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Psinuxi

@psinuxi.bsky.social
73 followers 248 following 136 posts

Just a (f)artist here to (f)art out fantasy characters and game dev stuff.

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Psinuxi @psinuxi.bsky.social · 14/09/2026
Archer enemy sprites for my game #gamedev
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Psinuxi @psinuxi.bsky.social · 25/08/2026
I added a feedback system in my #gamedev prototype so that any time an effect triggers, you can tell what the heck is happening. I kept it simple for now, but it's easy to tweak as needed.
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Psinuxi @psinuxi.bsky.social · 05/08/2026
Forgot to post this one. Just a simple portrait I did as a reference for something else.
Portrait of a pink haired woman wearing a red top on a light purple background
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Psinuxi @psinuxi.bsky.social · 22/07/2026
I made a simple battle UI in my #indiegame since it was hard to keep track of everything during a battle before. It's simple, but conveys all the basic stats. #Gamedev
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Psinuxi @psinuxi.bsky.social · 16/06/2026
What's funny to me about the pickle Rick thing is that the episode is about Rick going to extreme lengths just to avoid therapy, but in the last scene, the therapist straight up dismantles his entire ego to prove to him that he isn't impenetrable. It couldn't be a better example of your point.
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Psinuxi @psinuxi.bsky.social · 04/06/2026
I spent a bunch of time trying all kinds of ways to render grass in my #gamedev and managed to find a method that I actually kind of like!
Grassgeassgrassgrassgrassgrass
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Psinuxi @psinuxi.bsky.social · 02/06/2026
I really like the videos as a return to longer form content. I enjoy the Bloomberg articles, but they're too short and single point of focus for me.
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Psinuxi @psinuxi.bsky.social · 02/06/2026
It's a relief to see Yacht Club doing great with Mina. Can't wait to see what they can off next if they're returning to the 3D Shovel Knight or whatever else they do when they finish with Mina support.
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Psinuxi @psinuxi.bsky.social · 02/06/2026
I love your pride builds! They're a nice diversion from the usual prop recreations from games and such.
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Psinuxi @psinuxi.bsky.social · 02/06/2026
This is what my ability/effects builder looks like in my #gamedev project. I fear I have over engineered, but it makes it very easy to build and iterate on all kinds of rogue-like abilities.
Screenshot of a tool to mix game mechanics. When the unit's HP drops below 25%, they gain increased dodge chance, increased damage and are more likely to get a second hit. The effect undoes itself when the unit's HP goes back above 25%.A screenshot of a tool to mix mechanics in my game. When the movement type of the other unit is "flying", the unit with this effect is more likely to hit, and deals increased damage.
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Psinuxi @psinuxi.bsky.social · 01/06/2026
Haven't shown my #gamedev stuff much in a while outside of the art. Here's what it looks like now. I got all sorts of fun menus and systems under the hood figured out.
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Psinuxi @psinuxi.bsky.social · 20/05/2026
I call this character archetype the Big Titty Axe Bitch. #gamedev #gameart #art #indiedev
Portrait art of a purple-haired woman holding a big axe looking like she's about to split skulls.Small sprite version of the character that moves around in gameplay.
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Psinuxi @psinuxi.bsky.social · 02/04/2026
I updated a placeholder sprite in my #gamedev #art! Replaced the flower and now have variants for sword, lance, and axe enemies. I like these much better.
Old enemy sprite with a tulip head, holding a lance. The weapon and it's body are held together with vines.New lance enemy sprite with an iris japonica flowerSame sprits as the lance variant but with a swordSame sprite as the lance variant but with an axe
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Psinuxi @psinuxi.bsky.social · 19/03/2026
I forgot to post the sketches for the last character #art from my #gamedev stuff! I always doodle a new design a few times before committing to an illustration. I like the sleepy look of the bottom right face.
