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Hinges

@pvthinge.bsky.social
787 followers 104 following 534 posts

Burp... witches! store.steampowered.com/app/3889980/… youtube.com/@pvthinge x.com/Pvt_Hinges

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Hinges @pvthinge.bsky.social · 04/10/2026
Meowdy again! 🪐 Got distracted making a UI editor and scene loading manager :b New SaturnForge test! The baker makes a huge difference: level 2 has a fully polygonal floor and holds 30 FPS on real hardware! Still WIP. VDP2 tricks work too! Somehow it’s 1am :3 #IndieDev #SegaSaturn #Lowpoly
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Hinges @pvthinge.bsky.social · 03/10/2026
Meowdy! A peek at SaturnForge's editor 🪐 Working on a full VDP2 tile editor and hardware effects! Scene baking helps FPS and culling, but CD read speeds are my new enemy... :3 Saturn dev is HARD, but it's been a nice break from SOE. Vids soon! #SegaSaturn #IndieDev
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Hinges @pvthinge.bsky.social · 28/09/2026
Still deving away on my sega Saturn engine... So one thing I am doing is trying to see ways to help FPS and overall rendering... Still rough with these bigger levels (I know this level isn't big...) the Saturn is hard one to code for.... #lowpoly
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Hinges @pvthinge.bsky.social · 24/09/2026
I've been a tad greedy and not been posting on blueskies, but the sega Saturn Dev tool I am working on now can set up basic code free logic and some other goodies. #lowpoly #retro #homebrew
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Hinges @pvthinge.bsky.social · 19/09/2026
Been a while sorry, I've been moving the old modelling tool to blender and making a link to the Saturn tool and it works... Woot (you don't have to use the blender plugin if you don't want to, still can import objs) #retrodev #lowploy
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Hinges @pvthinge.bsky.social · 14/09/2026
A lot of people kept asking or saying how I should look at how Sonic R did fading... well here's your smelly fading... AND the tool now has the effect bulit in, so now it is as easy as moving a slider... also got VDP2 doing more load sky... (This is running on a Saturn emulator right now) #Retrodev
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Hinges @pvthinge.bsky.social · 14/09/2026
Well working on Saturn tool, I wanted to speed up making lowpoly characters (and well texturing them and started to make this, might actally make blender plugin that can link with the tool over trying to make a modeler in a tool... more updates on it's for the tool, thoughts? #lowpoly
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Hinges @pvthinge.bsky.social · 10/09/2026
Just running around that map... I may have copied spyro's homework... meh... was fun just to make.
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Hinges @pvthinge.bsky.social · 10/09/2026
Been making updates: I made my tool feel more like an engine easier to move around and added support for custom OBJs as brushes (textures still need setup). Did some cleanup and it generates trims and updates them when you switch textures. #retro #indie
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Hinges @pvthinge.bsky.social · 05/09/2026
Got the Saturn tool (it needs a name) to have a simple 3rd person controller and there's something about having this run... I really thing there's a fun tool here! What kinda tools you think would be useful for a sega Saturn editor? #retro
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Hinges @pvthinge.bsky.social · 03/09/2026
The new brushes for my sega Saturn tool really looks so clean on the emulator, like hardly any Saturn oddities #solodev
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Hinges @pvthinge.bsky.social · 03/09/2026
Some more work done and the brush modes, made a full on preset mode and got the world auto merger to help fuse meshes and keep them quads... Looks very clean in the emulator. #indie
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Hinges @pvthinge.bsky.social · 02/09/2026
I added some simple visual effects (presets to make life easier) and got around to cleaning up the texture paint menu. I am busy working on the exporter and doing a lot of emulation stuff right now. #retrodev #lowpoly
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Hinges @pvthinge.bsky.social · 02/09/2026
here are some of the tests of the Saturn tool (of what it makes running on a Sega Saturn Emulator, will test real hardware some other time... (I mean the Jo engine already does lol) this is still a wip the only game code is me moving a round... #RetroDev #solodev
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Hinges @pvthinge.bsky.social · 30/08/2026
Well thought I would share my little sega Saturn game engine too thing :p Really wanted the old school retro look... Like look at that chunk fade :p #retrodev #dev
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Hinges @pvthinge.bsky.social · 06/08/2026
Hay, I have been playing with the spline limbs and all... and they fun to use and all that but I have no clue what attacks I should even make... just wanted to make sure the name Scarf of Embers is a game where the scarf plays a roll... if you have ideas of attacks let me know! #SoloDev #Indiegame
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Hinges @pvthinge.bsky.social · 29/07/2026
