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Felix Siebeneicker

@pythooonuser.bsky.social
32 followers 54 following 195 posts

Dad 2x | Working on "unannounced" game 🎮 | I post random stuff about my game dev | I'm not an artist 🙃

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Felix Siebeneicker @pythooonuser.bsky.social · 18/09/2026
Joining the EU would hopefully mean that I don't have to pay more shipping fees than for the actual merch for @thelongdark.bsky.social 😂
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Felix Siebeneicker @pythooonuser.bsky.social · 29/08/2026
Making the tractor beam work in its most basic form. #gamedev
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Felix Siebeneicker @pythooonuser.bsky.social · 29/08/2026
Parser and linter for my #tui language extension starting to take shape. Getting diagnostics in for undefined symbols. Still a long way to go - probably need some type inference system.
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Felix Siebeneicker @pythooonuser.bsky.social · 26/08/2026
OMG youtu.be/EXRJB73BDfM?... @frictionalgames.bsky.social This. Is. So. Good 🤯
youtu.be
ONTOS - Gameplay Reveal Trailer
YouTube video by frictionalgames
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Felix Siebeneicker @pythooonuser.bsky.social · 25/08/2026
lawsuit.gg It's a step in the right direction. I mean nowadays it's always about licenses, not owning anything, people screwing you over for profit and nothing can be done.
lawsuit.gg
Minecraft: Consequences Edition
Case T 5478-26 against Mojang AB in Nacka tingsrätt. Court filings, correspondence, case status and announcements, published as the case progresses.
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Felix Siebeneicker @pythooonuser.bsky.social · 21/08/2026
Hot Take: Don't use LLMs to write your code. Brain rot is real. Instead use them to research alternative solutions you didn't know of for your specific problem. Let them give you a step-by-step guide you can follow along. Anyone knows of a good skill for that already?
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Felix Siebeneicker @pythooonuser.bsky.social · 20/08/2026
I finally switched entirely to Ubuntu recently, saying goodbye to 30 yrs of Windows and it's just amazing 😍 Stuff simply works and I feel like being in control of the system again.
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Felix Siebeneicker @pythooonuser.bsky.social · 19/08/2026
I'm starting something new. Something small. Something to finally finish 🤞 #gamedev
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Felix Siebeneicker @pythooonuser.bsky.social · 19/08/2026
After more than a year I had a look back at my VSCode extension for the tui language by @majicdave.bsky.social and now it supports a basic language server, diagnostics, and more 🎉 Suuuper experimental still. github.com/PythooonUser...
Screenshot of the changelog for version v0.3.0. Most notable changes are the language server that adds basic diagnostics.
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Felix Siebeneicker @pythooonuser.bsky.social · 04/12/2025
@routinegame.bsky.social is the most terrifying experience I've ever had. Oh god... I had no idea what was coming.
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Felix Siebeneicker @pythooonuser.bsky.social · 28/10/2025
youtu.be/MzTje0j8MoQ?... 😭😭😭😭
youtu.be
ROUTINE - Release Date Trailer
YouTube video by Lunar Software
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Reposted by Felix Siebeneicker
Joshua Skelton @joshuaskelly.bsky.social · 16/10/2025
📢 I'm looking for work! Seeking a Tech Artist role. 📢 I'm a creative thinker who loves empowering artists, building tools, and streamlining workflows/pipelines. I've been building software for 15+ years, so I know what I'm doing. joshua.skelton@gmail.com www.linkedin.com/in/joshua-skelton-029ab645
Screenshot of Rec Room avatar tools. A Blender addon designed to help artists make custom items for Rec Room. A sample avatar mesh with rig shown is on the left. The right side of the image shows a preview of the tool and its various panels.Screenshot of the video game Delver. It is from a first person perspective featuring low polygon and pixel art. The viewer is standing on mine cart tracks looking down a mine tunnel that fades into darkness. Spider webs cling to the ceiling and glowing green crystals stand next to the right wall. A lantern is to the left, a helmet and arrow are to the front. Mine carts and a torch can be seen in the distance.
