layer-based procedural generation. Stage 1 completed💪#madewithunity 010
Felix Siebeneicker @pythooonuser.bsky.social · 14/05/2024Working on storage ideas. I want items to have a physical representation inside the world, moving away from a UI represenation. #gamedev 010
Felix Siebeneicker @pythooonuser.bsky.social · 11/05/2024I tried modeling some debris. 🫠 Oh boy! How am I going to make a game with that skill issue? 😅 #gamedev #madewithunity 000
Felix Siebeneicker @pythooonuser.bsky.social · 10/05/2024Got some smaller TODOs done. I now can edit height and color of the terrain behind objects. And placed prefabs using my custom tool retain their prefab links 🎉 #gamedev #madewithunity 000
Felix Siebeneicker @pythooonuser.bsky.social · 09/05/2024I did a stream on www.twitch.tv/pythooonuser implementing the vertex color brush and shader! #gamedev #madewithunity 020
Felix Siebeneicker @pythooonuser.bsky.social · 03/04/2024Added some placeholder structures to the terrain to test my editor tools and the scale of things. 🪨 Next up is adding some color variations to the terrain. #gamedev #madewithunity 030
Felix Siebeneicker @pythooonuser.bsky.social · 01/04/2024Finished drag support for the heightmap brush and performance is fine without even booting up the profiler... weird 🎉 I can now sculpt a much smoother terrain surface 😬 Next up is a better terrain shader and a vertex color painter. #gamedev #madewithunity 010
Felix Siebeneicker @pythooonuser.bsky.social · 30/03/2024I had a weird issue where terrain meshes would turn invisible when looking at specific angles. Turns out the default bounding box calculation Unity does didn't account for the mesh height 🤷♂️ So now I'm calculating it by hand and it works 🎉 #gamedev #madewithunity 110
Felix Siebeneicker @pythooonuser.bsky.social · 18/02/2024I added profiles to mesh vertex height brushes 🎉 #gamedev #madewithunity 130
Felix Siebeneicker @pythooonuser.bsky.social · 17/02/2024Crazy, I got the paint-over-chunk-borders done! It wasn't as hard in the end as I thought it would be. The mesh in the image is divided into 9 chunks. 🎉 #gamedev #madewithunity 030
Felix Siebeneicker @pythooonuser.bsky.social · 16/02/2024Most of the height map editor foundation is done. Onwards to the actual gist: the brush. There are quite a lot of TODOs left and some ugly index/position conversions 🛠️ #madewithunity 000
Felix Siebeneicker @pythooonuser.bsky.social · 15/02/2024Finally, got some time to work on my project again. Mostly thinking about my editor tools data structure and workflow. Hopefully, next time I can share some screenshots 🤞 000
Felix Siebeneicker @pythooonuser.bsky.social · 11/02/2024Uff, my game dev endeavours might have come to a temporary halt. Have found out about @vintagestorygame.bsky.social 🤷 110
Felix Siebeneicker @pythooonuser.bsky.social · 06/02/2024The heightmap editor works fine with an example brush for a single chunk. I create two assets, the data wrapper and the actual mesh. Only editor-related code knows about the data wrapper 🛠️ #madewithunity 010