Rough sketches of a female archer character. On the left in red is a full body pose showing the entire outfit. On the right in blue are 3 portraits where I was trying to figure out her face and hairstyle.
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Psinuxi @psinuxi.bsky.social · 04/03/2026
Made a new girl for my #gamedev #art stuff! Tried to make the chainmail look like lace. Torn between a few different unit types next.
Small sprite of a female archer with white hair and a yellow tunic for use on the game grid where the sprite has to read from a small size.Female archer with white hair, and a yellow tunic for use in portraits in game mostly just to look cool.
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Psinuxi @psinuxi.bsky.social · 26/02/2026
I'm feeling the same way. ~30 is when I started to not dislike all of my work lol.
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Psinuxi @psinuxi.bsky.social · 19/02/2026
What a bizarre fumble to have a studio with such a particular strength work on something so outside of their specialty. Knowing most of these live services will fail is also built into Sony's strategy, so I can only assume this shutdown was anticipated years ago.
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Psinuxi @psinuxi.bsky.social · 17/02/2026
I hit a pretty big milestone in my #gamedev by adding the full process of selecting a buff, adding it to the unit, and being able to check all details of a unit. Most of the work went into the placeholder UI, but random loot was also quite the task. Now to add actual content!
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Psinuxi @psinuxi.bsky.social · 21/01/2026
To be clear, I refer to Into The Breach as an example of how difficult it is to translate the tactics and SRPG stuff into a rogue-like/lite. I'm going for more like Fire Emblem in how the game plays.
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Psinuxi @psinuxi.bsky.social · 21/01/2026
Well that, and I wanted to make a Fire Emblem type SRPG into a rogue-lite, but that's less Hades inspired, and more the genre as a whole. It's tricky. It took the Into The Breach devs YEARS to figure it out for their format. I think I can make it work, but only one way to find out!
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Psinuxi @psinuxi.bsky.social · 21/01/2026
Fair point! I had long thought about how a rogue-lite/like could have a good narrative and Hades blasted my mind wide open when it came out. The idea is to replace Fire Emblem support conversations with conversations between and with your units in the hub between runs.
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Psinuxi @psinuxi.bsky.social · 21/01/2026
For real! I want to be able to toss stuff online without really thinking about it. The game has no name or identity yet. It's a mix of a prototyping and learning project where I let myself get sidetracked. I want to find out if I can make Fire Emblem + Hades work. Weird mix, I know lol.
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Psinuxi @psinuxi.bsky.social · 20/01/2026
Thanks! I figure the exposure over time will help lol.
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Psinuxi @psinuxi.bsky.social · 20/01/2026
Made another girl for my #gamedev placeholder #art. I'm trying to get more comfortable sharing unpolished, rougher drawings, but it's painful.
A woman with platinum blue hair, geisha kimono style top, high rise shorts, and hand wraps around her lower arms/hands posing holding the handle of avery large sword in its scabbard that's attached to the back of a belt so that it hangs sideways. All on a neutral gray background.
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Psinuxi @psinuxi.bsky.social · 19/12/2025
Omg I love all the texture. Is that just noise and brushwork? It comes together so well.
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Psinuxi @psinuxi.bsky.social · 19/12/2025
AI generated reference just adds a bunch of visual noise anyway. I prefer the old fashioned moodboard/collection of references with short blurbs saying which bits of which image they want and the vibes they're looking for. Never steered me wrong across a ton of character designs.
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Psinuxi @psinuxi.bsky.social · 13/11/2025
Moon shoes
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Psinuxi @psinuxi.bsky.social · 06/11/2025
Nausicaa of the valley of the wind #art
Nausicaa climbing to the top of an ohm with a colourful sky behind her while drawing her sword.
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Psinuxi @psinuxi.bsky.social · 29/10/2025
Man the art is so good. From the sprite work, effects, to the lighting. I love it.