Hay hay all... I am thinking I might be post less and just try make more of SOE rather than post samy stuff more and more... so updates are gonna get slower, but the project is still very much alive! #Indiedev
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Hinges @pvthinge.bsky.social · 28/07/2026
Not sure who wants a bit of debug info, but here’s one nugget... that’s all I’m saying :3 Fun trick: stun an imp, then hurl it into another. #IndieGame #UnrealEngine
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Hinges @pvthinge.bsky.social · 22/07/2026
Hay hay! 👋 Hey hey! 👋 Just another day clobbering imps while I tweak SOE 😅 Quick Q: when you explore a game, what sticks with you more, music or visuals? A killer score can totally flip a location; I remember some worlds mostly by their tunes 🎵 #GameMusic #Gaming
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Hinges @pvthinge.bsky.social · 22/07/2026
Hay hay! ✨ Finally got one enemy behaving how I wanted 👀 Thinking of adding reaction animations to show mood, and a dev suggested making hats react too, sounds fun 😄 Once foes do more than "walk" and "punch," you notice how much the player needs tweaking 😂 Game dev never ends. #GameDev #IndieGame
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Hinges @pvthinge.bsky.social · 21/07/2026
Hay hay! ✨ Hay hay! ✨ I wanted to keep movement while casting spells. The old system forced walking through inputs and felt clunky 😅 Now Mandy can move while prepping spells, so combat stays fluid. Small tweaks matter. #GameDesign #GameFeel
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Hinges @pvthinge.bsky.social · 21/07/2026
Hay hay! 👋 Making a hack 'n' slash taught me how many tiny systems must sync to make players feel powerful. It’s rarely one feature, dozens of small mechanics shape combat. SOE is slowly getting there! ⚔️✨ What moves make you grin. launchers, parries, finishers, or air combos? #IndieGame #SoloDev
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Hinges @pvthinge.bsky.social · 21/07/2026
I've been adding more personality to enemy types, not by upping AI, but via tiny reactions: surprised looks, panics when low on HP, and context-sensitive behaviors. Still tweaking and loving it. Enjoy the debug dump 😂 What makes enemies feel alive to you? #EnemyDesign #GameFeel
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Hinges @pvthinge.bsky.social · 16/07/2026
Hay hay! 👋 Hey 👋 I talked with other devs and had an idea for SOE's Magic Maker ✨ Instead of racing to enter a spell code, hold the input, take your time, and cast when ready. More fun imagine mixing runes to discover useful spells. Really excited! #MagicSystem #GameDev
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Hinges @pvthinge.bsky.social · 15/07/2026
Learned “vibe coding” saw it at work 😅 Genuine question: how do you fix or expand something you don't understand? I use AI for boring stuff: examples or to tidy my cursed C++ header. AI speeds typing and learning, but build the whole game? Not sure 👀 #Programming #Cpp #IndieDev
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Hinges @pvthinge.bsky.social · 14/07/2026
I'd rather fade into obscurity and make zero cash than wake up to vids called "SOE: the crappy DMC clone" 😭 Stylish combat inspires me, but I want SOE to feel like its own strange little game. What makes an action game memorable to you? #ActionGames #IndieGaming
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Hinges @pvthinge.bsky.social · 13/07/2026
There's something magical about pure baked lighting ✨ especially at night. The soft glow and cosy little pools of light just give it a vibe 😅 Maybe I'm old-fashioned. Which game's nighttime atmosphere is your favourite? 🌙 #IndieDev #Atmosphere
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Hinges @pvthinge.bsky.social · 07/07/2026
Was going to wait for Mandy's new animations... but I'm too happy with how SOE is looking 😄 The baked lighting and fake character shadows are finally coming together ✨ Back to the coding den I go! #StylizedLighting #FantasyGame #IndieGame
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Hinges @pvthinge.bsky.social · 30/06/2026
Showing more combat it's slowly getting where I want, each update brings it closer. I wish I could share more often, but life eats into dev time 😅 Still, I'm really happy with how SOE is shaping up. What attack always makes you smile in an action game? ⚔️ #HackAndSlash #3DPlatformer #UnrealEngine
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Hinges @pvthinge.bsky.social · 29/06/2026
Not a flashy update, but I improved SOE's... *odd limbs* Rigging custom animations for every tail, tentacle, scarf, or claw was a pain, so I built an Unreal tool, tweak animations in‑engine, It’s made creating those attacks much easier. here's a imp's tail poke :p #IndieDev #UE5
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Hinges @pvthinge.bsky.social · 29/06/2026
Hey! Quick SOE update: I’ve refined the lock-on camera, much smoother, far less clipping. and snuck in a bunch of QoL tweaks. Going full C++ made Unreal click; big changes feel easier. SOE’s turning into my Sly Cooper x Devil May Cry mashup. More soon ✨ #IndieGame
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Hinges @pvthinge.bsky.social · 24/06/2026
Hey everyone — I’ve overhauled SOE’s movement and tightened the old system; it’s coming together. Which classic mechanic do you miss? Back in dev; combat might be next. Indie devs & gamers, thoughts? #indiedev #gamedev #gamers