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Felix Siebeneicker @pythooonuser.bsky.social · 20/08/2025
youtube.com/watch?v=_z7m... AAAAAAAAHHHHHHHHH!!1!1!! It's finally here 😭
youtube.com
ROUTINE | Release Window Trailer
YouTube video by Lunar Software
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Felix Siebeneicker @pythooonuser.bsky.social · 30/03/2025
Very rough first block-out. I want to put all essential features and gameplay ideas into a small area to test things out. #gamedev
A small patch of Unity Terrain with a large forest on the left side and a branching river bed on the right side, blending into a moutain.
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Felix Siebeneicker @pythooonuser.bsky.social · 28/03/2025
Kids were sick, the terrain system I wrote wasn't good enough, scope with chunks too big. Lost motivation. Today said to myself: screw it, use a small map, and Unity's Terrain System. It's actually gotten pretty nice now and I immediately got my motivation back after being able to quickly do stuff 🥹
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Felix Siebeneicker @pythooonuser.bsky.social · 06/03/2025
Almost one week without writing code? Nah! I figured I need better looking terrain (than just the flat plane) and I will need some kind of chunk system. So let's write one, why not. I mean, I already did that some months ago 👨‍💻 #gamedev
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Felix Siebeneicker @pythooonuser.bsky.social · 05/03/2025
Started working on simple forest assets, like these pine trees 🌲 Tweaked the shader a bit to get a nicer gradient. #gamedev
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Felix Siebeneicker @pythooonuser.bsky.social · 04/03/2025
Haha - shaders go BOOM 💥Probably dividing by 0 somewhere. Sadly, no progress today. No matter what I do, it all looks worse. #gamedev
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Felix Siebeneicker @pythooonuser.bsky.social · 03/03/2025
Now THAT is a blocky fire 🔥 Luckily, the rain hasn't put it out yet 🥶 #gamedev
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Felix Siebeneicker @pythooonuser.bsky.social · 03/03/2025
Added an area call-out for the location as players like to discover stuff. Probably a bit visually intrusive still 🗺️ #gamedev
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Felix Siebeneicker @pythooonuser.bsky.social · 02/03/2025
I'm doing mood-first development 💭 I hunt a specific feeling. When I find that, I will continue expanding the game world. #gamedev
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Felix Siebeneicker @pythooonuser.bsky.social · 02/03/2025
The beginning of an abandoned ruin during a rainy storm. Let's add a fireplace and call it home 🔥 #gamedev
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Felix Siebeneicker @pythooonuser.bsky.social · 01/03/2025
Working on some blocky rain effects (with placeholder sounds!) - Uff, that video quality is something else 🫠 #gamdev
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Felix Siebeneicker @pythooonuser.bsky.social · 28/02/2025
Some relaxed modeling with cubes 🪨 #gamedev
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Felix Siebeneicker @pythooonuser.bsky.social · 06/02/2025
Just finished the latest Atomic Heart DLC and I'm in love! Everything is so well made! And the reunion with Katya is so wholesome. It feels they are preparing for Atomic Heart 2, and yet it's "just" the last DLC.
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Felix Siebeneicker @pythooonuser.bsky.social · 08/01/2025
A first prototype of ... a door? Mouse movement controls door movement. #gamdev
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Felix Siebeneicker @pythooonuser.bsky.social · 15/12/2024
Meine Unterschrift ist unterwegs @voltdeutschland.org 🙃
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Felix Siebeneicker @pythooonuser.bsky.social · 14/12/2024
🧌 Colors are fine, I guess. Bevels have some scaling issue on some cubes. Not sure about the eyes. Let me animate it first, I think it will change a lot 🫠 #gamedev
A green ogre made out of cubes standing in t-pose in front of white background, the unit cube left to its side.
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Felix Siebeneicker @pythooonuser.bsky.social · 13/12/2024
This art style is 🤯 It looks both 2D and 3D at the same time.
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Felix Siebeneicker @pythooonuser.bsky.social · 03/12/2024
So excited!