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Psinuxi @psinuxi.bsky.social · 29/10/2025
The Wikipedia describes it as "The high-profile and protracted five-year development" (I know you're referring to a quote from mid -development). That's a pretty reasonable timeline considering the very public conflict within the dev team and the mental health struggles!
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Psinuxi @psinuxi.bsky.social · 27/10/2025
I got tired of looking at the same 2 sprites in my #gamedev stuff. Hopefully some #art can start giving this thing a visual identity.
Isometric-ish orthographic projection drawing of a character. The actual sprite will be quite small on screen.
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Psinuxi @psinuxi.bsky.social · 27/10/2025
I ended up making it work over the weekend. It's really easy! I have some specific requirements too, like changing the transform of certain tiles, but you can access all of that stuff. Next, I want to use the logic tiles to automatically place the offset tiles.
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Psinuxi @psinuxi.bsky.social · 15/10/2025
Oh nice! I've seen his talk that covers it. I'm just not sure on the easiest way to implement it but I'll figure it out somehow.
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Psinuxi @psinuxi.bsky.social · 15/10/2025
Have you checked out dual grid systems too? Seems like a good way to save time on tilesets and there are ways to implement it pretty easily, but I was going to try using rule tiles to do it first.
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Psinuxi @psinuxi.bsky.social · 15/10/2025
This is such a great write up. I hadn't thought of finishing a project as a skill but it makes perfect sense. Lots of hard lessons mentioned here too. I just found out about Unity's rule tiles after writing my own hacky version lol. Took me a weekend to recreate what took me a couple weeks to code.
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Psinuxi @psinuxi.bsky.social · 07/10/2025
Such a great book. It's amazing how well all those disparate interviews are weaved into a compelling story. Keep doing what you do, Jason!
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Psinuxi @psinuxi.bsky.social · 25/08/2025
Still plugging away at my #gamedev and got a ton of new stuff in there. It's still ugly, but most systems are working now!
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Psinuxi @psinuxi.bsky.social · 22/08/2025
Where's the Bubsy battle shounen anime Dragon Bub-Z?
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Psinuxi @psinuxi.bsky.social · 21/08/2025
Finally, my Unity account has purpose! (Other than version control)
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Psinuxi @psinuxi.bsky.social · 20/08/2025
More #gamedev #art but I spent too much time on this one for the size it is on screen. Oops!
The body of a dead foot soldier holding a lance in an aggressive stance. Its body is held together with vines and a large flower grows from where its head used to be.
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Psinuxi @psinuxi.bsky.social · 23/07/2025
For real though, what got you started with the "Today's gender" thing?
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Psinuxi @psinuxi.bsky.social · 23/07/2025
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Psinuxi @psinuxi.bsky.social · 23/07/2025
Yeah, at this stage I have no clue, but at least it's functional for now. If this project pans out, I figure it'll be easier to try again when I understand the overall aesthetic better.
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Psinuxi @psinuxi.bsky.social · 22/07/2025
Working on placeholder UI #art for this #gamedev stuff I've been working on. UI is hard!!
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Psinuxi @psinuxi.bsky.social · 04/07/2025
Reminding me that it's okay to read Chainsaw Man again because I've waited the customary several months for enough chapters to release!
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Psinuxi @psinuxi.bsky.social · 26/06/2025
#art Guess I'm a #Possessor(s) obssessor
A doodle of Luca from Possessor(s) that turned into a little more than a doodle.
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Psinuxi @psinuxi.bsky.social · 24/06/2025
I'd argue that Rusty is also Babygirl.
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Psinuxi @psinuxi.bsky.social · 24/06/2025
It's a great time. I love all the dope outfits, especially the pyjamas.
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Psinuxi @psinuxi.bsky.social · 24/06/2025
What about as a wyrm?
Sky wife
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Psinuxi @psinuxi.bsky.social · 13/06/2025
Dude that sucks. I hope you're able to find another at retail price. If it's any comfort, if it turns out this guy stole the deck, rest assured he'll take good care of it.
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