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Hinges @pvthinge.bsky.social · 23/06/2026
SOE is going really well though! The Sly-inspired movement is finally feeling good and the gameplay bugs are basically gone ✨ Ignore Rogue's leg freaking out. He has an itch. What do you think about Unreal 6? I still think UE4 was the sweet spot 🤔 #UE5 #3DPlatformer #GameDev
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Hinges @pvthinge.bsky.social · 16/06/2026
Shader experiments 👀 Which do you prefer? 🎨 Toon/stylized 🕹️ Retro PS2/GameCube Both still need work 😅 #RetroGraphics #ToonStyle #GameArt
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Hinges @pvthinge.bsky.social · 15/06/2026
Been quiet, but busy 👀 Working on enemy brains so the imps can wander, aggro, and finally fight back 😅 Soon they might even get personalities! #EnemyAI #ActionGame #IndieGame
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Hinges @pvthinge.bsky.social · 10/06/2026
Still coding away and trying to find funding for SOE 😅 In the meantime, check out the new enemy health UI 👀✨ Wishlist if you want: store.steampowered.com/app/3889980/... #GameDev #UnrealEngine #CPP #ActionPlatformer
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Hinges @pvthinge.bsky.social · 09/06/2026
Hay! Just wanted to show off some of the attacks I've been working on 👀✨ Can you tell which ones use MP and which ones are combo finishers? Got any attack ideas you'd love to see in a fast-paced action game? ⚔️🔥 #GameDev #UnrealEngine #IndieDev #Cpp #ActionPlatformer
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Hinges @pvthinge.bsky.social · 03/06/2026
Still deep in C++ 👀 Improved the lock-on, combo tracker, and added some UI effects for special moves. Next up: spells and MP ✨ What attacks would you like to see? 😅 #HackAndSlash #IndieDev #UnrealEngine
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Hinges @pvthinge.bsky.social · 29/05/2026
Been quiet because I've been turning SOE into a full C++ project 👀 The optimization gains have been wild and I'm really happy with how combat feels now. Also, Mandy is still the MC 😅 Rogue just freezes the bugs ❄️🐛 #UnrealEngine #CPP #IndieGame
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Hinges @pvthinge.bsky.social · 21/05/2026
Here’s a side character I’ve been working on 👀 Still not fully finished, but you’ll probably see me playing as him while testing and fixing bugs around SOE. Meet Rogue I tried to make him as dark and edgy as possible… and yes, he uses ice ❄️ #CharacterArt #IndieDev #HandPainted #StylizedCharacter
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Hinges @pvthinge.bsky.social · 18/05/2026
Did some tweaks to this imp 👀✨ Wasn’t 100% happy with the texture work, so I cleaned a few things up before moving onto a new character. Honestly… I think the green hair works way better 😅 What do you think? #CharacterArt #StylizedCharacter #IndieDev #Texturing
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Hinges @pvthinge.bsky.social · 16/05/2026
Behold my newest imp! 👀✨ This little gremlin definitely needs a name 😅 Really wanted to lean hard into the jester vibe with this one and honestly I’m loving how weird they turned out. Got any name ideas? 🎭 #CharacterDesign #IndieDev #StylizedCharacter #HandPainted
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Hinges @pvthinge.bsky.social · 11/05/2026
Finally finished this imp! 👀✨ Got flipbook facial animation working for them and honestly I can’t wait to get this little gremlin fully into the game 😅 Really happy with how the style is coming together now. #StylizedCharacter #Handpainted #IndieGame
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Hinges @pvthinge.bsky.social · 11/05/2026
Still around! ✨ Been busy working on SOE, new worlds, squeezing out every drop of FPS, and improving my workflow 👀 Quick question: what’s something in games that really grinds your gears? #GameDev #UnrealEngine #IndieGame
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Hinges @pvthinge.bsky.social · 22/04/2026
Do you try to break games on purpose? 😅 Weird ledge? Suspicious wall? I’m trying it. #GameDev #Gaming #Exploration
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Hinges @pvthinge.bsky.social · 21/04/2026
What makes you want to explore in games: hidden collectibles, secret areas, bits of lore… or just finding somewhere cool? #IndieDev #UnrealEngine #Platformer
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Hinges @pvthinge.bsky.social · 15/04/2026
Hay hay, funny how one small change can totally shift the feel of a game ✨ I made Mandy’s sly-like movement no longer automatic, and it opened the door for a bunch of little tweaks… now it’s got way more flair and control 👀 #gamedev #indiedev #unrealengine #gameplay #indiegame
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Hinges @pvthinge.bsky.social · 14/04/2026
Collectibles question 👀 Small (coins), big (stars), or hidden surprises? What do you prefer? #Platformer #GameDesign #Collectibles
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Hinges @pvthinge.bsky.social · 14/04/2026
Added ledge grab… but made it spider-like 🕷️ Claw climbing just felt better 👀 #WitchGame #Climbing #FantasyMovement
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Hinges @pvthinge.bsky.social · 10/04/2026
Added a tiny auto-hop so Mandy doesn’t get stuck on ledges 👀 Basic… but it works 😅 #GameFeel #Platforming #Movement #GameDev #IndieDev #UnrealEngine #GameFeel
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