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Felix Siebeneicker @pythooonuser.bsky.social · 02/11/2024
Hey @raphlife.bsky.social would you consider making a behind the scenes video of how e.g. you create a new map for TLD? So concept and design, implementation in Unity, testing etc. 🫠 I remember an old video about the sound design you published when working together in that hut in the early days. 😍
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Felix Siebeneicker @pythooonuser.bsky.social · 27/10/2024
My Twitter Account is now gone (I only keep a hollow shell for the username). App and all my data is deleted. Both sad and happy, actually. Let's see how it goes 🙃
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Felix Siebeneicker @pythooonuser.bsky.social · 19/10/2024
Got a solid plan for the prototype now. I identified the individual key parts of the gameplay loop and will implement those over the coming weeks. Hopefully the idea turns out to be fun 🤞 #gamedev
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Felix Siebeneicker @pythooonuser.bsky.social · 19/10/2024
I selected an idea that I had and am currently fleshing some details out. I need to answer some questions: How many and how complex systems do I need? How much art and content do I need to create? #gamedev
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Felix Siebeneicker @pythooonuser.bsky.social · 18/10/2024
Thinking about ideas and their strengths and weaknesses. I need something that I can commit to with the little time I have available. #gamedev
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Felix Siebeneicker @pythooonuser.bsky.social · 18/10/2024
Idk it suddenly feels much more active here. Kinda exciting. I'm in for more game dev stuff 😍
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Felix Siebeneicker @pythooonuser.bsky.social · 09/08/2024
Looking into layer-based procedural generation. Stage 1 completed💪#madewithunity
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Felix Siebeneicker @pythooonuser.bsky.social · 14/05/2024
Working on storage ideas. I want items to have a physical representation inside the world, moving away from a UI represenation. #gamedev
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Felix Siebeneicker @pythooonuser.bsky.social · 11/05/2024
I tried modeling some debris. 🫠 Oh boy! How am I going to make a game with that skill issue? 😅 #gamedev #madewithunity
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Felix Siebeneicker @pythooonuser.bsky.social · 10/05/2024
Got some smaller TODOs done. I now can edit height and color of the terrain behind objects. And placed prefabs using my custom tool retain their prefab links 🎉 #gamedev #madewithunity
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Felix Siebeneicker @pythooonuser.bsky.social · 09/05/2024
I did a stream on www.twitch.tv/pythooonuser implementing the vertex color brush and shader! #gamedev #madewithunity
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Felix Siebeneicker @pythooonuser.bsky.social · 03/04/2024
Added some placeholder structures to the terrain to test my editor tools and the scale of things. 🪨 Next up is adding some color variations to the terrain. #gamedev #madewithunity
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Felix Siebeneicker @pythooonuser.bsky.social · 01/04/2024
Finished drag support for the heightmap brush and performance is fine without even booting up the profiler... weird 🎉 I can now sculpt a much smoother terrain surface 😬 Next up is a better terrain shader and a vertex color painter. #gamedev #madewithunity
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Felix Siebeneicker @pythooonuser.bsky.social · 30/03/2024
I had a weird issue where terrain meshes would turn invisible when looking at specific angles. Turns out the default bounding box calculation Unity does didn't account for the mesh height 🤷‍♂️ So now I'm calculating it by hand and it works 🎉 #gamedev #madewithunity
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Felix Siebeneicker @pythooonuser.bsky.social · 18/02/2024
I added profiles to mesh vertex height brushes 🎉 #gamedev #madewithunity
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Felix Siebeneicker @pythooonuser.bsky.social · 17/02/2024
Crazy, I got the paint-over-chunk-borders done! It wasn't as hard in the end as I thought it would be. The mesh in the image is divided into 9 chunks. 🎉 #gamedev #madewithunity
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Felix Siebeneicker @pythooonuser.bsky.social · 16/02/2024
Most of the height map editor foundation is done. Onwards to the actual gist: the brush. There are quite a lot of TODOs left and some ugly index/position conversions 🛠️ #madewithunity
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Felix Siebeneicker @pythooonuser.bsky.social · 15/02/2024
Finally, got some time to work on my project again. Mostly thinking about my editor tools data structure and workflow. Hopefully, next time I can share some screenshots 🤞
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Felix Siebeneicker @pythooonuser.bsky.social · 11/02/2024
Uff, my game dev endeavours might have come to a temporary halt. Have found out about @vintagestorygame.bsky.social 🤷
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Felix Siebeneicker @pythooonuser.bsky.social · 06/02/2024
The heightmap editor works fine with an example brush for a single chunk. I create two assets, the data wrapper and the actual mesh. Only editor-related code knows about the data wrapper 🛠️ #madewithunity
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