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eric pvncher

@pvncher.bsky.social
1.6K followers 698 following 190 posts

Building repo prompt, formerly xr at Unity

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eric pvncher @pvncher.bsky.social · 05/09/2025
It’s certainly a great game but it is very frustrating to play because if you so much as sneeze at the wrong time you just die. It’s much harder than the original hollow knight and they make you pay to unlock save points with a currency you lose when you die.
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eric pvncher @pvncher.bsky.social · 05/09/2025
Man Silksong is way too punishing of a game. Absolutely brutal game right from the start.
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eric pvncher @pvncher.bsky.social · 17/05/2025
It’s really fun but the story and writing are some of the worst in the series. The gameplay is fantastic though
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eric pvncher @pvncher.bsky.social · 10/05/2025
The other thing here is that - games are team projects. Having an editor to work in and author different parts is hugely important. Authoring experience makes all the difference and that’s a lot of work!
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eric pvncher @pvncher.bsky.social · 10/05/2025
I don’t think you can’t make a game without an engine, but saying that it makes no difference to start with or without an engine is disingenuous at best. You put a ton of work into your engine and it suits your game style well, but it doesn’t scale to all genres and art styles.
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eric pvncher @pvncher.bsky.social · 10/05/2025
I skimmed through this (cool video btw), but I think you’re oversimplying the task here 1. You’re using software rendering which can be fine for 2d, but is not a scalable solution for 3d 2. Your build system is a lot of work! Most devs don’t have the patience to build that
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eric pvncher @pvncher.bsky.social · 10/05/2025
It’s not the same amount of work to start with no engine. How do you deal with cross platform builds? Ui? Input? Profiling? Physics? What about rendering? Engines are a ton of work, and if you’re building one from scratch for your game you’re going to spend way more time on tech than gameplay.
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eric pvncher @pvncher.bsky.social · 04/03/2025
I feel like at this point I have a pretty strong grasp of concurrency in swift 5 now, and I really like it. You have actors guard state, and you can setup streams to act like data highways between them. It’s so fast and it’s easier to reason about than most other paradigms.
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eric pvncher @pvncher.bsky.social · 09/02/2025
So this looks fun - but they also need to have a solution for craning your neck looking down for hours. Please let the map be projected forward, or at 45 degrees. VR still has ergonomics issues to sort out…
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Reposted by eric pvncher
Dario Laverde @virtualdario.bsky.social · 06/02/2025
And this #MR template can also work for the #VisionPro (with some minor workarounds) medium.com/@dariony/cro...
medium.com
Cross Platform Porting to the Vision Pro with Unity
featuring hand tracking and multiuser support
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eric pvncher @pvncher.bsky.social · 06/02/2025
New Mixed Reality table top template just released! It has a ton of cool stuff in it that I worked on a few years back, that’s now open sourced! Table alignment interaction, a full chess engine with ai support, volumetric portals and hand occlusion - try it out! www.youtube.com/watch?v=KKCJ...
youtube.com
MR Multiplayer Tabletop Template
YouTube video by Unity
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eric pvncher @pvncher.bsky.social · 06/02/2025
I hope they execs at meta give this a good read! Great reporting Henry
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eric pvncher @pvncher.bsky.social · 01/01/2025
Happy new year! May you all have a wonderful 2025
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eric pvncher @pvncher.bsky.social · 25/12/2024
Thank you! Wishing you and your family the best
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eric pvncher @pvncher.bsky.social · 25/12/2024
Merry Christmas!
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eric pvncher @pvncher.bsky.social · 19/12/2024
Glad you like it thanks for stopping by!
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eric pvncher @pvncher.bsky.social · 13/12/2024
@reckless.bsky.social since you all released support for subscriptions on the verge, I can't scroll down articles at all on firefox. Hope you all give that a look!
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eric pvncher @pvncher.bsky.social · 13/12/2024
Did you know that Unity has an ECS race sample that uses netcode for entites and Unity physics? Physics based online racing is so hard to do well, and it just works out of the box here! github.com/Unity-Techno...
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eric pvncher @pvncher.bsky.social · 09/12/2024
They pledged to pay any legal fees anyone faces for using their ai products. blogs.microsoft.com/on-the-issue...
blogs.microsoft.com
Microsoft announces new Copilot Copyright Commitment for customers - Microsoft On the Issues
With customers ask whether they can use Microsoft’s Copilot services without worrying about copyright claims, we are providing a straightforward answer: yes, you can, and if you are challenged on copy...
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eric pvncher @pvncher.bsky.social · 05/12/2024
I hadn’t even considered combining it with something else. Very cool
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eric pvncher @pvncher.bsky.social · 05/12/2024
Don’t have it yet
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eric pvncher @pvncher.bsky.social · 05/12/2024
I got got too lol
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eric pvncher @pvncher.bsky.social · 30/11/2024
It’s true - I have a 4090 and ray tracing is incredible, but to get full path tracing, you need a 4090 class gpu, so we’re still a ways out for most consumers to afford to experience it.
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eric pvncher @pvncher.bsky.social · 30/11/2024
Yeah I think it’s that the people saying that don’t care for vr
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eric pvncher @pvncher.bsky.social · 29/11/2024
Xr people - you all remember Alfredo xr from the other site? Y’all know what happened to them?
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eric pvncher @pvncher.bsky.social · 29/11/2024
Pretty much all subscription / licensed apps have this downside. I hear you, it’s just unfortunate that everyone defaults to assuming every worst intention from every decision. You’re welcome to use any software you like - I think Unity is still pretty great, especially for XR.
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eric pvncher @pvncher.bsky.social · 28/11/2024
If you’re working on your own game that really shouldn’t happen. That recent Reddit thread is an anomaly and I believe it was rectified rather quickly. Most folks with problems are doing contract work with incorrect licenses.
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eric pvncher @pvncher.bsky.social · 27/11/2024
There's nothing quite like polishing interactions in VR Excited to show off what I've been cooking!
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eric pvncher @pvncher.bsky.social · 27/11/2024
I think that’s mostly that iteration time and asset imports get really long after enough art assets are in the project. They’re definitely issues, but both are core things being solved in post u6.
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eric pvncher @pvncher.bsky.social · 27/11/2024
To be fair, that screenshot isn’t exactly saying that Unity is terrible for AAA because of tech, but because the engine isn’t open source and free to be tailored for bespoke large titles. Post u6 - CoreCLR, unified ECS & GameObjetcs, motion animation and new terrain will be a huge upgrade.
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Reposted by eric pvncher
Brandon Jones @toji.dev · 21/11/2024
The one little "cultural artifact" that I'm gonna miss the most after nuking my Twitter account is this simple exchange with @vvuk.bsky.social in April 2014 that was the literal starting point of the next decade of my career and led to WebXR as we know it today.
Screenshot from Twitter:

Vlad Vukicevic, Apr 6, 2014:
Hot. WebVR hackery works great with @Oculus DK1. Hoping to ship in Firefox Nightly (pref'd off) in next few weeks!

Brandon Jones:
Any documentation/links? Be cool to investigate adding it to Chrome too.


Vlad:
Not yet, literally wrote it up over the last few days.  Very simple though, ultimately just getOrientation/getPosition/etc.

along with getVRDevices(), getting device info, etc. infrastructure
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eric pvncher @pvncher.bsky.social · 25/11/2024
On discover I am exposed to people I don’t follow
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eric pvncher @pvncher.bsky.social · 25/11/2024
Why are my most popular posts the ones with the most typos?
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eric pvncher @pvncher.bsky.social · 24/11/2024
Good for you - sounds like it’s been an incredible year!
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eric pvncher @pvncher.bsky.social · 24/11/2024
@pfrazee.com @jay.bsky.team have you all considered having some program where you host algos that people can experiment with building? I want to experiment here but putting up my own server for it is not super appealing.
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eric pvncher @pvncher.bsky.social · 24/11/2024
I think it’s alright! Just need better algos
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eric pvncher @pvncher.bsky.social · 24/11/2024
Yeah you can post 60 second video clips exported as mp4s
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eric pvncher @pvncher.bsky.social · 24/11/2024
This reminds me of secure scuttlebutt
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eric pvncher @pvncher.bsky.social · 24/11/2024
That’s a real shame
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eric pvncher @pvncher.bsky.social · 24/11/2024
Great fractals thread
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eric pvncher @pvncher.bsky.social · 24/11/2024
Amazing thanks! What are you rendering these with? Blender?
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eric pvncher @pvncher.bsky.social · 24/11/2024
I feel super basic for saying this, but Star Wars Outlaws is a good time
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eric pvncher @pvncher.bsky.social · 24/11/2024
Would love more riffs on this one. 3D fractals are the best fractals
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eric pvncher @pvncher.bsky.social · 24/11/2024
I hope they’re all hdmi 2.1 or you have a lot of purging to do…
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eric pvncher @pvncher.bsky.social · 24/11/2024
I need a better algo - popular with friends is too slow and discover is too - not who I follow
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eric pvncher @pvncher.bsky.social · 23/11/2024
Take me with you please!
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eric pvncher @pvncher.bsky.social · 23/11/2024
The one downside is that videos are capped at 60s here which is very limiting. Agreed though I’ve never used threads much.
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eric pvncher @pvncher.bsky.social · 22/11/2024
Suit yourself, it's a fully different C suite now though. The company definitely went through a crazy u-turn because of the insanity of last year. It's a shame it had to happen, but there's nothing like a massive crisis for undergoing structural reform.
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eric pvncher @pvncher.bsky.social · 22/11/2024
The Unity waters are warm
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eric pvncher @pvncher.bsky.social · 22/11/2024
I’m adamant that people need some way to surface content they want to see. I love that Bluesky lets you pick, but there aren’t any good third party options yet. Threads went way too far on recommending accounts you didn’t follow, but you need some balance. Chrono is hard to keep up with.
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